norse [lustria setting]

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    '0 Sigmarpreserve us from the wrathof the Norsemen'The land of Norsca lies to the far north of theEmpire across the stormy sea of Claws. This isa harsh land of snow and icewith mountainsof Frose and Dusk thatreach unto me heavensthemselves and march right down to the sea.The humans that live here are powerfullybuilt, with large, well muscled frames andlong limbs. The Nor e are a bloodthirstypeople whose society is based entirely aroundwar and fighting. They make or produce verylittle in their inhospitable homeland and theirartinide is to take whatever they need fromthe land of others. Many a time their dreadedlongsbips have brought terror and destruction[0 the lands of men and the other races. TheNorse people live in marauder tribes or clansmuch like the Unberogens who werecenturies earlier, the founders of the Empire.It is for these reasons that the Norse are eena a very primitive and uncivilised race byothers and indeed many Norse tribes openlyworship the dark gods of Chaos as their own.All Norse warriors are trained in the art of warat a very young age and become skilled in theuse of sword, axe and shield for their's is abrutal society where only the strongesturvrve. Probably because of their well-founded fearsome reputation the Norsemenhave few allegiances apart from to their clanand their ancestors and so make excellentmercenarie .Despite their brutish behaviour the Norsemake superb narural sailors rivalling even theHigh Blves and it was indeed me Norse whowere the first human co di cover Lu tria andthe South Lands. In their Iongshtps, the Norsesailed from the Old World to Lustrla,e tablishing the first colony. Skeggi. The Norseplague the coast of Lustria raiding manycoastal settlements but it is their desire forriches and saga that have driven them furtherinland to pillage the temples of the Slana,SP't(IAL 'RUt($All orse Warriors are subject to the followingspecial rules:Seamen: The Norse are a sea faring peopleand spend much of their time rowing boats.10 represent thls, all orse warriors get + 2 toStrength when trying to row a boat.

    (HOI( Of W AP.I'.IOIlSA Norse Warband must include a minimum ofthree models. You have 500 goLd crowns corecruit your initial War-band. The maximumnumber of warriors in the Warband may neverexceed 15.HmotSJad.: Each Norse Warband must have one JarLto lead it - no more, no less.Berserker: YourWarband may include up torwo Berserkers.Bondsmen: Your Warband may include up totwo Bondsmen.WuJien: Your Warband may include up to oneWUlfen.

    HtN(HM(NMarauders: Your Warband may include anynumber of Marauders.Hunters: Your Warband may include up tofive Hunters.Wolves: YourWarband may include up to fiveWolves provided it includes a Wulfen in it.

    STAIlTING tXP'tllltN(AJarl starts with 20 experience.Berserkers start with 11 experience.Wulfen [arts with 11experience.Bondsmen start with 0 experience.Henchmen start with 0 experience.MAXIM.UM(HAIlA(TtRISTI($Norse are human, albeit rather nasty andferocious but human all the same and so willuse the human maximum characteristics frompage 121 of the Mordheim rulebook.

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    LUSTRIA - (ITIts OF 'OLI>

    Missile WeaponsThrowing Axes 15gc(same as knives)

    NORSt tOUIP'MtNT LISTSThe following Ilsts an: used by Norse warbands to pick. their weapons:

    HERO EQUIPMENT LISTHandto-hand Co.mbal WeaponsDagger . . . . . . . . . . . . . . . . . . . .Ist free12 gcHammer 3 gcAxe ......................... .5 gcSword 10 gcDouble-handed weapon , 15 gcHail , .. , 15 ge

    Missile WeaponsThrowing Axes 15gc(same as knives)

    ArmourHelmet lOgeLight armour 20 gcShield .. , .5 gc

    HENCHMEN EQUIPMENT LISTHand-to-band Combat WeaponsDagger . . . . . . . . . . . . . . . . . . . . Ist free12 geHammer 3,geAxe , .5 gcword , lOgeSpear 10 gcDouble-handed weapon 15 ge

    ArmourHelmet , 10 gcLight armoUJ" , 20 gcShield .5 gc

    HUNTERS EQUlPMENT LISTHand-to-hand Combat Weapons

    Dagger 1st free/2 gcHammer 3 gcAxe " .5 geSword 10 gcSpear 10 gcDouble-handed weapon , , .. 15 gc

    Missile WeaponsJavelins .. , ..... , , SgeBow. _ 10ge

    ArmourHelmer ....................... 10 gcShield .5 gc

    Ii NORSt SKILL TA8LtS I IhootinG Academic Suengili S2eed S2ecial.t .t

    Beserker ./ ./ ./W u t f e n .t .t .tBondsmen ,I ,I ,I

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    LUSTIUA - (ITIU OF

    JARL70 Gold Cl'OWIl5 to hireThe Jarl of a Norse Warband i the most batdhardened veteran of his group and ften ales er clan chieftain of his tribe. He has seenmany battles and is used to the bloodshed.While ome jarls choose to command theirforces with strategy, most just run into the fraywith the rest of thewarrior'. However the Jar!decides to run ill Warband, all of the otherwarrior respect him and look up to hlm,Profile A . LdWS 8S S T W 1

    4 4 3 4 3 1 4 2 8Weapons/Armour: Ajar! can be armed withweapon and armour chosen from the HeroesBquiprnenr list.SPECIAL RULESLeader: Any models in the Warband within 6"of the Jarl may u e his Leadershlp instead oftheir own.

    0-1 BtRstkK:f:k$50 Gold Crowns to hireBerserkers are orne of the most ferociouswarriors in any orse Warband. They haveproven their worth over counrles battles andbave learned that death is nothing to befeared. They charge into battle without anyregard for their own safety and ace really quiredemented.Profile M WSBS S T W I A Ld

    4434313 1 7Weapons/Armour: Berserkers can be armed

    with weapons chosen from the HeroeEquipment list but they may never weararmour.SPECIAL RULESBerserkers: Berserkers are subject to Frenzyas detailed in the Psycho.logysection of theMordheim ruLebook.

    0-1 WULFtN90 Gold Crowns to hireWuLfen are Berserkers with a very raremutation. When there is a full moon, or whenblood starts flowing on the battlefield, themysterious and deadly WUlfen rum into bloodhungry beasts, pan mao parr wolf or bear.These creatures are known and greatly fearedas werewolves to most Old Wodders. Thesemonstrous beasts rear through flesh andarmour with ease with their huge claws andmassive fangs as they rampage through themelee.Profile MWSBSSTWI A.Ld

    640441427Weapons/Armour: AWiIlfen is a raveningbeast of teeth and claws and may never useweapons or armour although suffers nopenalty for being unarmed.SPECIAL RULESFear: WUlfen are terrifying creatures [Qbehold and cau e Fear.Bestial: WUlfen are ravenous beasts andtherefore immune to psychology. Also despitebeing greatly revered by their barbarianfellows Wulfen are tOO feral and uncontrolledto become the leader of the warband.0-1 80ND-SMO~15 Gold Crowns to hireThese are young fighters who are stillinexperienced and they are 'bonded' to thejarl by the oath of servitude.Profile M WS BS S T W I A Ld

    4323312 1 6Weapons/Armour: Bondsmen may beequipped with weapons and armour from theHeroes Equipment list.

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    MAIlAUl'>tlU25 Gold Crowns to hireMarauders are the standard warrior to anyNorse Warband. They have had their share ofbloodshed and have been trained since theywere children. Tbey are referred to asMarauders as they are pirates and raiders.Profile M WSBS S T W I A Ld.

    443331317Weapons/Armont: Marauders can be armedwith weapons and armour chosen from theHenchmen Equipment list.0-5 HUNTtlU25 Gold Crowns to hireHunters are the most skilled in bunting wildgame inNorse soctery They are experts thebow as weU as all of the other weaponscommon to the Norse. They often followchampions on voyages to offer ranged attacksas well as additional hunting kills.Profile M WSBS S T W I ALd

    4333313 1 7Weapons/Armour: Hunters can be armed

    (MA Y It 'OUGHT IN S

    with weapons and armour chosen from theHenchman Equipment list.0-5 WOLVt$15 Gold Crowns to hireThe harsh lands of Norsca are inhabit by agreat many ferocious beasts: massive whollymammoths, vicious polar bears and wolves farIarger than those encountered elsewhere inthe world. Norse hunters make use of thesebeasts when trained and they are formidablefoes.Profile MWS BS S T W 1 A Ld

    9 0 3 3 1 3 1 5Weapons/Armour: Wolves don 'tneed andcannot use weapons.SPECIAL RULESAnimals: Wol"es are animals and thus do notgain experience.Pack Leader: Wolves are feral pack animalthat only respond to the stronge t in theirpac.k - the Wulfen. 10 the event that there areno Wulfen in the warband due to death orinjury' the wolves cannot be used until he isreplaced.

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    LUSTRIA - MAST~JlNorse warriors begin trnin1ng with shieldswhen they are stili dlildren. Some warriorsbecome so skilled with these weapons thatmey can block almost any blow against them"When this hero is armed with a shield he mayparry with it in addition to getting a 6+ save.B(IU:(A;K