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    War rior/Spearman/Dragon Knight FAQ

    ___________/ \

    _____________ /---- ----\ ______________// \\ \ / \ / // \\

    // \\ \ / ____ ____ \ / // \\| \\ | | | | | // |

    | | | | | | | | || | _| | | | | | |\\ ____ | //| |____|____| |\\ | ____ //\\____\__/____// | | | | \\____\__/____//// \ \ \\ /| | | |\ // / / \\

    /// \ \ \\\| | | |/// / / \\\// \ | | \\| | | |// | | / \\

    ___// \ | | | | | | | | / \\___\\ | _|___ | | | | | | ___|_ | //\ _|____/ \___ | | | | ___/ \____|_ /

    __\\__/ \\\ /\\ | | | | //\ /// \__//__\\ \\\ / \\| | | |// \ /// //\\ \\ / | | | | \ // //

    \\ \\_/__ | | | | __\_// //\\_________// \\ | | | | // \\_________//

    \\| |____ ____| |//| | | | |\ |____|____| /\ /\ /\__________ /

    Created by: HelzLance(Dom Turchi)Email: [email protected] (in regard to this MS guide)This document is Copyright(c)2005-2006 under Dom Turchi and may not be used

    unless given proper consent by e-mail.

    Current Histroy:

    v1.0-- Hoping to get feedback since this is just the beginning :)v1.1-- Added builds from Richard Dong [[email protected]] and

    tried to fix as many bugs and grammatical errors as possible.Also added added the section: 13) The Hp Problem with the Dragon Knightand now my guide can be found at www.neoseeker.com.

    v1.2-- Fixed problem in Warrior buildv1.3-- Super Cheats now has permission to use my guide and can be found at

    www.supercheats.comv1.4-- Beginner Build added. Leveling Tips and The Hp Problem with the

    Dragon Knight updated.

    **E-mail me questions so that I may add a "Frequently Asked Question"section. Also, if you find any bugs, e-mail them to me as well**

    ==================// Index \\

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    ========================

    1) Introduction*2) Warriors as a Class*3) Warriors vs. Other Classes*4) Spearman vs. Other 2nd Job Advancements*5) Dragon Knight vs. Other 3rd Job Advancements*6) Maple Island as a Beginner*

    7) Becoming a Warrior and AP Distribution*8) Becoming a Spearman and AP Distribution*9) Becoming a Dragon Knight*10) Beginner Skills and Builds*

    11) Warrior Skills and Builds*12) Spearman Skills and Builds*13) Dragon Knight Skills and Builds*14) The Hp Problem with the Dragon Knight*15) Tips, Strategies and Locations when Leveling*16) Credits*

    ***Highlight, copy and Find (ctrl-f)the entire line (number and astrophix) toskip from section to section***

    =================================================1) Introduction*=================================================

    Obviously since this is a guide completely homing in on a Dragon Knight(spear using Dragon Knight specifically), I at times may appear bias towardsthe Dragon Knight and my personal builds. Because of this, I wish to show

    more than one possibility, and even allow yourself to merely "guide" youthrough your leveling up as a Warrior and on. I also ask for you to e-mail mecomments/suggestions so that I may improve this guide.

    =================================================2) Warriors as a Class*=================================================

    Warriors as a class are extremely powerful. They eventually will hit higher(while doing this more consistently) than any other class. The also have massquantities of Hp. The difficulty is that it requires patience and a lot ofmoney.

    As a Warrior, you will oviously be in close combat referred to as melee. Anyof you who love this over range, I highly recommend this class for you. Theflaw in this is that you will take massive damage at higher levels. Otherflaws with the Warrior include:

    1) incredibly innacurate2) high damage range (in beginning)3) low mp4) kill-stolen (ksed) a lot5) laughed upon by many until higher levels

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    These flaws are repaired as you level. Innaccuracy is repaired when youlevel up a skill called "Mastery." Spearman get Spear Mastery and Polearmmastery. This skill allows you to fix the high damage range, and raises youraccuracy as well. Low mp is increased as a Spearman. In other classes, youcan even increase regeneration amount. As you level up, warriors will bedominating in areas Magicians, Archers, and Theives may not be able to level.

    You in otherwords, will not be bothered by other classes. Finally, as youlevel, you get cooler armor, hit higher and your existence is finallyacknowledged. Warriors become quite useful in parties as well (this includingparty quests).

    =================================================3) Warriors vs. Other Classes*=================================================

    If you are 100% sure that you want to train a Warrior at this point, skip to

    6) Maple Island as a Beginner

    otherwise, I suggest you continue reading on for other possibilities in yourMaple Story journey.

    First I wish to discuss Warriors vs Archers. In the beginning, an Archer islike a long range warrior except more accurate and they have moreavoidability. Each of them have unstable damage, and Archers get double shotwhich puts them near the same damage of a warrior. Archers however, take evenmore patience compared to a Warrior, due to their even more drastic unstabledamage. Later, Archers become crazy. They use multiple "stunning" abilitieswhile attacking several enemies at once. Both of 3rd jobs of an Archer reachextremely high damage levels due to the fact they can fire 4 arrows. This

    damage is incredibly close to that of a really good Warrior, except theyattack from a distance...stunning enemies...not taking damage...if you catchmy drift.

    If you are interested in becoming a Ranger, I highly suggest you look atthe guide Wind_8500 made. He's a good friend of mine and as some greatideas.

    Now there's Warriors vs Magicians. Magicians in the beginning are by farthe best class. They have no extreme damage range, and they attack from adistance like archers. Your hittings 1's until you can finally attack withmagic, but that doesnt last too long. After that, they are quite powerful.

    Every 3rd job magician can attack multiple enemies for some good damage. Theyhit pretty high, but Warriors definitley over power the Magician later. Oneproblem with Magicians is the lack of HP, but they have an ability whichallows to take physical damage, and drain it from their mp. Their armor aintthe cheapest either.

    Finally there's Warrior vs. Theives. Theives attack pretty high in thebeginning with stars and their knives because they attack twice. They aremore nimble and accurate then warriors. Warriors surpass the Assasin/Banditin the second job advancement in damage though, however, the cheif bandits in

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    the 3rd job have some ridiculously poweful attacks which do a lot of damage(more than Warriors). Theives are really expensive too. Some people fail withtheives just because they don't have the money.

    =================================================

    4) Spearman vs. Other 2nd Job Advancements*=================================================

    The Warriors second job isnt really that different. The only difference iswhat weapons they master, and a couple abilities.

    Fighter: Axe/Sword userCan boost weapon attack of partyCan "return" damage from enemy

    Page: Sword/Blunt weapon userCan lower enemy wep defAlso returns damage from enemies

    Spearman: Spear/Polearm user (unable to use shields because of this)Raises party's wep def and mag defRaises party's max hp and mp by 60%

    All these members get final attack, weapon booster, and mastery.The reason why you choose a class is for what they become in the future...

    =================================================5) Dragon Knight vs. Other 3rd Job Advancements*

    =================================================

    Here's where a Warrior starts to show its true colors. The Fighter becomesa Crusader they can tremenously raise their weapon attack as well as wep def.They also regenerate more mp, stun enemies or put them into darkness, anddestroy the spell of an enemy that rose its defense. The White Knight issimiliar, except it can add elemental attributes to its attacks and crushesmagic guard. Finally, the Dragon Knight. It is capable of attacking severalenemies for thousands of damage. Unlike otherclasses, it consumes hp in orderto attack and does not increase reneration of mp. I'll go into the HP useproblem in the section

    13) The Hp Problem with the Dragon Knight

    =================================================6) Maple Island as a Beginner*=================================================

    After you download the client and register your ID, you must plug in yourpassword and create a pin. After doing so, you must choose a world. Theworlds to the left are the most recent, the ones to the right the oldest.After that, choose a channel. When you have finally reached this point you

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    need to create a characeter. When you create your character, try to have themajority of your points into STR and DEX. Try not to get a 6 into INT or LUKfor the maximum outcome. When the character appears and has the stats youlike, begin the game.

    You first appear on Maple Island. Try talking to every person you see with alightbulb above their head. These people assign quests and make levelingreally easy.

    When you level, your capable of puting in ability points in your character.As a warrior, you need strength. The first thing you must do, is get yourstrength (STR) to 35. I'll explain why later. After that, raise your dexterity(DEX) to 20. If you're unable to do this before level 11, that's ok. If yougot a 5 or 4 in both luck (LUK) or intelligence (INT), you should be able todo this though. After that, put all AP into strength up until level 10.

    I suggest you get off the island at lvl 9. The reason being in my nextsection. To leave the island head to Southperry and get on the big boat.

    =================================================7) Becoming a Warrior and AP Distribution*=================================================

    ***For some quick exp, I suggest that you talk Olaf (the Viking in LithHarbor). When you talk to him, choose the path of the warrior, so that onceyou become a Warrior, you get some exp.***

    When you get off Maple Island, you should head to Perion. The trip canactually level you. If it doesnt, level yourself to lvl 10, butDO NOT GO ABOVE LEVEL 10.

    Perion is pretty far away. The safest path in my opinion is to travel pastHenesys and Ellinia and head north. You can always take the top left portalat the 3 way split, heading to Kerning, and continue to head north also.Either way, you will arrive at the most north city, Perion. When you arethere, go to the highest portal and enter. Talk to Dances with Balrog and ifyou followed my instructions as a begginer, you should be able to accept thejob of being Warrior. Conrgrats, you're now a Warrior.

    AP Distribution:

    At this point, AP should be distributed differently. Your DEX should beexactly twice your level. If you followed my instructions, it should already

    be twice your level. If not, then make it so. From this point on, add 3into STR and 2 into DEX, that way your DEX 2x your level at all times.You may try other ways, but this way you have the most possible accuracy anddo the most posiblle damage at your level.

    =================================================8) Becoming a Spearman and AP Distribution*=================================================

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    When you finally reached level 30, you are now qualified to become a Spearman.Return to Perion and go talk to Dances with Balrog, the Cheifman whom youtalked to in order to become a Warrior. If for some reason you do notremember where he is located, read the above section

    7) Becoming a Warrior and AP Distribution

    When you talk to him, he gives you a letter which you have to give to a manin the 4th section of the West Rocky Mountains. At this point, stock up onpotions (I suggest 40 or 50 of white and blue) and exit perion from the left.Keep going left until you reach West Rocky Mountain I. You have to choose from2 portals. You know you chose the correct one when you reach West RockyMountain II. Keep using portals until the 4th section where you will see aridiculously muscular instructor. He's hard to miss. Talk to him and you willhave to accomplish a task. He will teleport you to another perion lookinglocation, and you have to kill Lupins and Fire Boars in order to find 30Dark Marbles. Try to avoid the Lupins because of their attack style, and killthe Fire Boars. When you are finished, you are given Proof of a Hero whichyou must give to Dances with Balrog. Choose to become a Spearman, and accept.

    Congrats, you're now a Spearman.

    AP Distribution:

    From this point on, AP distribution should be 4 into STR and 1 into DEX untillevel 50. You should have 80 DEX then, which is all you really need.If thats too low, then buy dex raised armor or scroll it. The reason why itslow is in section:

    14) The Hp Problem with the Dragon Knight

    =================================================9) Becoming a Dragon Knight*=================================================

    *Before any of this aquire a Dark Crystal*

    Once you reach level 70, your finally qualified to become a Dragon Knight.First, you have to go to Orbis, head down Orbis tower and arrive in El Nath.At El Nath, find the highest portal and enter it. There should be 3 people, 1who is named Tylus. After doing so you must once again return to Dances ofBalrog in Perion. If you do not remember where he is located by now...I pity

    you and will not give you his location. Anyway, talk to him and he makes yougo into the dungeon. Keep going in until you reach the 24 hour store, whosemap name is Ant Tunnel Park. Look around for the Door of Dimension, whichshould bring you to "The Path of the Gliterring Crystal." You must walk tothe end until you see the dark warrior, and when you defeat him you aquire aBlack Charm.

    Return to Dances with Balrog and give him the Black Charm. He will take it,and in return give you a Necklace of Strength which you have to give to Tylusback in El Nath. When you are finished with that, leave El Nath from theright. Keep going through portals until you reach, El Nath: Ice Valley II.

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    Head to the top of this screen, and their will be a path into Sharp Cliff 1.Head up, and go through the portal which brings you Sharp Cliff 2. In SharpCliff 2, you have to go through a secret portal found at the top right.Just keep pressing up until you teleport. You are now in the "Holy Ground atthe Snowfield." Look for the green dot on the screen, double click it andyou must answer 5 questions.

    You have unlimited time to answer these questions. I suggest you use this

    time because if you get any of the 5 wrong, you need to start over andget another Dark Crystal. When you answer all 5 questions correctly in a row,you recieve a Necklace of Wisdom. Once again, bring this to Tylus and youfinally get to choose and accept the job of Dragon Knight. CONRGRATS!

    AP Distribution:

    All into STR

    =================================================10) Beginner Skills and Builds*

    =================================================

    This section will be short and sweet:)

    Three Snails Master Level: 3Hurls snail shells to attack monsters from a long distance.Level 1: Snail Shell -1, MP -10, Damage 10Level 2: Blue Snail Shell -1, MP -15, Damage 25Level 3: Red Snail Shell -1, MP -20, Damage 40

    Recovery Master Level: 3Enables the user to recover hp constantly for 30 seconds(Terms between skills: 10 minutes)

    Level 1: MP -10, Recover Hp 24 in 30 secondsLevel 2: MP -20, Recover Hp 48 in 30 secondsLevel 3: MP -30, Recover Hp 72 in 30 seconds

    Nimble Feet Master Level: 3Enables the character to move around quickly for a short amount of time(Terms between skills: 15)Level 1: MP -10, Speed +10 for 4 secondsLevel 2: MP -15, Speed +15 for 8 secondsLevel 3: MP -20, Speed +20 for 12 seconds

    As a warrior, Three Snails is useless, and you only get 6 skills points. Thismakes my build the following:

    1- Recovery 12- Recovery 13- Recovery 14- Nimble Feet 15- Nimble Feet 16- Nimble Feet 1

    End of story, no complaints. You will be doing a bit of damage with theamount of STR you have, and Three Snails requires Mp as well, which you donthave a lot. HP comes before 12 seconds of speed in my opinion. As long as you

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    max Recovery and Nimble Feet, I don't care what you do.

    =================================================11) Warrior Skills and Builds*=================================================

    Here are the skills of a Warrior and what they do at certain levels duringgrowth.**All skill tables were cited from www.hidden-street.net**

    Improving HP Recovery Master Level: 16With this, you'll recover even more HP every 10 seconds while standing still.Level 1: Recover additional +3 HPLevel 2: Recover additional +6 HPLevel 3: Recover additional +9 HPLevel 4: Recover additional +12 HPLevel 5: Recover additional +15 HP

    Level 6: Recover additional +18 HPLevel 7: Recover additional +21 HPLevel 8: Recover additional +24 HPLevel 9: Recover additional +27 HPLevel 10: Recover additional +30 HPLevel 11: Recover additional +33 HPLevel 12: Recover additional +36 HPLevel 13: Recover additional +39 HPLevel 14: Recover additional +42 HPLevel 15: Recover additional +45 HPLevel 16: Recover additional +50 HP

    Improving Max HP Increase Master Level: 10

    When having a Level Up, if AP is used on Max HP, it raises the level ofincrease for Max HPLevel 1: After every level up, 4 Max HP will be added; if AP is used,

    3 additional HP will be added.Level 2: After every level up, 8 Max HP will be added; if AP is used,

    6 additional HP will be added.Level 3: After every level up, 12 Max HP will be added; if AP is used,

    9 additional HP will be added.Level 4: After every level up, 16 Max HP will be added; if AP is used,

    12 additional HP will be added.Level 5: After every level up, 20 Max HP will be added; if AP is used,

    15 additional HP will be added.Level 6: After every level up, 24 Max HP will be added; if AP is used,

    18 additional HP will be added.Level 7: After every level up, 28 Max HP will be added; if AP is used,

    21 additional HP will be added.Level 8: After every level up, 32 Max HP will be added; if AP is used,

    24 additional HP will be added.Level 9: After every level up, 36 Max HP will be added; if AP is used,

    27 additional HP will be added.Level 10: After every level up, 40 Max HP will be added; if AP is used,

    30 additional HP will be added.

    Endure Master Level: 8

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    Even when hanging on the rope or ladder, you'll be able to recover some HPafter a certain amount of time.Level 1: Recover HP every 31 secondsLevel 2: Recover HP every 28 secondsLevel 3: Recover HP every 25 secondsLevel 4: Recover HP every 22 secondsLevel 5: Recover HP every 19 secondsLevel 6: Recover HP every 16 seconds

    Level 7: Recover HP every 13 secondsLevel 8: Recover HP every 10 seconds

    Iron Body Master Level: 20Temporarily increases your weapon defense.Level 1: MP -8; Weapon def. +2 for 75 seconds.Level 2: MP -8; Weapon def. +4 for 85 seconds.Level 3: MP -8; Weapon def. +6 for 95 seconds.Level 4: MP -8; Weapon def. +8 for 105 seconds.Level 5: MP -9; Weapon def. +10 for 120 seconds.Level 6: MP -9; Weapon def. +12 for 130 seconds.Level 7: MP -9; Weapon def. +14 for 140 seconds.Level 8: MP -10; Weapon def. +16 for 155 seconds.

    Level 9: MP -10; Weapon def. +18 for 165 seconds.Level 10: MP -10; Weapon def. +20 for 175 seconds.Level 11: MP -11; Weapon def. +22 for 190 seconds.Level 12: MP -11; Weapon def. +24 for 200 seconds.Level 13: MP -12; Weapon def. +26 for 215 seconds.Level 14: MP -12; Weapon def. +28 for 225 seconds.Level 15: MP -13; Weapon def. +30 for 240 seconds.Level 16: MP -13; Weapon def. +32 for 250 seconds.Level 17: MP -14; Weapon def. +34 for 265 seconds.Level 18: MP -14; Weapon def. +36 for 275 seconds.Level 19: MP -15; Weapon def. +38 for 290 seconds.Level 20: MP -15; Weapon def. +40 for 300 seconds.

    Power Strike Master Level: 20Use MP to deliver a killer blow to the monsters with a sword.Level 1: MP -4; Sword damage 114%Level 2: MP -4; Sword damage 120%Level 3: MP -4; Sword damage 126%Level 4: MP -4; Sword damage 132%Level 5: MP -5; Sword damage 142%Level 6: MP -5; Sword damage 148%Level 7: MP -5; Sword damage 154%Level 8: MP -6; Sword damage 164%Level 9: MP -6; Sword damage 170%Level 10: MP -7; Sword damage 180%Level 11: MP -7; Sword damage 186%

    Level 12: MP -8; Sword damage 196%Level 13: MP -8; Sword damage 202%Level 14: MP -9; Sword damage 212%Level 15: MP -9; Sword damage 218%Level 16: MP -10; Sword damage 228%Level 17: MP -10; Sword damage 234%Level 18: MP -11; Sword damage 244%Level 19: MP -11; Sword damage 250%Level 20: MP -12; Sword damage 260%

    Slash Blast Master Level: 20

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    Use HP and MP to attack every enemy around you with a sword.Level 1: MP -6; HP -8, damage 57%Level 2: MP -6; HP -8, damage 60%Level 3: MP -6; HP -8, damage 63%Level 4: MP -6; HP -8, damage 66%Level 5: MP -7; HP -9, damage 71%Level 6: MP -7; HP -9, damage 74%Level 7: MP -7; HP -9, damage 77%

    Level 8: MP -8; HP -10, damage 82%Level 9: MP -8; HP -10, damage 85%Level 10: MP -9; HP -11, damage 90%Level 11: MP -9; HP -11, damage 93%Level 12: MP -10; HP -12, damage 98%Level 13: MP -10; HP -12, damage 101%Level 14: MP -11; HP -13, damage 106%Level 15: MP -11; HP -13, damage 109%Level 16: MP -12; HP -14, damage 114%Level 17: MP -12; HP -14, damage 117%Level 18: MP -13; HP -15, damage 122%Level 19: MP -13; HP -15, damage 125%Level 20: MP -14; HP -16, damage 130%

    Here's my suggested build.

    10- HP Recover 111- HP Recover 312- HP Recover 1; Improving Max HP Increase 213- Improving Max HP Increase 314- Improving Max HP Increase 315- Improving Max HP Increase 2; Power Strike 116- Power Strike 3

    17- Power Strike 318- Power Strike 319- Slash Blast 320- Slash Blast 321- Slash Blast 322- Slash Blast 3;23- Slash Blast 1; Power Strike 224- Power Strike 325- Power Strike 326- Power Strike 2; HP Recover 127- HP Recover 328- HP Recover 329- HP Recover 3

    30- HP Recover 1; Endure 2

    In total:HP Recover: 16Max HP: 10Power Strike: 20Slash Blast: 13Endure: 2

    My reasons behind this madness are as followed:- Need 5 HP Recover in order to put anything into Improving Max Hp Increase

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    - The sooner you max Improving Max HP Increase, the more Hp you have- Powerstrike is next so you have a poweful attack, but should only beleveled to 10 because its still 180% damage and you don't want to waste toomuch mp

    - Slash Blast kills multiple enemies, and enemies in this level come innumbers. Stop at lvl 13 because you hit 100% now

    - Finish Powerstrike for max possible damage- Max HP Recover to recover hp faster

    - Had nothing better to put it in. Also, Endure allows me to heal in safety.Usually when im away for extended times, I need safe place to heal, so bythe time im back, Endure fully healed me.

    Other Reasons:-Raising wep def with Iron Body is useless if you 1 hit kill enemies-Slash Blast is good, but as a Dragon Knight, you will be using betterabilities that have the same purpose.

    Another Build:

    Here's a guide from Richard Dong [[email protected]] whom I would liketo thank for contributing it.

    10- HP Recover 111- HP Recover 212- HP Recover 1; Improving Max HP Increase 213- Improving Max HP Increase 314- Improving Max HP Increase 315- Improving Max HP Increase 2; 1 Power Strike16- Slash Blast 317- Slash Blast 318- Slash Blast 319- Slash Blast 1; Power Strike 2

    20- Power Strike 321- Power Strike 322- Power Strike 323- Power Strike 324- Power Strike 325- Power Strike 2; Slash Blast 126- Slash Blast 327- Slash Blast 328- Slash Blast 329- Endure 330- 3 into whateverHis reasons:

    -Maxing out Slash Blast leads to faster leveling and it's a long way untilyou are a Dragon Knight- Maxing HP recovering isn't that good since you will be dedicated totraining and not standing around

    My thoughts:This build is 100% perfectly fine to me. For one, Slash Blast kills multipleenemies. From level 15-20 I suggest that you train in the slime tree in thesection

    14) Tips, Strategies and Locations when Leveling

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    In the slime tree, there are way too many slimes, so leveling up Slash Blastisn't that bad. Also, I noticed that when I was training my Warrior, potionsseemed to be better than sitting around and waiting. In otherwords, notmaxing HP Recovery is a completely valid choice to me. One thing though isthat instead of putting your 6 skill points from levels 29 and 30, he putsthings into Endure. This is ok, but your also able to put it into HP recoveryand incerease the amount you recover, since Endure envolves you hanging froma ladder taking even more time to heal.

    Final Thoughts with a Warrior Build:I truly don't care what you do with your Warrior as long as you

    1) Max out Improving Max HP Increase first2) Max out Power strike3) Don't put anything into Iron Body (because you get Hyper Body as a

    Spearman which raises HP by 60%)

    If you want to max Slash Blast and level it a little earlier, and don't wantto max HP Recovery like Richard Dong [[email protected]] said, that isfine as well. Since your really only toying around with 4 skills, there

    isn't much more to do with the Warrior.

    ***I do not want any more e-mails on Warrior builds sinceRichard Dong [[email protected]]and I covered most, if not, all theother possible ways of leveling up a good Warrior.***

    =================================================12) Spearman Skills and Builds*

    =================================================

    Here are the skills of a Spearman and what they do at certain levels duringgrowth.**All skill tables were cited from www.hidden-street.net**

    Spear Mastery Master Level: 20Increases the spear mastery and accuracy. It only applies when a spear isin hand.Level 1: Spear Mastery 15%, accuracy +1Level 2: Spear Mastery 15%, accuracy +2Level 3: Spear Mastery 20%, accuracy +3

    Level 4: Spear Mastery 20%, accuracy +4Level 5: Spear Mastery 25%, accuracy +5Level 6: Spear Mastery 25%, accuracy +6Level 7: Spear Mastery 30%, accuracy +7Level 8: Spear Mastery 30%, accuracy +8Level 9: Spear Mastery 35%, accuracy +9Level 10: Spear Mastery 35%, accuracy +10Level 11: Spear Mastery 40%, accuracy +11Level 12: Spear Mastery 40%, accuracy +12Level 13: Spear Mastery 45%, accuracy +13Level 14: Spear Mastery 45%, accuracy +14

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    Level 15: Spear Mastery 50%, accuracy +15Level 16: Spear Mastery 50%, accuracy +16Level 17: Spear Mastery 55%, accuracy +17Level 18: Spear Mastery 55%, accuracy +18Level 19: Spear Mastery 60%, accuracy +19Level 20: Spear Mastery 60%, accuracy +20

    Pole Arm Mastery Master Level: 20

    Increases the pole arm mastery and accuracy. It only applies when a polearm is in hand.Level 1: Pole Arm Mastery 15%, accuracy +1Level 2: Pole Arm Mastery 15%, accuracy +2Level 3: Pole Arm Mastery 20%, accuracy +3Level 4: Pole Arm Mastery 20%, accuracy +4Level 5: Pole Arm Mastery 25%, accuracy +5Level 6: Pole Arm Mastery 25%, accuracy +6Level 7: Pole Arm Mastery 30%, accuracy +7Level 8: Pole Arm Mastery 30%, accuracy +8Level 9: Pole Arm Mastery 35%, accuracy +9Level 10: Pole Arm Mastery 35%, accuracy +10Level 11: Pole Arm Mastery 40%, accuracy +11

    Level 12: Pole Arm Mastery 40%, accuracy +12Level 13: Pole Arm Mastery 45%, accuracy +13Level 14: Pole Arm Mastery 45%, accuracy +14Level 15: Pole Arm Mastery 50%, accuracy +15Level 16: Pole Arm Mastery 50%, accuracy +16Level 17: Pole Arm Mastery 55%, accuracy +17Level 18: Pole Arm Mastery 55%, accuracy +18Level 19: Pole Arm Mastery 60%, accuracy +19Level 20: Pole Arm Mastery 60%, accuracy +20

    Final Attack : Spear Master Level: 30With a certain success rate, another attack follows after performing anattacking skill. Only works with a spear in hand.

    Level 1: 2% success rate, final attack with spear damage 105%Level 2: 4% success rate, final attack with spear damage 110%Level 3: 6% success rate, final attack with spear damage 115%Level 4: 8% success rate, final attack with spear damage 120%Level 5: 10% success rate, final attack with spear damage 125%Level 6: 12% success rate, final attack with spear damage 130%Level 7: 14% success rate, final attack with spear damage 135%Level 8: 16% success rate, final attack with spear damage 140%Level 9: 18% success rate, final attack with spear damage 145%Level 10: 20% success rate, final attack with spear damage 150%Level 11: 22% success rate, final attack with spear damage 155%Level 12: 24% success rate, final attack with spear damage 160%Level 13: 26% success rate, final attack with spear damage 165%

    Level 14: 28% success rate, final attack with spear damage 170%Level 15: 30% success rate, final attack with spear damage 175%Level 16: 32% success rate, final attack with spear damage 180%Level 17: 34% success rate, final attack with spear damage 185%Level 18: 36% success rate, final attack with spear damage 190%Level 19: 38% success rate, final attack with spear damage 195%Level 20: 40% success rate, final attack with spear damage 200%Level 21: 42% success rate, final attack with spear damage 205%Level 22: 44% success rate, final attack with spear damage 210%Level 23: 46% success rate, final attack with spear damage 215%Level 24: 48% success rate, final attack with spear damage 220%

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    Level 25: 50% success rate, final attack with spear damage 225%Level 26: 52% success rate, final attack with spear damage 230%Level 27: 54% success rate, final attack with spear damage 235%Level 28: 56% success rate, final attack with spear damage 240%Level 29: 58% success rate, final attack with spear damage 245%Level 30: 60% success rate, final attack with spear damage 250%

    Final Attack : Pole Arm Master Level: 30

    With a certain success rate, another attack follows afterperforming an attacking skill. Only works with a pole arm in hand.Level 1: 2% success rate, final attack with pole arm damage 105%Level 2: 4% success rate, final attack with pole arm damage 110%Level 3: 6% success rate, final attack with pole arm damage 115%Level 4: 8% success rate, final attack with pole arm damage 120%Level 5: 10% success rate, final attack with pole arm damage 125%Level 6: 12% success rate, final attack with pole arm damage 130%Level 7: 14% success rate, final attack with pole arm damage 135%Level 8: 16% success rate, final attack with pole arm damage 140%Level 9: 18% success rate, final attack with pole arm damage 145%Level 10: 20% success rate, final attack with pole arm damage 150%Level 11: 22% success rate, final attack with pole arm damage 155%

    Level 12: 24% success rate, final attack with pole arm damage 160%Level 13: 26% success rate, final attack with pole arm damage 165%Level 14: 28% success rate, final attack with pole arm damage 170%Level 15: 30% success rate, final attack with pole arm damage 175%Level 16: 32% success rate, final attack with pole arm damage 180%Level 17: 34% success rate, final attack with pole arm damage 185%Level 18: 36% success rate, final attack with pole arm damage 190%Level 19: 38% success rate, final attack with pole arm damage 195%Level 20: 40% success rate, final attack with pole arm damage 200%Level 21: 42% success rate, final attack with pole arm damage 205%Level 22: 44% success rate, final attack with pole arm damage 210%Level 23: 46% success rate, final attack with pole arm damage 215%Level 24: 48% success rate, final attack with pole arm damage 220%

    Level 25: 50% success rate, final attack with pole arm damage 225%Level 26: 52% success rate, final attack with pole arm damage 230%Level 27: 54% success rate, final attack with pole arm damage 235%Level 28: 56% success rate, final attack with pole arm damage 240%Level 29: 58% success rate, final attack with pole arm damage 245%Level 30: 60% success rate, final attack with pole arm damage 250%

    Spear Booster Master Level: 20Use HP and MP to temporarily boost up the attacking speed of the equippedspear. It only applies when a spear is in hand.Level 1: HP -29, MP -29; Increase in spear speed for 10 secondsLevel 2: HP -28, MP -28; Increase in spear speed for 20 secondsLevel 3: HP -27, MP -27; Increase in spear speed for 30 seconds

    Level 4: HP -26, MP -26; Increase in spear speed for 40 secondsLevel 5: HP -25, MP -25; Increase in spear speed for 50 secondsLevel 6: HP -24, MP -24; Increase in spear speed for 60 secondsLevel 7: HP -23, MP -23; Increase in spear speed for 70 secondsLevel 8: HP -22, MP -22; Increase in spear speed for 80 secondsLevel 9: HP -21, MP -21; Increase in spear speed for 90 secondsLevel 10: HP -20, MP -20; Increase in spear speed for 100 secondsLevel 11: HP -19, MP -19; Increase in spear speed for 110 secondsLevel 12: HP -18, MP -18; Increase in spear speed for 120 secondsLevel 13: HP -17, MP -17; Increase in spear speed for 130 secondsLevel 14: HP -16, MP -16; Increase in spear speed for 140 seconds

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    Level 15: HP -15, MP -15; Increase in spear speed for 150 secondsLevel 16: HP -14, MP -14; Increase in spear speed for 160 secondsLevel 17: HP -13, MP -13; Increase in spear speed for 170 secondsLevel 18: HP -12, MP -12; Increase in spear speed for 180 secondsLevel 19: HP -11, MP -11; Increase in spear speed for 190 secondsLevel 20: HP -10, MP -10; Increase in spear speed for 200 seconds

    Pole Arm Booster Master Level: 20

    Use HP and MP to temporarily boost up the attacking speed of the equippedpole arm. It only applies when a pole arm is in hand.Level 1: HP -29, MP -29; Increase in pole arm speed for 10 secondsLevel 2: HP -28, MP -28; Increase in pole arm speed for 20 secondsLevel 3: HP -27, MP -27; Increase in pole arm speed for 30 secondsLevel 4: HP -26, MP -26; Increase in pole arm speed for 40 secondsLevel 5: HP -25, MP -25; Increase in pole arm speed for 50 secondsLevel 6: HP -24, MP -24; Increase in pole arm speed for 60 secondsLevel 7: HP -23, MP -23; Increase in pole arm speed for 70 secondsLevel 8: HP -22, MP -22; Increase in pole arm speed for 80 secondsLevel 9: HP -21, MP -21; Increase in pole arm speed for 90 secondsLevel 10: HP -20, MP -20; Increase in pole arm speed for 100 secondsLevel 11: HP -19, MP -19; Increase in pole arm speed for 110 seconds

    Level 12: HP -18, MP -18; Increase in pole arm speed for 120 secondsLevel 13: HP -17, MP -17; Increase in pole arm speed for 130 secondsLevel 14: HP -16, MP -16; Increase in pole arm speed for 140 secondsLevel 15: HP -15, MP -15; Increase in pole arm speed for 150 secondsLevel 16: HP -14, MP -14; Increase in pole arm speed for 160 secondsLevel 17: HP -13, MP -13; Increase in pole arm speed for 170 secondsLevel 18: HP -12, MP -12; Increase in pole arm speed for 180 secondsLevel 19: HP -11, MP -11; Increase in pole arm speed for 190 secondsLevel 20: HP -10, MP -10; Increase in pole arm speed for 200 seconds

    Iron Will Master Level: 20Temporarily increases the level of weapon and magic defense on every memberof the party around the area.

    Level 1: MP -12; Weapon def. +1, magic def. +1 for 15 secondsLevel 2: MP -12; Weapon def. +2, magic def. +2 for 30 secondsLevel 3: MP -12; Weapon def. +3, magic def. +3 for 45 secondsLevel 4: MP -12; Weapon def. +4, magic def. +4 for 60 secondsLevel 5: MP -12; Weapon def. +5, magic def. +5 for 75 secondsLevel 6: MP -12; Weapon def. +6, magic def. +6 for 90secondsLevel 7: MP -12; Weapon def. +7, magic def. +7 for 105 secondsLevel 8: MP -12; Weapon def. +8, magic def. +8 for 120 secondsLevel 9: MP -12; Weapon def. +9, magic def. +9 for 135 secondsLevel 10: MP -12; Weapon def. +10, magic def. +10 for 150 secondsLevel 11: MP -24; Weapon def. +11, magic def. +11 for 165 secondsLevel 12: MP -24; Weapon def. +12, magic def. +12 for 180 secondsLevel 13: MP -24; Weapon def. +13, magic def. +13 for 195 seconds

    Level 14: MP -24; Weapon def. +14, magic def. +14 for 210 secondsLevel 15: MP -24; Weapon def. +15, magic def. +15 for 225 secondsLevel 16: MP -24; Weapon def. +16, magic def. +16 for 240 secondsLevel 17: MP -24; Weapon def. +17, magic def. +17 for 255 secondsLevel 18: MP -24; Weapon def. +18, magic def. +18 for 270 secondsLevel 19: MP -24; Weapon def. +19, magic def. +19 for 285 secondsLevel 20: MP -24; Weapon def. +20, magic def. +20 for 300 seconds

    Hyper Body Master Level: 30Temporarily increases the Max HP and Max MP of all members of the partyaround the area.

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    Level 1: MP -25; MaxHP +2%, MaxMP +2% for 10 secondsLevel 2: MP -25; MaxHP +4%, MaxMP +4% for 15 secondsLevel 3: MP -25; MaxHP +6%, MaxMP +6% for 20 secondsLevel 4: MP -25; MaxHP +8%, MaxMP +8% for 25 secondsLevel 5: MP -25; MaxHP +10%, MaxMP +10% for 30 secondsLevel 6: MP -25; MaxHP +12%, MaxMP +12% for 35 secondsLevel 7: MP -25; MaxHP +14%, MaxMP +14% for 40 secondsLevel 8: MP -25; MaxHP +16%, MaxMP +16% for 45 seconds

    Level 9: MP -25; MaxHP +18%, MaxMP +18% for 50 secondsLevel 10: MP -25; MaxHP +20%, MaxMP +20% for 55 secondsLevel 11: MP -25; MaxHP +22%, MaxMP +22% for 60 secondsLevel 12: MP -25; MaxHP +24%, MaxMP +24% for 65 secondsLevel 13: MP -25; MaxHP +26%, MaxMP +26% for 70 secondsLevel 14: MP -25; MaxHP +28%, MaxMP +28% for 75secondsLevel 15: MP -25; MaxHP +30%, MaxMP +30% for 80 secondsLevel 16: MP -50; MaxHP +32%, MaxMP +32% for 85 secondsLevel 17: MP -50; MaxHP +34%, MaxMP +34% for 90 secondsLevel 18: MP -50; MaxHP +36%, MaxMP +36% for 95 secondsLevel 19: MP -50; MaxHP +38%, MaxMP +38% for 100 secondsLevel 20: MP -50; MaxHP +40%, MaxMP +40% for 105 secondsLevel 21: MP -50; MaxHP +42%, MaxMP +42% for 110 seconds

    Level 22: MP -50; MaxHP +44%, MaxMP +44% for 115 secondsLevel 23: MP -50; MaxHP +46%, MaxMP +46% for 120 secondsLevel 24: MP -50; MaxHP +48%, MaxMP +48% for 125 secondsLevel 25: MP -50; MaxHP +50%, MaxMP +50% for 130 secondsLevel 26: MP -50; MaxHP +52%, MaxMP +52% for 135 secondsLevel 27: MP -50; MaxHP +54%, MaxMP +54% for 140 secondsLevel 28: MP -50; MaxHP +56%, MaxMP +56% for 145 secondsLevel 29: MP -50; MaxHP +58%, MaxMP +58% for 150 secondsLevel 30: MP -50; MaxHP +60%, MaxMP +60% for 155 seconds

    There are 3 types of builds for a Spearman.-If you want to be pure in the way of the Spear, check out the section below-If you want to be pure in the way of the Pole Arm, go to:

    Pole Arm*

    -If you want to be both, go to:

    Hybrid*

    -If you wish to see builds from another person, go to:

    Other Possible Builds*

    ====================// Spear* \\======================

    30- Spear Mastery 131- Spear Mastery 332- Spear Mastery 333- Spear Mastery 334- Spear Mastery 3

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    35- Spear Mastery 336- Spear Mastery 337- Spear Mastery 1; Final Attack : Spear 238- Final Attack : Spear 339- Final Attack : Spear 340- Final Attack : Spear 341- Final Attack : Spear 342- Final Attack : Spear 3

    43- Final Attack : Spear 344- Final Attack : Spear 345- Final Attack : Spear 346- Final Attack : Spear 347- Final Attack : Spear 1; Iron Will 248- Iron Will 1; Hyper Body 249- Hyper Body 350- Hyper Body 351- Hyper Body 352- Hyper Body 353- Hyper Body 354- Hyper Body 355- Hyper Body 3

    56- Hyper Body 357- Hyper Body 358- Hyper Body 1; Spear Booster 259- Spear Booster 360- Spear Booster 361- Spear Booster 362- Spear Booster 363- Spear Booster 364- Spear Booster 365- Iron Will 366- Iron Will 367- Iron Will 368- Iron Will 3

    69- Iron Will 370- Iron Will 2; Endure 1 (warrior ability)

    In total:Spear Mastery: 20Final Attack(Spear): 30Hyper Body: 30Spear Booster: 20Iron Will: 20Endure: 1

    The reason behind this build is:-Mastery fixes unstable damage adding accuracy

    -Final Attack allows for you to hit again without MP use-Need 3 iron will in order to level Hyper Body-Hyper body at max raises hp and mp up 60%-Raises Spears speed, which is always good, and I find it more importantthan raising wep def- This raises mag def too, and it is the only other Spearman skill thatdoesnt have "pole arm" in it-Endure is just to waste a SP

    Other Reasons:-You have everything with a spear mastered and Iron Will and Hyper Body is

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    mastered as well.

    ***I do not want any complaints or suggestions with this build becauseeverything is mastered that doesnt have polearm in it, and it makes a perfectpure spear Spearman. If you have any arguments, I suggest you go Hybridwhich is explained later***

    ====================// Pole Arm* \\======================

    30- Pole Arm Mastery 131- Pole Arm Mastery 332- Pole Arm Mastery 333- Pole Arm Mastery 334- Pole Arm Mastery 335- Pole Arm Mastery 336- Pole Arm Mastery 337- Pole Arm Mastery 1; Final Attack : Pole Arm 238- Final Attack : Pole Arm 3

    39- Final Attack : Pole Arm 340- Final Attack : Pole Arm 341- Final Attack : Pole Arm 342- Final Attack : Pole Arm 343- Final Attack : Pole Arm 344- Final Attack : Pole Arm 345- Final Attack : Pole Arm 346- Final Attack : Pole Arm 347- Final Attack : Pole Arm 1; Iron Will 248- Iron Will 1; Hyper Body 249- Hyper Body 350- Hyper Body 351- Hyper Body 3

    52- Hyper Body 353- Hyper Body 354- Hyper Body 355- Hyper Body 356- Hyper Body 357- Hyper Body 358- Hyper Body 1; Pole Arm Booster 259- Pole Arm Booster 360- Pole Arm Booster 361- Pole Arm Booster 362- Pole Arm Booster 363- Pole Arm Booster 364- Pole Arm Booster 3

    65- Iron Will 366- Iron Will 367- Iron Will 368- Iron Will 369- Iron Will 370- Iron Will 2; Endure 1

    In total:Pole Arm Mastery: 20Final Attack(Pole Arm): 30Hyper Body: 30

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    Pole Arm Booster: 20Iron Will: 20Endure: 1

    The reason behind this build is:-Mastery fixes unstable damage adding accuracy-Final Attack allows for you to hit again without MP use-Need 3 iron will in order to level Hyper Body

    -Hyper body at max raises hp and mp up 60%-Raises pole arms speed, which is always good, and I find it more importantthan raising wep def- This raises mag def too, and it is the only other Spearman skill thatdoesnt have "spear" in it-Endure is just to waste a SP

    Other Reasons:-You have everything with a pole arm mastered and Iron Will and Hyper Body ismastered as well.

    ***I do not want any complaints or suggestions with this build becauseeverything is mastered that doesnt have polearm in it, and it makes a perfect

    pure pole arm Spearman. If you have any arguments I suggest you go Hybrid,which is explained later***

    ====================// Hybrid* \\======================

    This is a build if you want to be good in both spear and pole arm. I do notsuggest this build because that means that you wont get the max potental foreither spear or polearm. Also, this build doesn't make sense to me becauseyou physically need to be using a pole arm in order to use pole arm abilities,

    and a spear in order to use spear abilities. This basically means you needto buy both spears and pole arms. If you still want to go hyrbid though,here's the best build I could come up with.

    30- Spear/Pole Arm Mastery 131- Spear/Pole Arm Mastery 332- Spear/Pole Arm Mastery 333- Spear/Pole Arm Mastery 334- Spear/Pole Arm Mastery 335- Spear/Pole Arm Mastery 336- Spear/Pole Arm Mastery 337- Spear/Pole Arm Mastery 1; Other "Mastery" Skill 2

    38- Other "Mastery" Skill 339- Other "Mastery" Skill 340- Other "Mastery" Skill 341- Other "Mastery" Skill 342- Other "Mastery" Skill 343- Other "Mastery" Skill 344- Final Attack: Spear/ Polearm 345- Final Attack: Spear/ Polearm 346- Final Attack: Spear/ Polearm 347- Final Attack: Spear/ Polearm 348- Final Attack: Spear/ Polearm 3

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    49- Final Attack: Spear/ Polearm 350- Other Final Attack Skill 351- Other Final Attack Skill 352- Other Final Attack Skill 353- Other Final Attack Skill 354- Other Final Attack Skill 355- Spear/Pole Arm Booster 356- Spear/Pole Arm Booster 3

    57- Spear/Pole Arm Booster 358- Spear/Pole Arm Booster 1; Other Booster Skill 259- Other Booster Skill 360- Other Booster Skill 361- Other Booster Skill 1; Iron Will 262- Iron Will 1; Hyper Body 263- Hyper Body 364- Hyper Body 365- Hyper Body 366- Hyper Body 367- Hyper Body 368- Hyper Body 369- Hyper Body 3

    70- Hyper Body 3

    In total:Spear Master: 20Pole Arm Master: 20Final Attack(Spear): 15Final Attack(Pole Arm): 15Spear Booster: 10Pole Arm Booster: 10Hyper Body: 26Iron Will: 3

    The reason behind this build:

    -You master both weapons-You get a 30% chance of Final Attack in both weapons-Both weapons can be increased in speed for almost 2 minutes-You nearly master Hyper Body

    Negatives with this build:-Build is good, but you don't max "booster" and "final attack" in both-You don't master Iron Will (not much of a loss to me)

    Other Possible Builds*:

    Here are guides from Richard Dong [[email protected]] whom I wouldlike to thank for contributing them.

    He created 2 other builds for me, 1 which is his "pure" hyrbid, and the otherfocusing a little more on polearm. He called this his "1.5" build which ifyou want to check out go to:

    Hyrbid 1.5*

    ===============================================

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    //Richard Dong [[email protected]] Hybrid\\=================================================

    30- Pole Arm Master 131- Pole Arm Master 332- Pole Arm Master 333- Pole Arm Master 334- Pole Arm Master 3

    35- Pole Arm Master 336- Pole Arm Master 337- Pole Arm Booster 338- Pole Arm Booster 339- Iron Will 340- Hyper Body 341- Hyper Body 342- Hyper Body 343- Hyper Body 344- Hyper Body 345- Hyper Body 346- Hyper Body 347- Hyper Body 3

    48- Hyper Body 349- Hyper Body 350- Pole Arm Booster 351- Pole Arm Booster 352- Pole Arm Booster 353- Pole Arm Booster 354- Pole Arm Booster 2; Pole Arm Mastery 155- Spear Mastery 356- Spear Mastery 357- Spear Mastery 358- Spear Mastery 359- Spear Mastery 360- Spear Mastery 3

    61- Spear Mastery 2; Spear Booster 162- Spear Booster 363- Spear Booster 364- Spear Booster 365- Spear Booster 366- Spear Booster 367- Spear Booster 368- Spear Booster 1; 2 into whatever69- 3 into whatever70- 3 into whatever

    His reasons:-You max hyper body

    -You max boosters-You get pole arm in the 2nd job, and spear in the 3rd job.(This is because polearm is for stable damage in the 2nd job and you stillmastered spear, which is important in the 3rd job with the ability Buster)

    My thoughts:It's acceptable in my book. You master out both masteries and boosteries.You don't however master final attack. This is where I must make an importantpoint. Final Attack is HORRIBLE if you don't knock back the enemy. Your justasking to get hit...many times. My guild leader mentioned that he hated it

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    because he would keep running into Alishar (Ludibruim Party Quest boss), andit does about 500-600 damage. My Archer friend, Wind_8500, also does notlike the ability because it does NOT activate with 3rd job skills. If youwere to train on golems or yetis or whatever, Final Attack is fine becauseyou level faster and you would most likely knock them back.

    =====================================================

    // Richard Dong [[email protected]] Hyrbid 1.5*\\=======================================================

    30- Pole Arm Mastery 131- Pole Arm Mastery 332- Pole Arm Mastery 333- Pole Arm Mastery 334- Pole Arm Mastery 335- Pole Arm Mastery 336- Pole Arm Mastery 337- Pole Arm Booster 338- Pole Arm Booster 339- Final Attack: Pole Arm 3

    40- Final Attack: Pole Arm 341- Final Attack: Pole Arm 342- Final Attack: Pole Arm 343- Final Attack: Pole Arm 344- Final Attack: Pole Arm 345- Final Attack: Pole Arm 346- Final Attack: Pole Arm 347- Final Attack: Pole Arm 348- Final Attack: Pole Arm 349- Iron Will 350- Hyper Body 351- Hyper Body 352- Hyper Body 3

    53- Hyper Body 354- Hyper Body 355- Hyper Body 356- Hyper Body 357- Hyper Body 358- Hyper Body 359- Hyper Body 360- Spear Mastery 361- Spear Mastery 362- Spear Mastery 363- Spear Mastery 364- Spear Mastery 365- Spear Mastery 3

    66- Spear Mastery 1; Spear Booster 267- Spear Booster 368- Spear Booster 369- Spear Booster 370- Spear Booster 3

    His reason:-Mainly to level a final attack, but you don't max booster which he stated.

    My thoughts:It's good. You max out Hyper Body which is important. Spear Mastery at 19

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    is ok because it only gives you +1 in accuracy which isn't gonna kill you.The only thing that bothers me is leaving Pole Arm Mastery with 6. Its oksince you will be using your spear in the 3rd job, but 6 seems a little low.I don't have any more problems with this interesting "1.5" build though.

    My Final Thoughts with the Spearman Build:Once again, I truly do not care how you level your Spearman. I merely wrote

    this to guide you. I still highly recommend you go pure(spear), but if you gohyrbid you must at least do the follow:1)Max out some kind of mastery first (Preverably pole arm for more stabledamage as a Spearman) and the other later2) Come really close to maxing out Hyper Body3) Have SOME sort of Booster in AT LEAST spear for help as a Dragon Knight

    I do not care if you choose the hyrbid 1.5, the pure or my half and half,but either way you still accomplish those 3 things.

    ***I do not want any more e-mails on spearman builds sinceRichard Dong [[email protected]]and I covered most, if not, all the

    other possible ways of leveling up a good spearman.***

    =================================================13) Dragon Knight Skills and Builds*=================================================

    Here are the skills of a Dragon Knight and what they do at certain levelsduring growth.**All skill tables were cited from www.hidden-street.net**

    Element Resistance Master Level: 20You get additional resistance from Fire, Cold, Lightning & Poison.Level 1: 12% resistance against magic attacksLevel 2: 14% resistance against magic attacksLevel 3: 16% resistance against magic attacksLevel 4: 18% resistance against magic attacksLevel 5: 20% resistance against magic attacksLevel 6: 22% resistance against magic attacksLevel 7: 24% resistance against magic attacksLevel 8: 26% resistance against magic attacksLevel 9: 28% resistance against magic attacksLevel 10: 30% resistance against magic attacks

    Level 11: 31% resistance against magic attacksLevel 12: 32% resistance against magic attacksLevel 13: 33% resistance against magic attacksLevel 14: 34% resistance against magic attacksLevel 15: 35% resistance against magic attacksLevel 16: 36% resistance against magic attacksLevel 17: 37% resistance against magic attacksLevel 18: 38% resistance against magic attacksLevel 19: 39% resistance against magic attacksLevel 20: 40% resistance against magic attacks

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    Buster Master Level: 30 (USE FOR SPEAR ONLY, IT ALWAYS STABS)Attack the enemy several times with the spear.Level 1: MP -10; Basic attack 55%, attack 1 enemy 2 timesLevel 2: MP -10; Basic attack 60%, attack 1 enemy 2 timesLevel 3: MP -10; Basic attack 65%, attack 1 enemy 2 timesLevel 4: MP -10; Basic attack 70%, attack 1 enemy 2 timesLevel 5: MP -10; Basic attack 75%, attack 1 enemy 2 timesLevel 6: MP -13; Basic attack 80%, attack 2 enemy 2 times

    Level 7: MP -13; Basic attack 85%, attack 2 enemy 2 timesLevel 8: MP -13; Basic attack 90%, attack 2 enemy 2 timesLevel 9: MP -13; Basic attack 95%, attack 2 enemy 2 timesLevel 10: MP -13; Basic attack 100%, attack 2 enemy 2 timesLevel 11: MP -16; Basic attack 104%, attack 3 enemy 2 timesLevel 12: MP -16; Basic attack 108%, attack 3 enemy 2 timesLevel 13: MP -16; Basic attack 112%, attack 3 enemy 2 timesLevel 14: MP -16; Basic attack 116%, attack 3 enemy 2 timesLevel 15: MP -16; Basic attack 120%, attack 3 enemy 2 timesLevel 16: MP -19; Basic attack 124%, attack 1 enemy 3 timesLevel 17: MP -19; Basic attack 128%, attack 1 enemy 3 timesLevel 18: MP -19; Basic attack 132%, attack 1 enemy 3 timesLevel 19: MP -19; Basic attack 136%, attack 1 enemy 3 times

    Level 20: MP -19; Basic attack 140%, attack 1 enemy 3 timesLevel 21: MP -21; Basic attack 143%, attack 2 enemy 3 timesLevel 22: MP -21; Basic attack 146%, attack 2 enemy 3 timesLevel 23: MP -21; Basic attack 149%, attack 2 enemy 3 timesLevel 24: MP -21; Basic attack 152%, attack 2 enemy 3 timesLevel 25: MP -21; Basic attack 155%, attack 2 enemy 3 timesLevel 26: MP -24; Basic attack 158%, attack 3 enemy 3 timesLevel 27: MP -24; Basic attack 161%, attack 3 enemy 3 timesLevel 28: MP -24; Basic attack 164%, attack 3 enemy 3 timesLevel 29: MP -24; Basic attack 167%, attack 3 enemy 3 timesLevel 30: MP -24; Basic attack 170%, attack 3 enemy 3 times

    Dragon Fury Master Level: 30 (USE FOR POLE ARM ONLY, IT ONLY SLASHES)

    Attack multiple enemies by swinging the spear.Level 1: HP -20, MP -10; Basic attack 80%Level 2: HP -20, MP -10; Basic attack 90%Level 3: HP -20, MP -10; Basic attack 100%Level 4: HP -20, MP -10; Basic attack 110%Level 5: HP -20, MP -10; Basic attack 120%Level 6: HP -20, MP -10; Basic attack 130%Level 7: HP -20, MP -10; Basic attack 140%Level 8: HP -20, MP -10; Basic attack 150%Level 9: HP -20, MP -10; Basic attack 160%Level 10: HP -20, MP -10; Basic attack 170%Level 11: HP -25, MP -15; Basic attack 175%Level 12: HP -25, MP -15; Basic attack 180%

    Level 13: HP -25, MP -15; Basic attack 185%Level 14: HP -25, MP -15; Basic attack 190%Level 15: HP -25, MP -15; Basic attack 195%Level 16: HP -25, MP -15; Basic attack 200%Level 17: HP -25, MP -15; Basic attack 205%Level 18: HP -25, MP -15; Basic attack 210%Level 19: HP -25, MP -15; Basic attack 215%Level 20: HP -25, MP -15; Basic attack 220%Level 21: HP -30, MP -20; Basic attack 223%Level 22: HP -30, MP -20; Basic attack 226%Level 23: HP -30, MP -20; Basic attack 229%

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    Level 24: HP -30, MP -20; Basic attack 232%Level 25: HP -30, MP -20; Basic attack 235%Level 26: HP -30, MP -20; Basic attack 238%Level 27: HP -30, MP -20; Basic attack 241%Level 28: HP -30, MP -20; Basic attack 244%Level 29: HP -30, MP -20; Basic attack 247%Level 30: HP -30, MP -20; Basic attack 250%

    Sacrifice Master Level: 30Attack one enemy regardless their weapon defense by sacrificing character's \HP.Level 1: MP -12; Basic attack 205%, sacrifice 20% HP from damageLevel 2: MP -12; Basic attack 210%, sacrifice 19% HP from damageLevel 3: MP -12; Basic attack 215%, sacrifice 19% HP from damageLevel 4: MP -12; Basic attack 220%, sacrifice 18% HP from damageLevel 5: MP -12; Basic attack 225%, sacrifice 18% HP from damageLevel 6: MP -12; Basic attack 230%, sacrifice 17% HP from damageLevel 7: MP -12; Basic attack 235%, sacrifice 17% HP from damageLevel 8: MP -12; Basic attack 240%, sacrifice 16% HP from damageLevel 9: MP -12; Basic attack 245%, sacrifice 16% HP from damageLevel 10: MP -12; Basic attack 250%, sacrifice 15% HP from damage

    Level 11: MP -15; Basic attack 255%, sacrifice 15% HP from damageLevel 12: MP -15; Basic attack 260%, sacrifice 14% HP from damageLevel 13: MP -15; Basic attack 265%, sacrifice 14% HP from damageLevel 14: MP -15; Basic attack 270%, sacrifice 13% HP from damageLevel 15: MP -15; Basic attack 275%, sacrifice 13% HP from damageLevel 16: MP -15; Basic attack 280%, sacrifice 12% HP from damageLevel 17: MP -15; Basic attack 285%, sacrifice 12% HP from damageLevel 18: MP -15; Basic attack 290%, sacrifice 11% HP from damageLevel 19: MP -15; Basic attack 295%, sacrifice 11% HP from damageLevel 20: MP -15; Basic attack 300%, sacrifice 10% HP from damageLevel 21: MP -18; Basic attack 305%, sacrifice 10% HP from damageLevel 22: MP -18; Basic attack 310%, sacrifice 9% HP from damageLevel 23: MP -18; Basic attack 315%, sacrifice 9% HP from damage

    Level 24: MP -18; Basic attack 320%, sacrifice 8% HP from damageLevel 25: MP -18; Basic attack 325%, sacrifice 8% HP from damageLevel 26: MP -18; Basic attack 330%, sacrifice 7% HP from damageLevel 27: MP -18; Basic attack 335%, sacrifice 7% HP from damageLevel 28: MP -18; Basic attack 340%, sacrifice 6% HP from damageLevel 29: MP -18; Basic attack 345%, sacrifice 6% HP from damageLevel 30: MP -18; Basic attack 350%, sacrifice 5% HP from damage

    Dragon Roar Master Level: 30Dragons attack with their roar. You can only use this skill when you havemore than half of HP.Level 1: HP -59%, MP -16; Basic attack 96%, range 110%, stunned for 4 sec.Level 15: HP -45%, MP -24; Basic attack 175%, range 250%, stunned for 3 sec.

    Level 30: HP -30%, MP -30; Basic attack 240%, range 400%, stunned for 2 sec.

    Power Crash Master Level: 20Cancels out enemy's power up skill.Level 1: MP -35; 24% success rate power up improvement skill of the enemy is

    nullifiedLevel 2: MP -33; 28% success rate power up improvement skill of the enemy is

    nullifiedLevel 3: MP -31; 32% success rate power up improvement skill of the enemy is

    nullifiedLevel 4: MP -29; 36% success rate power up improvement skill of the enemy is

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    nullifiedLevel 5: MP -27; 40% success rate power up improvement skill of the enemy is

    nullifiedLevel 6: MP -25; 44% success rate power up improvement skill of the enemy is

    nullifiedLevel 7: MP -23; 48% success rate power up improvement skill of the enemy is

    nullifiedLevel 8: MP -21; 52% success rate power up improvement skill of the enemy is

    nullifiedLevel 9: MP -19; 56% success rate power up improvement skill of the enemy is

    nullifiedLevel 10: MP -17; 60% success rate power up improvement skill of the enemy is

    nullifiedLevel 11: MP -16; 64% success rate power up improvement skill of the enemy is

    nullifiedLevel 12: MP -15; 68% success rate power up improvement skill of the enemy is

    nullifiedLevel 13: MP -14; 72% success rate power up improvement skill of the enemy is

    nullifiedLevel 14: MP -13; 76% success rate power up improvement skill of the enemy is

    nullified

    Level 15: MP -12; 80% success rate power up improvement skill of the enemy isnullified

    Level 16: MP -11; 84% success rate power up improvement skill of the enemy isnullified

    Level 17: MP -10; 88% success rate power up improvement skill of the enemy isnullified

    Level 18: MP -9; 92% success rate power up improvement skill of the enemy isnullified

    Level 19: MP -8; 96% success rate power up improvement skill of the enemy isnullified

    Level 20: MP -7; 100% success rate power up improvement skill of the enemy isnullified

    Dragon Blood Master Level: 20Attack with Increased Damage, but HP slowly decreasedLevel 1: MP -12 HP -48 every 4 seconds; Wep Attack +1 for 8 secondsLevel 2: MP -12 HP -46 every 4 seconds; Wep Attack +2 for 16 secondsLevel 3: MP -12 HP -44 every 4 seconds; Wep Attack +3 for 24 secondsLevel 4: MP -12 HP -42 every 4 seconds; Wep Attack +4 for 32 secondsLevel 5: MP -12 HP -40 every 4 seconds; Wep Attack +4 for 40 secondsLevel 6: MP -12 HP -38 every 4 seconds; Wep Attack +5 for 48 secondsLevel 7: MP -12 HP -36 every 4 seconds; Wep Attack +5 for 56 secondsLevel 8: MP -12 HP -34 every 4 seconds; Wep Attack +6 for 64 secondsLevel 9: MP -12 HP -32 every 4 seconds; Wep Attack +6 for 72 secondsLevel 10: MP -12 HP -30 every 4 seconds; Wep Attack +7 for 80 secondsLevel 11: MP -24 HP -29 every 4 seconds; Wep Attack +7 for 88 seconds

    Level 12: MP -24 HP -28 every 4 seconds; Wep Attack +8 for 96 secondsLevel 13: MP -24 HP -27 every 4 seconds; Wep Attack +8 for 104 secondsLevel 14: MP -24 HP -26 every 4 seconds; Wep Attack +9 for 112 secondsLevel 15: MP -24 HP -25 every 4 seconds; Wep Attack +9 for 120 secondsLevel 16: MP -24 HP -24 every 4 seconds; Wep Attack +10 for 128 secondsLevel 17: MP -24 HP -23 every 4 seconds; Wep Attack +10 for 136 secondsLevel 18: MP -24 HP -22 every 4 seconds; Wep Attack +11 for 144 secondsLevel 19: MP -24 HP -21 every 4 seconds; Wep Attack +11 for 152 secondsLevel 20: MP -24 HP -20 every 4 seconds; Wep Attack +12 for 160 seconds

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    Here's my suggested build:

    70- Buster 171- Buster 372- Buster 373- Buster 3

    74- Buster 375- Buster 376- Buster 377- Buster 378- Buster 379- Buster 380- Buster 2; Dragon Blood 181- Dragon Blood 382- Dragon Blood 383- Dragon Blood 384- Dragon Blood 385- Dragon Blood 386- Dragon Blood 3

    87- Dragon Blood 1; Dragon Fury 288- Dragon Fury 389- Dragon Fury 390- Dragon Fury 391- Dragon Fury 392- Dragon Fury 393- Dragon Fury 394- Dragon Fury 395- Dragon Fury 396- Dragon Fury 397- Dragon Fury 1; Elemental Resistance 298- Elemental Resistance 399- Elemental Resistance 3

    100- Elemental Resistance 3101- Elemental Resistance 3102- Elemental Resistance 3103- Elemental Resistance 3104- Sacrifice 3105- Dragon Roar 1; Power Crash 2106- Power Crash 3107- Power Crash 3108- Power Crash 3109- Power Crash 3110- Power Crash 3111- Power Crash 1; Dragon Roar 2112- Dragon Roar 3

    113- Dragon Roar 3114- Dragon Roar 3115- Dragon Roar 3116- Dragon Roar 3117- Dragon Roar 3118- Dragon Roar 3119- Dragon Roar 3120- Dragon Roar 3

    In total:Buster: 30

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    Dragon Fury: 30Dragon Blood: 20Elemental Resistance: 20Power Crash: 18Dragon Roar: 30Sacrifice: 3

    The reasons behind this build:

    -Buster is your most poweful move, so maxing it first is a must-Dragon Blood increases power more-Dragon Fury should come before the last 2 because it's more usefulthan the other 2-Elemental Resistance allows you to have some magic defence which is nice-Power crash isn't that great since not a lot of high level enemies increasepower, but the last 2 abilities drain A LOT OF HEALTH-Dragon roar is for show, and is more benificial than Sacrifice since youdeal 4000 to 15 enemies instead of 10 or 11000 to 1 enemy. Either way, itpretty much kills you unless maxed, which still takes away 30% of yourhealth

    Another Build:

    Here's a guide from Richard Dong [[email protected]] whom I would liketo thank for contributing it.

    70- Elemental Resistance 171- Buster 372- Buster 373- Buster 374- Buster 375- Buster 376- Buster 3

    77- Buster 378- Buster 379- Buster 380- Buster 381- Dragon Blood 382- Dragon Blood 383- Dragon Blood 384- Dragon Blood 385- Dragon Blood 386- Dragon Blood 387- Dragon Blood 2; Dragon Fury 188- Dragon Fury 389- Dragon Fury 3

    90- Dragon Fury 391- Dragon Fury 392- Dragon Fury 393- Dragon Fury 394- Dragon Fury 395- Dragon Fury 396- Dragon Fury 397- Dragon Fury 2; Sacrifice 198- Sacrifice 2; Dragon Roar 199- Dragon Roar 3100- Dragon Roar 3

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    101- Dragon Roar 3102- Dragon Roar 3103- Dragon Roar 3104- Dragon Roar 3105- Dragon Roar 3106- Dragon Roar 3107- Dragon Roar 3108- Dragon Roar 2; Elemental Resistance 1

    109- Elemental Resistance 3110- Elemental Resistance 3111- Elemental Resistance 3112- Elemental Resistance 3113- Elemental Resistance 3114- Elemental Resistance 3115- Power Crash 3116- Power Crash 3117- Power Crash 3118- Power Crash 3119- Power Crash 3120- Power Crash 3

    His Reasons:-He believes that 1 hit killing is a must in order to save MP.-Dragon Roar is more useful than power crush and Elemental Resistance rightnow-Elemental Resistance is better than power crush since not many monsters haveattk+ skills

    My Thoughts:-Accomplishes the same things the last 3 are in a different order.

    My Final Thoughts with the Dragon Knight Build:For the final time, I truly do not care how you level up your Dragon Knight.

    As long as you:1) Max out Buster fast2) Max out Dragon Blood right after and then max Dragon Fury3) Max out Dragon Roar, Elemental Resistance and almost max Power Crash

    your Dragon Knight will be fine. You may max out Dragon Roar, ElementalResistance and Power Crash in whatever order you feel is best. It's yourdecision.

    ***I do not want any more e-mails on Dragon Knight builds sinceRichard Dong [[email protected]]and I covered most, if not, all theother possible ways of leveling up a good Dragon Knight.***

    =================================================14) The Hp Problem with the Dragon Knight*=================================================

    **Thank you Blason for providing much information**

    A Dragon Knights main attack is Buster. It attacks 3 times, hitting 3 enemies

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    for 170% at max. This can easily cause you to rack up 13k-16k of damage.This is more than the Crusader can hit without its combo, and the WhiteKnights damage of 8-13k. So why is there a problem. Simple. It attacks 3times to the other warriors 1. The knock back of enemies dramaticallyincreases at higher levels, and one place Dragon Knights love is at theGrim Phantom Watche's liar. Their knock back is 5.5k of damage, which if youdo the math, isnt 100% common. There are really only 2 things to do then.

    1)Bring a cleric(which you should do anyway)or

    2)Scroll weapon for attack, gloves for attack and cape for strength whileusign pots or dragon blood while having a dex a little on the low side formaximum strength

    If your lucky, you might hit 5.5k more frequently. Brign a cleric anyway...just incase.

    =================================================15) Tips, Strategies and Locations when Leveling*

    =================================================

    Here's the locations that I would go to in order to level

    1-10: Maple Island10-15: The Hill East of Henesys15-20: Slime Tree to the left of Ellinia

    Head 2 screens left from Ellinia and go in far left tree portal20-25: Pig Beach

    Head to the 3 way split. If you come from the right, keep heading leftuntil you see a ladder. Clime the ladder and to the right should bea patch of yellow flowers. Keep pressing up around it and you shouldteleport to a Hidden Street: Pig Beach.

    25-30: The Horned Mushroom/Green Mushroom TreeHead 2 screens left from Ellinia and go in the closest tree portalfrom where the portal is

    30: PQ

    31-35: Keep training as you did at lvl 25-30. If you want a challenge, trythe first area of the Ant Hill in the dungeon.

    35-40: Train in the first area of the Ant Hill. If you want a challenge, trykilling Golems. If you take the dungeon path from Henesys there shouldbe a pit with golems on the way there. There, there's a sign with anexclamation point. Press up. Exploring this region, you will find alot of golems.

    40-50: Kill Golems or do Ludibruim Party Quest50-55: I suggest you PQ while you can, otherwise you can try Drakes around

    Perion. I know some are in East Rocky 4 or 5. Some are also reallydeep in the dungeon.

    55-70: Train in El Nath. There are lots of good things there. Stuff likeZombies and Jr. Yetis are some examples.

    After level 70 your free to do as you wish. Your possiblities are vast and Icannot give you one place to train.

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    Tips/Strategies:-As a Spearman or Dragon Knight, your spear/polearm has some range. Use thisto your advantage to prevent getting hit.-Try to kill things in 1 hit. I've noticed that if you kill things in one hit,you can just move on the next and kill it in one hit also. This racks upsmall amounts of exp from enemies quickly, which is better than takingforever on one enemy that gives slightly more exp. It also saves your moneyon pots.

    -Buy the best weapon you can at any time. A good offense, is a good defense.-Try doing quests. They give you exp and money for pots. If you can't do aquest, then get some help. Some people are nice and will help you free ofcharge.-BRING A CLERIC-Blason suggests you dont train on vikings

    Tip from Shnibles:

    Try the Zarkum Party Quest. Every time you finish the minimum requirementsyou get 12,000 experience. If you can get a good group of about 3-5 people ina party, the quest can take less than 10 minutes. Not only is it easy once

    you get the hang of it, but also if you're careful you will use less than 50white potions per party quest, which is a lot easier and faster that killingabout 90 Jr. Yetis (12,000 experience) for around level 50.

    One party quest in about 10 minutes is 12,000 experience, if you keep goingfor one hour thats 72,000 exp per hour. That's almost 10% for level 51(748,608 experience needed total) in just one hour. Also, if you only usearound 50 white potions for every party quest thats only 300 white potions toget 10%, which for me is much better than using not only tons of HP potionsbut also MP potions, so it saves more money, its fast and easy compared tokilling 540 Jr Yetis.

    If you like this tip, go for it. It sounds 100% logical to me and I probablywill try it.

    ***This section is under construction due to my current level in the game. Ifyou have other things to train or more tips, feel free to e-mail them tome.***

    ===============================================

    16) Credits*===============================================

    This guide is Copyright (c) 2006 by Dom Turchi (HelzLance). All Maple storynames are licensed trademarks of Wizet. This guide may NOT be used without mypermission.If this guide is used without my permission, I WILL take legal action

    Thank you Richard Dong [[email protected]] for supplying me withalternative builds.

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    **All skill tables were cited from www.hidden-street.net**

    This guide can only be legally found on:GameFAQs.com, NeoSeeker.com and Supercheats.com