sam towner radio ad write up

5
Sam Towner Keyboard Logic is a Digital Audio Workstation, which allows you to input MIDI data through a MIDI keyboard or piano roll, import audio files, or make recordings of instruments or vocals. Once these inputs have been done, there are arrays of different correctional and creational edits you can do to the region of data, which will be explained in this guide. In short, Logic is a home studio on your computer. MIDI data is musical notes that you create through the use of a MIDI keyboard or drawing in the piano roll. A MIDI keyboard is a normal keyboard (usually with a few knobs, drum pads, and faders on), which links to your computer through a USB connection. Rather than getting sound directly from the keyboard itself, the notes you play go into logic, and play through the instrument you have set to that channel, and out of the speakers or your headphones. You can record or draw MIDI in, and edit it in almost anyway thinkable. Each note can have a different velocity, lengths, volumes, and with or without pitch bend, just to name a few of the possibilities. However, it is sometimes hard to record in perfect timing, even with the metronome enabled, so if you don’t want to edit the notes manually, you can quantize any highlighted notes to snap to the grid and play in better timing. You aren’t restricted to recording notes in, because not everyone likes that, has the piano skills, or necessarily a MIDI keyboard. You can draw MIDI notes into the piano roll with the pencil tool, which tends to be a quicker process, as it is more accurate. This is my preference, however sometimes I will play the melody or drum on the MIDI keyboard for a blueprint, and then do it again with the pencil tool.

Upload: samtowner

Post on 06-Dec-2015

32 views

Category:

Documents


4 download

DESCRIPTION

Sam Towner Radio Ad Write Up

TRANSCRIPT

    Sam  Towner      

 

 

Keyboard  

Logic  is  a  Digital  Audio  Workstation,  which  allows  you  to  input  MIDI  data  through  a  MIDI  keyboard  or  piano  roll,  import  audio  files,  or  make  recordings  of  instruments  or  vocals.  Once  these  inputs  have  been  done,  there  are  arrays  of  different  correctional  and  creational  edits  you  can  do  to  the  region  of  data,  which  will  be  explained  in  this  guide.  In  short,  Logic  is  a  home  studio  on  your  computer.    

MIDI  data  is  musical  notes  that  you  create  through  the  use  of  a  MIDI  keyboard  or  drawing  in  the  piano  roll.  A  MIDI  keyboard  is  a  normal  keyboard  (usually  with  a  few  knobs,  drum  pads,  and  faders  on),  which  links  to  your  computer  through  a  USB  connection.  Rather  than  getting  sound  directly  from  the  keyboard  itself,  the  notes  you  play  go  into  logic,  and  play  through  the  instrument  you  have  set  to  that  channel,  and  out  of  the  speakers  or  your  headphones.  You  can  record  or  draw  MIDI  in,  and  edit  it  in  almost  anyway  thinkable.  Each  note  can  have  a  different  velocity,  lengths,  volumes,  and  with  or  without  pitch  bend,  just  to  name  a  few  of  the  possibilities.  However,  it  is  sometimes  hard  to  record  in  perfect  timing,  even  with  the  metronome  enabled,  so  if  you  don’t  want  to  edit  the  notes  manually,  you  can  quantize  any  highlighted  notes  to  snap  to  the  grid  and  play  in  better  timing.  You  aren’t  restricted  to  recording  notes  in,  because  not  everyone  likes  that,  has  the  piano  skills,  or  necessarily  a  MIDI  keyboard.  You  can  draw  MIDI  notes  into  the  piano  roll  with  the  pencil  tool,  which  tends  to  be  a  quicker  process,  as  it  is  more  accurate.  This  is  my  preference,  however  sometimes  I  will  play  the  melody  or  drum  on  the  MIDI  keyboard  for  a  blueprint,  and  then  do  it  again  with  the  pencil  tool.        

 

    Sam  Towner    

       

     

Above  is  a  screenshot  of  the  piano  roll  with  the  MIDI  data  of  a  drumbeat  on  it.  As  we  can  see,  to  the  far  left  of  the  piano  roll,  there  is  a  keyboard,  which  indicates  what  note  is  being  played.  However,  a  drum  kit  has  a  different  part  of  kit  on  the  piano  roll,  such  as  kick,  toms,  cymbals,  or  high  hats  on  different  keys,  as  opposed  to  different  notes.  In  a  melody,  chords  tend  to  make  a  sound  better,  hence  the  overlay  of  three  to  four  notes  to  make  the  chord.  This  is  the  same  for  a  drumbeat;  I  find  you  get  a  better  sound  when  you  overlay  different  parts  of  the  kit,  as  seen  in  the  screenshot.  The  4/4  bar  layout  is  clear  in  the  roll  as  well,  so  it  is  easy  to  organise  the  beat  or  melody.  The  different  shades  on  the  grid  simply  correspond  to  the  notes  on  the  piano  to  the  far  left  of  the  window.  The  dark  grey  notes  correspond  to  the  sharp  notes,  and  the  lighter  grey  normal  notes.  In  this  specific  example,  all  of  the  MIDI  notes  are  one  square  in  length,  but  this  is  only  because  it  is  a  drumbeat,  if  it  was  a  melody,  the  possible  length  of  the  notes  are  endless.  The  different  colour  notes  indicate  the  velocity  of  the  note.  The  lighter  blues  and  purples  indicate  a  low  velocity,  and  the  yellow,  a  higher  velocity.  It  is  also  possible  to  have  green  notes  for  a  middle  velocity,  and  red  for  the  highest  velocity.  In  the  top  right  of  the  window,  is  your  toolbox  specific  to  the  piano  roll.      The  pointer  tool  can  move,  highlight,  shorten,  or  extend  notes.  The  pencil  tool  is  selected  when  wanting  to  draw  a  note  onto  the  piano  roll  grid.  The  eraser  tool  deletes  the  note  when  it  is  clicked  on.  The  finger  tool  isn’t  too  dissimilar  to  the  pointer  tool.  If  you  wanted  to  cut  a  note,  the  scissor  tool  will  allow  you  to  do  so.  Glue  tool  can  glue  notes  together  to  make  one  note.  Mute  will  silence  selected  notes.  Quantize  will  snap  highlighted  notes  to  the  grid.  Velocity  will  increase  or  decrease  the  velocity  of  highlighted  notes  by  clicking  on  them  and  moving  the  mouse  up  or  down.  For  increased  accuracy,  the  zoom  tool  allows  you  to  get  a  closer  look  at  the  MIDI  data.  Automation  select  will  allow  you  to  select  which  automation  line  you  want  to  change,  and  the  curve  tool  will  allow  you  to  bend  the  line  however  you  need  too.      

 

    Sam  Towner    

 

 

                     

Automation  is  a  feature  that  looks  more  complicated  than  it  is.  By  doing  the  keyboard  shortcut  ‘a’,  you  can  open  up  the  automation  feature.  Automation  is  simply  changing  the  effect  or  volume  of  a  channel  through  the  representation  of  a  line.  In  the  screenshot  to  the  left,  the  dark  green,  first  line  of  automation  is  with  regards  to  the  EQ.  When  the  player  marker  goes  over  this  automation,  the  Low  Cut  Frequency  will  automatically  move  from  the  beginning  frequency    

mark,  and  stop  at  the  ending  frequency.  This  will  make  a  nice  sweeping  effect.  The  next  yellow  layer  is  with  regards  to  volume.  We  can  see  it  starts  at  -­‐15.9  dB,  but  then  fades  up  slowly,  and  then  peaks  and  levels  off  and  dips  again.  This  helps  get  the  levels  right  in  the  final  mix.  We  don’t  want  certain  parts  of  the  mix  over  powering  other  parts.  Panning  is  the  side  of  the  headphones  or  speakers  that  the  sound  predominantly  comes  out  of.  And  this  can  be  changed  with  the  lighter  green  automation  on  the  third  layer.  –  will  be  on  the  left  side,  and  +  is  on  the  right  side.  This  adds  a  nice  effect  and  dynamics  to  the  mix.  Lastly,  the  final  orange  layer  changes  the  intensity  of  the  channel.  Additionally,  the  lines  don’t  always  have  to  be  straight.  The  automation  curve  tool  allows  you  to  bend  the  line  to  fade  in  how  you  wish.  Automation  can  do  much  more  than  shown  here  –  if  you  can  think  it,  automation  can  do  it,  and  enhance  your  track  greatly.  

By  clicking  on  the  +  in  the  red  circle,  the  drop  down  menu  to  the  bottom  left  will  appear.  This  is  the  channel  settings  option.  With  the  software  instrument  option  highlighted,  the  library  will  open  on  the  right  side  of  your  project.  Here  you  have  numerous  instrument  options  and  many  sub-­‐options.  Once  you  select  an  instrument,  you  an  input  MIDI  with  MIDI  keyboard  or  on  the  piano  roll.    

By  clicking  on  the  +  in  the  red  circle  one  again,  the  same  drop  down  menu  will  appear.  This  time,  you  want  to  select  the  Audio  option.  If  you  are  using  the  channel  to  record,  you  want  to  use  input  1,  or  if  you  are  using  it  to  import  and  audio  file,  you  want  to  change  the  input  to  ‘no  input’  and  deselect  the  ‘record  enable’  option.  Once  the  channel  is  set  up,  click  record  to  record  the  audio.  If  you  want  to  import  and  existing  audio  file,  use  the  keyboard  shortcut  ‘Command  Shift  I’,  and  select  the  file  to  import.  

    Sam  Towner    

           

         

The  Inspector  is  a  core  part  of  Logic.  The  shortcut  for  opening  this  is  ‘I’.  Here  you  have  access  to  synthesizers  and  third  party  plug-­‐ins.  Additionally,  you  will  find  all  corrective  and  correctional  audio  effects  in  the  Inspector  as  well.  It  is  essential  to  have  a  clear  mix.  To  help  achieve  that,  you  can  use  the  Equalizer.    By  double  clicking  on  the  EQ  in  the  Inspector,  the  EQ  will  open.  

Here,  you  will  be  able  to  creatively  or  correctional  edit  the  channel  strip  through  the  use  of  shelving  or  bell  equalisation.      

When  double  clicking  one  of  the  grey  bars  under  inserts  in  the  Inspector,  the  menu  to  the  right  opens.  Here,  you  have  many  different  audio  effects  that  can  be  used  to  edit  and  enhance  your  track.  At  the  bottom  left  of  the  Inspector,  the  volume  of  that  channel  can  be  found.  When  the  track  is  playing,  you  will  be  able  to  see  the  volume  levels.  Yellow  is  acceptable,  but  when  there  is  red,  the  track  is  clipping.  By  keeping  the  same  volume  of  the  track  but  avoiding    clipping,  you  can  go  to  the  compressor.  Here,  you  can  set  a  threshold,  but  then  add  a  make  up  boost  so  you  regain  the  volume.  This  one  example  shows  the  many  different  benefits  of  using  the  Inspector  in  your  project.    

This  is  found  at  the  bottom  of  your  project.  Working  from  the  left  of  the  bar,  you  have  the  arrow  that  brings  you  back  to  the  beginning  of  your  project  when  clicked.  The  following  buttons  are  rewind,  forward,  stop,  play,  pause,  and  record.  When  record  is  clicked,  the  button  on  the  far  right  is  enabled  –  this  is  the  metronome.  To  the  left  is  the  solo  button,  and  loop.  In  the  dark  grey  box,  is  the  project  settings.  You  can  change  the  BPM  (Beats  Per  Minute),  and  change  the  bar  layout.  You  can  also  see  how  much  CPU  is  being  used  while  working.  You  can  also  see  the  amount  of  time  your  song  is  for  with  the  time  function.  

    Sam  Towner    

 

                                     

  I  think  we  were  told  to  make  a  radio  advert  because  we  had  to  incorporate  most  features  in  logic.  We  had  to  use  existing  audio  files  and  record  our  own,  and  use  software  instruments  as  well.  We  had  to  think  about  how  vocals  could  be  cut  and  edited,  and  over  lay  them  on  top  of  music  we  made.  We  also  had  to  balance  the  mix  so  that  certain  parts  of  the  mix  weren’t  cancelled  out  by  other  dominating  parts  of  the  mix.       On  the  whole,  I  think  our  advert  went  well:  our  ideas  flowed  well,  and  we  were  able  to  execute  them  to  how  we  thought  of  them.  Listening  to  them  again  after  bouncing,  I  feel  like  we  could  have  included  vocal  effects  to  make  them  pop  and  be  a  bit  more  interesting,  but  other  than  that  I  feel  that  we  captured  our  product  well,  over  an  array  of  genres.     I  think  I  can  improve  my  Logic  skills  by  adding  more  variation  in  my  work  rather  than  sticking  to  a  mental  template  and  experiment  a  bit  more  rather  than  playing  it  safe.  I  also  need  to  improve  keeping  my  projects  in  key  with  each  other.