oculus rift

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Vivek Patel, 15MSIT040, Charusat University. * OCULUS RIFT

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Page 1: Oculus rift

Vivek Patel,15MSIT040,Charusat University.

*OCULUS RIFT

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*The Oculus Rift is an upcoming virtual reality head-mounted display, being developed by Oculus VR.*Oculus Rift was invented by a virtual reality enthusiast

named Palmer Luckey and later developed with the help of John Cormack.

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*What is Virtual Reality?*Virtual Reality (VR), is a computer-simulated

environment that can simulate physical presence in places in the real world or imagined worlds.*Virtual Reality Simulations have widespread uses in the

fields of Fine Arts, Music, Gaming, Military Training, etc.*It involves the recreation of human senses (sight,

sound, touch, taste, smell)

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*Oculus Rift:•Uses lenses and a split screen to

display 3D graphics• It uses a 7 inch LCD display screen

with a resolution of 1280 by 800 pixels.• Screen is divided into 640 by 800

pixels per eye, with a fixed distance between lens centers.

• 110 degree field of view

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*How does it work?

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*Stereoscopic 3D images

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*The cable

*Video is sent to the Oculus Rift via HDMI cable.* It also includes USB, which

carries data and power to the device.

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*The positional tracker• Tracking the position of your

head in 3D space is critical to the way the Rift works.•One of the ways it achieves this

is with a series of infrared LEDs embedded in the headset, which are monitored by a webcam-like camera placed nearby

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*The headset

*Feed is send into the headset, which connects to your head via vertical and horizontal straps, with the uppermost strap including the HDMI and USB cable.

*Further customisation is achieved with two pairs of lenses, which magnify the screen so it fills your field of view.

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*The Screen*Its 1920 x 1080 HD resolution delivers a 960 x 1080

display to each eye.*Its refresh rate of 60 Hz keeps things smooth.

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*The Audio

*Oculus Audio SDK allows the use of Head-Related Transfer Function (HRTF) technology.

*HRTFs simulate the changes to a sound when it reaches your head from a point in space.

*It does this by referencing data that represents changes that would happen to a sound coming from that direction.

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*Hardware:

*The Rift [high quality lenses]*Constellation [positional tracking system]*Gamepad*Oculus Touch [a pair of controllers]

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*Software:

*Runtime/Drivers

*SDK

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*Application:

*Gaming

*Non-Gaming:*Media*Social*Industrial/Professional

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*Release Date: 2016*Prices: 200 USD

200 £

*Release And Price:

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PS4 Project Morpheus vs Oculus Rift Project Morpheus Oculus Rift

Current iteration Project Morpheus (first development kit) Development Kit 2

Resolution 1080p                              960 x 1080 per eye

1080p                    960 x 1080 per eye

Display LED OLED Field of View 90 degree 110 degree Persistence TBA* 2ms-full Max Refresh TBA 75hz

Audio 3D Audio None Connections HDMI, USB HDMI, USB

Weight TBA 0.97 lbs. 

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*conclusion*Oculus Rift has revolutionized the VR Gaming

experience.*The DK2 has been a critical success among the

developers.*There is much excitement about the release of the first

consumer kit of Oculus Rift for consumers worldwide.*The invention & development of Oculus Rift has

resulted in many other similar projects such as Sony’s Project Morpheus & Microsoft’s Windows Holographic.

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THANK YOU!