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Multimedia-Assisted Language Learning
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한국 멀티미디어 언어교육학회 Vol. 1, No. 1 1998 창간호
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Jerry Larson An Argument for Computer Adaptive Language Testing 9
Chunghyun Lee On Multimedia in Foreign Language Teaching and Learning 25
Soyoung Lee Interface Design with Focus on Icons, Color, and Text 51
Byoung-chul Min A Study of the Attitudes of Korean Adults toward
Technology-Assisted Instruction in English-Language Programs 63
김영화 고등학교 일본어 교육에 있어서의 멀티미디어 활용 실태 79
김정렬, 임창근 초등학교용 영어 개별적응 평가(Computer-Adaptive English
Testing) 프로그램 개발 101
성일호 인터넷을 활용한 영어 교수 계획 117
신희재, 권청자 인터넷을 통한 효과적인 작문지도 141
이덕봉 멀티미디어 언어 학습의 학습 심리 163
이창인 사용자와의 상호교류를 통한 문법학습 위주의 CLL 시스템 177
정기영, 하은애 멀티미디어 일본어학습용 프로그램 내용분석 189
조세경 전자우편의 영어교육에의 활용 방안 213
•학술대회 경과 229•입회 신청서 231•투고 요령 237
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An Argument for Computer Adaptive Language Testing
Jerry W. Larson
(Brigham Young University)
Larson, Jerry W. (1998). An Argument for Computer Adaptive Language
Testing. Multimedia-Assisted Language Learning, 1 (1), 9~24.
This article begins by exploring benefits associated with using computers in
language testing in such areas as test preparation and test delivery, followed by
limitations. The paper then presents six steps to construction of a computer-
assisted language testing (CALT) test, i.e., (1) creating test items, (2) evaluating
test items, (3) piloting test items, (4) calibrating test items, (5) selecting items
for inclusion in the test, and (6) determining test delivery procedures. Finally,
it addresses the issues of potential advantages and disadvantages of CALT tests
-- the strengths in eight aspects: (1) tailored testing, (2) multiple equated test
forms, (3) common-metric measurement, (4) shared item banks, (5) increased
test accuracy, (6) self-paced tests, (7) greater test efficiency, and (8) improved
examinee attitude; the limitations in three areas: (1) unidimensionality (2)
exclusive use of objectively-scored items, and (3) increased test anxiety.
Ⅰ. Introduction
Over the years various techniques and innovations in language testing have been to
assess the various different language modalities. The oral proficiency interview (OPI), for
example, has become the principle technique for evaluating speaking competence.
Evaluation of reading and writing skills has included portfolio assessment and other
contextualized procedures. With the advent of more powerful desktop computers
computerized testing has found its way into many language programs. Even though the
computer is not yet able to evaluate effectively all aspects of language, it is extremely
advantageous in some areas of language assessment.
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Jerry W. Larson
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Ⅱ. Benefits Associated with Using Computers in Language Testing
1. Test Preparation
Certain features of the computer lend themselves very well to writing and revising
language test items. A simple word processor program, for example, enables test developers
to produce a variety of language test items for inclusion in their tests, be these tests
computer-delivered or paper-and-pencil tests. Today's computers also allow test creators
to employ sound, graphics, animations, and even motion video as response elicitation
techniques in computer-delivered tests. Using these types of resources, it is possible to
create more contextualized test items, thus improving test validity. Tests employing these
enhanced test items tend to have a positive effect on students who take the tests. Students
find the items more interesting than traditional test items, which, consequently, improve
their attitude toward testing.
2. Test Delivery
Using the computer to deliver language tests offers a number of significant advantages.
Because of the computer's memory capability, it is able to store and retrieve on demand
items from a test items bank. This allows test creators to write items and have them stored
in the computer using predetermined identifiers, or flags, so that the items can be retrieved
for the student as needed during the test. The instructions for the test-delivery computer
program control the presentation of test items to the student without his or her being aware
of what is happening "behind the scenes." The storage capability of the computer makes it
possible to create large test item banks from which tests of specified or randomly-generated
items may be printed or presented on the computer. It is also possible to have multiple test
forms using comparably-difficult items from the test item bank.
The computer's memory also is able to retain a record of the students' performance on
the test. This makes it possible to give the students immediate feedback regarding how
well they did on the test. For placement purposes, this is extremely beneficial.
Since the computer is able to keep track of all the keystrokes and branching that occur
during the course of a test, it is possible to evaluate the test itself, as well as the students'
performance on the test. An item analysis can be generated to determine whether certain
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An Argument for Computer Adaptive Language Testing
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items of the test are producing the desired results. And, if not, those items can be deleted
or replaced quickly and easily with other items.
Having students take language tests directly on the computer provides the opportunity
for individualized test administration. In a university setting, for example, tests can be
administered in the computer lab, where the students go on their own time, freeing many
hours of class time for needed teacher-student interaction. This kind of testing procedure
relieves teachers of the inconvenience of handling volumes of paper and other testing
supplies. Using the computer in the lab for testing also allows for flexible test scheduling,
meaning that tests can be available to students when individual students are ready for them,
rather than having to wait for the entire class to be ready.
Computerized testing makes it possible to have self-paced tests. Many students are
very anxious about taking tests because they feel pressured to complete the test during a
limited amount of time. This anxiety, in many cases, causes them to perform at a level
below their true ability level. Computerized tests can be programmed to allow students to
work at their own pace, if so desired by teachers or test administrators.
Ⅲ. Limitations Associated with Using Computers in Language Testing
While there are a number of significant advantages to using computerized testing, there
are also some possible limitations that must be considered. First, and perhaps the most
serious disadvantage is the inability of computers to evaluate adequately the productive
language skills, i.e., speaking and writing. Developments in artificial intelligence and its
application to answer judging are not yet sophisticated enough to handle the innumerable
nuances of meaning the human mind can produce. With the exception of being able to parse
simple utterances and passages, the computer is simply not able to substitute for the teacher
when it comes to assessing oral and written language performance.
Another possible limitation associated with using computers for language testing comes
when trying to assess reading skills. Since only a limited number of lines of text can be
displayed at one time on the screen, large reading passages must either be eliminated or the
examinee will have to scroll through the text, which is possible in the Windows, Macintosh,
or similar computer environments. But even though it is possible to access the entire text
through scrolling, some reading and testing specialists claim that this kind of reading
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activity is different from reading from a printed page and will affect the validity of the
reading test itself (Bachman, 1990; Canale, 1984).
A third possible disadvantage of computerized language testing is related to test
anxiety. It is possible that having to take a test using a machine, such as the computer, may
increase test anxiety, thus affecting the examinee's test performance. While computer fear
might adversely affect some students, this is becoming less and less of a concern, since the
great majority of young people today are very comfortable around computers and other
forms of technology. Studies have shown that this concern is not as serious as once
thought, particularly if keyboard familiarization exercises are introduced at the beginning of
the test (Henning, 1991; Larson, 1989).
Finally, some administrators claim that computerized language testing is simply too
expensive. They claim that it is too costly to provide computers for testing purposes.
However, most language departments―particularly those in university and colleges―have
two or three or a number of computers already available for student use. These computers
can be used for test administration as well as for other language practice activities. It is
true, however, that there are additional expenses for developing testing programs or for
purchasing testing software and licenses.
Ⅳ. Computerized Adaptive Language Testing
Computer-assisted testing has become fairly common in language education. Teachers
are using computers for a variety of testing purposes: testing classroom achievement,
determining course placement levels, diagnosing language problem areas and deficiencies,
and performance and proficiency assessment. Computerized tests are also used to evaluate
students' command of grammatical structures, vocabulary acquisition, and cultural
knowledge. A fairly recent development in the area of computer-assisted testing is computer
adaptive language testing. Computer adaptive language testing (CALT) is a subset of
computer-assisted testing, it employs specialized computer algorithms that cause the test to
adapt to the level of ability of the student currently taking the test. For example, if the
student misses an item, the next item the computer presents will be a little easier than the
previous one. If the student answers an item correctly, the computer selects a more difficult
item to administer next. Each CALT test becomes a unique, tailored test for each examinee.
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To illustrate the adaptive nature of a CALT test a little more clearly, let me use an
analogy described by Howard Wainer (1983). He compares adaptive testing to determining
how high a man is able to jump. If we set the height of a hurdle at two feet and a person
is able to jump over that hurdle, we know that he can, indeed, jump at least two feet high,
but we do not yet know the maximum height that he is able to jump. If we place the hurdle
at a height of five feet and the person cannot jump over it, we now know the range of
jumping ability of the hurdler (between two and five feet), but we still do not know exactly
how high he is able to jump. In order to determine his precise jumping ability, we need to
do two things: first, agree on how precisely we need to measure his jumping ability (e.g.,
to the nearest inch, to the nearest centimeter, etc.), and, second have the hurdler jump over
hurdles ranging in height according to the precision requirements decided upon. To expedite
the process, we could have the jumper try to jump over a hurdle set at three feet. If he
is successful, we'll try four feet, thus narrowing the range of ability quickly and efficiently.
When we know, for example, that this person can jump somewhere between three and four
feet, we can then have him try a hurdle at three feet six inches. Now, knowing this reduced
range of ability, we can have the jumper try hurdles at every inch, or at every centimeter,
as the case requires. So it is with adaptive testing: a narrow range of ability of the
examinee is quickly determined, and then a series of questions within that range are
administered to ascertain the exact ability of the examinee.
Before examining in more detail some of the unique and beneficial features of a CALT
test, it may be helpful to know first more about the construction of such a test.
1. Construction of a CALT Test
1) Create test items
Producing a CALT test requires several phases, the first of which, obviously, is the
creation of items to be used in the test bank. Since the test is to be administered and scored
by the computer, dichotomous test items will be needed (i.e., items that are scored as either
right or wrong). The most common item of this type is multiple-choice. Matching and
short-answer items can be included, but they require a little more complex computer
programming to display and evaluate. True-false items are generally not considered
sufficiently robust for this kind of test.
The difficulty of the test items will, of course, depend upon the purpose for which the
test is being written. If, for example, the test is to be used as a placement measure for
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determining which courses students should enroll in, e.g., first-, second-, or third-semester
Spanish (or some other languages), the content of the items should span the difficulty range
normally found across these three courses. Having items representing information much
more difficult than that usually contained in these courses would be useless, since these
items would not contain pertinent, discriminating, decision-making information for placing
students. On the other hand, writing items that examine expected knowledge of students
within these course ranges would result in a very useful placement measure. It is
particularly important for a placement test to have a large number of items at the threshold
difficulty level of each of the courses in question. This makes it a little easier to
discriminate between students who are not quite ready for the next higher course and those
who are sufficiently prepared to take on the additional challenge.
Another consideration to keep in mind as one writes items to be used in a CALT test
is the need to create initially many more items than will ultimately be required for the final
version of the test. Invariably, during the subsequent evaluation phase of the created items,
many items will be found problematic in one way or another. For example, evaluators or
computer analysis may find some items to be tricky for one reason or another, or to be
biased, or even inaccurate.
2) Evaluate test items
Before items are administered to students and then subjected to computer analysis, they
must be carefully screened by testing specialists to check for any problems that will affect
the fairness of the items to all potential test takers. Particular care must be taken to ensure
that the items are not biased in any way, including ethnic and sexual biases that often creep
in inadvertently. Item evaluators need to review items closely to make sure that
multiple-choice item distractors are plausible, yet not possible; there must be a clearly
correct answer. Item reviewers must ensure that items are indeed independent; that is, that
no item gives information that will "tip off" the examinee to the answer of another item.
3) Pilot test items
After the items have been carefully reviewed, eliminating or rewriting any
unsatisfactory ones, they are administered to students who belong to the courses for which
the items were written. If possible, two to three hundred students should participate in this
effort, though as few as a hundred may be possible. (The number of students required to
allow for adequate evaluation and calibration of the test items is discussed below.) The
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greater the number of students, the more powerful the performance analysis of the items
will be. The items may be administered to the students via either computer or
paper-and-pencil forms. Once the items have been taken by this pilot group, the results are
computer analyzed to determine whether any further item deficiencies become apparent.
Often "unbiased" machine scrutiny will reveal problems not detected by human inspection.
Conventional statistical information on the items should be reviewed to check for items that
do not appear to be as discriminating as they should be.
4) Calibrate test items
In addition to conventional computer item analysis routines used to evaluate item
performance, the items must be calibrated and assigned difficulty indices, a very critical step
in preparing the items for the item bank. This statistical maneuver is possible thanks to
item response theory (IRT) statistical procedures.
Three different IRT models may be used to calibrate test items and verify their
"behavior". The one-parameter IRT model (i.e., the Rasch Model) is designed to determine
the difficulty level of items while also analyzing the ability level of the individual students
who took the test. During the IRT analysis, a "goodness-of-fit" coefficient is generated for
each item and examinee. Using this information, it is possible to detect any items that are
not "behaving" as intended. By reviewing these fit statistics it is possible to pick out items
that seem to be interdependent, unduly biased, or, for some reason, not performing as was
expected. Once these problem items are identified, they should be discarded so as not to
interfere with proper and valid assessment of students' abilities. One-parameter analyses
can be run with a relatively
small sample of students, 100-200 (Henning, 1987).
A second IRT model that can be used is the two-parameter model. This model adds a
determinability parameter to the ability/difficulty parameter examined in the one-parameter
model. Simply stated, the discrimination index reveals whether a given item fails to
differentiate among abilities as well as other items do. While this is a useful statistic, it
comes with a price: many more examinees (200-400) are required to obtain sufficient data
for this analysis.
A third, even more complex, IRT model is the three-parameter model. This model adds
a guessing parameter to the analysis, which is designed to correct for indiscriminate
guessing. Again, this third parameter requires a much greater number of examinees
(1,000-2,000) before the analysis can be done (Henning, 1987).
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Since in most language testing situations it is not possible to get responses from
extremely large groups of examinees, the one-parameter (Rasch model) is generally the
model of choice. And, as Henning (1987) explains, "For one-parameter advocates, the fact
that the scale defined by the model does not admit the full range of items discriminabilities
or guessing behaviors does not outweigh the advantages of specific objectivity or reduced
sample size constraints (pp. 116-117).
Upon completion of the IRT (one-, two-, or three-parameter) analysis, a difficulty index
for each item is calculated. This index is the key for selecting items―items that have
already passed human and machine scrutiny―to be included in the final test item bank.
5) Select items for inclusion in the test
The number of items needed in the CALT test item bank will depend upon the purpose
for which the test is created. For example, a placement test should have a sufficient number
of items to cover the range of abilities a student should possess to function adequately in
the intended courses. The more courses covered, the more items required. A proficiency
test will require many more items, since it must include items from several different
language domains at several points along the difficulty scale. Additionally, a particularly
high concentration of items is needed at the division points of the proficiency scale. In all
cases, a CALT item bank will require several items at appropriate difficulty intervals to
allow for branching back to that level without presenting a duplicate item to the examinee
during the test.
6) Determine test delivery procedures
Decisions concerning how the adaptive test will proceed are crucial to its efficiency.
What is the exact purpose of the test? At what level of difficulty should the first question
be? On what basis should the computer branch from one item to another? How wide a
difficulty range should each branch be? When should the test finish? Each of these
questions must be answered before the actual computer algorithms can be written.
Branching procedures are generally decided based upon the intended use of the test.
Henning (1987) outlines four basic types of computer adaptive tests and their corresponding
branching schemes: (1) Decision Point Tests, (2) Step Ladder Tests, (3) Error-Controlled
Tests, and (4) Multi-Stage Tests. In describing how the first type of adaptive test (a
Decision Point Test) works, Henning states:
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Essentially what happens with this kind of test is that items in the bank are
limited to difficulty points where decisions of admission, exemption, etc. must be
made. If a certain cut-off point of ability has been predetermined for admission
to or exemption from a program of instruction, then the computer presents the
candidate only with items at the corresponding difficulty levels, rather than with
items at all points along the difficulty continuum. After success and failure
patterns for a given examinee are considered for a specified number of items at
a decision point, the decision algorithm programmed into the computer may
move the item selection and presentation process to another more appropriate,
decision point along the continuum. Eventually the cut-off decision is made by
the computer algorithm at some prespecified level of acceptable error. (pp.
137-138)
The second type of test, the Step Ladder Test, contains a number of test items at
specified proficiency or achievement levels.
This [type of test] presupposes that all items have been pre-analyzed, calibrated,
and arranged in rank order on a difficulty continuum. Imagine a computer
adaptive test with 500 items arranged so that ten items appear at each of 50
difficulty steps. The computer algorithm would select some entry level for a
given examinee. Based on the experience of success or failure with a given
item, a more appropriate item would be selected at a specified number of steps
above or below the first item. After a series of such items are presented in an
iterative fashion, it would be possible to "hone in" on the appropriate step
reflective of the ability of the examinee. The algorithm could limit the iteration
distance after an initial set of items were encountered. (Henning, 1987, p. 138)
Each of the items in this kind of test is flagged after it has been presented to a given
examinee so that it will not be presented a second time in case another item of its difficulty
should be needed during the test.
A third kind of computer adaptive language test is the Error-Controlled Test.
These tests differ from the preceding approaches in that, following exposure to
a specified set of introductory items, they employ a procedure such as
unconditional maximum likelihood estimation in order to estimate examinee
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ability on the ability continuum. They then access and present the item in the
bank that is nearest in difficulty to the estimated person ability―provided the
item was not previously encountered. After each new item is encountered, a
revised estimate of person ability is provided with an associated estimate of
measurement standard error. The process continues in an iterative manner until
the estimate of measurement error drops to a prespecified level of acceptability.
(Henning, 1987, p. 138)
The fourth kind of computer adaptive language tests is the Multi-Stage Test. This
type of test is particularly well-suited for testing reading or listening. During this testing
procedure, the examinee takes a "first-stage" test, or testlet, which determines which
"second-stage" testlet he or she will take. This branching from one testlet to another may
proceed through a number of levels or stages.
The first stage of [this] computer adaptive test presents a passage with a very
broad range of item difficulty. On the basis of performance on the first passage,
the program algorithm calls for branching to a second passage the items of
which may be at one of several narrower ranges of difficulty. In this way, very
accurate estimates of reading or listening comprehension can be made with as
few as three passages, depending on the numbers of items attached to each
passage and the statistical characteristics of each item. (Henning, 1987, p. 140)
Some testing specialists view this "testlet" approach as a possible answer to some of
the criticisms of validity directed at the more item-based formats common among computer
adaptive tests. (See Young, et al, 1996; Wainer and Kiely, 1987)
2. Unique Features and Benefits of CALT Tests
A number of features and benefits are uniquely associated with CALT tests. These
advantages are due to a combination of computer capabilities and adaptive testing processes.
1) Tailored testing
As discussed briefly above, CALT tests adapt to the level of ability of the individual
examinee during the course of the test, yielding a test specifically "tailored" for that
individual. Since each examinee's test is virtually unique to him or her, there is little threat
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of cheating, even when two students of similar ability are being tested next to each other.
2) Multiple equated test forms
Associated with the uniqueness of each CALT test is the possibility of having many
equated test forms for each level being tested, which eliminates worries of using a particular
test too often, resulting in test compromise. This is often a concern with many traditional
paper-and-pencil tests, since they generally are available in only one or two alternative
forms.
3) "Common-metric" measurement
Because the items of a computer adaptive test are all calibrated to the same ability/difficulty
continuum, the test can be used across language programs. The test is not population-
dependent, as is the case with conventional paper-pencil tests. This feature allows test
administrators or teachers to test students in other classes or at other institutions and be
able to compare their performance, since they are all judged against the same, identical
standard.
4) Shared item banks
Having all items calibrated on the same difficulty scale allows sharing of items across
institutions. For example, if School X wishes to have items in addition to those currently in
a test, it is possible to write more items, administer them, and calibrate them on the same
scale as the original items, using "common, linking items" with both sets of items.
5) Increased test accuracy
Since computer adaptive tests administer significantly more items near the examinee's
actual ability level, the results are a more accurate indication of how a student is able to
perform in the language.
6) Self-paced tests
CALT tests can be programmed to allow students to take the test at their own pace.
Without the pressure to finish under a time deadline and administering items mostly around
the examinee's ability level makes for an ideal "power test".
7) Greater test efficiency
Since CALT tests quickly adapt to an examinee's ability, far fewer items are required
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to assess his or her performance level. This reduction in items encountered results in a
dramatic reduction in time for testing as well. It is common to find testing time required
for assessment cut from an hour and a half or so down to twenty-five or thirty minutes.
8) Improved examinee attitude
As one would imagine, being required to take a shorter test―in terms of both number
of items and time―results in a much better feeling about the testing situation itself. In
addition to the fact that testing time is greatly reduced, students are not forced to take
several items that are far too difficult for them, items, incidentally, that are out of their
ability range and yield no useful assessment information. Not having to face these items
eliminates a great deal of "testing frustration." Nor do the students have to take a number
of items that are far too easy for them, causing "testing boredom". All these advantages
result in significantly improved testing attitude.
3. Concerns and Limitations with CALT Tests
Although there are a number of significant advantages and benefits associated with
computer adaptive language testing, there are also some concerns.
1) Unidimensionality
Language learning is a multi-faceted affair. Few would argue that using another
language―or one's own, for that matter―is a simple matter. The various domains of
language use make ability assessment a complex task. Because of the multiple dimensions
of language, there is a great deal of debate regarding the appropriateness of using IRT
assessment, such as is used in computer adaptive testing, because of its assumption of
unidimensionality. Respected testing specialists like Bachman (1990), for example, argue that
it is inappropriate, while others claim there is justification (see Henning, 1984). This issue
will undoubtedly be discussed and debated for some time to come within language-testing
circles.
2) Exclusive use of objectively-scored items
Because artificial intelligence and answer-judging capabilities of the computer are not
sufficiently developed to allow the computer to effectively evaluate free responses, CALT
tests are limited to using only objectively-scored (e.g., dichotomous, right or wrong) items.
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While this is a legitimate limitation, "it must be recognized ... that objective, recognition
formats are still highly reliable and valid for many purposes" (Henning, 1987, p. 137).
3) Increased test anxiety
One of the concerns of computerized testing is the effect having to take a test on a
computer will have on the outcome of an examinee's test. Some testing specialists have
expressed that many students are already highly stressed when facing a testing situation
and that having to take a test using all new or unfamiliar medium will only increase that
anxiety, thus affecting the validity of that student's performance. While this may have been
a significant deterrent a few years ago, it is now rare to find a student who is not familiar
with computer technology. In a study conducted by the author, looking at the issue of
computer test anxiety, it was found that taking a test on the computer does not appear to
have a significant negative effect on examinee performance (see Larson, 1989).
Ⅴ. Conclusion
Although a great deal of research and development remains to be done in the area of
language testing, it is obvious that there are many advantages to using the computer to
assist in this endeavor. Using the unique capabilities of this medium we are now able to
produce testing programs that enable us to reduce greatly the time and frustrations
associated with language testing, while at the same time improving testing accuracy.
Among the most promising applications of computer-assisted testing is computer adaptive
language testing. CALT tests are now being used in over 150 academic institutions.
Comments from their users have been overwhelmingly positive. As further advances in
computer technology and applications emerge, present concerns regarding item format, test
presentation, and other limitations of computer adaptive language testing will surely
diminish.
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Selected Sources for Information on CAT and CALT
Bachman, L. F. (1990). Fundamental considerations in language testing. Oxford: Oxford
University Press.
Canale, M. (1984). Considerations in the testing of reading and listening proficiency.
Foreign Language Annals, 17 (4), 349-357.
Cohen, A. (1984). Fourth ACROLT meeting on language testing. TESOL Newsletter 18 (2),
23.
Dandonoli, P. (1989). The ACTFL computerized adaptive test of foreign language reading
proficiency. In W. F. Smith (Ed), Modern technology in foreign language
education: Applications and projects (pp. 291-300). Skokie, IL: National Textbook
Company.
Dunkel, P. (1991). Computer-assisted language learning and testing: Research issues and
practice. New York: Newbury House.
Green, B. (1983a). Adaptive testing by computer. In R. Ekstrom, (Ed.), Measurement,
technology, and individuality in education. (pp. 5-12). New Directions for Testing
and Measurement, No. 17. San Francisco: Jossey-Bass.
Green, B. (1983b). The promise of tailored tests. In H. Wainer & S. A. Messick, (Eds.),
Principles of modern psychological measurement. A festschrift in honor of Frederic
Lord. Hillsdale, N. J.: Erlbaum.
Hambleton, R. K, Zaal, J. N., & Pieters, J. P. M. (1991). Computerized adaptive testing:
Theory, applications, and standards. In R. K. Hambleton & J. N. Zaal (Eds.),
Advances in educational and psychological testing. (pp. 341-366). Boston: Kluwer
Academic Publishers.
Henning, G. T. (1984). Advantages in latent trait measurement in language testing.
Language Testing 1, 123-133.
Henning, G. T. (1987). A guide to language testing: Development, evaluation, research.
Cambridge, MA: Newbury House Publishers.
Henning, G. T. (1991). In P. Dunkel (Ed.), Computer-assisted language learning and testing.
Research issues and practice. (pp. 209-222). New York: Newbury House.
Kaya-Carton, E., Carton, A, & Dandonoli, P. (1991). In P. Dunkel (Ed.), Computer-assisted
language learning and testing: Research issues and practice. (pp. 259-284). New
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Larson, J. W., & Madsen, H. S. (1985). Computerized adaptive language testing: Moving
beyond computer assisted testing. CALICO Journal 2.3, 32-36.
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Larson, J. W. (1987). Computerized adaptive language testing: A Spanish placement exam.
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1-10), Monterey, CA: Defense Language Institute.
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Takalo, R. (1985). Language test generator. CALICO Journal 2 (4), 45-48.
Urry, V. W. (1977). Tailored testing: A successful application of latent trait theory. Journal
of Educational Measurement 14, 181-196.
Wainer, H. & Kiely, G. L. (1987). Item clusters and computer adaptive testing: A case for
testlets. Journal of Educational Measurement 24, 185-201.
Weiss, D. J. & Betz, N. E. (1973). Ability measurement. Conventional or adaptive. Research
Report 73-1. Psychometric Methods Program. Department of Psychology,
University of Minnesota, Minneapolis, Minnesota.
Weiss, D. J. (Ed.). (1977). Proceedings of the 1977 computerized adaptive testing
conference. Minneapolis, Minnesota, Department of Psychology.
Wyatt, D. H. (1984). Computer-assisted teaching and testing of reading and listening.
Foreign Language Annals 17 (4), 393-407.
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computer-adaptive testing of ESL reading comprehension. System 24 (1), 23-40.
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Selected Sources of Information Concerning IRT/Latent Trait Analysis
Andrich, D. (1988). Rasch models for measurement. Thousand Oaks, CA: Sage Publications,
Inc.
Hambleton, R. K, & Cook, L. L. (1977). Latent trait models and their use in the analysis
of educational test data. Journal of Educational Measurement 38, 75-96.
Hambleton, R. K., Swaminathan, H. & Rogers, H. J. (1991). Fundamentals of item response
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Henning, G. (1984). Advantages of latent trait measurement in language testing. Language
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Henning, G., Hudson, T. & Turner, J. (1985). Item response theory and assumption of
unidimensionality for language tests. Language Testing 2 (2), 141-154.
Lord, F. M. (1980). Applications of item response theory to practical testing problems.
Hillsdale, N. J.: Erlbaum
Wainer, H. (1983). On item response theory and computerized adaptive tests. The Journal
of College Admissions 28 (4), 9-16.
Woods, A., & Baker, R. (1985). Item response theory. Language Testing 2 (2), 119-140.
Wright, B. D., & Stone, M. H. (1979). Best test design. Chicago: Mesa Press.
Wright, B. D., & Mead, R. J. (1976). BICAL: Calibrating items with the Rasch model.
Research Memorandum No. 23, Statistical Laboratory, Department of Education,
University of Chicago.
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On Multimedia in Foreign Language Teaching and Learning
Chunghyun Lee
(Hanyang University)
Lee, Chunghyun. (1998). On Multimedia in Foreign Language Teaching and
Learning. Multimedia-Assisted Language Learning, 1(1), 25~50.
The use of multimedia, particularly CD-ROM multimedia, appears to be
available now, to some extent in foreign language teaching and learning (FLT/L)
in higher education, and even at school level in Korea, due to continuing
development in technology based on computers and microelectrics, and rapid
expansion in its use in today's society. The majority of Korean teachers and
students seem to have positive views on the potential and value of multimedia
in FLT/L. They sometimes seem to regard multimedia as 'omnipotent', because
of its distinctive attribute, i.e., a combination of various technologies. Like other
media technologies, however, the most important consideration in using
multimedia in FLT/L does not lie with the technology itself, but in the questions
of what multimedia can contribute to FLT/L, what it can actually do, and how
it can be used effectively in FLT/L. This paper describes each of these in turn,
including the definition of multimedia. The paper also presents briefly a
comparison of multimedia (interactive videodisc and CD-ROM multimedia) with
other media technologies such as audio, video, computers, etc. in terms of the
technical and pedagogical aspects.
Ⅰ. Introduction
There has been an increasing awareness of the limitations of using media technology1,
e.g., videos or computers, alone, and a considerable interest in multimedia in which
1) Media technology can be defined as modern teaching and learning machines (e.g., audio, TV, video, computers,
multimedia, etc.) for supporting teaching and learning in education, by delivering or transmitting media (e.g.,
sound, vision, text, etc.).
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various media are integrated into the computer to support and extend its instructional
capability in FLT/L. It is often claimed that the limitations will be solved, when
multimedia is available in the language classroom. Teachers believe that it will provide
something of real value for learners, such as allowing them to move beyond drills and
pattern-practice, and passive learning to include as much interaction (both
learner-machine and inter-learners) as possible, and increasing the availability of
specialized materials to attain learner-centered learning (Zettersten, 1986).
Now that vision is to some extent becoming a reality. An integrated technology to
interface a computer with audio and video cassette recorders, and particularly with
CD-ROM (Compact Disc-Read Only Memory) or laser videodisc exists and is available in
the language classroom. In addition, all the information from multimedia applications can be
sent all over the world and into the language classroom via satellite or telephone lines or
networks. However, multimedia courseware is still in its infancy. What is the state-of-art
of multimedia technology? What can multimedia contribute to FLT/L? How can it be used
effectively in FLT/L? Will it totally change the ways in which learners think, work and
learn? Will it help learners attain interactive learning in FLT/L? These questions should be
considered first in order to use it efficiently and effectively.
This paper covers the definition, the potential and limitations, and roles of multimedia,
CD-ROM multimedia (the combination of the computer and CD-ROM technology with a
sound card and other peripherals) and interactive video(disc) (IV), and finally contains
briefly a comparison of the advantages and disadvantages of multimedia (CD-ROM
multimedia and IV) with those of other media technologies such as audio, TV, video, and
computers, in terms of the technical and pedagogical aspects.
Ⅱ. What is multimedia?
1. Definition of multimedia and hypermedia
There is still some confusion about the meaning of 'multimedia', which is sometimes
used synonymously with 'hypermedia' or even 'interactive video'. The distinctions are not
always clear even to many practitioners, and the terms are sometimes used interchangeably
(Paine and McAra, 1993; Romiszowski, 1993). Before defining the term, multimedia, it is
useful to recognize differences among 'hypertext', 'multimedia' and 'hypermedia'.
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On Multimedia in Foreign Language Teaching and Learning
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1) Hypertext
The word 'hypertext' stems from an article "As We May Think" written by Vannever
Bush in 1945, who promoted the concept of storing textual information as a network of
documents linked together by meaningful 'pointers' (Barker & Tucker, 1990, Romiszowski,
1993), and the term was coined by Ted Nelson in 1965 to express the idea of packaging
knowledge and information in non-linear ways that can be explored by self-determined
linkages (Barker & Tucker, 1990; Megarry, 1989; Paine & McAra, 1993). Hypertext
generally refers to a dynamic and non-linear system for presenting 'active' text, which
includes text, graphics, audio and video (Megarry, 1989; Preece, 1993). Its key feature may
be summarized by two terms, 'nodes' and 'links', i.e., the text has many nodes and links
which allow learners to determine their own routes through materials (Preece, 1993;
Romiszowski, 1993). In other words, hypertext is high-level software through which
learners search for information and explore knowledge in non-linear and interactive ways in
real time (Megarry, 1989). It allows them to select a word or a segment of text just by
clicking on it with the mouse or touching it on the screen, to link to other data, or some
other related text or pictures or sound or moving video, without losing their original context.
They can also create new pathways for themselves and others to follow, forging new links,
recording comments and suggesting extensions (Megarry, 1989; Underwood, 1989).
A hypertext-based authoring system is one which allows users to link information
together, create paths through a corpus of related material, annotate existing texts and
create notes, using a couple of tools - 'buttons', 'fields' and 'graphical objects' (Hall,
Thorogood, Hutchings & Carr, 1989; Paine & McAra, 1993). There are a number of
well-known hypertext products which approach this ideal, e.g., 'Guide' (OWL International,
1992) and 'HyperCard' (Apple, 1987), which can cope with very long documents as well as
combinations of media (Megarry, 1989; Underwood, 1989).
2) Multimedia
The term, 'multimedia' was widely defined as 'an integrated collection of different
media' in the 1980s (Barker & Tucker, 1990; Preece, 1993; Romiszowski, 1988). Now, it is
necessary to re-define the term due to the arrival of new technologies. It broadly refers to
the application of technology in which various media are used together, e.g., computer plus
audio (or sound card), computer plus CD-ROM, computer plus video (either videotape or
videodisc), etc. (Fox, Matthews, Matthews & Rope, 1990). Looms (1993) described it as
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"any screen based system where information in the form of text, figures, pictures, sounds
or moving pictures is available to the user". Copeland (1991) stated that the new concept
of multimedia can perhaps be more accurately described as a 'multi-message system', i.e.,
a multimedia system incorporates many of the message systems that were previously
facilitated by using a range of different media and it does this via a video display with
audio. Barker and Tucker (1990) give a short and clear definition of multimedia as "a
collation of disparate media emanating from a single presentation device, typically a
computer".
Here, using these definitions, multimedia is defined as "a collation of different media
emanating from a single computer system or a network, which can deliver text, graphics,
images, audio and moving pictures on the screen, e.g., IV and CD-ROM multimedia".
3) Hypermedia
The term 'hypermedia' is often used to describe a hypertext system or a hypertext
application to integrate other media, such as still images, animation, sound and video (Hall
et al. 1989; Paine & McAra, 1993). It can be easily defined by identifying the differences
between multimedia and hypermedia. Romiszowski (1993: 58-59) argues that it is important
to distinguish between the concept of multimedia and that of hypermedia as follows:
The use of a variety of media to improve communication of a particular topic is one
issue. The storage of information (in whatever medium) in a network so that it can
be more easily cross-referenced to other relevant information is another.
The branching structure of hypertext is used with multimedia in order to produce a
system in which learners can choose and navigate their own paths through it, and in
hypermedia, multimedia presentations can be combined, edited and orchestrated quickly and
intuitively (Preece, 1993; Megarry, 1988, 1989).
Therefore, hypermedia can be defined as a combination of hypertext and a variety of
multimedia, in which the common components are video, still images (either pictures or
graphics), text, and audio (Preece, 1993; Sanne, 1993). Fig. 1 clearly shows the relationship
between hypertext, and multimedia and hypermedia. However, 'multimedia' (particularly
CD-ROM multimedia) is now often used synonymously with the concept of 'hypermedia',
since a hypertext system is used in all its materials .
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On Multimedia in Foreign Language Teaching and Learning
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Fig. 1. The relationship between hypertext, multimedia and hypermedia
2. The potential of multimedia
There is a widespread belief that multimedia has considerable potential to contribute to
language teaching and learning, because of its ability to overcome the limitations of the
computer or video. Video is a good presentational medium, but it is claimed that there is
always a danger of 'passive' learning. Computers have tended to emphasize and refine the
didactic element, rather than allow interactive learning, i.e., learner-centered learning
through interaction between the machine and the learner, and inter-learners (Laurillard,
1987, 1995). However, multimedia can present all types of media with good quality, e.g.,
text, images, graphics, audio and video, and make language learning more interactive.
These can result in increased interest, enhanced individualization, higher retention of
material, and improved success rates in FLT/L (Perzylo, 1993). Therefore, the application
of multimedia in FLT/L can offer considerable enrichment of the learning environment over
that of conventional media or computers or video.
Here, this section deals with the main potential of multimedia, i.e., CD-ROM multimedia
and IV. [Some of their own potential and limitations will be described in the CD-ROM
multimedia and IV sections respectively.]
1) The integration of media
Multimedia can combine all the processing power and control capabilities of the
computer with the presentational capacities of audio-visual media (Latchem, 1993; Rülmann,
Multimedia(a collation of diffe- rent media emanating from a computer system)
Hypermedia
Hypertext
Video
Audio Text
Graphics
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1995). This provides learners with much opportunity for keeping up with the 'real-life'
examples of language use and culture in real time, while in the classroom. Davey, Jones,
and Fox (1995) claimed that the use of multimedia can transform the learning experience
through exposure to comprehensible language, and enhance the motivation of the learners in
the language classroom. For example, the main ideas may be linked by theme, e.g., the
Vikings, with pictures, video clips, ancient ballads or songs, etc. (Davey et al. 1995). Recent
CALL tends to use multimedia due to these favourable types of learning environments that
can be provided in FLT/L (Barker & Yeates, 1985).
2) Large storage capacity
Multimedia can store huge amounts of information in digital form. A CD-ROM can
store over 650 Megabytes, e.g., 250,000 pages of text or roughly 15,000 images or one hour
of sound or 30 minutes of moving pictures or any combination of text, graphics, animation
and sound (Bunzel & Morris, 1992; Latchem, Williamson & Henderson-Lancett, 1993;
Romiszowski, 1993). Each side of a videodisc can hold up to 50 minutes of moving pictures
or about 130,000 still frames. With a mixture of moving pictures and still frames, there is
still enough room for stereo sound or hundreds of megabytes of computer data, e.g., one
typical disk can hold the whole of the Encyclopaedia Britannica on one side (Chambers,
1987; Coleman, 1987; Picciotto, 1991). Thus, it offers a wider variety of forms of
information than any other traditional media. There may be some difficulties for teachers
in providing learners with a variety of resources and situations in the conventional language
classroom, since they are usually the only source of the target language. The use of
multimedia (with hypertext) can allow them to create realistic situations and manage the
classroom more easily, since it not only offers a variety of resources, but makes the
connections between the various resources (Atkinson, 1992).
3) Random access and rapid retrieval of information
Multimedia allows random access and rapid retrieval of information, and is easy to use.
The searching routines in multimedia usually enable users to find information easily and
quickly in a straightforward manner, i.e., clicking or typing words, titles, etc. (Baumbach,
1990). For example, Oliver and Perzylo (1992) in their research using the Mammals
Multimedia Encyclopaedia (1990) reported that students found the program very easy to
use. Therefore, learners can save time, so that they can concentrate on the subject they are
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On Multimedia in Foreign Language Teaching and Learning
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studying (Baumbach, 1990; Fox, Labbett, Matthews, Romano-Hvid & Schostak, 1992).
These features enable learners to develop their information searching and
problem-solving skills. The learners have to search for what they want and need from vast
amounts of multimedia information. Information searching skills and strategies are required
to use materials effectively (Baumbach, 1990; Perzylo, 1993). Multimedia can offer
opportunities to simulate a non-formal learning situation for the learners, where they
navigate their own route through the subject matter in a way that is largely self-directed
and is personally meaningful (Laurillard, 1987). The hypertext capability of programs allows
them to search for the relevant information through browsing and clicking or typing words
and titles at each phase. Some skills, e.g., following directions, identifying problems and
solutions, classifying information, editing, refining, and modifying can lead to successful
searches and improve problem-solving skills (Baumbach, 1990). However, these skills will
not be easy for the learners to acquire and teachers will need to teach them the skills.
4) Interactive learning
The term 'interactive' can generally be used with two different meanings in terms of
technology-based learning. On the one hand, it refers to the interactions between media or
devices as described in 'The integration of media' above, e.g., the machine which delivers
sound or images and the computer which controls that machine and delivers textual
materials on its screen, to accompany or alternate with the audio or video presentation
(Garrett, 1991). Thus, multimedia can provide a highly interactive capability together with
the capacity of presenting audio-visual materials, since the interactive capability of the
computer can be applied to all types of media (Bunzel & Morris, 1992). On the other hand,
it refers to the degree of interactiveness between learner(s) and the computer system,
learner(s) and learner(s), and learner(s) and the teacher (Barker & Tucker, 1990; Garrett,
1991; Romiszowski, 1993). Thus, interactive learning is a process rather than a technology,
implying the creation of an information-rich learning environment involving interactions
between learners and IV or CD-ROM multimedia, and between learners through those
(Barker & Tucker, 1990).
Multimedia can encourage much more interaction between the learner and the machine,
and between learners, than the computer alone, due to its distinctive features mentioned
above (Gardner & McNally, 1995). In an exploratory study on the use of a multimedia
encyclopaedia on CD-ROM, Marchionini (1989) reported that students' strategies were
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heuristic in that they were highly interactive rather than planned. In addition, digital video
and voice recognition systems can play an important role particularly for students' oral input
in language learning, and make human-machine interaction possible to a certain extent
(Rülmann, 1995). These levels of interactivity will be described again in section IV-1, 'The
potential of IV'.
5) Individualization
Multimedia also offers learners much more individualization than the computer alone
can do. A variety of materials created by multimedia can be engaged to cater for different
types of learners, i.e., learning can be self-paced and they can obtain mastery at each stage
with a rich learning environment. According to Perzylo (1993: 193):
There is a non-threatening entry into subject areas for those who lack background
or confidence. It makes no personal discrimination among learners. Increased
control and independence is exercised over the learning process. Individual
monitoring, assessment and feedback is readily available.
This level of individualization can be achieved in combination with rich linguistic infor-
mation and data, i.e., sound, text, graphics and moving pictures, etc. (Davey et al. 1995). More
details of individualization will be discussed again in section IV-1, 'The potential of IV'.
6) Increased retention
Multimedia enables learners actively to engage more of their senses in the learning
process (Perzylo, 1993). Rülmann (1995) stated that a combination of various materials
assures a maximal learning outcome. Adams (1987) and Corston (1993) claim that people
remember 10 % of what they read, (text); 20 % of what they see, (still and moving images);
30 % of what they see and hear, (text, audio, and still and moving images); 70 % of what
they see, hear and do (text, audio, still and moving images, and interaction) (in Rülmann,
1995). This is a widely held view. Although Amthor (1991, 1992) represented the ratio of
retention differently from Adams' and Corston's, he also stated that interactive learning
resources, i.e., multimedia, provide the best chance for superior retention (in Perzylo, 1993).
The point to be made is that multimedia can be a part of that experience.
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On Multimedia in Foreign Language Teaching and Learning
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7) Motivation
Learners can enjoy working with multimedia materials due to the capabilities mentioned
so far. For example, the Dept. of Education at the University of Central Florida distributed
its first survey on the response to the CD-ROM New Grolier Electronic Encyclopaedia.
The survey reported that students love working with the CD-ROM based references, and
that they responded to it using adjectives, such as 'exciting', 'fascinating' and 'stimulating'
(Baumbach, 1990). CARE2 reported that teachers and students seemed to regard IV as a
powerful learning resource as follows: The teachers mentioned that the benefit of IV is its
capacity to motivate students, i.e., the students were eager to use the machine - they
continued to come back asking for more; They enjoyed using IV, e.g., the students said, "IV
is better than how it looks in books.", "It made it easier.", and "It makes it more interesting."
(Norris, Davies & Beattie, 1990).
3. The limitations of multimedia
There are some limitations to the use of multimedia in the language classroom, although
it is more powerful than any other media technologies in terms of hardware and software.
[Some of the limitations will also be discussed in 'The use of CD-ROM (multimedia)' and
'The use of interactive video' sections respectively.]
First of all, the rich and attractive materials of IV or CD-ROM multimedia, such as
sound, animation, moving pictures, etc. can distract students' attention and disturb the
learning process, beyond the proper role of the technology, which is to support and enhance
the learning process. It is very easy for the students to be fascinated by the powerful
technology and to forget what they are doing and how to learn better and acquire foreign
language skills. In addition, multimedia programs generally provide learners with a vast
amount of help options and feedback. However, some of them simply make it easier to solve
a task, and may not necessarily be helpful for active and interactive learning, and
individualization, so it is important to think carefully about what kind of help and
information can be accessed through them. This requires consideration of the importance of
cognitive processes and strategies in language learning (Rüchoff, 1993).
Indeed, both teachers and students need to pay attention to the danger of systems that
2) Interactive Video in Schools (IVIS) was evaluated by a team from the Centre for Applied Research in
Education (CARE) (Norris et al. 1990).
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seem to have everything available at the learners' disposal at the click of a button or by
touching the screen (Garrett, 1992 in Rüchoff, 1993).
4. The role of multimedia, teachers, and students
The real potential of multimedia lies not so much in the technology, but in the
courseware that enables learners to access a variety of materials, to navigate the
information, and to build, test and apply knowledge in meaningful ways (Latchem et al.
1993). The use of computer-based technology requires teachers and students to change
their roles to some extent, in comparison with the normal classroom. In short, computers
can play an important role as a medium or environment and a partner. For instance, they
can carry out routine work which is necessary for effective teaching as well as creative
work, such as drills and pattern-practice. The teachers will have to concentrate on
imaginative and creative aspects of teaching and learning which computers cannot offer, and
change their roles as instructor, controller, or monitor within a classroom context. On the
other hand, the computer has increased students' responsibilities for their learning, since
they must be continuously active and involved, changing their roles as responder or initiator
according to CALL materials (e.g., instructional CALL programs that the students have to
answer all the questions and collaborative CALL programs that they have to initiate and
finish activities themselves). The use of multimedia may mean more changes to
methodology in teaching and to learning style in learning and to the roles of teachers and
students than that of other media technologies.
Multimedia can play an important role in any skill-based or process-oriented curriculum
application (Wright and Dillon, 1990). For example, Wright and Dillon (1990) focus on five
types of use of IV: 1) as a presentation system - The application here is for conventional
lecturing or a group teaching; 2) for independent student learning - IV can be used by
students, either individually or in a small group, without the teacher; 3) as a resource for
students in the classroom - It is the use of IV as a resource of enhancing teaching and
learning activities; 4) as an information source - It is the use of IV as a source of
information that is of interest, or for reference; 5) as a surrogate tutor - IV can supplement
and reinforce teachers' teaching in both main subject and professional studies, but not
replace them. Thus, multimedia can be incorporated in the courseware appropriately to
enhance the learning outcome (Rülmann, 1995). The application of multimedia can also be
designed flexibly for either classroom or self-access use (Perzylo, 1993).
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On Multimedia in Foreign Language Teaching and Learning
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However, its more substantial roles seem to be in the categories as reference and
information resources which take advantage of the book-like but superior visual attributes
of the medium (Goforth, 1992). Kornum (1993) stated that it is the teachers job to elaborate
a didactic design to the various materials produced. The role of the teacher is to change
from that of the authority to that of the consultant and facilitator in order that students can
be involved more actively in the learning process (For reference, see Fig. 2 in section IV-1,
'The potential of IV'.). On the other hand, the use of multimedia seems significantly shift
responsibility to students in the learning process. They will have more responsibility for
learning in the multimedia classroom than in the conventional classroom.
Ⅲ. The use of CD-ROM multimedia
CD-ROM technology may be one of the greatest inventions of an alternative publishing
medium since papyrus, since it can store vast quantities of data in digital form. It has
developed rapidly during the past couple of years in industry and in education in general.
Many writers such as Barker and Tucker (1990), Fox et al. (1992), Megarry (1988), etc. claimed
that CD-ROM technology will be a perfect tool or partner in language learning, offering
massive, robust and flexible storage, and the clear presentation of audiovisual materials.
1. The potential of CD-ROM multimedia
CD-ROM multimedia which is the combination of the computer and CD-ROM
technology with a sound card provides users with an all digital and interactive learning
medium. It is a complex mix of audiovisual technologies which presents a variety of
materials in much more flexible and dynamic ways (Barker & Tucker 1990). It offers
learners random access to vast amounts of information and data, which is easily and quickly
retrievable in a variety of ways, and allows higher levels of interactivity, individualization,
etc. as described in 'The potential of multimedia'.
In particular, first of all, it is worth noticing that CD-ROM technology is moving ahead
of IV, in terms of hardware and software developments. A great number of CD-ROM titles
are being produced, which contain whole dictionaries, encyclopaedias, novels, newspaper
issues, language learning packages, etc., and now teachers and learners can easily get them
at a reasonable price. The use of a large collection of data in a variety of the titles which
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can be a powerful tool in FLT/L and can enhance work in all the foreign language skills
probably generates more use of the language than any other application.
Secondly, a single or a couple of work stations may be inadequate to meet students'
increased demand for the use of CD-ROM multimedia in the language classroom. However,
it can be networked and thus function as a database of resources which several students
can access at the same time (Fox et al. 1992). The use of the materials in these
surroundings can enable the individual student or a small or large group of students or a
whole class at different stages to progress at his/her/their levels.
Thus, the application of CD-ROM multimedia to FLT/L can offer a variety of learning
resources which the computer or video cannot do, providing differentiation in both task and
outcome, and they, therefore, can profitably be used for improving the language skills
(Atkinson, 1992). Indeed, the use of CD-ROM multimedia can help teachers and learners to
simplify or diversify the content and presentation of work, and then to raise the quality of
work in the language classroom.
2. The limitations of CD-ROM multimedia
Even though CD-ROM multimedia is a new technology, it has some limitations.
Firstly, it is still very expensive for schools to set up CD-ROM multimedia systems.
CD-ROM titles may not be very high in price in terms of the capability and the quality they
contain (users have a portable 650Mb hard disc). For example, the price of a CD-ROM title
ranges from about 10,000 to 3,000,000 won according to its content (In fact, to produce a
blank CD-ROM costs as little as 1,500 won). However, users basically need a computer,
monitor, and CD-ROM player, and will need a more powerful computer (e.g., at least a
486DX computer with over 8Mb memory), colour monitor, and sound card in order to
achieve the results they expect. Even though prices are falling, the price of MPC
(Multimedia Personal Computer) with the ability to process real-time video (about 1,500,000
won) now costs twice as much as that of non-MPC. Moreover, a couple of work-stations
with a CD-ROM player are inadequate in the language learning classroom. And if
CD-ROMs are not connected to the network, only a student or a couple of students in pair
or group work can access and use a CD-ROM at a time. More workstations or with
CD-ROM players connected to the network will be required in order to allow students
adequate access and simultaneous availability. This may be one of the hardest problems to
work out in schools, since it is directly related to costs. In addition, it is reported that in
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practice, networked CD-ROM multimedia does not always work satisfactorily.
Secondly, the limitations of CD-ROM multimedia include slow data retrieval time when
compared with a hard disc, particularly calling images and motion video (Latchem et al.
1993). Now some hardware manufacturers are producing 24 and 32 speed CD-ROM players,
but they are still unsatisfactory.
Thirdly, most of the current CD-ROMs can deliver small-size motion video on the
monitor within several minutes, and are not able to deliver full-screen video due to its
innately slow access time and the enormous amounts of storage space that are required.
For reference, the new generation of optical disc storage technology, Digital Video Disc
(DVD) is now available. A DVD-ROM can store 8.5GB of audio, video, and computer data
per side with a maximum storage, and deliver full-screen video over 2 hours. It is
encroaching on the market for the videotapes and even CD-ROMs.
Fourthly, CD-ROM technology adopts an international standard, so called ISO 9660, but
there are still problems (Barker & Tucker, 1990). CD-ROMs for IBM compatible machines
are not readable on Apple compatible computers, and vice versa. CD-ROM manufacturers
have to decide whether to produce for IBM or Apple, or to supply two versions of the same
title separately for both machines. It is also incompatible with CD-I (Compact
Disc-Interactive).
Finally, as its name suggests, users can only read the data on CD-ROM. They cannot
change and remove any data stored on a CD-ROM. But the users can copy and paste them
from a disc into their own document on a hard or a floppy disc, and revise them (Fox et
al. 1992). There is WORM (Write once, read many times) technology that allows users to
record data on a blank disc, i.e., a WORM disk or a Compact Disk-Recordable (CD-R) disk,
but only one time. Due to a tecnological development in compact discs, other types of optical
disc technology, Compact disc-erasable (CD-E) and Compact disc-rewrite (CD-RW) are
now available, which allow writing, erasing and rewriting, as is possible with a floppy disk
(Nader, 1992; Microsoft Press, 1997). However, they are still expensive.
Ⅳ. The use of interactive video
Interactive video (IV) is the end-result of attempting to combine the presentational
powers of video with the control logic and the processing power of computers (Picciotto,
1991). Therefore, some writers claimed that IV may be potentially the most attractive
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technical development in education this century, since it is far superior in a number of ways
to any other technologies which exist as it integrates all the advantages of two media
technologies, computer and video (Hill, 1987). It generally refers to an audiovisual
communication system which is a combination of the computer and video, i.e., the system
which combines a video source with a program run from a computer, whether using
videotape or videodisc (Videotape is much slower and less durable than videodisc, though it
can use existing video materials.) (Hill, 1987; Picciotto, 1991).
IV is not a new technology and has been known for a long time, almost 15 years, but
its hardware and software developments have been slow. It even seems to be falling behind
the latest technologies, e.g., CD-ROM multimedia and CD-I. While the use of IV is still
largely experimental in FLT/L, some research studies provide some basic premises and
principles about the development and delivery of IV products in all the applications, and
have evaluated their educational potential (Latchem et al. 1993). What is the state-of-art
of IV technology? How can teachers and students use it in FLT/L effectively? This
section will briefly discuss the potential and limitations of IV, particularly interactive
videodisc, in the light of these questions.
1. The potential of IV
The basic idea of using IV is to expose learners to an authentic learning environment
allowing interaction of the machine with the learners. This is also possible in CALL, but
it is particularly significant that IV provides much more richness of audiovisual materials,
e.g., authentic samples of language and culture (Norris et al. 1990; Picciotto, 1990). The
computer, video and textual elements of IV have their own technological characteristics,
symbol systems and cognitive processing capabilities. Together, they provide a powerful
learning tool and enable learners to learn, i.e., to construct knowledge by connecting their
mental representations to the real world, but in the language classroom and integrating
mediated information with information already stored in the memory (Allan, 1991; Latchem
et al. 1993).
IV offers larger storage capacity, more varied forms of audiovisual materials, greater
and more varied speed with random access, greater durability, less maintenance, and greater
ease to use than any other media (Gardner & McNally, 1995; Latchem et al. 1993). IV can
present video materials very quickly, precisely and flexibly under computer control - taking
no more than a few seconds to select any video sequence and frame (Picciotto, 1991).
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Furthermore, any one of the moving video pictures (in fact, a series of still frames) can be
'frozen' on the screen for any amount of time (Hill, 1987). The picture is stable and there
is no danger of damaging the disk. The frames can also be played at different speeds, so
that action can be examined in varying degrees of slow motion, or a kind of 'skim viewing'
can be done at high speed and in either direction (Allan, 1991). Evaluation of these IV
features has shown them to be a powerful and motivating factor for learners in the language
classroom (Picciotto, 1991). With these basic characteristics, the limitations of computers,
e.g., the somewhat sterile feeling of programmed learning and not presenting verbal and
visual information well, and those of video, e.g., lack of interactivity and the danger of
passive viewing, are being overcome as IV allows learners to talk, listen and view, and be
more interactive (Hall et al. 1989; Wright & Dillon, 1990). In short, IV can provide learners
with more active, individualized, and interactive learning than other media technologies.
Firstly, the real potential of IV is that it allows learners to have a lot of control over
the materials. Milheim (1990) stated that learner control is generally described as the ability
to choose the pacing, sequence or content during an instructional lesson. IV is characterized
by fine and relatively instant control over stopping, scanning, and replaying with different
speeds (Gardner & McNally, 1995). The learners can scan from one end of the disk to the
other very quickly with precision within a few seconds (Coleman, 1987; Sanne, 1993).
According to Laurillard (1987: 135), for example, one of the IV systems produced at the
Massachusetts Institute Technology (MIT) allows the learner to change the form of video:
As a video sequence is playing, a student could choose, for example (a) to go to a
section with a more detailed description, (b) go to a close-up of part of the picture,
(c) slow the action, (d) scan through the video at a faster rate, etc.
With this degree of control, learners can easily access and interact with a variety of
information at their disposal within the materials in real time, such as text, images, audio
and moving pictures (Sanne, 1993). There may be no risk that the learners will revert to
a passive learning style, and it is a greater opportunity for them to direct their own learning
(Laurillard, 1987, 1995).
Thus, IV allows learners to choose the speed, order or topics that most suit their
specific needs or learning styles (Milheim, 1990). The power of control over and
manipulation of visual images afforded by IV, particularly in areas where the use of visual
material is essential to the understanding of the subject, is a great stimulus to the learners
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(Hall et al. 1989; Wright & Dillon 1990). Some writers claim that these seem to enhance
the understanding of difficult concepts in the learning process. Therefore, IV is more
effective in producing high levels of performance in a variety of learning contexts than the
computer or video alone, keeping students more actively participating in the learning process
(Dalton, 1986). One can conclude that IV provides active learning.
Secondly, part of IV's distinctive potential is the ability to encourage individualization,
since it gives students varied instructional pathways and lesson pacing at their level, and
individualized feedback to suit their needs (Dalton, 1986). Again, IV allows very quick and
precise presentations of varied and rich information with audiovisual materials. It can also
provide flexible learning opportunities and is suitable for a variety of learning styles
(Picciotto, 1991). Thus, IV allows learners to choose their own activities with lots of
sources, and to work through them in their own ways. These make it possible for students
to approach the kind of learning strategy they use in ordinary life outside the classroom,
where learning is self-directed and related to their own activities (Laurillard, 1987).
Furthermore, well designed programs can allow them a much higher degree of choice over
their own learning than is normally possible in this subject area (Picciotto, 1991). CARE
reported that IV enables learners to learn at their own pace, allowing repetition and revision
at will (Norris et al. 1990). In his research study, using IV materials for business-related
language learning, Expodisc Spanish, Bangs (1987: 107-108) stated that its potential for FLL
is as follows:
the ability to put the user in realistically authentic situations, and for him or her to
be able to choose a route (through a managed choice) through the software which
will reflect his/her particular interests and/or abilities.
However, individualized learning is not easy for students and requires a lot of work.
They cannot easily direct themselves within a variety of resources, i.e., its organization is
not displayed, and may even feel frustrated because of its lack of direction (Laurillard, 1987).
As mentioned in the section on CD-ROM multimedia, the students need a direction, i.e.,
information searching skills in order to navigate their way and to fulfil their goals in FLL.
Before using IV materials, teachers will have to teach them how to navigate the materials
and to search for the information needed.
Thirdly, IV can provide learners with a high level of interactivity through their control
over the system, which requires them to interact actively with the materials instead of
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Learner
Learner
Learner
LearnerIV
response
response
Control
behaving as passive observers (Picciotto, 1991). As Fig. 2 shows, IV can transfer much of
the control of the medium to the learner, resulting in a greater interactivity between the learner
and the machine (Kornum, 1993). In addition to interaction between the learner and the
system, many of IV's current implementations encourage interaction between the learners
using the system (Gardner & McNally, 1995).
Fig. 2. Interaction between the learners and between the learners and the machine,
using IV software (based on Gardner & McNally 1995)
The potential of presenting learners with authentic oral language and the visual/cultural
contexts for communication are so obvious that language teachers feel that it must have an
enormous beneficial impact on learners acquisition of communicative proficiency (Garrett,
1991). However, because of IV's ability to provide interaction between the system and the
learner(s) and the stimulus for the inter-learners target language interaction, the teachers
role as a monitor or a facilitator should not be overlooked. It is important to notice that the
potential of IV to stimulate interactions lies in its capacity to structure teaching and
learning, and not just in the system itself. It can be achieved through the software under
the teachers responsibility. The software makes the learners interact with the system,
rather than merely view it (Norris et al. 1990). In short, IV can provide students with an
effective and enjoyable means of promoting interactive and active learning, while minimizing
off-task behaviour and passive learning (Dalton, 1990).
Teacher
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There are several IV programs3 developed specially for interactive language learning,
e.g., Expodisc Spanish (Ealing and Buckinghamshire Colleges, 1989), Montevidisco (Brigham
Young University, 1982), The European Connection (BBC, 1989), TOPIC (West, 1989), etc.
For example, The BBC English production, The European Connection is an English program
developed for it. It is designed to answer the needs of business people everywhere who have
to use English in the business world (Picciotto, 1991). The material offers learners examples
of authentic everyday English i.e., a mix of scripted story-line, authentic interviews, and
simulated telephone calls (Allan, 1991; Picciotto, 1991). It is backed up by a range of optional
supports such as subtitles in English, or some other languages, and a pronouncing dictionary
(Allan, 1991). From the results of the research studies using the materials, some researchers
reported that these materials stimulated productive discussion. In his research study using
TOPIC, for example, West (1989) reported that with one exception, i.e., the fact that they
were uneasy using a keyboard, the learners felt that the program was highly effective as a
teaching tool for training in improving oral proficiency.
2. The limitations of IV
As described, IV can offer learners a lot of distinctive potential and new possibilities of
using media technology, but it also requires enhanced forms of software and hardware
(Allan, 1991). In short, the main limitations of using IV are its cost, i.e., relatively high cost
of equipment and mastering of discs, and as a result, lack of hardware and software, rather
than pedagogical issues. Producing its courseware including hardware and software to
integrate with existing courses is very expensive and time-consuming (Hall et al. 1989).