presentasi m-learning ver 2 - binus librarylibrary.binus.ac.id/ecolls/etraining/bab1/isi...
TRANSCRIPT
Latar Belakang
• Perkembangan ICT di Indonesia per tahunselama kurun waktu 5 tahun ini selalumelampaui 10%
• Pertumbuhan Indonesia masih dibelakangMalaysia, Singapura, Thailand, Filipina danAustralia
• Indonesia harus segera mengejar ketinggalanmenuju era-Globalisasi yang sudah dekat
Posisi Indonesia untuk ekspansi
• Posisi 5 Besar di Dunia untuk ekspansi produk High-End maupun Low-End
Tantangan ICT Indonesia
Riset & Pengembangan
Industri
Pemasaran
Infrastruktur
Regulasi & Support Pemerintah
Pendidikan & Pemenuhan SDM
Perkembangan Content & Services
Suara(termasuk mobile)
IT services untuk
business
Content services
untuk consumers
1980 Dominasi Suara 2002 Transformasi 2010 Era Content & Aplikasi
$
• Keberadaan content dan aplikasi akan semakin dominan pada dekade mendatang
12 Kompetensi Baru
1. Searching, with search engine
2. Collecting, MP3, graphic, animation,video
3. Creating, developing web and game
4. Sharing, web pages, blog
5. Communicating, e-mail, IM, chat
6. Coordinating, workgroups, mailing list
7. Meeting, forum, chat room
8. Socializing, various social online group
9. Evaluating, online advisor
10.Buying-Selling, Online Transaction
11.Gaming, game online
12.Learning, online journal, online researchBernie Trilling, Toward Learning Societies, 2006
Definisi m-Learning
“m-Learning is the intersection of mobile
computing and e-learning, that includes
anytime, anywhere resources; strong
search capabilities; rich interaction;
powerful support for effective learning;
and performance-based assessment”
[Clark Quinn, 2000]
Source: Quinn, C. (2000). mLearning: Mobile, Wireless, in-Your-Pocket Learning
Trickle Down Effectively
…“mobile” is not just a device, it’s all the digital
environments the learners live in…
…“mobile” is not just a device, it’s all the digital
environments the learners live in…
Dari e-Learning ke m-Learning
Source: http://learning.ericsson.net/mlearning2/old_sites/elearnmlearn.html
22
CONTENT PEDAGOGY-Formal curriculum
-Textbooks and educational content
-Online courseware
- Assessments- Mandated content
LEARNER CONTEXT-Formal learning
-Prepared for the environment
-Minimal distraction
ACCESSIBILITYAll are measured and driven by standards-In classroom & blended classrooms
-LMS/VLE, moderated environments
-Web portals and Web 2.0 tools that
are a part of measured success
{unique pedagogy}+{multiple access points} = Adaptive MobilityTMExtended
LearningEnvironments
FormalLearning
Environments
ACCESSIBILITYMultiple devices and environments-Mobile devices
-PC & Online in distracted learning environments (all times except when in
class or in formal systems)
-Social networks
CONTENT PEDAGOGYEnvironment / Content Aware-Review, Reinforce & Self-assess
-Learning accompaniment, not replication of
formal content
-Smaller nuggets of learning consumption
-Utilize device and environmental features
LEARNER CONTEXT-Inherently distracted environments
-“Learning Moments” are small and grabbed as possible
-Use as needed to learn better
From Formal to Extended Learning
Penentuan Standarisasi
Menjamin
interoperabilitas &
usabilitas
Pengumpulan Modul
E-Learning
Packaging
Programming
MobileDimana saja & Kapan saja m-
Learning
Memudahkan pencarian
konten yang relevan
Simulasi & penentuan
performansi (WEB, WAP,
SMS, Client, MMS)
Penentuan Kompetensi
berdasar Modul
Road Map m-Learning
• SMS: Short Message Service allows users to send/receive messages of
up to 160 characters between mobile phones (text messaging).
• MMS: Multmedia Messaging Service serves the same purpose as SM
but allows the inclusionof graphics.
• WAP: An international protocol that allows users to access the internet via their WAP
enabled mobile phones.
• Bluetooth: A short range wireless conneciton. This enables PDAs (Personal Digital
Assistants) to pass messages to and from other mobile devices.
• PDAs: Personal Digital Assistants have evolved to mini PCs able to carry out many of
the basic functions of a larger PC using the Palm OS or MS Pocket PC operating
system.
• MP3s: Audio file format that efficiently compresses files and enables them to be
shared.
• CAMs: Video cameras now embedded into mobile phone and PDAs.
Teknologi yang mendukung m-Learning
M-learning menawarkan solusi yang praktis dan
berguna untuk mengatasi berbagai
hambatan/tantangan dalam training dan
pembelajaran, sbb:
• Dalam pengerjaan tugas proyek kolaboratif dan
kerja lapangan
• Sebagai alternatif terhadap terbatasnya buku dan
komputer
• Ketika peserta belajar sangat tersebar
• Untuk ‘just-in-time’ employee training.
Menggunakan m-Learning
• Enables knowledge building by learners in different contexts.
• Enables learners to construct understandings.
• M-learning is convenient, in the sense that it is accessible virtually
from anywhere(class, taxi, laundry room, …)
• M-learning is collaborative; that is sharing is almost instantly among everyone
using the same content, which will in turn also lead to receiving instant
feedback and tips. That will be the best kind of learning
• M-learning is engaging and fun. With this kind of learning, it is much easier to
combine gaming and learning for a more effective and entertaining
experience
Fitur m-Learning
Source: Tech3422
• Interaction: Student interaction with instructors and among each other.
• Portability: PDAs are lighter than books and enable the student to take
• notes or input data directly into the device regardless of location either
• typed, handwritten or using voice.
• Collaborative: Enables several students work together on assignments even while at
distant locations.
• Engaging learners: The new generation likes mobile devices such as PDAs, phones and
games devices.
• Increase motivation: Owner ship of the handheld devices seems to increase
commitment to using and learning from it.
• Just-in-time learning: Increases work/learning performance and relevance to the
learner.
• autonomy : Mobile learning provide the student more autonomy and flexibility
especially in distance education.
Manfaat & Keuntungan m-Learning
Source: Tech3422
Technical challenges Social and educational challenges
ØSmall Screen size
ØSmall key size
Ø Limited Performance, in terms of
processor capability, available
memory, storage space and battery
life.
Ø Slow Connectivity of the internet
Ø Left- to-right scrolling, web sites
too big to see effectively on small
screen
Ø Difficult to assess learning on
mobile phone
Ø No demographic boundary
Ø Mobile communication is still
expensive – especially from abroad
Keterbatasan & Tantangan m-Learning
Source: Tech3422
Adaptive Mobility
The combination of the unique pedagogy of mobility relevant
content and the accessibility of multiple touch points
How?: Adaptive Mobility
Source: mobi21
Kesimpulan
• Dengan semakin berkembangnya jaringan akses
berpita lebar (broadband) maka kesempatan utama
bagi pengembang content maupun aplikasi dan
services mLearning lokal
• Tantangan bagi pengembang content & aplikasi
nasional
– Mulailah dari Komunitas
– Memberikan Nilai Komersial baik pengembang, pengguna
maupun industri