max bone rig
TRANSCRIPT
8/13/2019 MAX Bone Rig
http://slidepdf.com/reader/full/max-bone-rig 4/8
::Written by Joai Thong Tan 2007:: 4
Your bone structure should look similar to the image below.
Schematic View
Parts of the skeleton are still not connected as you recall we had to build the leg bones separately from the Pelvis so openup Schematic View. It is located at the top tool bar (See image below).
Opening Schematic View will open a window showing little boxes or tags that are in the scene. The tag where it saysSimpleton and looked slightly washed out is our character model. Any model that is hidden will look faded. Next, the darkgray triangle located on top of the tags. Any tag that is without the triangle pointing up means they are at the top of thehierarchy. There are also green arrows that points downwards to symbolize the hierarchy. To put it simply, if I select thePelvis which is the top of the hierarchy and move it around the screen, the spinal bones, as well as the shoulder boneswill follow the Pelvis. However, if I move the shoulder bone, it will not affect the positions of my Pelvis and my three spinalbones. In this window, we have four top hierarchy members namely, Simpleton, Pelvis, L_UpperThigh, and L_HipConn.
Aside from our character model, the rest are bones and they need to be fixed in order to have only one in control. Formost humanoid models, pelvis is usually chosen to be the controller since it is almost the center of any human body.
8/13/2019 MAX Bone Rig
http://slidepdf.com/reader/full/max-bone-rig 6/8
::Written by Joai Thong Tan 2007:: 6
Your hierarchy setup should look similar to the image below.
Move the Pelvis in the viewport to make sure all the bones move together.
In Character menu, select Bone Tools.
Bone Tools allows riggers to have more control over bone creation.
Up till this point, we have created bones for the spinal as well as an arm and leg.We will need additional tool to help us correctly mirror the arm and leg to the otherside.
We also need to create refinement to the arm to allow the wrist to twist correctly.