osnove 3d modeliranja – program blender · pdf fileskripta je namenjena študentom...
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Univerza v Ljubljani Naravoslovnotehnika fakulteta
Oddelek za tekstilstvo Katedra za informacijsko in grafino tehnologijo
Laboratorij za interaktivne sisteme
Osnove 3D modeliranja program Blender 2.68 (skripta za vaje)
Ljubljana, 19. 2. 2014 Asistent mag. Andrej Iskra
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Kazalo
1. Uvod .................................................................................................................................... 4
2. Razlaga uporabljenih kratic tipk ......................................................................................... 4 3. Delovno okolje programa .................................................................................................... 5 4. Uporaba pogledov in delo s kurzorjem ............................................................................... 7 5. Upodabljanje (renderiranje) ................................................................................................ 9 6. Spreminjanje objektov v objektnem nainu (Object mode) .............................................. 10
6.1. Spreminjanje objektov v objektnem nainu (Object Mode) ...................................... 10 6.2. Kopiranje objektov ..................................................................................................... 11
7. Osnovni 3D objekti ........................................................................................................... 12 7.1. Kocka ......................................................................................................................... 12
7.2. Valj ............................................................................................................................. 12 7.3. Stoec ......................................................................................................................... 13 7.4. Krogla (UV sfera) ...................................................................................................... 13 7.5. Krogla (Ico sfera) ....................................................................................................... 14
7.6. Krog ........................................................................................................................... 14 7.7. Ploskev ....................................................................................................................... 15 7.8. Mrea.......................................................................................................................... 15 7.9. Kompleksni objekti .................................................................................................... 16
8. Kamere .............................................................................................................................. 17 9. Svetlobni viri ..................................................................................................................... 19
9.1. arnica (Lamp)........................................................................................................... 20
9.2. Sonce (Sun) ................................................................................................................ 21
9.3. Stoec (Spot) .............................................................................................................. 21 9.4. Povrinski (Area) ....................................................................................................... 22 9.5. Prostorski (Hemi) ....................................................................................................... 23
10. Spreminjanje objektov v poligonskem nainu (Edit mode) .............................................. 24 10.1. Osnovno spreminjanje elementov .............................................................................. 24
10.2. Brisanje in dodajanje elementov ................................................................................ 25 10.3. Zdruevanje in razdruevanje objektov ..................................................................... 27 10.4. Delitev ploskev........................................................................................................... 27 10.5. Veelementno spreminjanje ....................................................................................... 29
10.6. Izveenje elementov ................................................................................................... 30 11. Uporaba preoblikovalcev v poligonskem modeliranju (Modifiers) .................................. 31
11.1. Glajenje objektov z mnoenjem ploskev (Subdivision surface) ................................ 31 11.2. Modeliranje s tehniko zrcaljenja (Mirror) .................................................................. 32 11.3. Dodajanje debeline objektom (Solidify) .................................................................... 33 11.4. Modeliranje z uporabo Booleanovih operacij (Boolean modifier) ............................ 34
12. Modeliranje kronih objektov s tehnikama vrtenja in vijaenja ....................................... 36
12.1. Tehnika vrtenja........................................................................................................... 36 12.2. Tehnika vijaenja ....................................................................................................... 37 12.3. Tehniki vrtenja in vijaenja z uporabo preoblikovalca .............................................. 38
13. Krivuljni objekti ................................................................................................................ 39 13.1. Osnovna uporaba krivulj ............................................................................................ 39
13.2. Modeliranje volumskih objektov s uporabo krivulj ................................................... 41
13.3. Krivuljno modeliranje s uporabo slikovne predloge .................................................. 42
13.4. Tehnika profila po krivulji ......................................................................................... 42 13.5. Tehnika objekta po krivulji s uporabo krivuljnega preoblikovalca (Curve) .............. 44
14. Materjali in tekture ............................................................................................................ 46
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14.1. Barve .......................................................................................................................... 46 14.2. Odbojnost (Mirror) ..................................................................................................... 47 14.3. Prosojnost (Transparency) ......................................................................................... 48 14.4. Teksture ...................................................................................................................... 50
14.5. Proceduralne teksture ................................................................................................. 50 14.6. Slikovne teksture ........................................................................................................ 52 14.7. Halo elekt ................................................................................................................... 53
15. Animacije .......................................................................................................................... 55 15.1. Animacije v kljunih sliicah ..................................................................................... 55
15.2. Animacija po poti ....................................................................................................... 58
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1. Uvod
Skripta je namenjena tudentom 3. letnika smeri Grafine in interaktivne komunikacije,
Grafina in medijska tehnika, Nartovanje tektilij in oblail in Proizvodnja tekstilij in oblail
pri vajah predmeta Osnove 3D modeliranja. Skripta obravnava program za 3D modeliranje
Blender, verzija 2.61. Blender je brezplaen program, ki se ga lahko prosto dobi na internetu
na naslovu http://www.blender.org/.
2. Razlaga uporabljenih kratic tipk
Te kratice so uporabljene iz spletne literature, zato so nanaajo na angleino, saj je veina
literature v tem jeziku.
Tabela 1: Opis pomembnejih kratic tipk
ALT
CTRL
SHIFT
SPACE
TAB
ENTER
ESC
F1 - F12 funkcijske tipke
0 - 9 tipke cifer nad rkovnimi tipkami
NUM0 - NUM9 tipke na tevilni tipkovnici
NUM+ and NUM- tipki + in - na tevilni tipkovnici
LMB levi gumb mike
RMB desni gumb mike
MMB srednji gumb mike
SCROOL Vrtljivi gumb na miki
http://www.blender.org/
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3. Delovno okolje programa
Na sliki 1 je prikazano delovno okolje programa Blender 2.68.
Slika 1: Okolje programa Blender 2.68
Ob zagonu programa dobimo naslednja okna:
Ikona izbire oken (Editor Type);
Naslovna vrstica (Info Header);
Orodjarna za objekte (Object Toolbar);
Okno s 3D pogledom (3D View Window);
Pregledno okno (Outliner Window);
Okno z lastnostmi (Properties Window);
Okno s asovnim trakom (Timeline Window);
Naslovna vrstica okna s 3D pogledom (3D View Header).
Pomembna in zelo uporabna je paleta Transform, ki pa ob zagonu programa ni prikazana.
Vklopimo jo z blinico N ali z ikonco + zgoraj desno v oknu s 3D pogledom.
Pred samo uporabo je koristno nastaviti e nekatere lastnosti v oknu User preferences, kjer
nastavimo naslednje koristne stvari (dostopno s File User Preferences):
Autosave (File) pomeni tevilo varnostnih datotek in interval shranjevanja.
Undo (Editing) pomeni tevilo korakov na