spatial media: awareness, interaction and aesthetics in the spatial context
Post on 21-Oct-2014
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Microsoft PowerPoint - 2.ppt
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Spatial MediaAwareness, Interaction and Aesthetics in the Spatial Context
Spatial Media [email protected]
Why Space?
(spatialization metaphors) ~ p. 37
~p. 38
(physical objects)(ontological metaphors) ~p.47
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Spatialization Metaphor
:
:1980:physical world:
(2007)::virtual world:cyborg()cyborg)
Emerging Spatial Context
Awareness Interaction Aesthetics
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Awareness
System::Intelligence::Awareness Why awareness important in space? Virtual reality v.s. augmented reality Where is spatial context in VR?
Mobile Augmented Reality Systems (MARS)
1996, Steven Feiner's, Columbia University
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Invisible Train
Daniel Wagner, Thomas Pintaric and Dieter Schmalstieg,Vienna University of Technology
Can You See Me Now
Blasttheory, UK, 2001
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`Awareness of spatial context is surely important.
Even if you are aware of spatial information, there is still much to get attention.
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Sport Awareness
Nike+IPOD
Energy Awareness
DIY Kyoto
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Pollution Awareness
blogjectblog-objects, Julian Bleecker , USC
Too much to be aware of
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awareness
center ---------- peripheral
aware ---------- controlled
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As we learn to design calm technology, we will enrich not only our space of artifacts, but also our opportunities for being with other people. ~Mark Weiser and John S. Brown
Slow Technology
@NTUST, 2006
City Kaleidoscope
2006
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Interaction
The world is interface Thing-to-thing interaction
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Sempedia Semapedia
http://www.semapedia.org/
Human is a spatial cursor
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City is a spatial operating system
Browsing interface as a metaphor
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Kameleon Media
http://www.kameleon-media.com/
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proximity-triggered interaction situatedness
equip the space (NFC)light technology
real-time wireless connection decontextualization
equip the personal device (3G)heavy technology
The world is not built for proximity-interaction,The wifi, 3G connections are lazy substitutions for
interaction
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Proximity-interaction means:redesign the living environment
Urban computing should not be understood only as mobile augmented urban space
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Calling Mozart 2006
Soundwalk NY
http://www.soundwalk.com
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Who and how to plan locative media?
Project:
(mixed reality) (tangible
media)
(proximity triggered interaction)
(projected reality)
/// (computer supported collaborative work)
NSC 2005-2006
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Project:
(mobile service) (locative media) (spatial publishing) (spatial storytelling) (tagged media)
NSC 2006-2007
Project:
IPv6 2006
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~Scollon,
(context-dependency)
~Scollon,
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Project:
(locative media)
(anthropogeography)
(place research)
(geosemiotics)
Project:
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Aesthetics
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walk by numbers
TORONTO WALKS
structure by numbers
Artist: John Campbell
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installation by numbers
Finite State Machine (FSM)
the simple 3-state dynamics of an ecosystem.Prajakta Ugrankar
Intro. by Paul Fishwick
computer-aided reality
reality-aided computing
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Chat, Aram Batholl, 2007
WoW, Aram Batholl, 2007
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Map, Aram Batholl, 2007
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de_dust, Aram Batholl, 2007
End