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MOBILE LIFE PLAYFUL RESEARCH ON MOBILE APPLICATIONS Kristina Höök Director Oskar Juhlin Co-director MOBILE LIFE CENTRE

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Page 1: MOBILE LIFE PLAYFUL RESEARCH ON MOBILE APPLICATIONS Kristina Höök Director Oskar Juhlin Co-director MOBILE LIFE CENTRE

MOBILE LIFEPLAYFUL RESEARCH ON MOBILE APPLICATIONS

Kristina HöökDirector

Oskar JuhlinCo-director

MOBILE LIFE CENTRE

Page 2: MOBILE LIFE PLAYFUL RESEARCH ON MOBILE APPLICATIONS Kristina Höök Director Oskar Juhlin Co-director MOBILE LIFE CENTRE
Page 3: MOBILE LIFE PLAYFUL RESEARCH ON MOBILE APPLICATIONS Kristina Höök Director Oskar Juhlin Co-director MOBILE LIFE CENTRE

MOBILE LIFE CENTRE 2007 - 2017

KRISTINA HÖÖK, LARS ERIK HOLMQUIST, OSKAR JUHLIN, ANNIKA WAERN, YLVA FERNAUES, MARIA HÅKANSSON, PETRA SUNDSTRÖM, ANNA STÅHL, JAKOB THOLANDER, JARMO LAAKSOLAHTI, TOVE JAENSSON, PEDRO FERREIRA, ELSA VAARA, ARVID ENGSTRÖM, STAFFAN JONSSON, MATTIAS JAKOBSSON, MATTIAS ROST, SARA LJUNGBLAD, LISELOTT BRUNNBERG, MARIE DENWARD, MARIA HOLM, DANIEL SUNDSTRÖM, CLAUS WEYMANN, NICOLAS BELLONI, ZEYNEP AHMET, BARRY BROWN

Page 4: MOBILE LIFE PLAYFUL RESEARCH ON MOBILE APPLICATIONS Kristina Höök Director Oskar Juhlin Co-director MOBILE LIFE CENTRE

STOCKHOLM UNIVERSITY SICS INTERACTIVE INSTITUTE

MOBILE LIFE CENTRE PARTNERS

ERICSSONSONY ERICSSON

TELIASONERAMICROSOFT RESEARCH

NOKIASTOCKHOLM CITY

Page 5: MOBILE LIFE PLAYFUL RESEARCH ON MOBILE APPLICATIONS Kristina Höök Director Oskar Juhlin Co-director MOBILE LIFE CENTRE

WHAT WE TYPICALLY DO

STUDIESOF

MOBILE LIFE

BUILDING MOBILE

SERVICES

Page 6: MOBILE LIFE PLAYFUL RESEARCH ON MOBILE APPLICATIONS Kristina Höök Director Oskar Juhlin Co-director MOBILE LIFE CENTRE

I. PLAYFUL EXPERIENCESII. IN THE WILDIII. EXPLORATORY DESIGN METHODSIV. MALLEABLE MATERIALSV. ECO SYSTEMS

FIVE MOBILE LIFE CHALLENGES

Page 7: MOBILE LIFE PLAYFUL RESEARCH ON MOBILE APPLICATIONS Kristina Höök Director Oskar Juhlin Co-director MOBILE LIFE CENTRE

I. PLAYFUL EXPERIENCES

FIVE MOBILE LIFE CHALLENGES

Page 8: MOBILE LIFE PLAYFUL RESEARCH ON MOBILE APPLICATIONS Kristina Höök Director Oskar Juhlin Co-director MOBILE LIFE CENTRE

We have a vision of a ludic society where enjoyment, experience and play are adopted into all aspects of life

THE MOBILE LIFE WAY

Page 9: MOBILE LIFE PLAYFUL RESEARCH ON MOBILE APPLICATIONS Kristina Höök Director Oskar Juhlin Co-director MOBILE LIFE CENTRE

PERVASIVE GAME EXPERIENCE

Page 10: MOBILE LIFE PLAYFUL RESEARCH ON MOBILE APPLICATIONS Kristina Höök Director Oskar Juhlin Co-director MOBILE LIFE CENTRE

BODILY AND EMOTIONAL EXPERIENCE

Page 11: MOBILE LIFE PLAYFUL RESEARCH ON MOBILE APPLICATIONS Kristina Höök Director Oskar Juhlin Co-director MOBILE LIFE CENTRE

FRIENDSENSE

BODILY AND EMOTIONAL EXPERIENCE

Page 12: MOBILE LIFE PLAYFUL RESEARCH ON MOBILE APPLICATIONS Kristina Höök Director Oskar Juhlin Co-director MOBILE LIFE CENTRE

Group 1: Draw a business model analysis of who sells what in each scenario (BtB and BtC) – who owns the customer relationship?

Group 2: Describe what you, as end user, will want to pay for, and who do you pay to (and likely in practice, will be paying for)

Group 3: Find things you want to do with mobile services/devices, that don’t fit this modelBEEHIVES

Page 13: MOBILE LIFE PLAYFUL RESEARCH ON MOBILE APPLICATIONS Kristina Höök Director Oskar Juhlin Co-director MOBILE LIFE CENTRE

I. PLAYFUL EXPERIENCESII. IN THE WILDIII. EXPLORATORY DESIGN METHODSIV. MALLEABLE MATERIALSV. ECO SYSTEMS

FIVE MOBILE LIFE CHALLENGES

Page 14: MOBILE LIFE PLAYFUL RESEARCH ON MOBILE APPLICATIONS Kristina Höök Director Oskar Juhlin Co-director MOBILE LIFE CENTRE

II. IN THE WILD

INTERACTION EVERYWHERE

Page 15: MOBILE LIFE PLAYFUL RESEARCH ON MOBILE APPLICATIONS Kristina Höök Director Oskar Juhlin Co-director MOBILE LIFE CENTRE

I. PLAYFUL EXPERIENCESII. IN THE WILDIII. EXPLORATORY DESIGN METHODSIV. MALLEABLE MATERIALSV. ECO SYSTEMS

FIVE MOBILE LIFE CHALLENGES

Page 16: MOBILE LIFE PLAYFUL RESEARCH ON MOBILE APPLICATIONS Kristina Höök Director Oskar Juhlin Co-director MOBILE LIFE CENTRE

III. EXPLORATORY DESIGN METHOD

FIVE MOBILE LIFE CHALLENGES

Page 17: MOBILE LIFE PLAYFUL RESEARCH ON MOBILE APPLICATIONS Kristina Höök Director Oskar Juhlin Co-director MOBILE LIFE CENTRE

Enter game designers, artists, dancers, …

Methods & languages for experiential qualities

EXPLORATORY DESIGN METHODS

Page 18: MOBILE LIFE PLAYFUL RESEARCH ON MOBILE APPLICATIONS Kristina Höök Director Oskar Juhlin Co-director MOBILE LIFE CENTRE

ASSOCIATIVE DESIGN

STUDIESOF

MOBILE LIFE

BUILDING MOBILE

SERVICES

Page 19: MOBILE LIFE PLAYFUL RESEARCH ON MOBILE APPLICATIONS Kristina Höök Director Oskar Juhlin Co-director MOBILE LIFE CENTRE

Demo film: swarmcam / instant broadcast system

ASSOCIATIVE DESIGN

Page 20: MOBILE LIFE PLAYFUL RESEARCH ON MOBILE APPLICATIONS Kristina Höök Director Oskar Juhlin Co-director MOBILE LIFE CENTRE

Group 1: Draw a business model analysis of who sells what in each scenario (BtB and BtC) – who owns the customer relationship?

Group 2: Describe what you, as end user, will want to pay for, and who do you pay to (and likely in practice, will be paying for)

Group 3: Find things you want to do with mobile services/devices, that don’t fit this modelBEEHIVES

Page 21: MOBILE LIFE PLAYFUL RESEARCH ON MOBILE APPLICATIONS Kristina Höök Director Oskar Juhlin Co-director MOBILE LIFE CENTRE

TRANSFER SCENARIOS

STUDIESOF

MOBILE LIFE

BUILDING MOBILE

SERVICES

Page 22: MOBILE LIFE PLAYFUL RESEARCH ON MOBILE APPLICATIONS Kristina Höök Director Oskar Juhlin Co-director MOBILE LIFE CENTRE

SENSUAL EVALUATION INSTRUMENT

STUDIESOF

MOBILE LIFE

BUILDING MOBILE

SERVICES

Page 23: MOBILE LIFE PLAYFUL RESEARCH ON MOBILE APPLICATIONS Kristina Höök Director Oskar Juhlin Co-director MOBILE LIFE CENTRE

Stay close to the natives in the wild. Ground your work in their practices.

Appreciate the magic, without mystifying.

Rigor without rigidity.

THE MOBILE LIFE WAY

Page 24: MOBILE LIFE PLAYFUL RESEARCH ON MOBILE APPLICATIONS Kristina Höök Director Oskar Juhlin Co-director MOBILE LIFE CENTRE

I. PLAYFUL EXPERIENCESII. IN THE WILDIII. EXPLORATORY DESIGN METHODSIV. MALLEABLE MATERIALSV. ECO SYSTEMS

FIVE MOBILE LIFE CHALLENGES

Page 25: MOBILE LIFE PLAYFUL RESEARCH ON MOBILE APPLICATIONS Kristina Höök Director Oskar Juhlin Co-director MOBILE LIFE CENTRE

IV. MALLEABLE MATERIALS

FIVE MOBILE LIFE CHALLENGES

Page 26: MOBILE LIFE PLAYFUL RESEARCH ON MOBILE APPLICATIONS Kristina Höök Director Oskar Juhlin Co-director MOBILE LIFE CENTRE

MALLEABLE MATERIALS

Mobile 2.0

Page 27: MOBILE LIFE PLAYFUL RESEARCH ON MOBILE APPLICATIONS Kristina Höök Director Oskar Juhlin Co-director MOBILE LIFE CENTRE

GEOCHAT AND PORTRAIT CATALOGUE

MOBILE 2.0 EXAMPLES

Page 28: MOBILE LIFE PLAYFUL RESEARCH ON MOBILE APPLICATIONS Kristina Höök Director Oskar Juhlin Co-director MOBILE LIFE CENTRE

I. PLAYFUL EXPERIENCESII. IN THE WILDIII. EXPLORATORY DESIGN METHODSIV. MALLEABLE MATERIALSV. ECO SYSTEMS

FIVE MOBILE LIFE CHALLENGES

Page 29: MOBILE LIFE PLAYFUL RESEARCH ON MOBILE APPLICATIONS Kristina Höök Director Oskar Juhlin Co-director MOBILE LIFE CENTRE

USER EXPERIENCE & PAYECO-SYSTEM HOMEECO-SYSTEM DRIVERS

TOGETHER WITH INDUSTRY

Page 30: MOBILE LIFE PLAYFUL RESEARCH ON MOBILE APPLICATIONS Kristina Höök Director Oskar Juhlin Co-director MOBILE LIFE CENTRE

An ever-changing web of actors in a market of mobile services, devices, infrastructure and technology

How value networks changeHow players drive variations and selections on the marketHow players compete and depend on each other

ECO-SYSTEM

Page 31: MOBILE LIFE PLAYFUL RESEARCH ON MOBILE APPLICATIONS Kristina Höök Director Oskar Juhlin Co-director MOBILE LIFE CENTRE

EXPERIENCE & PAYECO-SYSTEM HOMEECO-SYSTEM DRIVERS

TOGETHER WITH INDUSTRY

$

Page 32: MOBILE LIFE PLAYFUL RESEARCH ON MOBILE APPLICATIONS Kristina Höök Director Oskar Juhlin Co-director MOBILE LIFE CENTRE

Start with the needs and possibilities for one of the actors in the eco-system: the consumers.

By addressing the way technology can enter and sustain their lived experiences we aim to influence towards ecosystems that support rich, varied, valued, and valuable experiences.

Find eco-system drivers.

Mobile Life White PaperTHE MOBILE LIFE WAY

Page 33: MOBILE LIFE PLAYFUL RESEARCH ON MOBILE APPLICATIONS Kristina Höök Director Oskar Juhlin Co-director MOBILE LIFE CENTRE

LUDIC SOCIETYVISION

ECO-SYSTEMDRIVERS

PLAYFULEXPERIENCES

WHAT WE TYPICALLY DO

MALLEABLE MATERIALS

STUDIESOF

MOBILE LIFE

BUILDING MOBILE

SERVICES

BUILDINGMOBILE

AESTHETICINTERACTIONS

STAGINGINTERACTIVE EXPERIENCES

TECH FOR

EXPERI-ACTS

BUILDINGMOBILE

APPS

Page 34: MOBILE LIFE PLAYFUL RESEARCH ON MOBILE APPLICATIONS Kristina Höök Director Oskar Juhlin Co-director MOBILE LIFE CENTRE

MOBILE LIFEPLAYFUL RESEARCH ON MOBILE APPLICATIONSFrom Luther to ludic societyFrom usability to playful experienceFrom classical design cycle to explorative designFrom end-users to creative peopleDealing with malleable materials

WWW.MOBILELIFECENTRE.ORG

Page 35: MOBILE LIFE PLAYFUL RESEARCH ON MOBILE APPLICATIONS Kristina Höök Director Oskar Juhlin Co-director MOBILE LIFE CENTRE

FORMS OF COLLABORATION

Domain projectsTheme projectsInternshipsCash & technology

Page 36: MOBILE LIFE PLAYFUL RESEARCH ON MOBILE APPLICATIONS Kristina Höök Director Oskar Juhlin Co-director MOBILE LIFE CENTRE

Projects:Theme: Mobile Eco-SystemTheme: Social Properties of Mobile LifeTheme: MethodsDomain: Supple ExperiencesDomain: Pervasive GamesDomain: MoreVideo!Domain: Mobile 2.0Domain: mFashionDomain: Generalised Interaction ModelsDomain: Playful experiences

Page 37: MOBILE LIFE PLAYFUL RESEARCH ON MOBILE APPLICATIONS Kristina Höök Director Oskar Juhlin Co-director MOBILE LIFE CENTRE

[email protected]

[email protected]

WWW.MOBILELIFECENTRE.ORG