sphynx charactersheet v1.02
TRANSCRIPT
7/29/2019 Sphynx CharacterSheet v1.02
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Player
Character Level 1 Experience:
Base Bonus Ki Acc.
Agility 5 0 5 1 Attack (Dex) Presence
Constitution 5 0 5 1 Block (Dex) Physical
Dexterity 5 0 5 1 Dodge (Agi) Disease
Strength 5 0 5 1 Wear Armour (Str) Venom
Intelligence 5 0 0 0 Martial Knowledge Magic
Perception 5 0 0 0 Psychic
Power 5 0 5 1 Base Init.
Willpower 5 0 5 1 Movement Elan
3 Routine 20
Easy 40 Magic Accumulation
Medium 80 Magic Projection (Dex)
Difficult 120 Zeon
Very Difficult 140 Summon (Pow)
Absurd 180 Control (Wil)
Almost Impossible 240 Bind (Pow)Impossible 280 Banish (Pow)
Inhuman 320
Zen 440 Paths of Magic
Light
Darkness
Creation
Destruction
Fire
Water
Earth
AirEssence
Animals (Int) Illusions
Appraisal (Int) Necromancy
Herbal Lore (Int)
History (Int)
Magic App (Pow) Psychic Points
Medicine (Int) Psychic Project. (Dex)
Memorize (Int) Psychic Potential
Navigation (Int) Innate Slots
Occult (Int)
Science (Int)
Unencumbered
Theft (Dex) Maximum Load
Disguise (Dex)
Hide (Per)
Stealth (Agi) Cut
Trap Lore (Dex) Impact
Lock Picking (Dex) Thrust
Poisons (Int) Heat
Cold
Composure (Wil) Electricty
Wthstd Pain (Wil) Energy
Feats of Str (Str) LP (Shield)-30
Encumber
Other
Disadvantages
Health
Fatigue
Regeneration
Life Points
1
Dance (Agi)
-30
-30
-30
-30
-30
-30
-30
Music (Pow)
Sleight of Hand (Dex)
WarriorClass:
Magic
5
25
5
5
0
25
60 feet per turn
-30
-30
Athleticism (Agi)
Social
Psychic
Swim (Agi)
Ride (Agi)
-30
-30
-30 -30
-30
Acrobatics (Agi)
Jump (Str)
-30
Advantages
Athletics
Climb (Agi)
5
85
-30
-30
-30
Armour Ra
-30
-25
Intellectual
Subterfuge
Vigor
-30
-30
-30
-30
-30
-30
-30
-30
-30
-30
-30
Art (Pow)
Search (Per)
Notice (Per)
Style (Pow)
Creative
Forging (Dex)
Leadership (Pow)
-30
Perception
Persuasion (Int)
Intimidate (Wil)
Track (Per)
-30
-30
-30
-30
-30
-30
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7/29/2019 Sphynx CharacterSheet v1.02
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<-- READ ME ! ! ! ! (Hover Mouse over Square)
Build Points Spent Multiple/Cost Bonus per Level
15 15
Special Special 5
Special Special 25
Build Points Spent Multiple/Cost Bonus per Level
2 5
2 5
2 0
2 5
Natural Bonus Build Points Spent Multiple/Cost Bonus per Level
Acrobatics 2 0Athleticism 2 0
Climb 2 0
Jump 2 0
Ride 2 0
Swim 2 0
Intimidate 2 0
Leadership 2 0
Persuasion 2 0
Style 2 0
Notice 2 0
Search 2 0
Track 2 0
Art 2 0
Dance 2 0
Music 2 0
Sleight of Hand 2 0
Forging 2 0
Other 2 0
Armours Quality Armour Req. Natural Penalty Movement Restr.
0 0 0
0 0 0
0 0 0
0 25 5
Qlty (+5, +10, etc) Speed Damage
0 0
0 0
0
Warrior
Life Points
Initiative
Martial Knowledge
Attack (5)
Block (5)
Dodge (0)
Wear Armour (5)
0
0
0Block from Martial Arts
Attack from Martial Arts
Martial Knowledge from Martial Arts
360
Dodge from Martial Arts 0
Weapon Calculations
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Unspent Attr. Points: 24 Unspent Build Points 600 - 0 = 600
Build Points Spent Multiple/Cost Bonus per Level
3 0
70 Special
3 Special
3 0
3 0
3 0
3 0
Build Points Spent Multiple/Cost Bonus per Level
20 1/3
3 Special
Special Special
Natural Bonus Build Points Spent Multiple/Cost Bonus per Level
Animals 3 0Appraisal 3 0
Herbal Lore 3 0
History 3 0
Magic Appraisal 3 0
Medicine 3 0
Memorize 3 0
Navigation 3 0
Occult 3 0
Science 3 0
Theft 2 0
Disguise 2 0
Hide 2 0
Stealth 2 0
Trap Lore 2 0
Lock Picking 2 0
Poisons 2 0
Composure 2 0
Withstand Pain 2 0
Feats of Strength 1 5
Build Points: Ki Build Pts: Accum 360
Ki Cost per point
2
Accumulation Cost20
Shield Calculations Qlty (+5, +10, etc) Speed Damage Block Bonus
0 0 0
Psychic Potential (10)
Psychic Points (0/0)
Psychic Projection (0)
300
300
Summon (0)
Banish (0)
Magic Projection (0)
Magic Accumulation (5(5))
Zeon (70)
Bind (0)
Control (0)
Psychic Points for Innate Slots (0)
Dexterity
Ki on Attributes
Agility
Constitution
StrengthPower
Willpower
0
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BP Costs
0
0
0
0
0
0
0 Similar Weapon: -20
0 Mixed Class : -40
0 Different Class: -60
0 Unarmed -60
0
0
0
0
0
0
0 Original
0 New
0 Level Switched0 BP Cost to Switch
BP Cost
Note: Weapons Modules are not
calculated into Attack/Block numbers, you
should manually edit the numbers on the
sheet to reduce any weapon's attack
which you do not have a module for by
the appropriate value directly below:
Martial Arts Ki Abilities
Changing Classes
Weapon Modules
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10% 1 60% 6 110% 11 160% 16 210% 21 260% 26 310% 31 360%
20% 2 70% 7 120% 12 170% 17 220% 22 270% 27 320% 32 370%
30% 3 80% 8 130% 13 180% 18 230% 23 280% 28 330% 33 380%
40% 4 90% 9 140% 14 190% 19 240% 24 290% 29 340% 34 390%
50% 5 100% 10 150% 15 200% 20 250% 25 300% 30 350% 35 400%
10% 1 60% 6 110% 11 160% 16 210% 21 260% 26 310% 31 360%
20% 2 70% 7 120% 12 170% 17 220% 22 270% 27 320% 32 370%
30% 3 80% 8 130% 13 180% 18 230% 23 280% 28 330% 33 380%
40% 4 90% 9 140% 14 190% 19 240% 24 290% 29 340% 34 390%
50% 5 100% 10 150% 15 200% 20 250% 25 300% 30 350% 35 400%
10% 1 60% 6 110% 11 160% 16 210% 21 260% 26 310% 31 360%
20% 2 70% 7 120% 12 170% 17 220% 22 270% 27 320% 32 370%
30% 3 80% 8 130% 13 180% 18 230% 23 280% 28 330% 33 380%
40% 4 90% 9 140% 14 190% 19 240% 24 290% 29 340% 34 390%
50% 5 100% 10 150% 15 200% 20 250% 25 300% 30 350% 35 400%
10% 1 60% 6 110% 11 160% 16 210% 21 260% 26 310% 31 360%
20% 2 70% 7 120% 12 170% 17 220% 22 270% 27 320% 32 370%
30% 3 80% 8 130% 13 180% 18 230% 23 280% 28 330% 33 380%
40% 4 90% 9 140% 14 190% 19 240% 24 290% 29 340% 34 390%
50% 5 100% 10 150% 15 200% 20 250% 25 300% 30 350% 35 400%
NOTE
25
: With Armor
: With Shield
: With Armour + Shield
45
5
Primary Type Impact
Secondary Type 0
Fortitude / Break
Presence
Weapon
Damage
Initiative
: With Armor
Attack Block
Unarmed Combat
10
45
Damage 10 Secondary Type 0 Presence
Weapon Unarmed Combat Primary Type Impact Fortitude / Break
5
5
5
: With Armor
: With Shield
: With Armour + Shield
: With Shield
: Armour + Shield
5 : With Armor
Initiative 45 Attack 5 Block
Damage calculator
Weapon Unarmed Combat Primary Type Impact Fortitude / Break
Damage calculator
45
: Armour + Shield 45 : With Armour + Shield 5 : With Armour + Shield
: With Shield 25 : With Shield 5 : With Shield
: With Armor 45 : With Armor
Initiative 45 Attack 5 Block
Damage 10 Secondary Type 0 Presence
: With Shield 25 : With Shield 5 : With Shield
: With Armor 45 : With Armor 5 : With Armor
Damage calculator
Weapon Unarmed Combat Primary Type Impact Fortitude / Break
: Armour + Shield 45 : With Armour + Shield 5 : With Armour + Shield
Initiative 45 Attack 5 Block
Damage 10 Secondary Type 0 Presence
: With Armour + Shield
: With Shield 25 : With Shield 5 : With Shield: With Armor 45 : With Armor 5 : With Armor
Unarmed Combat Primary Type ImpactWeapon Fortitude / Break
: With Armor 45 : With Armor 5 : With ArmorInitiative 45 Attack 5 Block
Damage 10 Secondary Type 0 Presence
Damage calculator
: Armour + Shield 45 : With Armour + Shield 5
P l Abili f h i C
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Results AT0 AT1 AT2 AT3 AT4 AT5 AT6 AT7 AT8 AT9
-301 +150 C +150 C +150 C +150 C +150 C +150 C +150 C +150 C +150 C +150 C +
-291 to -300 +145 C +145 C +145 C +145 C +145 C +145 C +145 C +145 C +145 C +145 C +
-281 to -290 +140 C +140 C +140 C +140 C +140 C +140 C +140 C +140 C +140 C +140 C +
-271 to -280 +135 C +135 C +135 C +135 C +135 C +135 C +135 C +135 C +135 C +135 C +
-261 to -270 +130 C +130 C +130 C +130 C +130 C +130 C +130 C +130 C +130 C +130 C +
-251 to -260 +125 C +125 C +125 C +125 C +125 C +125 C +125 C +125 C +125 C +125 C +-241 to -250 +120 C +120 C +120 C +120 C +120 C +120 C +120 C +120 C +120 C +120 C +
-231 to -240 +115 C +115 C +115 C +115 C +115 C +115 C +115 C +115 C +115 C +115 C +
-221 to -230 +110 C +110 C +110 C +110 C +110 C +110 C +110 C +110 C +110 C +110 C +
-211 to -220 +105 C +105 C +105 C +105 C +105 C +105 C +105 C +105 C +105 C +105 C +
-201 to -210 +100 C +100 C +100 C +100 C +100 C +100 C +100 C +100 C +100 C +100 C +
-191 to -200 +95 C +95 C +95 C +95 C +95 C +95 C +95 C +95 C +95 C +95 C
-181 to -190 +90 C +90 C +90 C +90 C +90 C +90 C +90 C +90 C +90 C +90 C
-171 to -180 +85 C +85 C +85 C +85 C +85 C +85 C +85 C +85 C +85 C +85 C
-161 to -170 +80 C +80 C +80 C +80 C +80 C +80 C +80 C +80 C +80 C +80 C
-151 to -160 +75 C +75 C +75 C +75 C +75 C +75 C +75 C +75 C +75 C +75 C
-141 to -150 +70 C +70 C +70 C +70 C +70 C +70 C +70 C +70 C +70 C +70 C
-131 to -140 +65 C +65 C +65 C +65 C +65 C +65 C +65 C +65 C +65 C +65 C
-121 to -130 +60 C +60 C +60 C +60 C +60 C +60 C +60 C +60 C +60 C +60 C
-111 to -120 +55 C +55 C +55 C +55 C +55 C +55 C +55 C +55 C +55 C +55 C-101 to -110 +50 C +50 C +50 C +50 C +50 C +50 C +50 C +50 C +50 C +50 C
-91 to -100 +45 C +45 C +45 C +45 C +45 C +45 C +45 C +45 C +45 C +45 C
-81 to -90 +40 C +40 C +40 C +40 C +40 C +40 C +40 C +40 C +40 C +40 C
-71 to -80 +35 C +35 C +35 C +35 C +35 C +35 C +35 C +35 C +35 C +35 C
-61 to -70 +30 C +30 C +30 C +30 C +30 C +30 C +30 C +30 C +30 C +30 C
-51 to -60 +25 C +25 C +25 C +25 C +25 C +25 C +25 C +25 C +25 C +25 C
-41 to -50 +20 C +20 C +20 C +20 C +20 C +20 C +20 C +20 C +20 C +20 C
-31 to -40 +15 C +15 C +15 C +15 C +15 C +15 C +15 C +15 C +15 C +15 C
-21 to -30 +10 C +10 C +10 C +10 C +10 C +10 C +10 C +10 C +10 C +10 C
-11 to -20 +5 C +5 C +5 C +5 C +5 C +5 C +5 C +5 C +5 C +5 C
-1 to -10 C C C C C C C C C C
0
1 to 9
10 to 1920 to 29
30 to 39 10 10 10
40 to 49 30 20 20 10
50 to 59 50 40 30 20 10
60 to 69 60 50 40 30 20 10
70 to 79 70 60 50 40 30 20 10
80 to 89 80 70 60 50 40 30 20 10
90 to 99 90 80 70 60 50 40 30 20 10
100 to 109 100 90 80 70 60 50 40 30 20 10
110 to 119 110 100 90 80 70 60 50 40 30 20
120 to 129 120 110 100 90 80 70 60 50 40 30
130 to 139 130 120 110 100 90 80 70 60 50 40
140 to 149 140 130 120 110 100 90 80 70 60 50
150 to 159 150 140 130 120 110 100 90 80 70 60160 to 169 160 150 140 130 120 110 100 90 80 70
170 to 179 170 160 150 140 130 120 110 100 90 80
180 to 189 180 170 160 150 140 130 120 110 100 90
190 to 199 190 180 170 160 150 140 130 120 110 100
200 to 209 200 190 180 170 160 150 140 130 120 110
210 to 219 210 200 190 180 170 160 150 140 130 120
220 to 229 220 210 200 190 180 170 160 150 140 130
230 to 239 230 220 210 200 190 180 170 160 150 140
240 to 249 240 230 220 210 200 190 180 170 160 150
250 to 259 250 240 230 220 210 200 190 180 170 160
260 to 269 260 250 240 230 220 210 200 190 180 170
270 to 279 270 260 250 240 230 220 210 200 190 180
280 to 289 280 270 260 250 240 230 220 210 200 190
290 to 299 290 280 270 260 250 240 230 220 210 200300 to 309 300 290 280 270 260 250 240 230 220 210
310 to 319 310 300 290 280 270 260 250 240 230 220
320 t 329 320 310 300 290 280 270 260 250 240 230
Combat Table
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Dominion Powers
Attack: 5
Block: 5
Dodge: 0
Damage: 10
Advantages:
Martial Arts Card
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Level Technique Level Technique
Required MK Maintenance Required MK Maintenance
Agility Strength Agility Strength
Constitution Power Constitution Power
Dexterity Willpower Dexterity Willpower
Level Technique Level Technique
Required MK Maintenance Required MK Maintenance
Agility Strength Agility Strength
Constitution Power Constitution Power
Dexterity Willpower Dexterity Willpower
Level Technique Level Technique
Required MK Maintenance Required MK Maintenance
Agility Strength Agility Strength
Constitution Power Constitution Power
Dexterity Willpower Dexterity Willpower
Level Technique Level Technique
Required MK Maintenance Required MK Maintenance
Agility Strength Agility Strength
Constitution Power Constitution Power
Dexterity Willpower Dexterity Willpower
Level Technique Level Technique
Required MK Maintenance Required MK Maintenance
Agility Strength Agility Strength
Constitution Power Constitution Power
Dexterity Willpower Dexterity Willpower
Level Technique Level Technique
Required MK Maintenance Required MK Maintenance
Agility Strength Agility Strength
Constitution Power Constitution Power
Dexterity Willpower Dexterity Willpower
Effect
Requisites/Disadvatages Requisites/Disadvantages
Effect
Effect Effect
Requisites/Disadvatages Requisites/Disadvantages
Effect Effect
Requisites/Disadvatages Requisites/Disadvantages
Effect Effect
Requisites/Disadvatages Requisites/Disadvantages
Effect Effect
Requisites/Disadvatages Requisites/Disadvantages
Effect Effect
Requisites/Disadvatages Requisites/Disadvantages
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Level Create Fire Level Create Fire
Zeon Cost Zeon Cost
Max Cost: Max Cost:
Action: Action:
Level Create Fire Level Create Fire
Zeon Cost Zeon Cost
Max Cost: Max Cost:
Action: Action:
Level Create Fire Level Create Fire
Zeon Cost Zeon Cost
Max Cost: Max Cost:
Action: Action:
Level Create Fire Level Create Fire
Zeon Cost Zeon Cost
Max Cost: Max Cost:
Action: Action:
Level Level
Zeon Cost Zeon Cost
Max Cost: Max Cost:
Action: Action:
Level Level
Zeon Cost Zeon Cost
Max Cost: Max Cost:
Action: Action:
Type of Spell:
Type of Spell: Effect
Added Effect:
Maintenance:
Type of Spell: Effect
Added Effect:
Maintenance:
Added Effect:
Maintenance:
Added Effect:
Maintenance:
Added Effect:
Added Effect:
Maintenance:
Type of Spell: Effect
Added Effect:
Maintenance:
Type of Spell: Effect
Added Effect:
Maintenance:
Type of Spell: Effect
Maintenance:
Type of Spell: Effect
Type of Spell: Type of Spell:
Added Effect:
Maintenance:
Type of Spell: Effect
Added Effect:
Maintenance:
Type of Spell:
Type of Spell: Effect
Added Effect:
Maintenance:
Added Effect:
Maintenance:
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Intelligence PsR
Fatigue Heat
Attack AT
Defense
Category Energy
Regeneration Thrust
Power DR
Willpower Initiative
Level Summoning
Agility Life Points
Constitution Class
Dexterity PhR
Strength MR
Heat
Agility Life Points
Strength MR
Intelligence PsR
Constitution ClassPhRDexterity
Regeneration
Damage
Defense
Power DR
Willpower Initiative
Attack AT
Cut
Impact
Thrust
Level Summoning
Abilities
Powers
Cut
Damage Impact
Class
AT
Powers
Abilities
Category Energy
ElectricitySizeSize Electricity
ColdMovementMovement Cold
Perception VR
Life Points
SummoningLevel
Agility
Constitution
Dexterity
Strength
Intelligence
DR
VR
PsR
MR
PhR
Regeneration
Fatigue
Perception
Power
Heat
Thrust
Impact
Cut
Level Summoning
InitiativeWillpower
Attack
Defense
Damage
Agility Life Points
Constitution ClassDexterity PhR
Strength MR
Intelligence PsR
Perception VR
Power DR
Willpower Initiative
Abilities Abilities
Attack AT
Defense Cut
Damage Impact
Regeneration Thrust
Fatigue Heat
Cold
Perception VR
Fatigue
Powers Powers
Movement Cold
Size ElectricityCategory EnergyCategory
Size
Movement
ElectricityEnergy
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Action Maintenance Action Maintenance
Routine Routine
Easy EasyMedium Medium
Difficult Difficult
Very Difficult Very Difficult
Absurd Absurd
Almost Impossible Almost Impossible
Impossible Impossible
Inhumanity Inhumanity
Zen Zen
Action Maintenance Action Maintenance
Routine Routine
Easy Easy
Medium Medium
Difficult Difficult
Very Difficult Very Difficult
Absurd Absurd
Almost Impossible Almost Impossible
Impossible Impossible
Inhumanity Inhumanity
Zen Zen
Action Maintenance Action Maintenance
Routine Routine
Easy Easy
Medium Medium
Difficult Difficult
Very Difficult Very Difficult
Absurd Absurd
Almost Impossible Almost Impossible
Impossible Impossible
Inhumanity Inhumanity
Zen Zen
Action Maintenance Action Maintenance
Routine Routine
Easy Easy
Medium Medium
Difficult Difficult
Very Difficult Very Difficult
Absurd Absurd
Almost Impossible Almost Impossible
Impossible Impossible
Inhumanity Inhumanity
Zen Zen
180
440
320
240
280
20
Level
280
320
Psychic Power
Psychic Power Level Psychic Power
4080
120
140
180
280
Level
Notes:
20
Psychic Power Level
140
140
320
180
20
40
240
180
240
280
440
Psychic Power
Notes:
240
440
40
80
120
280
320
140
Notes:
Level
Notes:
20
Level
20
4080
120
40
80
120
20
Notes:
140
Psychic Power
Notes:
Notes:
40
80
240
280
320
440
440
Level
140
320
180
440
Psychic Power Level
180
240
80
120120
320
440
Psychic Power
Notes:
180
240
280
320
440
120
20
140
40
80
280
240
120
180
140
20
40
80
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Warrior Acrobatic Warrior Paladin Dark Paladin
Life Point Multiple Cost 15 20 15 15
Life Points per Level 15 10 15 15
Initiative per Level 5 10 5 5
Martial Knowledge per Level 25 25 20 20
Innate Psychic Points per Level 1/3 1/3 1/3 1/3
Combat Percentage 60 60 60 60
Attack Cost 2 2 2 2
Block Cost 2 3 2 2
Dodge Cost 2 2 2 2
Wear Armour Cost 2 2 2 2
Ki Cost 2 2 2 2
Ki Accumulation Cost 20 20 20 20
Supernatural Percentage 50 50 50 50
Zeon Cost 3 3 2 2
Magic Projection cost 3 70 3 3
Magic Accumulation Cost 70 70 60 60
Summon Cost 3 3 3 3
Control Cost 3 3 3 1
Bind Cost 3 3 3 3
Banish Cost 3 3 1 3
Psychic Percentage 50 50 50 50
Psychic Points Cost 20 20 20 20
Psychic Projection Cost 3 3 3 3
0Acrobatics 2 2 2 2
Athleticism 2 2 2 2
Climb 2 2 2 2
Jump 2 2 2 2
Ride 2 2 2 2
Swim 2 2 2 2
Intimidate 2 2 1 1
Leadership 2 2 1 1
Persuasion 2 2 1 1
Style 2 2 1 1
Notice 2 2 2 2
Search 2 2 2 2
Track 2 2 2 2
Animals 3 3 2 2
Appraisal 3 3 2 2
Herbal Lore 3 3 2 2
History 3 3 2 2
Magic Appraisal 3 3 2 2
Medicine 3 3 2 2
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Memorize 3 3 2 2
Navigation 3 3 2 2
Occult 3 3 2 2
Science 3 3 2 2
Composure 2 2 2 1
Withstand Pain 2 2 1 2
Feats of Strength 1 2 2 2Theft 2 2 3 2
Disguise 2 2 3 2
Hide 2 2 3 2
Stealth 2 2 3 2
Trap Lore 2 2 3 2
Lock Picking 2 2 3 2
Poisons 2 2 3 2
Art 2 2 2 2
Dance 2 2 2 2
Music 2 2 2 2
Sleight of Hand 2 2 2 2
Forging 2 2 2 2
Attack Bonus 5 5 5
Block Bonus 5 5
Dodge Bonus 0 5
Wear Armour Bonus 5 10 5
Zeon Bonus 20 20
Summon Bonus
Control Bonus 10Bind Bonus
Banish Bonus 10
Acrobatics Bonus 10
Athleticism Bonus 10
Climb Bonus
Jump Bonus 10
Ride Bonus
Swim Bonus
Intimidate Bonus 10
Leadership Bonus 10
Persuasion Bonus 5
Style Bonus 10 5 5
Notice Bonus
Search Bonus
Track Bonus
Animals Bonus
Appraisal Bonus
Herbal Lore Bonus
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History Bonus
Magic Appraisal Bonus
Medicine Bonus
Memorize Bonus
Navigation Bonus
Occult Bonus
Science BonusTheft Bonus
Disguise Bonus
Hide Bonus
Stealth Bonus
Trap Lore Bonus
Lock Picking Bonus
Poisons Bonus
Composure Bonus 10
Withstand Pain Bonus 10
Feats of Strength Bonus 5
Art Bonus
Dance Bonus
Music Bonus
Sleight of Hand Bonus 10
Forging Bonus
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Name Requirement Penalty Movement Fortitude
Padded Armour 0 -5 0 10
Leather Armour 0 0 0 12
Armoured Longcoat 0 -5 0 10
Fur 10 -10 0 10
Complete Leather 10 0 1 12
Chainmail 30 -15 1 15
Byrnie 60 -20 2 15
Hardened Leather 20 -10 0 13
Studded Leather 25 -10 1 14
Breastplate 40 -15 1 16
Partial Plate 50 -20 2 15
Half Plate 70 -20 3 16
Scalemail 80 -25 3 17
Light Plate 90 -35 4 17
Full Plate 100 -50 4 18
Full Heavy Plate 120 -60 5 19
Full Field Plate 150 -70 6 20
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Weapon Damage Speed Req Str Req Str 2
Bastard Sword 70 -30 7 9
Battle Axe 70 -30 7
Broadsword 55 -5 5
Cavalry Lance 80 -30 8
Cestus 25 10 3
Chain 25 0 6
Club 30 0 5
Dagger 30 20 3
Flail 40 0 6
Foil 35 15 3
Gladiator's Net 5 0 4
Great Warhammer 70 -35 7 10
Halberd 60 15 6 11
Hand Axe 45 0 5
Harpoon 35 -5 5
Heavy Battle Mace 60 -15 6 10
Hook 30 10 3Javelin 35 5 4
Lance 40 5 4 6
Large Multi-Headed Flail 80 -50 8 10
Lasso 5 10 4
Long Sword 50 0 6
Mace 40 0 6
Parrying Dagger 30 15 3
Quarterstaff 30 10 4
Rapier 40 15 4
Saber 45 10 6
Scimitar 50 -5 5
Scythe 35 0 5 9
Short Sword 40 15 4
Stiletto 25 20 3
Trident 40 -30 6 7
Two Handed Axe 100 -70 9 11
Two Handed Sword 90 -60 8 10
Unarmed Combat 10 20
Warhammer 50 -5 6
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Whip 35 -20 4
Boomerang 30 10 4
Claws 30 15 4
Haru No Okina 35 15 4
Katana 50 0 5 6
Katar 40 10 8
Kusari-Gama 40 5 5Nodachi 80 -35 8 10
Nunchakus 30 15 5
Raven 35 10 4
Sai 35 15 4
Shuko 20 10 4
Shuriken 25 20 4
Sword Breaker 50 -20 8 10
Tanto 40 20 3
Tessen (WarFan) 30 20 4
Tonfa 30 20 4
Two-bladed Katana 55 -5 8
Broken Bottle 15 10 3
Chair 25 -20 5
Kitchen Knife 25 10 4
Hammer 30 -20 4
Hoe 30 -20 4
Metal Bar 25 -5 5
Pick 40 -20
Sickle 35 10 4
Torch 20 10 4
Vase 15 10 4Wooden Pole 20 0 4
Woodsman's Axe 40 -10 5 7
Buckler 15 -15 5
Shield 20 -25 7
Full Shield 25 -40 10
Arquebus 60 -20 6
Blowgun 5 -10 4
Bolos 30 -10 5
Cannon 150 -100 1
Chakram 40 0 6
Composite Bow Variable -30 7
Crossbow 40 0 4 8
Darts 20 20 3
Heavy Ballista 150 -100 1
Heavy Crossbow 60 -20 7 10
Light Ballista 120 -80 1
Matchlock Pistol 60 0 4
Miniature Crossbow 30 10 3
Longbow Variable -30 7
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Repeating Crossbow 40 0 5 8
Short Bow Variable -10 4
Sling 15 -40 4
Spiked Ball 20 0 5
Strength Bonus for Ranged Projectiles: 0 Strength: 5
Base Damage Bonus Damage Attack Bonus Dodge Bonus
Kempo 20
Capoeira 20 10
Tai Chi 20
Shotokan 30 10
Sambo 20
Kung Fu 20
Tae Kwon Do 20
Aikido 10 0
Muay Tai 20
Grappling 20
Melkaiah 10Seraphite 10 20
Dumah 10 20
Emp 20
Enuth 20 20
Shephon 20 20
Asakusen 10 10
Velez 20
Selene 20
Hakyoukuken 10
10 0 0 0
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Similar Weapon 10
Mixed-Class Weapon 15
Different Type / Unarmed 20
Whole-Class Weapons 50
Projectile Weapons 50
Throwing 50
Improvised Weapons 50
Barbarian Module 50Ninja Module 50
Duel Module 50
Pirate Module 50
Nomad Module 50
Hunt Module 50
Knight Module 50
Gladiator Module 50
Assassin Module 50
Soldier Module 50
Indigenous Module 50
Bandit Module 50
Batto Jutsu / Iai Jutsu 30
Area Attack 40
Precision Attack 50
Disarming Attack 40
Magic Projection as an Attack 75
Magic Projection as a Defense 75
Psychic Projection Module 100
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Add One Point to Characteristic 1 1 Add One Point t
Acute Senses 1 Acute Senses
Artifact 1 1 Artifact 1
Artifact 2 2 Artifact 2
Artifact 3 3 Artifact 3Ambidextrous 1 Ambidextrous
Increase One Characteristic to Nine 2 1 Increase One C
Access to One Psychic Discipline 1 Access to One P
Charm 1 Charm
Disquieting 1 Disquieting
Animal Affinity 1 Animal Affinity
Danger Sense 2 Danger Sense
Been Around (50) 1 Been Around (5
Been Around (100) 2 Been Around (1
Been Around (150) 3 Been Around (1
Aptitude in a Subject (-1) 1 Aptitude in a Su
Aptitude in a Subject (-2) 2 Aptitude in a Su
Access to Natural Psychic Powers (Diff) 1 Access to Natur
Access to Natural Psychic Powers (V-Diff) 2 Access to Natur
Access to Natural Psychic Powers (Absurd) 3 Access to Natur
Aptitude in a Field 2 Aptitude in a Fi
Repeat a Characteristcs Rill 1 1 Repeat a Chara
Martial Mastery (40MK) 1 Martial Mastery
Martial Mastery (80MK) 2 Martial Mastery
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Martial Mastery (120MK) 3 Martial Mastery
Good Luck 1 Good Luck
Ki Recovery (1/10Min) 1 Ki Recovery (1/
Ki Recovery (1/5min) 2 Ki Recovery (1/
Ki Recovery (1/min) 3 Ki Recovery (1/
Jack of All Trades 2 Jack of All Trad
Natural Armour 1 Natural ArmourMystical Armour 1 Mystical Armou
Untiring (+3) 1 Untiring (+3)
Untiring (+6) 2 Untiring (+6)
Untiring (+9) 3 Untiring (+9)
Uncommon Size 1 Uncommon Siz
Starting Wealth (2,000) 1 Starting Wealth
Starting Wealth (5,000) 2 Starting Wealth
Starting Wealth (10,000) 3 Starting Wealth
Regeneration (+2) 1 Regeneration (+
Regeneration (+4) 2 Regeneration (+
Regeneration (+6) 3 Regeneration (+
Elan (25) 1 Elan (25)
Elan (45) 2 Elan (45)
Elan (60) 3 Elan (60)
Immunity to Pain and Fatique 1 Immunity to Pai
The Gift 2 The Gift
See Supernatural 1 See Supernatur
Night Vision 1 Night Vision
Fortunate 1 Fortunate
Free Access to Any Psychic Discipline 2 Free Access to
Quick Reflexes (+25) 1 Quick Reflexes (Quick Reflexes (+40) 2 Quick Reflexes (
Quick Reflexes (+60) 3 Quick Reflexes (
Learning (+3XP) 1 Learning (+3XP)
Learning (+6XP) 2 Learning (+6XP)
Learning (+9XP) 3 Learning (+9XP)
Natural Learner (+10) 1 Natural Learner
Natural Learner (+20) 2 Natural Learner
Natural Learner (+30) 3 Natural Learner
Natural Learner, Field (+5) 2 Natural Learner
Natural Learner, Field (+10) 3 Natural Learner
Exceptional Magic Resistance (+25) 1 Exceptional Ma
Exceptional Magic Resistance (+50) 2 Exceptional Ma
Exceptional Physical Resistance (+25) 1 Exceptional Phy
Exceptional Physical Resistance (+50) 2 Exceptional Phy
Exceptional Psychic Resistance (+25) 1 Exceptional Psy
Exceptional Psychic Resistance (+50) 2 Exceptional Psy
Light Sleeper 1 Light Sleeper
Elemental compatability 1 Supernatural 0
Natural Knowledge of a Path 1 1 Supernatural 0
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Contested Spell Mastery 1 Supernatural 0
Aptitude for Magic Development 1 Supernatural 0
Half-Attuned to the Tree 2 Supernatural 0
Improved Inate Magic (+10) 1 Supernatural 0
Improved Inate Magic (+40) 2 Supernatural 0
Improved Inate Magic (+60) 3 Supernatural 0
Unspoken Casting 1 Supernatural 0Gestureless Casting 1 Supernatural 0
Superior Magic Recovery (Double) 1 Supernatural 0
Superior Magic Recovery (Triple) 2 Supernatural 0
Superior Magic Recovery (Quadruple) 3 Supernatural 0
Amplify Sustained Power 2 Psychic 0
Psychic Point Recovery (1/10min) 1 Psychic 0
Psychic Point Recovery (1/5min) 2 Psychic 0
Psychic Point Recovery (1/min) 3 Psychic 0
Psychic Fatigue Resistance 2 Psychic 0
Passive Concentration 2 Psychic 0
Psychic Inclination 2 Psychic 0
Focus 1 Psychic 0
Extreme concentration 2 Psychic 0
Bad Luck -1 Bad Luck
Blind -2 Blind
Deafness -1 Deafness
Mute -1 Mute
Nearsighted -1 Nearsighted
Exclusive Weapon -1 Exclusive Weap
Severe Allergy -1 Severe Allergy
Addiction or Serious Vice -1 Addiction or Se
Atrophied Limb -1 Atrophied Limb
Serious Illness -2 Serious Illness
Physical Weakness -1 Physical Weakn
Deep Sleeper -1 Deep Sleeper
Deduct Two Points from a Characteristic -1 Deduct Two Poi
Unfortunate -1 Unfortunate
Easily Possessed -1 Easily Possesse
Exhausted -1 Exhausted
Severe Phobia -1 Severe Phobia
Vulnerable to Pain -1 Vulnerable to P
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Sickly -1 Sickly
Slow Healer -1 Slow Healer
Slow Learner (-4) -1 Slow Learner (-
Slow Learner (-8) -2 Slow Learner (-
Slow Reactions (-30) -1 Slow Reactions
Slow Reactions (-60) -2 Slow Reactions
Susceptible to Magic -1 Susceptible toSusceptible to Poisons -1 Susceptible to P
Unattractive -1 Unattractive
Vulnerable to Heat or Cold -1 Vulnerable to H
Oral Requirement -1 Supernatural 0
Require Gestures -1 Supernatural 0
Megical Exhaustion -1 Supernatural 0
Shamanism -2 Supernatural 0
Magical Ties -1 Supernatural 0
Slow Recovery of Magic -1 Supernatural 0
Magic Blockage -2 Supernatural 0
Action Requirement -1 Supernatural 0
Psychic Exhaustion -1 Psychic 0
Psychic Consumption -2 Psychic 0
One Power at a Time -1 Psychic 0
No Concentration -1 Psychic 0
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Ki Abilities MK Cost PreRequisite List of Available
Use of Ki 40 0
Ki Control 30 Use of Ki 0
Ki Detection 20 Ki Control 0
Erudition 10 Ki Detection 0
Weight Elimination 10 Use of Ki 0
Levitation 20 Weight Elimina 0
Object Motion 10 Levitation 0
Flight 20 Levitation 0
Presence Extrusion 10 Use of Ki 0
Energy Armour 10 Presence Extru 0
Aura Extension 10 Presence Extru 0
Destruction by Ki 20 Presence Extru 0
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Ki Transmission 10 Use of Ki 0
Ki Healing 10 Ki Transmission 0
Use of Necessary Energy 10 Use of Ki 0
Ki Concealment 10 Use of Necessa 0
False Death 10 Ki Concealment 0
Elimination of Necessities 10 Use of Necessa 0
Penalty Reduction 20 Use of Necessa 0Recovery 20 Penalty Reducti 0
Characteristic Augmentation 20 Use of Necessa 0
Inhumanity 30 Use of Ki 0
Zen 50 Inhumanity 0
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Weaponsmaster Technician Tao Ranger Shadow Thief Assassin
10 20 20 20 20 20 20
20 5 10 10 5 5 5
5 5 5 5 10 10 10
10 50 30 20 25 20 20
1/3 1/3 1/3 1/3 1/3 1/3 1/3
60 60 60 60 60 50 50
2 2 2 2 2 2 2
2 2 2 2 3 3 3
2 2 2 2 2 2 2
1 2 2 2 2 3 3
3 1 2 2 2 2 2
30 10 15 25 20 25 25
50 50 50 50 50 50 50
3 3 3 3 3 3 3
3 3 3 3 3 3 3
70 70 70 70 70 70 70
3 3 3 3 3 3 3
3 3 3 3 3 3 3
3 3 3 3 3 3 3
3 3 3 3 3 3 3
50 50 50 50 50 50 50
20 20 20 20 20 20 20
3 3 3 3 3 3 3
2 2 2 2 2 1 2
2 2 2 2 2 1 2
2 2 2 2 2 1 2
2 2 2 2 2 1 2
2 2 2 2 2 1 2
2 2 2 2 2 1 2
2 2 2 2 2 2 2
2 2 2 2 2 2 2
2 2 2 2 2 2 2
2 2 2 2 2 2 2
2 2 2 1 2 2 1
2 2 2 1 2 2 1
2 2 2 1 2 2 1
3 3 3 1 3 3 3
3 3 3 3 3 1 3
3 3 3 2 3 3 3
3 3 3 3 3 3 3
3 3 3 3 3 3 3
3 3 3 2 3 3 3
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3 3 3 3 3 3 2
3 3 3 3 3 3 3
3 3 3 3 3 3 3
3 3 3 3 3 3 3
1 2 2 3 2 3 2
1 2 2 3 2 3 3
1 2 2 3 2 3 33 2 2 2 2 1 2
3 2 2 2 2 1 2
3 2 2 2 2 1 2
3 2 2 2 2 1 1
3 2 2 1 2 1 2
3 2 2 2 2 1 2
3 2 2 2 2 1 2
2 2 2 2 2 2 2
2 2 2 2 2 2 2
2 2 2 2 2 2 2
2 2 2 2 2 2 2
2 2 2 2 2 2 2
5 5 5 5 5
5
5 5
10
5
10 10 5 10
10 10 5 10
10
5
5
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10
10 5 10
10 5 10
5 5 10
10
10
5
5
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Presence Location Class Cut Impact Thrust Heat
25 Shirt Soft 1 1 1 1
25 Shirt Soft 1 0 2 1
25 Full Plate Soft 1 0 2 1
25 Shirt Soft 2 1 2 1
25 Full Plate Soft 1 0 2 1
30 Full Plate Soft 4 2 1 2
30 Shirt Soft 4 3 1 2
25 Breastplate Hard 2 2 2 2
25 Breastplate Hard 3 1 2 2
30 Breastplate Hard 4 5 4 1
30 Complete Hard 4 3 2 3
35 Complete Hard 4 4 4 2
35 Complete Hard 4 4 4 3
40 Complete Hard 5 4 5 3
45 Complete Hard 5 5 5 4
45 Complete Hard 6 6 6 4
50 Complete Hard 7 7 7 4
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Primary Type Secondary Typ Weapon Type Weapon Type 2 Fortitude Break Presence
Cut Impact Sword Two-handed 15 5 25
Cut Impact Axe 15 5 25
Cut Sword 15 3 25
Thrust Pole 12 7 25
Thrust Cut Short Arm 11 -2 15
Impact Cord 13 2 15
Impact Mace 11 -2 15
Thrust Cut Short Arm 10 -2 15
Impact Mace Cord 13 4 15
Thrust Sword Short Arm 9 -2 20
Impact Cut Cord 13 -4 15
Impact Mace 16 6 20
Cut Impact Pole Two-handed 15 4 20
Cut Axe 13 4 15
Thrust Pole 11 0 15
Impact Mace Two-handed 16 5 15
Thrust Short Arm 11 -2 15Thrust Pole 10 -2 20
Thrust Pole 13 2 25
Impact Mace Two-handed 14 6 20
Impact Cord 9 4 20
Cut Sword 13 3 25
Impact Mace 14 4 15
Thrust Cut Short Arm 12 0 20
Impact Pole 11 0 30
Thrust Cut Sword 11 2 20
Cut Sword 12 3 20
Cut Sword 13 4 20
Cut Impact Pole Two-handed 12 2 25
Thrust Cut Short Arm 12 1 20
Thrust Short Arm 8 3 15
Thrust Pole 12 3 15
Cut Impact Axe Two-handed 17 7 30
Cut Impact Two Handed 18 6 30
Impact Unarmed
Impact Mace 15 4 15
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Cut Impact Cord 9 -3 20
Impact Cut Short Arm 10 0 15
Cut Thrust Short Arm 12 2 15
Cut Thrust Pole 12 2 25
Cut Sword 11 3 40
Thrust Cut Short Arm 13 3 25
Cut Impact Short Arm Cord 12 4 25Cut Two Handed 14 4 40
Impact Cord 11 0 15
Impact Cut Short Arm 11 2 25
Thrust Cut Short Arm 12 0 25
Thrust Short Arm 9 -2 25
Cut Thrust Short Arm 10 1 20
Impact Cut Two Handed 16 8 25
Cut Short Arm 9 1 40
Cut Impact Short Arm 8 0 25
Impact Short Arm 13 0 25
Cut Sword 11 3 40
Cut Impact Short Arm 5 -3 15
Impact Two Handed 9 0 20
Cut Short Arm 9 -1 10
Impact Mace 12 2 10
Cut Impact Axe 10 1 15
Impact Mace 12 2 15
Thrust Short Arm 10 3 15
Cut Thrust Short Arm 8 0 15
Impact Heat Mace 10 -2 20
Impact Mace 6 -2 20Impact Mace 8 -1 10
Cut Axe 12 3 15
Impact Shield 14 0 20
Impact Shield 16 0 25
Impact Shield 18 1 25
Thrust Projectile 9 5 20
Thrust Projectile 3 -4 15
Impact Throwing 6 2 15
Impact Projectile 24 14 30
Cut Throwing 9 2 20
Thrust Projectile 9 -2 25
Thrust Projectile 8 -2 20
Thrust Throwing 3 -4 15
Thrust Projectile 20 12 30
Thrust Projectile 8 -1 20
Thrust Projectile 18 8 25
Thrust Projectile 8 -3 20
Thrust Projectile 5 -4 15
Thrust Projectile 8 -2 20
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Thrust Projectile 6 -2 20
Thrust Projectile 7 -3 15
Impact Projectile 3 -6 10
Impact Throwing 10 2 15
Block Bonus Martial Knowle Advantages
10 Only -10 to Additional Attacks
10 Attack up to 5 targets in a single attack (single roll). If any attack is successfully
30
10
10 10 Penalties reduced to half for: Trapping, Area Attack, Takedown, and Disarm
10 Choose per turn: +10 to either Attack, Block, Dodge, Damage or Initiative
10 Receive +1 Number of Attacks at -20 to Attack Value.
0 10 Add twice the opponent's Strength Bonus (min: +5) to Counterattacks, no penal
10
10 Trapping and Takedown suffer no penalties to use
10 Bonus +3 Strength/Dexterity for Trapping and Takedowns10 May choose to receive +20 Attack and suffer -30 to defense any round
10 Attacks may be Impact, Cut or Thrust, and receive a bonus of -2 to opponent's A
10 Disarm with no penalty, and +3 Characteristic against Opposed Checks
10 Attempts to KO receive +20 bonus on Critical Roll. Reduce Damage as desired.
10 Full Defense bonus changes to +60
10 10
20 20 May use Energy Table for attacks (attacks are still treated as physical attacks th
20 10 Double bonuses for Counterattacking.
10 Apply -2 to opponent's AT with "Soft Armour". +20 to Critical Rolls against Orga
0 0
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o Characteristic
aracteristic to Nine
sychic Discipline
0)
00)
50)
bject (-1)
bject (-2)
al Psychic Powers (Diff)
al Psychic Powers (V-Diff)
al Psychic Powers (Absurd)
ld
teristcs Rill
(40MK)
(80MK)
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(120MK)
0Min)
min)
in)
s
r
(2,000)
(5,000)
(10,000)
2)
4)
6)
n and Fatique
l
ny Psychic Discipline
+25)+40)
+60)
(+10)
(+20)
(+30)
, Field (+5)
, Field (+10)
ic Resistance (+25)
ic Resistance (+50)
sical Resistance (+25)
sical Resistance (+50)
chic Resistance (+25)
chic Resistance (+50)
0
0
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0
0
0
0
0
0
00
0
0
0
0
0
0
0
0
0
0
0
0
on
ious Vice
ess
nts from a Characteristic
in
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)
)
(-30)
(-60)
agicoisons
eat or Cold
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Wizard Warlock Illusionist Wizard Mentalist Summoner Warrior Summoner Mentalist
20 20 20 20 20 20 20
5 10 5 5 5 10 5
5 5 5 5 5 5 5
10 20 20 10 10 20 10
1/3 1/3 1/3 1 1/3 1/3 1
50 50 50 50 50 50 50
3 2 3 3 3 2 3
3 2 3 3 3 2 3
2 2 2 2 2 2 2
3 2 3 3 3 2 3
3 2 2 3 3 2 3
30 25 25 30 30 20 30
60 50 60 50 60 50 50
1 1 1 1 1 1 3
2 2 2 2 3 3 3
50 50 60 50 60 60 70
2 2 3 2 1 1 3
2 2 3 2 1 1 3
2 2 3 2 1 1 3
2 2 3 2 1 1 3
50 50 50 50 50 50 60
20 20 20 10 20 20 10
3 3 3 2 3 3 2
2 2 2 2 2 2 2
2 2 2 2 2 2 2
2 2 2 2 2 2 2
2 2 2 2 2 2 2
2 2 2 2 2 2 2
2 2 2 2 2 2 2
2 2 2 2 2 2 2
2 2 2 2 2 2 2
2 2 1 2 2 2 2
2 2 2 2 2 2 2
2 2 2 2 2 2 2
2 2 2 2 2 2 2
2 2 2 2 2 2 2
2 2 2 2 2 2 2
2 2 2 2 2 2 2
2 2 2 2 2 2 2
2 2 2 2 2 2 2
1 2 2 2 2 2 2
2 2 2 2 2 2 2
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2 2 2 2 2 2 2
2 2 2 2 2 2 2
2 2 2 2 1 2 2
2 2 2 2 2 2 2
3 2 3 3 3 2 3
3 2 3 3 3 2 3
3 2 3 3 3 2 32 2 2 2 2 2 2
2 2 2 2 2 2 2
2 2 2 2 2 2 2
2 2 2 2 2 2 2
2 2 2 2 2 2 2
2 2 2 2 2 2 2
2 2 2 2 2 2 2
2 2 2 2 2 2 2
2 2 2 2 2 2 2
2 2 2 2 2 2 2
2 2 1 2 2 2 2
2 2 2 2 2 2 2
5 5
5 5
5 5
100 20 75 100 50 20
10 5
10 510 5
10 5
5
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10 5 5 10 5
5 5 10 5
5
5
10
10
10
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Electricity Cold Energy
2 2 0 Padded Armou 0
2 1 0 Leather Armou 0
2 2 0 Armoured Long 0
2 2 0 Fur 0
2 1 0 Complete Leath 0
0 1 0 Chainmail 0
0 1 0 Byrnie 0
2 2 0 0 Hardened Leather
1 2 0 0 Studded Leather
0 1 0 0 Breastplate
2 2 0 0 Partial Plate
0 1 1 0 Half Plate
0 3 1 0 Scalemail
0 3 1 0 Light Plate
0 4 2 0 Full Plate
0 4 2 0 Full Heavy Plate
0 4 2 0 Full Field Plate
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Range Special Special 2 Special 3 Block One-Handed Two-Handed
One- or two- handed 0 0
5 Throwable 0 0
Broadsword 0
Special 0 0
Cestus 0
Complex Trapping (Str 8) 0 0
Club 0
20 Throwable Precision Dagger 0
Complex 0 0
Precision Foil 0
5 Throwable Trapping (Str 1 Special Gladiator's Net 0
One- or two- handed 0 0
One- or two- handed 0 0
10 Throwable Hand Axe 0
20 Throwable One- or two- handed Harpoon 0
One- or two- handed 0 0
Hook 030 Throwable Javelin 0
30 Throwable One- or two- handed 0 Lance
Complex 0 0
Complex Trapping (Str 9) Special Lasso 0
0 0
0 0
Trapping Throwable Precision Parrying Dagge 0
Two-handed Quarterstaff 0
Precision Rapier 0
0 0
Scimitar 0
One- or two- handed 0 Scythe
Precision Short Sword 0
30 Throwable Precision Stiletto 0
15 Throwable One- or two- handed 0 0
One- or two- handed 0 0
One- or two- handed 0 0
Precision Unarmed Comb 0
0 0
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Complex Trapping (Str 8) Whip 0
20 Throwable Special Boomerang 0
Claws 0
Complex Two-handed Special Haru No Okina 0
One- or two- handed 0 Katana
Complex Special 0 0
Two-handed Trapping (Str 8) Special Kusari-Gama 0One- or two- handed 0 0
Nunchakus 0
Complex Precision Special Raven 0
Trapping Precision Sai 0
Special Shuko 0
20 Throwable Shuriken 0
One- or two- handed 0 0
Precision Tanto 0
20 Precision Throwable Tessen (WarFa 0
Precision Tonfa 0
Special 0 0
Broken Bottle 0
Two-handed Chair 0
Kitchen Knife 0
Hammer 0
Hoe 0
Metal Bar 0
Pick 0
Sickle 0
Torch 0
5 Throwable Vase 0Wooden Pole 0
One- or two- handed 0 Woodsman's A
10 Buckler 0
20 0 0
30 0 0
380
20
20
1 Mile + 250m
30
90
60
20
1700
140
950
150
30
60
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120
40
50
20
counter-attacked, the attack ends.
ties to trapping with that Counterattack.
T value.
ugh, so can still be Blocked)
nic Creatures.
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3 2 3
3 2 3
3 2 3
3 2 3
2 2 2
2 2 2
2 2 22 2 2
2 2 2
2 2 2
2 2 2
2 2 2
2 2 2
2 2 2
2 2 2
2 2 2
2 2 2
2 2 2
2 2 2
5
5
5
10
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10
10
5
5
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0
0
Broadsword
0
Cestus
0
Club
Dagger
0
Foil
Gladiator's Net
0
0
Hand Axe
Harpoon
0
HookJavelin
Lance
0
Lasso
0
0
Parrying Dagger
Quarterstaff
Rapier
0
Scimitar
Scythe
Short Sword
Stiletto
0
0
0
Unarmed Combat
0
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Whip
Boomerang
Claws
Haru No Okina
Katana
0
Kusari-Gama0
Nunchakus
Raven
Sai
Shuko
Shuriken
0
Tanto
Tessen (WarFan)
Tonfa
0
Broken Bottle
Chair
Kitchen Knife
Hammer
Hoe
Metal Bar
Pick
Sickle
Torch
VaseWooden Pole
Woodsman's Axe
Buckler
0
0