sejarah dan perkembangan augmented reality
TRANSCRIPT
Augmented RealitySejarah dan Perkembangannya
Makassar, Gorontalo, Pontianak, Surabaya, Mataram, Yogyakarta, Banyumas, Padang, Medan, PekanbaruMaret-April, 2016
Fat’hah Noor Prawita, S.T., M.T.
Roadshow & Workshop ARToolKit Dalam Rangka Kompetisi Nasional Augmented Reality 2016
Disusun oleh: Fat’hah Noor Prawita, S.T., M.T.
Telkom University
DAQRI
ARToolKit
NCAR 2016
Apa itu AR?
“The use of transparent Head Mounted Displays (HMDs) to overlay computer generated images onto the physical
environment. Precisely calibrated, rapid head tracking is required to sustain the illusion”
-HITLab, University of Washington
http://www.hitl.washington.edu/scivw/EVE/IV.Definitions.html
Apa itu AR?
“AR is when people interact with computers by using objects in the physical world”
-Wheeler, University of Plymouth
S. Wheeler, “eXtending the Web - New and Emerging Learning Technologies,”
in Australasian Society for Computers in Learning in Tertiary Education
(ASCILITE 2010), Webinar, 2010.
Karakteristik AR
• Combining real and virtual images
– Both can be seen at the same time
• Interactive in real-time
– The virtual content can be interacted with
• Registered in 3D
– Virtual objects appear fixed in space
R. Azuma, “A Survey of Augmented Reality,” Presence: Teleoperators and Virtual Environments.vol. 6, no. 4, Aug. 1997, pp. 355-385.
Reality – Virtuality Continuum
P. Milgram and F. Kishino, "A taxonomy of mixed reality visual displays", IEICE (Institute of Electronics, Information and Communication Engineers) Transactions on Information and Systems, Special issue on Networked Reality, Dec. 1994.
Real
WorldVirtual
WorldAugmented
Reality
AugmentedVirtuality
Mixed Reality
Reality – Virtuality Continuum
P. Milgram and F. Kishino, "A taxonomy of mixed reality visual displays", IEICE (Institute of Electronics, Information and Communication Engineers) Transactions on Information and Systems, Special issue on Networked Reality, Dec. 1994.
Komponen Penyusun AR
Billinghurst, Mark. “Designing Augmented Reality Experiences”, HITLab NZ
http://www.slideshare.net/marknb00/billinghurst-awe2013final-22648990
Input Tracking
Processing
Display
Teknologi Perangkat Display
Transparent display Google Glass PC display
Mobile phone Oculus Rift
Teknologi Perangkat Input
MYOMicrophone
Interactiveglove
Wiimote
MindWave
Leap Motion
Teknologi TrackingActive
Passive
Hybrid
Wi-Fi GPS Magnetic
Computer vision
Compass
Accelerometer
Rangkuman Sejarah AR
• 1960’s – 80’s: Eksperimen awal AR
• 1980’s – 90’s: Riset dasar pendukung AR
– Tracking, display
• 1995 – 2005: Tools pengembangan AR
– Interaksi, usability, teori
• 2005 – sekarang: Aplikasi komersil
– Games, medis, industri
Mark Billinghurst, “Lecture 1: Introduction to Augmented Reality”
http://www.slideshare.net/marknb00/2016-ar-summer-school-lecture1
Milestone Penting
• 1992: T. Caudell menciptakan terminologi “AR” (Boeing)
• 1996: Sistem AR kolaboratif yang pertama
• 1997: Sistem AR outdoor pertama milik Feiner (periset bidang HCI, AR, dsb)
• 1999: ARToolKit (tracking library) dirilis
• 1997 – 2001: Mixed Reality Systems Lab (Jepang)
• 1999 – 2003: ARVIKA project (Jerman)
• 2002: Awal dimulainya konferensi ISMARMark Billinghurst, “Lecture 1: Introduction to Augmented Reality”
http://www.slideshare.net/marknb00/2016-ar-summer-school-lecture1
Gartner Hype Cycle 2015
Gartner's 2015 Hype Cycle for Emerging Technologies Identifies the Computing Innovations That Organizations Should Monitor
http://www.gartner.com/newsroom/id/3114217
Tools & SDK Pembuatan Aplikasi AR
ARToolKit
D’Fusion Studio
NyARToolKitosgARTFLARToolKitFLARManagerSLARToolKit
AndAR
BazAR
ArUco
instantreality
STUDIERSTUBE
AIRKinect
Tools & SDK Pembuatan Aplikasi AR
• http://j.mp/ARCompare
http://socialcompare.com/en/comparison/augmented-reality-sdks
Sejarah ARToolKit
• 1999: pertama kali didemokan di depan publik• 2001: v.1 dirilis open source (Washington) • 2001: ARToolworks didirikan dengan 2 model
lisensi• 2004: v.2 dirilis open source (Sourceforge)• 2008 – 2012: open source innovation• 2012 – 2014: penambahan platform yang
didukung• 2015: diakuisisi oleh DAQRI, versi Pro dijadikan
open source
Ben Vaughan, ARToolKit (DAQRI) and TelkomUniversity mini seminar, December 2015
Mengapa Open Source?
• Mendorong inovasi pada bidang AR dan Computer Vision
• Memperluas penggunaan optical tracking pada area baru
• Menghilangkan ketergantungan pada software pihak ke-3
• Membangun relasi dengan institusi akademis
Ben Vaughan, ARToolKit (DAQRI) and TelkomUniversity mini seminar, December 2015
ARToolKit Saat Ini
• Cross-platform:– Windows, Linux, Mac OS, iOS, Android, Windows
Mobile
• Interpreted:– FLASH, Silverlight, Java, C#
• Utilities:– Camera Calibration, Marker/Dataset Generation,
Optical/Stereo Calibration
• Plug-ins for game engines– Unity, Blender, Core3D, Esperient, Flare3D, Panda,
and many others
Ben Vaughan, ARToolKit (DAQRI) and TelkomUniversity mini seminar, December 2015
Pengembangan ARToolKit dalam Waktu Dekat
• New natural feature tracker
• Local image matching/Cloud image matching
• New planar surface tracker
• JSARToolKit (with 3.JS integration)
• Plug-in for Open Source VR (www.osvr.org)
Ben Vaughan, ARToolKit (DAQRI) and TelkomUniversity mini seminar, December 2015
Pengembangan ARToolKit Berikutnya
• 3D object recognition
• High quality specular highlight heuristics
• Geo-referenced AR mode for Android
• Integration of Kalman filtering for greater tracking accuracy
• IMU assisted Planar tracker
Ben Vaughan, ARToolKit (DAQRI) and TelkomUniversity mini seminar, December 2015
ARToolKit dalam Angka
• Pro versions open sourced on May 13 2015
• 11,000 visitors per month to artoolkit.org
• 28,000 SDK downloads since launch
• 90 ARToolKit Github forks since launch
• 48 ARToolKit for Unity forks
• 830 members of ARToolKit forum
Ben Vaughan, ARToolKit (DAQRI) and TelkomUniversity mini seminar, December 2015
Potensi Pasar Penggunaan AR
98% of marketers agree that
digital and offline are merging
-CMO Spending 2015-16: Growth on Overdrive,
Digital Marketing Comes of Age,
Gartner Research, 2015
HP Aurasma, “Augmented Reality: The Next Marketing Channel” E-Book
http://austarlabs.com.au/wp-content/uploads/2015/12/AR-Marketing-2016-Ebook.pdf
Potensi Pasar Penggunaan AR
58% of millenials expect to engage with a company whenever and whichever
channel they choose
-SDL, July 2014
HP Aurasma, “Augmented Reality: The Next Marketing Channel” E-Book
http://austarlabs.com.au/wp-content/uploads/2015/12/AR-Marketing-2016-Ebook.pdf
Potensi Pasar Penggunaan AR
The average direct mail response rate is 3%
When you add augmented reality to direct mail, response rate increase to 37%
- Gary Reblin,
VP of New Products & Innovation, USPS, 2015
HP Aurasma, “Augmented Reality: The Next Marketing Channel” E-Book
http://austarlabs.com.au/wp-content/uploads/2015/12/AR-Marketing-2016-Ebook.pdf
Direct mail is a traditional, high reach medium that totals $45.2 billion in marketing spend
- 2015 Annual Outlook: What to Expect in Direct and Digital Marketing, Winterberry Group, 2015
Potensi Pasar Penggunaan AR
72% of catalogs recipients prefer to make purchase via
online channels. Add try-and-buy and reduce the friction to purchase.HP Aurasma, “Augmented Reality: The Next Marketing Channel” E-Book
http://austarlabs.com.au/wp-content/uploads/2015/12/AR-Marketing-2016-Ebook.pdf
Marketers mail 12 billion catalogs each year- Direct Marketing Association, October 2012
Response rate for mailed catalogs averaged 4.3% in 2012- The Consumer’s Point of View, FGI Research, 2011
Potensi Pasar Penggunaan AR
Disney Star Wars Weekends saw a 25%
increase in merchandise sales of AR-enabled products
HP Aurasma, “Augmented Reality: The Next Marketing Channel” E-Book
http://austarlabs.com.au/wp-content/uploads/2015/12/AR-Marketing-2016-Ebook.pdf
Marketers spend $58B on sponsorships globally every year
- End of Year Sponsorships Report, IEG, 2015
Potensi Pasar Penggunaan AR
AR leads customers to conversion directly
from print and measures that
conversion accurately.HP Aurasma, “Augmented Reality: The Next Marketing Channel” E-Book
http://austarlabs.com.au/wp-content/uploads/2015/12/AR-Marketing-2016-Ebook.pdf
Print ads take up nearly 30% of US marketers’ budgets- Direct Marketing Association, October 2012
Yet measuring a print ad’s ROI is left to coupon codes,custom URLs, and guesswork.
Potensi Pasar Penggunaan AR
HP Aurasma, “Augmented Reality: The Next Marketing Channel” E-Book
http://austarlabs.com.au/wp-content/uploads/2015/12/AR-Marketing-2016-Ebook.pdf
3 out of 5 marketers use no tools to measure event ROI- Hubspot, 2014
Hosting, attending, and exhibiting at events comprise 21% of corporate marketing budgets
- Forrester, 2014
78% of event organizers plan to
increase their use of social media for future
events.
- Eventility, 2013
Potensi Pasar Penggunaan AR
HP Aurasma, “Augmented Reality: The Next Marketing Channel” E-Book
http://austarlabs.com.au/wp-content/uploads/2015/12/AR-Marketing-2016-Ebook.pdf
Company sales increase 2.5% for every 2,000 business cards passed out
- CNN, BusinesscardABC, Freelance Folder, via Statistics Brain
Use AR to create a lasting first impression
and a more personal networking experience
Berita Terkini Seputar AR dan Teknologi Lainnya• http://j.mp/ARDaily
National Competition of Augmented Reality
• Registration: Feb, 27th – Apr, 30th
• App Submisson: Feb, 27th – May, 7th
• Final Event: May, 21st
• 10 finalists will be invited to Bandung!
http://j.mp/NCAR-info
National Competition of Augmented Reality
• Syarat:
– Aplikasi AR yang dibuat sebagian/seluruhnya menggunakan ARToolKit
– Peserta merupakan mahasiswa aktif pada kampus di seluruh Indonesia, dengan jenjang pendidikan apa pun (D1 s/d S3)
– Perorangan atau tim dengan max 3 anggota
http://j.mp/NCAR-info
National Competition of Augmented Reality
• Hadiah:
– Winner | Rp 10.000.000 + 1.000 Dicoding pts
– 2nd winner | Rp 5.000.000 + 1.000 Dicoding pts
– Runner up | Rp 2.500.000 + 1.000 Dicoding pts
– Most Inspiring Team
http://j.mp/NCAR-info
National Competition of Augmented Reality
• Registrasi segera agar mendapatkan update info terbaru mengenai kompetisi ini melalui email
• For more info, stay tune at:
– http://ncar.telkomuniversity.ac.id
– http://j.mp/NCAR-info
http://j.mp/NCAR-info
National Competition of Augmented Reality
• INFORMATION: http://j.mp/NCAR-info• FEEDBACK FORM: http://j.mp/NCAR-feedback• REGISTRATION FORM:
http://j.mp/NCAR-registration• SUBMISSION FORM:
http://j.mp/NCAR-submission• Komunitas ARToolKit Indonesia:
http://j.mp/ARToolKit-ID-FB• Link tsb di atas case sensitive
http://j.mp/NCAR-info