martin brynskov future internet assembly - smart cities - valencia
DESCRIPTION
Cities are complex organisms, but lived life is much more than coordination and safety. How should the Future Internet support "the other half", which is hardly less complex? Building on research within the Center for Digital Urban Living (www.digitalurbanliving.dk), from journalism and civic communication to media architecture and cultural experiences, Martin Brynskov will outline some core opportunities and challenges we face as city planning becomes increasingly digitised and dynamic.TRANSCRIPT
www.digitalurbanliving.dk
Future Internet Assembly, Valencia, April 16, 2010
Martin Brynskov
DIGITAL URBAN LIVINGChallenges for Future Internet
Aarhus, Denmark
DENMARK
Civic Communication
Digital artCultural heritage
New Urban Areas
Media façades
DIGITAL URBAN LIVING
4 years, !7.1 mill. (!2.2 mill. core funding)
Danish Council for Strategic Research / KINO
(Funded by the Danish Ministry of Science & Technology + partners)
CIVIC COMMUNICATION
MEDIA FAÇADES
NEW URBAN AREAS
CULTURAL HERITAGE
DIGITAL ART
• Aarhus University, Information & Media Studies, CAVI.dk
• Danish School of Media & Journalism
• Aarhus School of Business
• Aarhus Municipality (business, culture & infrastructure)
• Alexandra Institute A/S
• Berlingske Media / Mecom
• AFA JCDecaux
• Martin, BIG, 3, museums, LEGO
• BBC Big Screens, Urban Screens...
PARTNERS & COLLABORATORS
7
8
Fastest to 500,000 (4 months)
10
10
LIFE IN GENERAL
Technology /
Infrastructure
Serious stuff Less serious stuff
LIFE IN GENERAL
Technology /
Infrastructure
Serious stuff Less serious stuff
LIFE IN GENERAL
Technology /
Infrastructure
Serious stuff Less serious stuff
Technology /
Infrastructure
Serious stuff Less serious stuff
LIFE IN GENERAL
Important
SEOUL METROPOLITAN AREA
Challenge #1
#1
Create realistic,
desirable visions
An example
Aarhus by Light
Mediating Communities
& Social Interaction
New Forms of Interaction
Engaging experiences
LEVELS OF STRUCTURE
Play
Game
Ludic activity
Transformativesocialplay
Salen & Zimmerman (2005)
30
Challenge #2
#2
Design for »openness«
24/7
33
34
36
Tokyo
37Kunsthaus Graz
• SMS/MMS
• (Mobile) web
• GPS
• Tags
• Sensors
• Actuators
• Screens
• ...
MOBILE/PERVASIVE/WEB/CG TECH
STARCATCHER – GPS GAME
Design Play
Show
PERVASIVE STORYTELLING
• Documenting fun• Static pervasive media story
• Challenge and social play• Interactive story
• Learning games• Interactive story supervised by teacher
USE SCENARIOS
References
Brynskov, M., & Ludvigsen, M. (2006). “Mock games: a new genre of pervasive play”, Proceedings of the 6th conference on
Designing Interactive systems, University Park, PA, USA, ACM. [http://doi.acm.org/10.1145/1142405.1142433]
Brynskov, M. (2006): "Social Construction Kits for Kids: New Models for Game Design in the Era of MySpace and Disney
Mobile". Journal of Game Development, vol. 2, no. 1, pp. 11-30
Brynskov, M., Bouvin, N.O. & Christensen, B.G.: "Life is a Stage: An Architecture for Do-It-Yourself Interactive Pervasive
Play and Learning". Proceedings of CyberGames 2007: Third International Conference on Games Research and
Development, Manchester Metropolitan University, UK, pp. 171-177.
B E T A B E T A B E T A B E T A B E T A
The digital layer in the city
is becoming
the most important layer...
becoming
Cf. Adam Greenfield
The digital layer in the city
is becoming
the most important layer...
already
Cf. Adam Greenfield
Most time spent
Source: FDIM, January 2009 (all sites)
hours/month
Challenge #3
#3
Identify new genres,
build new platforms
RESEARCH PROBLEMS/OPPORTUNITIES
• How to evaluate urban interventions– Methods
– Aspects
– Sensemaking and openness
– Vocabulary (pragmatist, affective, media/communication, STS…)
• Balancing engagement and information
• Temporal dynamics: short- vs. long-term effects
• Tools & frameworks– Design process support (documenting the design process for reflection)
– Interaction toolboxes (embedded/sensors, camera-based interaction)
⬅ richer data⬅ refine design space explorer
⬅ how to “experience”⬅ theory
⬅ time
⬅ actually building meta-stuff
⬅ conflict
Challenge #4
#4
Find the right people
You need
Poets & Plumbers
EXPO 2010FACADE LIGHT
Media Facades // CAVI // Aarhus UniversityMeeting at BIG, September 2009
58
59
60
61
62
63
64
65
66
CLEAN SLATE VS. ORGANIC GROWTH
• IFEZ u-City
• Shanghai World EXPO
• Seoul Metropolitan Area
• Aarhus by Light
Challenge #5
#5
Organic growth is
harder, more important
CHALLENGES: SUMMARY
• Create realistic, desirable visions
• Design for »openness«, 24/7
• Identify new genres, build new platforms
• Find the right people – poets & plumbers
• Organic growth harder, inevitable
• Civic Communication
• Media Façades
• New Urban Areas
• Digital Heritage
• Digital Art
THERE ARE MANY »CITIES«
• Wiki-City
• Real-Time City
• Living City
• Augmented City
• Sentient City
• Smart City (AI)
• Hybrid City
• Layered City
• Plugin City
• Tactical City
• Critical City
• Interface City
• Informational City
• ...
www.martijndewaal.nl
Where’s the Internet?
74
www.digitalurbanliving.dk
Smart Cities panel
• Martin Brynskov, Digital Urban Living
• Peter Ljungstrand, Interactive Institute
• Malte Behrmann, EU Games Dev Fed