søren lass, gdc/gc 2017

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GDC / GC Preparation Workshop

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Page 1: Søren Lass, GDC/GC 2017

GDC / GC Preparation Workshop

Page 2: Søren Lass, GDC/GC 2017

Why attending GDC / GC ?

• Network

• Publishers / Investors / Distributors

• PR

• Suppliers / Agencies

• Knowledge / Conference

• Recruiting

GDC / GC Preparation Workshop

Page 3: Søren Lass, GDC/GC 2017

Key Events 2017

January June December

GDC / GC Preparation Workshop

Page 4: Søren Lass, GDC/GC 2017

Why going to GDC :

- Biggest Games Conference in the World

- Everybody goes there… and makes business

- US and Asian publishers / developers

- The place for developers to meet publishers

- GDC Events (GDC Play, GC, Indie Festival, Expos, Parties )

Page 5: Søren Lass, GDC/GC 2017

feb.27 –mar.03

GDC / GC Preparation Workshop

feb.27 –mar.03

Page 6: Søren Lass, GDC/GC 2017

Doing Business at GDC

GDC / GC Preparation Workshop

Page 7: Søren Lass, GDC/GC 2017

Hotels

GDC / GC Preparation Workshop

Page 8: Søren Lass, GDC/GC 2017

GDC / GC Preparation Workshop

Page 9: Søren Lass, GDC/GC 2017

GDC / GC Preparation Workshop

Page 10: Søren Lass, GDC/GC 2017

You want to meet Publishers / Distributors.

You want to show your game to partners, press and the public.

You know the few companies you want to meet.

GDC / GC Preparation Workshop

feb.27 –mar.03

feb.27 –mar.03

Page 11: Søren Lass, GDC/GC 2017

GDC / GC Preparation Workshop

Page 12: Søren Lass, GDC/GC 2017

GDC / GC Preparation Workshop

Page 13: Søren Lass, GDC/GC 2017

Your objectives is…

• a publishing deal for your game • an investor • your studio as a development partner • a local distribution deal (China, US..) • affiliation partners • a Steam distribution partner for your game • a marketing partner

…..match this with the objectives of possible partners!

GDC / GC Preparation Workshop

Page 14: Søren Lass, GDC/GC 2017
Page 15: Søren Lass, GDC/GC 2017

Platform Holders

GDC / GC Preparation Workshop

Page 16: Søren Lass, GDC/GC 2017

AAA Publishers

GDC / GC Preparation Workshop

Page 17: Søren Lass, GDC/GC 2017

Specialist Publishers

GDC / GC Preparation Workshop

Page 18: Søren Lass, GDC/GC 2017

Mobile Publishers

GDC / GC Preparation Workshop

Page 19: Søren Lass, GDC/GC 2017

Media Groups

GDC / GC Preparation Workshop

Page 20: Søren Lass, GDC/GC 2017

Contacting Publishers at GC / GDC

• The Meeting System (GC,GDC)

• Linked-in

• Network

• Agencies

• Phone Calls

Remember : Not all your options are at GC / GDC !

GDC / GC Preparation Workshop

Page 21: Søren Lass, GDC/GC 2017

Game Connection - Timings

Meeting System Profile

Meeting System Reboot

January 26 February 27

GC Objectives

GC Invitations

Meeting System Opening

February 15

Pitch Material

Select Targets

GDC / GC Preparation Workshop

Page 22: Søren Lass, GDC/GC 2017

Preparing your material

• Define your USP

• Make sure the USP is visible in all material that you are showing

• Video vs. Gameplay

• Quality – Quality – Quality

• Get some ideas about your business terms

• Practice your presentation before you go

GDC / GC Preparation Workshop

Page 23: Søren Lass, GDC/GC 2017

Presentation Content

• Studio Background

• Game Overview

• Gameplay

• Artwork

• Features

• Scope

• Positioning / Audience / Market

• USPs

• KPIs (for free-2-play)

• Timeline / Budget

GDC / GC Preparation Workshop

Page 24: Søren Lass, GDC/GC 2017

Live Demos / Videos

• Is your USP really present in the demo / video ? • Practice and test the demo before you go • Can you talk and demo at the same time ? • Find the right spot in the game to start a demo • Create save games to jump around in the demo Game Connection Recommendation : make a video of the demo and send a playable version of the game after the show.

GDC / GC Preparation Workshop

Page 25: Søren Lass, GDC/GC 2017

During the Meeting… • Find out who you are talking to…(Position in the

company (QA-trainee or CEO ?)

• Get information about the other company

• Watch the clock (30 minutes at Game Connection)

• 5-10 minutes on the key game is fine …unless they want to see more.

• Check if they really want to play the game…

• Material -> no need for handouts

GDC / GC Preparation Workshop

Page 26: Søren Lass, GDC/GC 2017

GDC / GC Preparation Workshop

[email protected]