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Prof.ChangDuk Jung(korea university ]e-mail: [email protected] Outline of smart system for creativity

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Page 1: Outline of smart system for creativityelearning.kocw.net/KOCW/document/2013/koreasejong/Jung... · 2016-09-09 · created for immersive entertainment and games, or the system that

Prof.ChangDuk Jung(korea university ]e-mail: [email protected]

Outline of smart system for creativity

Page 2: Outline of smart system for creativityelearning.kocw.net/KOCW/document/2013/koreasejong/Jung... · 2016-09-09 · created for immersive entertainment and games, or the system that

Why? Creative kangnam style

• ppeong

Page 3: Outline of smart system for creativityelearning.kocw.net/KOCW/document/2013/koreasejong/Jung... · 2016-09-09 · created for immersive entertainment and games, or the system that

Why?

깨끗한 골인이 가능한 이유

Page 4: Outline of smart system for creativityelearning.kocw.net/KOCW/document/2013/koreasejong/Jung... · 2016-09-09 · created for immersive entertainment and games, or the system that

http://www.flickr.com/photos/phototropism/

Tinkering

Page 5: Outline of smart system for creativityelearning.kocw.net/KOCW/document/2013/koreasejong/Jung... · 2016-09-09 · created for immersive entertainment and games, or the system that

http://www.flickr.com/photos/mcbeth/63469713

Creator

Page 6: Outline of smart system for creativityelearning.kocw.net/KOCW/document/2013/koreasejong/Jung... · 2016-09-09 · created for immersive entertainment and games, or the system that

Read anything related to the

product or market!

Listen to what people are

talking about!

Use the product to become

familiar with it!

Ask everyone involved for information!

Work in and learn about the client’s business!

Ask everyone involved for information!

Listen to what people are

talking about!

Use the product to become

familiar with it!

Read anything related to the

product or market!

Getting Creative Input

Page 7: Outline of smart system for creativityelearning.kocw.net/KOCW/document/2013/koreasejong/Jung... · 2016-09-09 · created for immersive entertainment and games, or the system that

Creativity thinking using smartpia system

• Images written directly to our retinas

• ubiquitous high bandwidth connection to the internet at all times

• Electronics so tiny it’s embedded in the environment, our clothing, our eyeglasses

• Full immersion visual-auditory virtual reality

• 능

• Augmented real reality

• Interaction with virtual personalities as a primary interface

• Effective language technologies

Page 8: Outline of smart system for creativityelearning.kocw.net/KOCW/document/2013/koreasejong/Jung... · 2016-09-09 · created for immersive entertainment and games, or the system that

1. Pre-Introduction : What’s going on Business

Trend?

1814

Computer

Info S

2005 1973

Digital Electronics

Digital &

Informational R

Broadband

Multimedia

Digital

Convergenc

e

농경사회

Industrial R

산업 사회

1920

Analog Electronics

전화 TV 증기기관

Autonomic/Intellige

nt

Knowledge S

2010

Intelligent &

Knowledge

Economy

Intelligent &

Knowledgeable

Agents/Sensors

Molecular Economy

2050

Molecular S

(Invisible)

Ubiquitous R

Molecular R – 분자의 거래,

분자 제조기(Personal

Fab) 등장

참고자료 : 삼성전자 DSC, “Digital Convergence 시대의 경영 전략”,

13/Mar/2003

Agri S Industria

l S

1873

* 참고 자료 : 차원용의 “Matrix Business(2003-2005) 원고 중”, 경제학자 콘트라 체프의 ‘50년 파동설’, 돈 댑스콘의 ‘디지털 경제’, 1997, 박태견의

‘127대 파워’, 1996

-Knowledge about Health, Love, Arts, and How to make it as recipe which downloadable -Smell Molecular, Taste Molecular will be transactionable via any device and network -Cell, DNA will be converged into device & network to analyze any disease or cancer -So, next Device or Network handle (1) Multimedia + Knowledge + Molecular, which needs more computing power and networking power

Digital Multimedia + Knowledge + Molecular(+Cell,

DNA)

Business Trend

Data ->

Info -> Knowledge ->

M ->

Page 9: Outline of smart system for creativityelearning.kocw.net/KOCW/document/2013/koreasejong/Jung... · 2016-09-09 · created for immersive entertainment and games, or the system that

2000

Standalone

2005 Wearable Computer

Vision(See) -> Glass

Hearing -> Earring

2015

Five Organs

Diagnostic -> Ring

Life Log -> Necklace

VeriChip, Digital

Angel ->666(When??)

Future Personal Area

Solution

© : 차원용 외, “솔루션 비즈니스 마케팅(2002)”

• All Functions->OmniComm

• Designable

• Fashionable

• Implantable

• Interactive

• Diagnostic, Preventive, Prognostic,

Treatment

• TTT=Things that think

• All Senses->Feeling = Create

Experiences ->Life Log Analyzing

• HP – LifeLog

Glass(18/Sep/2003)

2-2. IT+NT+BT-> Comes into Human = Cyborg -> Homo

Provectus

http://www.studybusiness.com/HTML/Digital/02077-07-2005-DIG-10-K.htm

Page 10: Outline of smart system for creativityelearning.kocw.net/KOCW/document/2013/koreasejong/Jung... · 2016-09-09 · created for immersive entertainment and games, or the system that

What is Ubiquitous IT?

▣Ubiquitous computing, or calm technology, is a paradigm shift where technology becomes virtually invisible in our lives. Instead of having a desk-top or lap-top machine, the technology we use will be embedded in our environment.

▣From the ubiquitous computing page at Xerox PARC [UBPARC]. we have the following description: imagine a world with hundreds of wireless computing devices of different sizes in the same room.

▣In order to bring this type of computing out into the environment, among the things we need to rethink are user interfaces, displays, operating systems, networks, and wireless communications.

Page 12: Outline of smart system for creativityelearning.kocw.net/KOCW/document/2013/koreasejong/Jung... · 2016-09-09 · created for immersive entertainment and games, or the system that

Future of smart system

Page 13: Outline of smart system for creativityelearning.kocw.net/KOCW/document/2013/koreasejong/Jung... · 2016-09-09 · created for immersive entertainment and games, or the system that

IT issue

▣pervasive information management, including but not limited to those listed below: ▪ Modeling location and mobility semantics ▪ Infrastructure support for mobility ▪ Mobility awareness and adaptability ▪ Location-dependent, context-based querying ▪ Designing location-aware, context-aware services ▪ Discovery and composition of ubiquitous services ▪ Tracking moving objects and mobile users ▪ Mobile sensor and stream data management ▪ Information processing in sensor networks ▪ Continuous querying and data stream processing ▪ Mobile data dissemination and delivery ▪ Mobile data replication and synchronization ▪ Self-organizing, self-tuning components ▪ Information usage in ad-hoc networks ▪ Pervasive transactional / workflow processing ▪ Quality of service for pervasive computing systems ▪ Mobile access and advanced user interfaces ▪ Peer-to-peer networks and information processing ▪ grid components ▪ Security and privacy in ubiquitous systems

Page 14: Outline of smart system for creativityelearning.kocw.net/KOCW/document/2013/koreasejong/Jung... · 2016-09-09 · created for immersive entertainment and games, or the system that

Natural + Context-Aware

• Augmented Reality

Page 15: Outline of smart system for creativityelearning.kocw.net/KOCW/document/2013/koreasejong/Jung... · 2016-09-09 · created for immersive entertainment and games, or the system that

What is Ubiquitous Technology?

▣Ubiquitous Technologies deals with only one type of client; an honest client. However, the industries and types of clients that we deal with vary.

▣Ubiquitous Technologies has two basic services: Network Implementation (Design) and Software Development.

Page 16: Outline of smart system for creativityelearning.kocw.net/KOCW/document/2013/koreasejong/Jung... · 2016-09-09 · created for immersive entertainment and games, or the system that

RFID

●RFID or Radio Frequency Identification is a technology that enables the tracking or identification of objects using IC based tags with an RF circuit and antenna, and RF readers that "read" and in some case modify the information stored in the IC memory.

Page 17: Outline of smart system for creativityelearning.kocw.net/KOCW/document/2013/koreasejong/Jung... · 2016-09-09 · created for immersive entertainment and games, or the system that

Ubiquitous Sensor Network

◈A "ubiquitous sensor network" is a network that connects both environmental sensors (e.g., stationary cameras that capture human behavior from various positions) and wearable sensors (e.g., sensors that record the wearer's line of vision). This technology allows us to record a wide variety of human behaviors.

Page 18: Outline of smart system for creativityelearning.kocw.net/KOCW/document/2013/koreasejong/Jung... · 2016-09-09 · created for immersive entertainment and games, or the system that

Augmented Reality (AR)

▣Augmented Reality (AR) is a growing area in virtual reality research. The world environment around us provides a wealth of information that is difficult to duplicate in a computer. This is evidenced by the worlds used in virtual environments. Either these worlds are very simplistic such as the environments created for immersive entertainment and games, or the system that can create a more realistic environment has a million dollar price tag such as flight simulators. An augmented reality system generates a composite view for the user. It is a combination of the real scene viewed by the user and a virtual scene generated by the computer that augments the scene with additional information

Page 19: Outline of smart system for creativityelearning.kocw.net/KOCW/document/2013/koreasejong/Jung... · 2016-09-09 · created for immersive entertainment and games, or the system that

. Wearable Computers

▣Wearable computers may be designed to accommodate a variety of uses. The range spans single-function devices such as a communicator or remote control and extends into complex systems employing sensors, high speed processing and distribution along both local and wide area network connections.

Page 20: Outline of smart system for creativityelearning.kocw.net/KOCW/document/2013/koreasejong/Jung... · 2016-09-09 · created for immersive entertainment and games, or the system that

Intelligent Agent

▣Agents are designed to make computing easier. Currently they are used as Web browsers, news retrieval mechanisms, and shopping assistants. By specifying certain parameters, agents will "search" the Internet and return the results directly back to your PC.

Page 21: Outline of smart system for creativityelearning.kocw.net/KOCW/document/2013/koreasejong/Jung... · 2016-09-09 · created for immersive entertainment and games, or the system that

. Context Awareness

▣The notion of context awareness for devices itself can be split up into three components: activity, environment and self. The activity describes the task the user is performing at the moment, or more generally what his or her behaviour is. This aspect of context is focused on the user of the device, and his or her habits. The environment describes what the status is of the physical and social surroundings of the user. The current location, the activities in the environment and other extern properties like for instance temperature or humidity belong to this axis.

Page 22: Outline of smart system for creativityelearning.kocw.net/KOCW/document/2013/koreasejong/Jung... · 2016-09-09 · created for immersive entertainment and games, or the system that

Home Network

▣A home network is two or more computers interconnected to form a local area network (LAN) within the home.

▣There are five types of home networks, two that use wire connections and three that use wireless connections:

Page 23: Outline of smart system for creativityelearning.kocw.net/KOCW/document/2013/koreasejong/Jung... · 2016-09-09 · created for immersive entertainment and games, or the system that

IPv6

▣IPv6 is short for "Internet Protocol Version 6". IPv6 is the "next generation" protocol designed by the IETF to replace the current version Internet Protocol, IP Version 4 ("IPv4").

Page 24: Outline of smart system for creativityelearning.kocw.net/KOCW/document/2013/koreasejong/Jung... · 2016-09-09 · created for immersive entertainment and games, or the system that

New Generation Mobile

▣A new generation of mobile applications is about to change your life in a very personal way and significantly accelerate the market adoption of mobile data services in the process.

Page 25: Outline of smart system for creativityelearning.kocw.net/KOCW/document/2013/koreasejong/Jung... · 2016-09-09 · created for immersive entertainment and games, or the system that

The Next Generation PC

▣The next generation PC will be a simple robust tool for mass service delivery. It needs a new business model to to happen. Only PC industry monopolies and unenlightened ignorance are stopping us. This blog explains this situation, and how the future can be delivered.

Page 26: Outline of smart system for creativityelearning.kocw.net/KOCW/document/2013/koreasejong/Jung... · 2016-09-09 · created for immersive entertainment and games, or the system that

Embedded Software

▣Many electronic systems, such as modems, digital cellular phones, disk drives, multimedia systems, video conferencing systems, and robotics, perform a combination of signal processing, communications, and control algorithms. The signal processing algorithms might be mapped into software for digital signal processors, or onto dedicated or configurable hardware. The communication and control algorithms might be mapped into software for microcontrollers, or onto dedicated or configurable hardware. The systems are heterogeneous in that they contain a variety of algorithms implemented by a variety of software and hardware technologies.

Page 27: Outline of smart system for creativityelearning.kocw.net/KOCW/document/2013/koreasejong/Jung... · 2016-09-09 · created for immersive entertainment and games, or the system that

Ubiquitous City

▣ "This will be a city unrooted to any definite spot on the surface of the earth, shaped by connectivity and bandwidth constraints rather than be accessibility and land values, largely asynchronous in its operation, and inhabited by disembodied and fragmented subjects who exist as collection of aliases and agents. Its places will be constructed virtually by software instead of physically from stones and timbers, and they will be connected by logical linkages rather than by doors, passageways, and streets."

Page 28: Outline of smart system for creativityelearning.kocw.net/KOCW/document/2013/koreasejong/Jung... · 2016-09-09 · created for immersive entertainment and games, or the system that

Crisis control-City

온라인 행정

디지털방송/게임

Art

Finance Tour Business

Admin.

항만/

물류 Educa-tion

외국인 학교/병원

원격검침/제어

Entertainment High-Tech Ind.

Logisti-cs

3s 3C

Case study of Ubiquitous for creativity

Page 29: Outline of smart system for creativityelearning.kocw.net/KOCW/document/2013/koreasejong/Jung... · 2016-09-09 · created for immersive entertainment and games, or the system that

* u-Museum, u-Park, and u-Coupon Service

Jeju City

* Hub of East-North Asia

Incheon City

• Construction for Small scaled U-City

Yongin City

* Kwangjoo City, Suwon City * Ohsong City, Kwangkyo City

Other Cities

* Build for u-Port , u-Convention, and u-Traffic, etc

Busan City

•Construction for Digital Media City

Seoul City

The Present Status of U-City Promotion in Korea

* Construction of Industry innovative city

Daejeon & Asan City

* High-Tech city

Pajoo City

Page 30: Outline of smart system for creativityelearning.kocw.net/KOCW/document/2013/koreasejong/Jung... · 2016-09-09 · created for immersive entertainment and games, or the system that

Re-use +

Create

Sharing

Positive

Open&F.B

http://www.flickr.com/photos/repoort/1021600131

creator consumer

Example

Page 31: Outline of smart system for creativityelearning.kocw.net/KOCW/document/2013/koreasejong/Jung... · 2016-09-09 · created for immersive entertainment and games, or the system that

Anytime:ubiquitous research lab(changduk jung) in korea university

Page 32: Outline of smart system for creativityelearning.kocw.net/KOCW/document/2013/koreasejong/Jung... · 2016-09-09 · created for immersive entertainment and games, or the system that

Capture & Access

• Natural Input

• Indexing

Page 33: Outline of smart system for creativityelearning.kocw.net/KOCW/document/2013/koreasejong/Jung... · 2016-09-09 · created for immersive entertainment and games, or the system that

smart system of office

• ubiquitous office-crisis monitoring:ubiquitous computing lab in korea university

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Page 35: Outline of smart system for creativityelearning.kocw.net/KOCW/document/2013/koreasejong/Jung... · 2016-09-09 · created for immersive entertainment and games, or the system that

Temp.sensor- Bread Board-front IR sensor-

rear T.sensor LED -sperker.

1.Temp up- 2.speaker

3..LCD blink.

process creative

Page 36: Outline of smart system for creativityelearning.kocw.net/KOCW/document/2013/koreasejong/Jung... · 2016-09-09 · created for immersive entertainment and games, or the system that

Getting Raw Material, Data, Immersing One's Self in the Problem to Get the Background.

Immersion

Ruminating on the Data Acquired, Turning It This Way and That in the Mind.

Digestion

Ceasing Analysis and Putting the Problem Out of Conscious Mind for a Time.

Incubation

A Sudden Inspiration or Intuitive Revelation About a Potential Solution. Illumination

Studying the Idea, Evaluating It, and Developing It for Practical Usefulness. Verification

Getting Raw Material, Data, Immersing One's Self in the Problem to Get the Background.

Immersion

Ruminating on the Data Acquired, Turning It This Way and That in the Mind.

Digestion

Ceasing Analysis and Putting the Problem Out of Conscious Mind for a Time.

Incubation

A Sudden Inspiration or Intuitive Revelation About a Potential Solution. Illumination

Creative Process