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  • 8/18/2019 Orks 1000pt

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    +++ New Roster (997pts) +++

    ++ Orks: Codex (2014) (Combined Arms Detachment) (997pts) ++

    + HQ (69pts) +

    Warboss (69pts) ['Eavy Armour (4pts), Big Choppa (5pts), HQ, Slugga, Stikkbombs]····Rules: 'Ere We Go!, Furious Charge, Independent Character, Mob Rule, Waaagh!····Profiles:········Warboss ('Eavy Armour): Unit Type:Infantry (Character)|WS:5|BS:2|S:5|T:5|W:3|I9|Save:4+|Codex: Orks········'Eavy Armour: Description:4+ Armour Sv|Codex: Orks········Big Choppa: Range:-|Strength:+2|AP:5|Type:Melee, Two-Handed|Codex: Orks········Slugga: Range:12|Strength:4|AP:6|Type:Pistol|Codex: Orks········Stikkbombs: Range:8|Strength:3|AP:-|Type:Assault 1, 3" Blast, Assault grenades 40k rulebook

    + Elites (178pts) +

    Tankbustas (178pts)····Rules: 'Ere We Go!, Furious Charge, Glory Hogs, Mob Rule, Tank Hunters····Boss Nob (48pts) [Power Klaw (25pts), Rokkit launcha, Stikkbombs, Tankbusta Bombs]····10x Tankbusta (130pts) [10x Rokkit launcha, 10x Stikkbombs, 10x Tankbusta Bombs]····Profiles:

    ········Boss Nob: Unit Type:Infantry (Character)|WS:4|BS:2|S:4|T:4|W:2|I:3|A:3|Ld:7|Savx: Orks········Tankbusta: Unit Type:Infantry|WS:4|BS:2|S:3|T:4|W:1|I:2|A:2|Ld:7|Save:6+|Codex········Power Klaw: Range:-|Strength:x2|AP:2|Type:Melee, Specialist Weapon, Unwieldy|Co········Rokkit Launcha: Range:24|Strength:8|AP:3|Type:Assault 1|Codex: Orks········Stikkbombs: Range:8|Strength:3|AP:-|Type:Assault 1, 3" Blast, Assault grenades 40k rulebook········Tankbusta Bombs: Range:-|Strength:8|AP:1|Type:Armourbane, Unwieldy|Codex: Orks

    + Troops (473pts) +

    Boyz (81pts)····Rules: 'Ere We Go!, Furious Charge, Mob Rule

    ····10x Boy (70pts) [10x Choppa, 10x Shoota (10pts), 10x Stikkbombs]····Boy w/ Big Shoota (11pts) [Big Shoota, Choppa, Stikkbombs]····Profiles:········Ork Boy: Unit Type:Infantry|WS:4|BS:2|S:3|T:4|W:1|I:2|A:2|Ld:7|Save:6+|Codex: O········Big Shoota: Range:36|Strength:5|AP:5|Type:Assault 3|Codex: Orks········Close Combat Weapon: Range:-|Strength:User|AP:-|Type:Melee|Warhammer 40k rulebo········Shoota: Range:18"|Strength:4|AP:6|Type:Assault 2|Codex: Orks········Stikkbombs: Range:8|Strength:3|AP:-|Type:Assault 1, 3" Blast, Assault grenades 40k rulebook

    Boyz (81pts)····Rules: 'Ere We Go!, Furious Charge, Mob Rule····10x Boy (70pts) [10x Choppa, 10x Shoota (10pts), 10x Stikkbombs]

    ····Boy w/ Rokkit Launcha (11pts) [Choppa, Rokkit Launcha, Stikkbombs]····Profiles:········Ork Boy: Unit Type:Infantry|WS:4|BS:2|S:3|T:4|W:1|I:2|A:2|Ld:7|Save:6+|Codex: O········Close Combat Weapon: Range:-|Strength:User|AP:-|Type:Melee|Warhammer 40k rulebo········Rokkit Launcha: Range:24|Strength:8|AP:3|Type:Assault 1|Codex: Orks········Shoota: Range:18"|Strength:4|AP:6|Type:Assault 2|Codex: Orks········Stikkbombs: Range:8|Strength:3|AP:-|Type:Assault 1, 3" Blast, Assault grenades 40k rulebook

    Boyz (161pts)

  • 8/18/2019 Orks 1000pt

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    ····Rules: 'Ere We Go!, Furious Charge, Mob Rule····Boss Nob (19pts) [Choppa, Stikkbombs, Twin-linked Shoota (3pts)]····20x Boy (120pts) [20x Choppa, 20x Slugga, 20x Stikkbombs]····2x Boy w/ Big Shoota (22pts) [2x Big Shoota, 2x Choppa, 2x Stikkbombs]····Profiles:········Boss Nob: Unit Type:Infantry (Character)|WS:4|BS:2|S:4|T:4|W:2|I:3|A:3|Ld:7|Savx: Orks········Ork Boy: Unit Type:Infantry|WS:4|BS:2|S:3|T:4|W:1|I:2|A:2|Ld:7|Save:6+|Codex: O········Big Shoota: Range:36|Strength:5|AP:5|Type:Assault 3|Codex: Orks········Close Combat Weapon: Range:-|Strength:User|AP:-|Type:Melee|Warhammer 40k rulebo········Shoota: Range:18"|Strength:4|AP:6|Type:Assault 2|Codex: Orks········Slugga: Range:12|Strength:4|AP:6|Type:Pistol|Codex: Orks········Stikkbombs: Range:8|Strength:3|AP:-|Type:Assault 1, 3" Blast, Assault grenades 40k rulebook

    Boyz (150pts)····Rules: 'Ere We Go!, Furious Charge, Mob Rule····Boss Nob (19pts) [Choppa, Stikkbombs, Twin-linked Shoota (3pts)]····20x Boy (120pts) [20x Choppa, 20x Slugga, 20x Stikkbombs]····Boy w/ Rokkit Launcha (11pts) [Choppa, Rokkit Launcha, Stikkbombs]····Profiles:········Boss Nob: Unit Type:Infantry (Character)|WS:4|BS:2|S:4|T:4|W:2|I:3|A:3|Ld:7|Savx: Orks········Ork Boy: Unit Type:Infantry|WS:4|BS:2|S:3|T:4|W:1|I:2|A:2|Ld:7|Save:6+|Codex: O

    ········Close Combat Weapon: Range:-|Strength:User|AP:-|Type:Melee|Warhammer 40k rulebo········Rokkit Launcha: Range:24|Strength:8|AP:3|Type:Assault 1|Codex: Orks········Shoota: Range:18"|Strength:4|AP:6|Type:Assault 2|Codex: Orks········Slugga: Range:12|Strength:4|AP:6|Type:Pistol|Codex: Orks········Stikkbombs: Range:8|Strength:3|AP:-|Type:Assault 1, 3" Blast, Assault grenades 40k rulebook

    + Fast Attack (60pts) +

    Deffkoptas (60pts)····Rules: 'Ere We Go!, Furious Charge, Hit and Run, Mob Rule, Scout····Deffkopta (30pts) [Choppa, Kustom Mega-blasta]····Deffkopta (30pts) [Choppa, Twin-linked Big Shoota]

    ····Profiles:········Deffkopta: Unit Type:Jetbike|WS:4|BS:2|S:3|T:5|W:2|I:2|A:2|Ld:7|Save:4+|Codex: ········Big Shoota: Range:36|Strength:5|AP:5|Type:Assault 3|Codex: Orks········Close Combat Weapon: Range:-|Strength:User|AP:-|Type:Melee|Warhammer 40k rulebo········Kustom Mega-blasta: Range:24|Strength:8|AP:2|Type:Assault 1, Gets Hot!|Codex: O

    + Heavy Support (217pts) +

    Flakk Trukks (FW) (150pts)····Flakk Trukk (75pts) [Big Shoota]········Rules: Go, go, go!, Ramshackle····Flakk Trukk (75pts) [Big Shoota]········Rules: Go, go, go!, Ramshackle

    ····Profiles:········Flakk Trukk: BS:2|Front:10|Side:10|Rear:10|HP:3|Type:Fast, Open-topped|Imperial Aeronautica p43········Big Shoota: Range:36|Strength:5|AP:5|Type:Assault 3|Codex: Orks

    Looted Wagon (WD) (67pts) [2x Big Shoota (10pts), Extra Armour (10pts), Red Paint Job (5pts), Rockit Launcha (5pts)]····Rules: Don't Press Dat!····Profiles:········Looted Wagon: BS:2|Front:11|Side:11|Rear:10|HP:3|Type:Tank, Open-topped, Transp

  • 8/18/2019 Orks 1000pt

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     Dwarf Weekly #21········Extra Armour: Description:Count Crew Stunned results as Crew Shaken instead.|Co········Red Paint Job: Description:Ork vehicles with red paint jobs add +1" to their mohey move Flat Out.|Codex: Orks········Big Shoota: Range:36|Strength:5|AP:5|Type:Assault 3|Codex: Orks········Rokkit Launcha: Range:24|Strength:8|AP:3|Type:Assault 1|Codex: Orks

    ++ Roster Rules ++

    Ideal Mission Commander (Combined Arms Detachment): (Warhammer 40k rulebook)Objective Secured (Combined Arms Detachment): (Warhammer 40k rulebook)

    ++ Selection Rules ++

    'Ere We Go!: If every model in a unit has this special rule, the unit can re-roll a single dice when determining its charge range. (Codex: Orks p92)Don't Press Dat!: (Codex: Orks p54)Furious Charge: (Warhammer 40k rulebook p27)Glory Hogs: In a mission that has the First Blood Secondary Objective, the Ork player receives double the normal number of Victory Points from that objective if the first casualty to be removed is an enemy vehicle that was destroyed by an attack made by one or more units of Tankbustas. (Codex: Orks p65)Go, go, go!: (Imperial Armour - Aeronautica p43)Hit and Run: (Warhammer 40k rulebook)

    Independent Character: (Warhammer 40k rulebook p39)Mob Rule: If every model in a unit has this special rule, and the unit fails a Morale check or Pinning test (after any re-rolls they may have), roll immediately on the following table:

    D6 Result1: If the unit is locked in combat, it is treated as if it had passed the Morale check or Pinning test. If the unit is not locked in combat, it fails the Morale check or Pinning test.

    2-3: If the unit includes one or more Ork characters (including Independent Characters), it suffers D6 Strength 4 AP- hits, and is then treated as if it hadpassed the Moral check or Pinning test. These hits are Randomly Allocate, but ca

    nnot be allocated to Ork characters (any excess hits are lost). If the unit does not include any Ork characters, it fails the Morale check or Pinning test.

    4-6: If the unit has 10 or more models, it suffers D6 Strength 4 AP- hits, and is then treated as if it had passed the Moral check or Pinning test. The hitsare Randomly Allocated. If the unit has fewer than 10 models, it fails the Moral check or Pinning test. (Codex: Orks p92)Ramshackle: Roll a D6 each time a Trukk suffers a penetrating hit. On the roll of a 6, the Trukk only suffers a glancing hit instead. (Codex: Orks p70)Scout: (Warhammer 40k rulebook p41)Tank Hunters: (Warhammer 40k rulebook p43)Waaagh!: Once per game, at the start of any of your turns after the first, a model with this special rule can, if he is your Warlord, call a Waaagh! On the turn

     he does so, all friendly units made up entirely of models with the 'Ere We Go!special rule may charge in the Assault phase even if they made a Run move in the same turn. (Codex: Orks p54)

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