[퓨리소프트]project witchme 2010_09_24_배포용

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“Social Networking for Kids” Presenter: Eric Hwang Founder & CEO [email protected]

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Page 1: [퓨리소프트]Project witchme 2010_09_24_배포용

“Social Networking for Kids”

Presenter:

Eric HwangFounder & [email protected]

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유저 나이

아이들VirtualWorlds

성인Social

Networking

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Source: Facebook’s Social Ads Platform

USA Facebook Users

As of 1/04/09

Age Users Percentage

0-17 5,674,780 13.5%

18-24 17,192,360 40.8%

25-34 11,254,700 26.7%

35-54 6,989,200 16.6%

55+ 954,680 2.3%

Unknown 23,480 0.1%

▶ 미국의 인터넷신문 eMarketer에 따르면 2011년까지

5천만명에 이르는 미국, 캐나다 초등학생의 53%가

Club penguin과 같은 가상현실게임을 할 것으로 예상하고 있다.

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Survey: Where kids ages 7-10 go online. ( Jan 2010 )

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Kids make money◦ “BabySitter” Effect

(Average monthly US unique users in millions, Jan-Oct ’08)

WebKinz ClubPenguin Neopets IMVU SecondLife

(Source: comScore Networks, J.P. Morgan estimates)

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(-video here-)

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Decorate

크래프팅스페셜 아이템 획득

몬스터 잡기 마법 이벤트

요리 만들기마나 회복

미니게임 월드 탐험요리 재료 획득코인 획득

Super Item

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Other

Club Penguin Moshi Monster

Habbo Hotel Barbie girl

“Transformation”

The appeal of

growing up.

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둘이서 즐기는 멀티 미니게임

일반화 된 아이템 시스템과 보상 시스템

발전된 플래시 기술

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Easy & Fun for kids, 100% Safe

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Stage 1:

- Development Finalize

- MarketingDeployment Research

- Launch (09.15)

Stage 2:

- USA Office Setup

- USA Partner Orientation

- “Viral Marketing Tools”Development

- Marketing Prep

Stage 3:

- Four Target Marketing

• Portals• Dress-up• Direct• Minigames

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Trimester Financials(total over four month period)

Part Sep – Dec Jan - Apr May - Aug Sep - Dec

Costs

Development $130,700 $119,900 $119,900 $119,900

Marketing $30,900 $119,300 $122,117 $180,231

Service & Support $15,000 $37,247 $142,492 $418,754

Total Cost $169,100 $276,447 $384,509 $718,884

Income

Unique Users 750 28,744 204,153 664,590

Revenue $0 $38,718 $314,482 $1,308,611

Profit -$169,100 -$237,728 -$70,027 $589,726

Notes Setup Intial Marketing BEP Expansion

(Note: See budget sheet for detailed budget)

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0

100,000

200,000

300,000

400,000

10 11 12 1 2 3 4 5 6 7 8 9 10 11 12

Cost

Revenue

기준 : 달러 ($)

보수적인 매출 추정 :

같은 계열의 타 게임들 성장자료 기준:

ClubPenguin, OurWorld, Spine World, Moshi Monsters

3 of every 10 ClubPenguin users

-or- based on growth to 10% market share

전체 게임 User 중 프리미엄 User 10% 목표

Month

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