penilaian pada pembelajaran taktik -...
TRANSCRIPT
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Penilaian Pembelajaran Taktik
Agus Susworo Dwi Marhaendro
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Pendahuluan
Basket ====== 3 vs 3
Sepakbola === 5 vs 5
Bolavoli ===== 2 vs 2
Beda games dalam kelas
Penilaian === kriteria (komponen)
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Penilaian Formal
GPAI
– Game Performance Assessment Instrument
TSAP
– Team Sport Assessment Procedure
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Pelajari
The Role of Assessment in TGfU
– Judith L. Oslin
Buku
Teaching Games for Understanding
Theory, Research, and Practice
– Linda L. Grifin dan Joy I. Butler
2005. Champaign, IL: Human Kinetics P.O.
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GPAI
Komponen
– Base
– Adjust
– Decisions made
– Skill execution
– Support
– Cover
– Guard/mark
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Examples of Base Applied
Golf (Target Games)
– Player starts in a setup or stance position
Softball (Striking/Fielding Games)
– Players starts in base before each pitch
Badminton (Net Games)
– Player returns to about the “T” at centre court in between
shots
Basketball (Invasion Games)
– Player sets up in position in a zone defense
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Examples of Adjustment
Striking/Fielding Games
– Fielders adjust their positions according to strengths and
weaknesses of batter and to whether the batter is left- or
right handed
Net Games
– Players adjust offensive front-back formation to defensive
side-side formation when necessary
Invasion Games
– Defenders adjusts position by moving at least to the halfway
line in a position to support the attack if needed and to deny
space should opponents counterattack
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Examples of Decision Making
Target Games – What club to use
Striking/Fielding Games – Pitch and placement of shot (batters)
– Where to throw the ball (fielders)
– How to deliver the ball (Pitcher)
Net Games – Shot selection and placement
Invasion Games – Whether to shoot, pass, or dribble
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Examples of Skill Execution
Target Games
– Player executes a chip to within 6 ft
– Player shoots an arrow and hits the target
– Player delivers the ball
– Players throw a horseshoe
Striking/Fielding Games
– Player fields cleanly
– Player throws accurately to target
– Player hits effectively (max scoring, min outs)
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Examples of Skill Execution
Net Games
– Player execute clear to deep court
– Player execute drop shot
– Player passes ball to set up move
Basketball (Invasion Games)
– Player shoots on target
– Player passes accurately to open player
– Player controls the ball from a pass
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Support – Guard/mark - Cover
Support is important primarily to invasion game. – Where keeping possession in vital to scoring
To keep possession as a team, players with the ball must be able to pass to teammates who are ready and available to receive a pass
All invasion games require players to guard/mark – To deny them the ball and prevent them from score
Covering usually involves providing backup to teammates who make challenges for the ball
– Defenders make a challenge for the ball and the teammates cover the space behind them
– Teammate covering the fielder in case of a fielding error
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GPAI
Outcome variable
– Game involvement
Decisions made index (DMI)
Skill execution index (SEI)
Support index (SI)
– Game Performance
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GPAI
Game involvement (GI)
– Number of appropriate decisions (ADM)
– Number of inappropriate decisions (IADM)
– Number of efficient skill executions (ESE)
– Number of inefficient skill executions (IESE)
– Number of appropriate supporting movements (AS)
ASIESEESEIADMADMGI
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GPAI
Decision making index (DMI)
– Number of appropriate decision made (ADM)
– Number of inappropriate decision made (IADM)
IADMADM
ADMDMI
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GPAI
Skill execution index (SEI)
– Number of efficient skill execution (ESE)
– Number of in efficient skill execution (IESE)
IESEESE
ESESEI
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GPAI
Support index (SI)
– Number of appropriate supporting movement (AS)
– Number of inappropriate supporting movement (IAS)
IASAS
ASSI
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GPAI
Game Performance (GP)
– Decision Making Index (DMI)
– Skill Execution Index (SEI)
– Support Index (SI)
3
SISEIDMIGP
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No Nama DM SE S
A IA E IE A IA
1
2
3
dst
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Pustaka
Chapter 16
– Assessing Outcomes
Teaching Sport Concepts and Skill
– Stephen A. Mitchell
– Judith L. Oslin
– Linda L. Griffin
2006. Champaign, IL: Human Kinetics P.O.
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TSAP
Komponen
– Gaining possession of the ball
Conquering the ball
Receiving the ball
– Disposing of the ball
Playing a neutral ball
Losing the ball
Playing and offensive ball
Executing a successful shot
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TSAP
Outcome varible
– Number of attack balls
– Volume of play
– Efficiency index
– Performa score
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Penutup
Guru penjas sbg “arsitek” desain pembelajaran – Permainan ==== Penilaian
Instrumen tergantung dari permainan dalam desain pembelajaran
Tidak lepas dari indikator
Indikator = Komponen penilaian (instrumen)
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Asumsi Proses Pembelajaran Penjas
POTENSI
SISWA
Physical
Skills and
Fitness
Intelektual
Emosional
Technical
Approach
Tactical
Approach Competitive
Approach
Lingkungan dan Atmosfir
Pembelajaran
Lingkungan dan Atmosfir
Pembelajaran
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TUJUAN
MATERI
AKTIVITAS
EVALUASI
PBM
Spiral mulai dari unit terkecil hingga terbesar
Kedudukan Evaluasi dalam PBM
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Assesment
Oleh guru – Guru mengamati siswa
Oleh siswa – Siswa mengamati diri sendiri
– Siswa mengamati siswa lain
Oleh orang lain – Orang tua siswa mengamati siswa
– Pembina/pelatih kegiatan di luar sekolah menilai siswa