star munchkin rules
TRANSCRIPT
The
Mun
chkin
s hav
e lef
t the
dun
geon
. . .
they
’re i
n or
bit,
ram
pagi
ng t
hrou
gh t
he S
pace
Sta
tion,
kill
ing
the
mon
ster
s an
dta
king
th
eir
stuf
f! St
ar
Mun
chki
nis
ba
sed
on
the
orig
inal
Mun
chki
nan
d ca
n be
com
bine
d w
ith it
(see
the
last
pag
e).
This
gam
e in
clud
es 1
68 c
ards
, the
se r
ules
, and
one
die
.
Setu
p3
to 6
can
pla
y. Y
ou w
ill n
eed
10 to
kens
(coi
ns, p
oker
chi
ps,
wha
teve
r –
or a
ny g
adge
t tha
t cou
nts
to 1
0) fo
r ea
ch p
laye
r.D
ivid
e th
e ca
rds i
nto
the
Stat
ion
deck
(with
a d
oor o
n th
e ba
ck)
and
the
Trea
sure
dec
k (w
ith a
pile
of
loot
on
the
back
). Sh
uffle
both
dec
ks. D
eal t
wo
card
s fro
m e
ach
deck
to e
ach
play
er.
Card
Man
agem
ent
Keep
sep
arat
e fa
ce-u
p di
scar
d pi
les
for
the
two
deck
s. W
hen
a de
ck ru
ns o
ut, r
eshu
ffle
its d
isca
rds.
If a
dec
k ru
ns o
ut a
nd th
ere
are
no d
isca
rds,
nob
ody
can
draw
any
of t
hat k
ind
of c
ard!
Your
Han
d:C
ards
in
your
han
d ar
e no
t in
pla
y. T
hey
don’
the
lp y
ou,
but
they
can
’t be
tak
en a
way
exc
ept
by c
ards
tha
tsp
ecifi
cally
affe
ct “
your
han
d” r
athe
r th
an t
he i
tem
s yo
u ar
eca
rryi
ng. A
t the
end
of y
our t
urn,
you
may
hav
e no
mor
e th
an fi
veca
rds
in y
our
hand
.C
arri
ed It
ems:
Trea
sure
car
ds c
an b
e pl
ayed
in fr
ont o
f you
tobe
com
e “c
arrie
d ite
ms.
” Se
e It
ems,
belo
w.
Whe
n C
ards
Can
Be
Play
ed: E
ach
type
of c
ard
can
be p
laye
dat
a s
peci
fied
time
(see
bel
ow).
Car
ds in
pla
y m
ay n
ot b
e re
turn
ed to
you
r ha
nd –
they
mus
tbe
dis
card
ed o
r tra
ded
if yo
u w
ant t
o ge
t rid
of t
hem
.
Char
acte
r Cre
ation
Ever
yone
sta
rts a
s a
Leve
l 1
hum
anw
ith n
o cl
ass.
(Heh
, heh
.)Lo
ok a
t yo
ur s
tarti
ng c
ards
. If
you
have
an
y R
ace
card
s(C
ybor
g,M
utan
t, Fe
line)
or
Cla
ssca
rds
(Psy
chic
, B
ount
y H
unte
r, Tr
ader
,G
adge
teer
), yo
u m
ay (
if yo
u lik
e)pl
ay o
ne o
f eac
h ty
pe b
y pl
acin
g it
infro
nt o
f yo
u. I
f yo
u ha
ve a
ny I
tem
orSi
deki
ckca
rds,
you
may
pla
y th
em a
sw
ell.
If yo
u ha
ve a
ny d
oubt
abo
ut w
heth
er y
ou s
houl
d pl
ay a
card
, you
cou
ld r
ead
belo
w, o
r ju
st c
harg
e ah
ead
and
do it
.
Star
ting a
nd Fi
nishin
g the
Gam
eD
ecid
e w
ho g
oes
first
in a
ny a
gree
able
man
ner.
Heh
, heh
.Pl
ay p
roce
eds
in tu
rns,
eac
h w
ith s
ever
al p
hase
s (s
ee b
elow
).W
hen
the
first
pla
yer
finis
hes,
the
pla
yer
to h
is l
eft
goes
, an
d so
on. Th
e fir
st p
laye
r to
rea
ch 1
0th
leve
l w
ins
. .
. bu
t yo
u m
ust
reac
h 10
th le
vel b
y ki
lling
a m
onst
er. I
f tw
o pl
ayer
s ki
ll a
mon
ster
toge
ther
and
rea
ch 1
0th
leve
l at t
he s
ame
time,
they
bot
h w
in.
Turn
Pha
ses
(1)
Ope
n A
Doo
r:D
raw
one
car
d fro
m th
e St
atio
n de
ck a
ndtu
rn i
t fa
ce u
p. I
f it’
s a
mon
ster
, yo
u m
ust
fight
it.
See
Com
bat.
Reso
lve
the
com
bat c
ompl
etel
y be
fore
you
go
on. I
f you
kill
it, g
oup
a le
vel (
or, f
or a
big
mon
ster
, tw
o le
vels
– it
will
say
so
on th
eca
rd). If
the
card
is
a tra
p –
see
Trap
s, b
elow
– i
t ap
plie
s to
you
im
med
iate
ly (i
f it c
an) a
nd is
dis
card
ed.
If yo
u dr
aw a
ny o
ther
car
d, y
ou m
ay e
ither
put
it in
you
r han
dor
pla
y it
imm
edia
tely
.
(2)
Look
For
Tro
uble
:If
you
did
NO
T en
coun
ter
a m
onst
erw
hen
you
first
ope
ned
the
door
, yo
u no
w h
ave
the
optio
n of
play
ing
a m
onst
er (i
f you
hav
e on
e) fr
om y
our
hand
and
fight
ing
it, a
s de
scrib
ed a
bove
. D
on’t
play
a m
onst
er y
ou c
an’t
hand
le,
unle
ss y
ou’re
sur
e yo
u ca
n co
unt o
n ge
tting
hel
p!
(3)
Loot
The
Roo
m: I
f you
kill
ed a
mon
ster
, tak
e th
e nu
mbe
rof
Tre
asur
es s
how
n on
the
mon
ster
car
d. D
raw
them
face
dow
nif
you
kille
d th
e m
onst
er a
lone
, or
face
up
if yo
u ha
d he
lp.
If yo
u m
et a
mon
ster
but
ran
away
, you
get
no
treas
ure!
If yo
u di
d no
t m
eet
a m
onst
er (
or m
et o
ne w
ho w
asfri
endl
y to
you
), se
arch
the
room
. Dra
w a
sec
ond
card
from
the
Stat
ion
deck
, fa
ce d
own,
and
put
it
in y
our
hand
.(F
elin
es h
ave
the
optio
n of
ope
ning
a s
econ
d do
or,
inst
ead.
)
(4)
Cha
rity
: If
you
have
mor
e th
an f
ive
card
s,gi
ve t
he e
xces
s to
the
pla
yer
with
the
low
est
leve
l. If
play
ers
are
tied
for
low
est,
divi
de t
hem
as
even
ly a
s po
ssib
le.
You
choo
se w
ho g
ets
the
bigg
er h
alf.
If YO
U a
re lo
wes
t or
tied
for
low
est,
just
dis
card
the
exce
ss.
It is
now
the
next
pla
yer’s
turn
.
Gam
e de
sign
by
Stev
e Ja
ckso
n •
Illu
stra
ted
by J
ohn
Kova
licD
evel
opm
ent
help
and
pri
nt b
uyin
g: M
onic
a St
ephe
ns •
Gra
phic
des
ign
and
art d
irect
ion:
Phi
l Ree
d •
Col
orin
g: W
ayne
Bar
rett
Play
test
ing:
Way
ne B
arre
tt, S
teve
Bri
nich
, Car
l Cam
pbel
l, M
oniq
ue C
hapm
an, A
ndy
Daw
son,
Jes
sie
Fost
er, D
rew
Hap
pli,
Bri
an N
isbe
t, W
illia
m T
opor
ek,
Ale
x Ye
ager
, and
the
inte
rnat
iona
l con
spir
acy
of M
unch
kins
In
Bla
ck. T
hank
s to
Tom
Wha
m f
or t
he A
wfu
l Gre
en T
hing
!
Cla
sses
and
Rac
esTh
ese
card
s m
ay b
e pl
ayed
to
the
tabl
e as
soo
n as
the
y ar
eac
quire
d, o
r at
any
tim
e du
ring
your
ow
n tu
rn.
Hal
f-B
reed
and
Sup
er M
unch
kin
Thes
e ar
e ca
rds
that
let y
ou h
ave,
resp
ectiv
ely,
two
race
s an
dtw
o cl
asse
s.Yo
u ca
n pl
ay H
alf-B
reed
any
tim
e yo
u ha
ve o
ne ra
ce in
pla
y;yo
u ar
e no
w h
alf t
hat r
ace
and
half
hum
an. Y
ou m
ay a
dd a
sec
-on
d ra
ce a
t the
sam
e tim
e or
late
r, as
long
as
you
still
hav
e H
alf-
Bree
d ou
t; yo
u ar
e no
w (
for
inst
ance
) ha
lf Fe
line
and
half
Mut
ant,
with
the
adva
ntag
es a
nd d
isad
vant
ages
of b
oth.
You
lose
Hal
f-Bre
ed a
t any
tim
e yo
u ha
ve n
o ra
ce c
ard
in p
lay.
You
can
play
Sup
er M
unch
kin
any
time
you
have
one
cla
ss in
play
and
you
hav
e a
seco
nd c
lass
car
d to
add
to
it. Y
ou l
ose
Supe
r M
unch
kin
if yo
u lo
se e
ither
of y
our
clas
s ca
rds.
Side
kick
sIf
you
draw
a S
idek
ick,
eith
er fa
ce u
p or
face
dow
n, y
ou m
ayus
e it
imm
edia
tely
or k
eep
it in
you
r han
d fo
r lat
er. Y
ou m
ay p
lay
it at
any
tim
e, e
ven
in c
omba
t, as
lon
g as
you
hav
e on
ly o
neSi
deki
ck in
pla
y at
a ti
me
(two
for
Trad
ers)
. You
may
dis
card
one
Side
kick
at a
ny ti
me
in o
rder
to p
lay
anot
her.
You
may
not
trad
eSi
deki
cks.
Each
Sid
ekic
k ha
s ce
rtain
pow
ers
that
can
hel
p yo
u. T
hey
can-
not
do a
nyth
ing
not
stat
ed o
n th
e ca
rd;
for
inst
ance
, th
ey c
an’t
carr
y th
ings
unl
ess
the
card
say
s th
ey c
an. A
Side
kick
is N
OT
an“i
tem
”! S
idek
icks
don
’t af
fect
a P
sych
ic’s
bonu
s fo
r fig
htin
g al
one.
ASi
deki
ck c
an s
acrif
ice
him
self
for
you
(inde
ed,
this
is
the
only
thin
g Re
d Sh
irts
are
good
for).
If y
ou lo
se a
figh
t, th
en in
stea
dof
rolli
ng to
run
away
, you
may
dis
card
one
Sid
ekic
k an
d an
ythi
ngit
is c
arry
ing.
You
aut
omat
ical
ly e
scap
e fro
m a
ll m
onst
ers
in t
hefig
ht, e
ven
if a
mon
ster
car
d sa
ys e
scap
e is
impo
ssib
le. I
f som
eone
was
hel
ping
you
in
the
fight
, YO
U d
ecid
e w
heth
er t
hat
pers
onau
tom
atic
ally
esc
apes
as
wel
l, or
mus
t rol
l to
esca
pe.
Othe
r Mun
chkin
Stuf
fTh
ere
will
be
times
whe
n it
will
hel
p yo
u to
pla
y a
Trap
or
Mon
ster
on
your
self,
or
to “
help
” an
othe
r pl
ayer
in
a w
ay t
hat
cost
s hi
m tr
easu
re. T
his
is v
ery
mun
chki
nly.
Do
it.
Trad
ing
You
may
trad
e Ite
ms
(but
not
oth
er c
ards
) with
oth
er p
laye
rs.
You
may
onl
y tra
de i
tem
s fro
m t
he t
able
– n
ot f
rom
you
r ha
nd.
You
may
trad
e at
any
tim
e ex
cept
whe
n yo
u’re
in c
omba
t – in
fact
,th
e be
st ti
me
to tr
ade
is w
hen
it’s
not y
our t
urn.
Any
item
you
rece
ive
in a
trad
e m
ust g
o to
the
tabl
e; y
ou c
an’t
sell
it un
til it
’s yo
ur tu
rn.
You
may
als
o gi
ve it
ems
away
with
out a
trad
e, to
brib
e ot
her p
laye
rs –
“I’l
l giv
e yo
u th
is T
ailg
unif
you
won
’the
lp B
ob fi
ght t
he P
lasm
oid!
”.Yo
u m
ay s
how
you
r w
hole
han
d to
othe
r pl
ayer
s. L
ike
we
coul
d st
op y
ou.
Inte
rfer
ing
Wit
h C
omba
tYo
u ca
n in
terfe
re w
ith o
ther
s’co
mba
ts i
nse
vera
l way
s:U
se a
one
-sho
t ca
rd.
If yo
u ha
ve a
gre
nade
, yo
uco
uld
help
som
eone
by
thro
win
g it
at h
is fo
e. O
f cou
rse,
you
can
“acc
iden
tally
” hi
t you
r frie
nd w
ith th
e gr
enad
e, a
ndit
will
cou
nt a
gain
sthi
m.
Play
a c
ard
to e
nhan
ce a
mon
ster
.The
se a
re c
ards
that
mak
e a
mon
ster
wor
se .
. . a
nd g
ive
it m
ore
treas
ure.
You
can
pla
y th
ese
eith
er
durin
g yo
ur
own
com
bats
or
du
ring
som
eone
el
se’s
com
bat.
Play
a w
ande
ring
mon
ster
.Th
is s
ends
a m
onst
er f
rom
you
rha
nd to
join
any
com
bat.
Trap
them
, if y
ou h
ave
a Tr
ap c
ard.
Lase
r W
eapo
nsLa
ser w
eapo
ns in
clud
e an
y ite
m w
ith a
nam
e en
ding
, mor
e or
less
, in
“ase
r.” E
ach
lase
r wea
pon
is a
2-h
ande
d w
eapo
n, b
ut a
nyan
d al
l las
er b
arre
ls c
an b
e sn
appe
d to
geth
er to
cre
ate
a si
ngle
2-
hand
ed w
eapo
n w
ith th
e po
wer
of b
oth.
For
inst
ance
, a L
aser
(+2)
and
a D
azer
(+3
) co
mbi
ne t
o cr
eate
a L
aser
-Daz
er (
+5).
Add
anot
her
Lase
r an
d it’
s a
Lase
r-Las
er-D
azer
(+7)
. And
it’s
still
just
a2-
hand
ed w
eapo
n.H
owev
er, t
he c
ombi
ned
wea
pon
can
be b
roke
n do
wn
a pi
ece
at a
tim
e if
nece
ssar
y, a
nd c
ount
s as
one
Item
for e
ach
card
mak
-in
g it
up.Y
ou c
anno
t Ann
ihila
te o
r A
ntim
atte
r th
e w
hole
wea
pon
. . .
just
one
car
d!A
ll la
ser w
eapo
ns a
re c
onsi
dere
d “f
ire”
wea
pons
.
Rul
es C
ontr
adic
tion
s or
Dis
pute
sW
hen
the
card
s di
sagr
ee w
ith th
e ru
les,
follo
w th
e ca
rds.
Any
othe
r di
sput
es s
houl
d be
set
tled
by l
oud
argu
men
ts a
mon
g th
e pl
ayer
s, w
ith th
e ow
ner o
f the
gam
e ha
ving
the
last
wor
d.
Com
bini
ng T
his
Gam
e W
ith
Mun
chki
nG
o rig
ht a
head
. You
r Mut
ant C
leric
Bou
nty
Hun
ter a
nd H
alf-E
lfH
alf-F
elin
e W
izar
d ca
n ra
mpa
ge th
roug
h th
e Sp
ace
Dun
geon
. . .
Shuf
fle a
ll th
e Tr
easu
re c
ards
from
bot
h ga
mes
toge
ther
. Shu
ffle
the
Dun
geon
and
Sta
tion
card
s tog
ethe
r and
trea
t the
m a
s the
sam
eki
nd o
f car
d; a
ny re
fere
nce
to o
ne in
clud
es th
e ot
her.
Use
the
“fas
t pla
y” ru
les
(see
abo
ve).
Trap
s an
d C
urse
s ar
e tre
ated
as
the
sam
e ki
nd o
f ca
rd.
Any
refe
renc
e to
a T
rap
also
mea
ns a
Cur
se a
nd v
ice
vers
a. Y
es, G
adge
teer
s ca
n “d
isar
m”
Cur
ses.
Like
wis
e, C
redi
ts a
nd G
old
Piec
es a
re th
esa
me
thin
g an
d ca
n be
com
bine
d to
buy
leve
ls, p
ay ta
xes,
and
so
on.
The
Hire
ling
from
Mun
chki
nis
cons
ider
ed a
Sid
ekic
k, a
nd t
he “
Kill
the
Hire
ling”
car
d ca
n be
use
d on
any
Side
kick
.B
ig
item
s (fr
om
Mun
chki
n)
and
Com
plex
ite
ms
(from
Sta
rM
unch
kin)
are
NO
T th
e sa
me
thin
g, a
nd a
ll ru
les
from
both
ga
mes
ap
ply
norm
ally
. N
orm
alch
arac
ters
may
car
ry o
nly
one
Big
item
and
use
only
one
Com
plex
one
.
Fast
er P
lay
Wan
t the
gam
e to
go
even
fast
er?
For a
qui
cker
gam
e, e
ach
play
-er
sta
rts w
ith fo
urca
rds
from
eac
h de
ck, a
nd g
ets
four
from
eac
h de
ckw
hen
he re
turn
s fro
m d
eath
. A
ny ti
me
a Ra
ce, C
lass
, Hal
f-Bre
ed, o
r Sup
er M
unch
kin
card
is o
nto
p of
the
dis
card
pile
, an
y pl
ayer
may
dis
card
a “
Go
Up
ALe
vel”
card
from
his
han
d an
d cl
aim
it. I
f mul
tiple
pla
yers
try
to c
laim
a c
ard,
they
roll
dice
. The
win
ner g
ets
it; th
e lo
ser k
eeps
his
Lev
el c
ard.
Mun
chki
n, S
tar
Mun
chki
n, a
nd th
e al
l-see
ing
pyra
mid
are
regi
ster
ed tr
adem
arks
or
trad
emar
ks o
f Ste
ve Ja
ckso
n G
ames
Inco
rpor
ated
. Cop
yrig
ht ©
200
1-20
03 b
y St
eve
Jack
son
Gam
es In
corp
orat
ed. V
ersio
n 1.
2 (M
ay 2
003)
Comb
atTo
figh
t a m
onst
er, c
heck
the
Leve
l at t
he to
p of
its
card
. If y
our
own
Leve
l, pl
us th
e Bo
nus
from
any
item
s yo
u ar
e ca
rryi
ng, t
otal
sm
ore
than
the
mon
ster
’s Le
vel,
you
kill
it. S
ome
mon
ster
car
dsha
ve s
peci
al p
ower
s w
hich
affe
ct c
omba
t –
a bo
nus
agai
nst
one
race
or
clas
s, f
or i
nsta
nce.
Be
sure
to
chec
k th
ese
befo
re re
solv
ing
com
bat.
You
may
als
o us
e on
e-sh
ot c
ards
, su
ch a
sgr
enad
es,
from
you
r ha
nddu
ring
com
bat.
Aca
rd is
a o
ne-s
hot i
f it s
ays
Usa
ble
Onc
e O
nly,
or if
it g
ives
a le
vel i
ncre
ase.
If ot
her
mon
ster
s (a
Wan
derin
g M
onst
eror
a C
lone
) jo
in t
he f
ight
, yo
u m
ust
defe
atth
eir
com
bine
d le
vels
. If y
ou h
ave
the
right
card
s, y
ou c
an e
limin
ate
one
mon
ster
from
the
com
bat
and
fight
the
oth
erno
rmal
ly,
but
you
cann
ot
choo
se
tofig
ht o
ne a
nd r
un f
rom
the
oth
er(s
). If
you
elim
inat
e on
e w
ith a
car
d bu
t the
nru
n fro
m t
he o
ther
(s),
you
don’
t ge
t an
ytre
asur
e.If
you
kill
a m
onst
er, y
ou g
o up
a le
vel (
2 le
vels
for s
ome
very
dang
erou
s m
onst
ers)
. If y
ou w
ere
fight
ing
mul
tiple
mon
ster
car
ds–
see
Inte
rfer
ing
– yo
u go
up
a le
vel f
or e
ach
mon
ster
kill
ed! B
utif
you
defe
at a
mon
ster
with
out
killi
ng i
t, yo
u N
EVER
go
up a
leve
l. Dis
card
the
mon
ster
car
d(s)
and
dra
w t
reas
ure
(see
bel
ow).
But n
ote:
som
eone
may
pla
y a
host
ile c
ard
on y
ou, o
r use
a s
pe-
cial
pow
er, j
ust a
s yo
u th
ink
you
have
won
. Whe
n yo
u ki
ll or
oth
-er
wis
e de
feat
a m
onst
er,
you
mus
t w
ait
a re
ason
able
tim
e,de
fined
as
abou
t 2.6
sec
onds
, for
any
one
else
to s
peak
up.
Afte
rth
at, y
ou h
ave
real
ly w
on, a
nd if
you
kill
ed it
you
rea
lly g
o up
ale
vel a
nd g
et th
e tre
asur
e, th
ough
they
can
stil
l whi
ne.
If yo
u ca
nnot
def
eat t
he m
onst
er, y
ou h
ave
two
choi
ces:
ask
for
help
or
run
away
.
Ask
ing
For
Hel
pYo
u m
ay a
sk a
ny o
ther
pla
yer
to h
elp
you.
If h
e re
fuse
s, y
oum
ay a
sk a
noth
er p
laye
r, an
d so
on,
unt
il th
ey a
ll tu
rn y
ou d
own
or s
omeo
ne h
elps
. Onl
y on
e pl
ayer
can
hel
p yo
u.Yo
u ca
n br
ibe
som
eone
to h
elp.
In fa
ct, y
ou’ll
pro
babl
y ha
veto
, un
less
the
re’s
a Bo
unty
Hun
ter
arou
nd.
You
may
offe
r hi
man
y Ite
m(s
) yo
u ar
e cu
rren
tly c
arry
ing,
or
any
num
ber
of t
heTr
easu
re c
ards
the
mon
ster
has
. If
you
offe
r hi
m p
art
of t
hetre
asur
e, y
ou m
ust a
gree
whe
ther
he
pick
s fir
st, o
r you
pic
k fir
st,
or w
hat.
Whe
n so
meo
ne h
elps
you
, ad
d hi
s Le
vel
and
Bonu
ses
toyo
urs. Th
e sp
ecia
l ab
ilitie
s or
vul
nera
bilit
ies
of t
he m
onst
er a
lso
appl
y to
you
r he
lper
, and
vic
e ve
rsa.
For
inst
ance
, if y
ou a
re n
ota
Felin
e yo
urse
lf, a
nd a
Fel
ine
help
s yo
u ag
ains
t a
Star
fish,
the
mon
ster
is
-5 a
gain
st y
ou.
But
if yo
u ar
e fa
cing
the
Fan
ged
Fuzz
ball
and
a Fe
line
help
s yo
u, th
e m
onst
er’s
leve
l is
incr
ease
dby
2. If
som
eone
suc
cess
fully
hel
ps y
ou,
the
mon
ster
is
slai
n.D
isca
rd i
t, dr
aw t
reas
ure
(see
bel
ow),
and
follo
w a
ny s
peci
alin
stru
ctio
ns o
n th
e m
onst
er c
ard.
You
still
go
up a
leve
l for
eac
hsl
ain
mon
ster
. You
r he
lper
doe
s no
tgo
up
a le
vel.
If no
body
will
hel
p yo
u . .
. or
if s
omeb
ody
tries
to h
elp,
and
your
fello
w p
arty
mem
bers
hur
t you
or
help
the
mon
ster
so
the
two
of y
ou s
tillc
anno
t def
eat i
t . .
. you
mus
t run
aw
ay.
Run
ning
Aw
ayIf
you
run
away
, yo
u do
n’t
get
any
leve
ls o
r tre
asur
e. Y
oudo
n’t e
ven
get t
o lo
ot th
e ro
om (t
hat i
s, d
raw
a fa
ce-d
own
Stat
ion
card
). A
nd y
ou d
on’t
alw
ays
esca
pe .
. .Ro
ll th
e di
e. Y
ou o
nly
esca
pe o
n a
5 or
bet
ter.
Felin
es g
et a
bonu
s to
run
aw
ay.
Som
e ite
ms
mak
e it
easi
er t
o ru
n aw
ay.
And
som
e m
onst
ers
are
fast
, an
d gi
ve y
ou a
pen
alty
to
your
roll.
If yo
u es
cape
, dis
card
the
mon
ster
. You
get
no
treas
ure.
The
rear
e us
ually
no
bad
effe
cts
. . .
but r
ead
the
card
. Som
e m
on-
ster
s hu
rt yo
u ev
en if
you
get
aw
ay fr
om th
em!
If th
e m
onst
er c
atch
es y
ou, i
t doe
s Ba
d St
uff t
o yo
u, a
sde
scrib
ed o
n its
car
d. T
his
may
var
y fro
m l
osin
g an
ite
m,
to lo
sing
one
or
mor
e le
vels
, to
Dea
th.
If tw
o pl
ayer
s ar
e co
oper
atin
g an
d st
ill c
an’t
defe
at t
hem
onst
er(s
), th
ey m
ust
both
flee.
The
y ro
ll se
para
tely
.Th
e m
onst
er(s
) CA
N c
atch
them
bot
h.If
you
are
fleei
ng f
rom
mul
tiple
mon
ster
s, y
ou r
oll
sepa
rate
ly
to
esca
pe
each
on
e,
in
any
orde
r yo
uch
oose
, an
d su
ffer
Bad
Stuf
f fro
m e
ach
one
that
cat
ches
you.
Dea
thIf
you
die,
you
lose
all
your
stu
ff. Y
ou k
eep
your
cla
ss(e
s),
race
(s) a
nd le
vel –
you
r ne
w c
hara
cter
will
look
just
like
you
r ol
don
e. Loot
ing
The
Body
:Lay
out
you
r han
d be
side
the
card
s yo
u ha
din
pla
y. S
tarti
ng w
ith t
he o
ne w
ith t
he h
ighe
stle
vel,
each
oth
erpl
ayer
cho
oses
one
car
d . .
. in
cas
e of
ties
in le
vel,
roll
a di
e. If
you
rco
rpse
run
s ou
t of c
ards
, tou
gh. A
fter
ever
yone
get
s on
e ca
rd, t
here
st a
re d
isca
rded
.Yo
ur n
ew c
hara
cter
app
ears
imm
edia
tely
and
can
hel
p ot
hers
in c
omba
t on
the
next
turn
. . .
but
you
hav
e no
car
ds.
On
your
nex
t tur
n, s
tart
by d
raw
ing
two
from
eac
h de
ck,f
ace-
dow
n, a
nd p
layi
ng a
ny R
ace,
Cla
ss,
or I
tem
car
ds y
ou w
ant
to,
just
as
whe
n yo
u st
arte
d th
e ga
me.
Trea
sure
Whe
n yo
u ki
ll a
mon
ster,
you
get i
ts tre
asur
e. E
ach
mon
ster h
asa
Trea
sure
num
ber o
n th
e bo
ttom
of i
ts ca
rd. D
raw
that
man
y tre
as-
ures
. Dra
w fa
ce-d
own
if yo
u ki
lled
the
mon
ster
alon
e. D
raw
face
-up
, so
the
who
le p
arty
can
see
wha
t you
got
, if s
omeo
ne h
elpe
d yo
u.Tr
easu
re c
ards
can
be
play
ed a
s so
on a
s yo
u ge
t the
m. I
tem
card
s ca
n be
pla
ced
in fr
ont o
f you
. “G
o U
p A
Leve
l” c
ards
can
be u
sed
inst
antly
.
Char
acte
r Sta
tsEa
ch c
hara
cter
is b
asic
ally
a c
olle
ctio
n of
wea
pons
, arm
or, a
ndga
dget
s, w
ith th
ree
stat
s: L
evel
, Rac
e, a
nd C
lass
. For
inst
ance
, you
mig
ht d
escr
ibe
your
cha
ract
er a
s “a
9th-
leve
l Fel
ine
Boun
ty H
unte
rw
ith B
attle
Arm
or, D
iam
ondo
id T
eeth
, and
a L
aser
-Mas
er-D
azer
.”
Your
cha
ract
er’s
sex
star
ts o
ff th
e sa
me
as y
our
own.
Leve
l:Th
is is
a m
easu
re o
f how
gen
eral
ly b
uff a
nd s
tudl
y yo
uar
e. (M
onst
ers
have
leve
ls, t
oo.)
Keep
trac
k of
you
r lev
el b
y pl
ac-
ing
toke
ns i
n fro
nt o
f yo
u. L
evel
ran
ges
from
1 t
o 10
. Yo
u w
illga
in a
nd lo
se le
vels
con
stan
tly d
urin
g pl
ay.
You
gain
a le
vel w
hen
you
kill
a m
onst
er, o
r whe
n a
card
say
sth
at y
ou d
o. Y
ou c
an a
lso
sell
item
s to
buy
leve
ls (s
ee I
tem
s).
You
lose
a le
vel w
hen
a ca
rd s
ays
that
you
do.
You
r le
vel c
anne
ver g
o be
low
1. H
owev
er, y
our e
ffect
ive
leve
l in
a co
mba
t can
be n
egat
ive,
if e
noug
h ba
d ca
rds
are
play
ed o
n yo
u.
Race
:Cha
ract
ers
may
be
hum
an, M
utan
t, Fe
line,
or
Cyb
org.
If yo
u ha
ve n
o Ra
ce c
ard
in fr
ont o
f you
, you
are
hum
an.
Hum
ans
have
no
spec
ial a
bilit
ies.
Eac
h ot
her
race
has
diff
er-
ent s
peci
al a
bilit
ies
or p
enal
ties
(see
the
card
s). Y
ou g
ain
the
abil-
ities
of a
rac
e th
e m
omen
t you
pla
y its
car
d in
fron
t of y
ou, a
ndlo
se t
hem
as
soon
as
you
disc
ard
that
car
d. Y
ou c
an d
isca
rd a
race
car
d at
any
tim
e, e
ven
in c
omba
t: “I
don
’t w
anna
be
aM
utan
t any
mor
e.”
Whe
n yo
u di
scar
d a
race
car
d, y
ou b
ecom
ehu
man
aga
in.
Som
e ra
ce (a
nd c
lass
) abi
litie
s ar
e po
wer
ed b
y di
scar
ds. Y
oum
ay d
isca
rd a
ny c
ard,
in p
lay
or in
you
r ha
nd, t
o po
wer
a s
pe-
cial
abi
lity.
Not
e th
at i
f yo
u ha
ve N
O c
ards
in
your
han
d, y
ouca
nnot
“di
scar
d yo
ur w
hole
han
d.”
You
may
not
bel
ong
to m
ore
than
one
race
at o
nce
unle
ss y
oupl
ay th
e H
alf-B
reed
car
d.
Cla
ss:
Cha
ract
ers
may
be
Gad
gete
ers,
Psy
chic
s, T
rade
rs,
orBo
unty
Hun
ters
, with
the
appr
opria
te C
lass
car
d. E
ach
clas
s ha
sdi
ffere
nt a
bilit
ies,
sho
wn
on th
e ca
rds.
You
gai
n th
e ab
ilitie
s of
acl
ass
the
mom
ent y
ou p
lay
its c
ard
in fr
ont o
f you
, and
lose
them
as s
oon
as y
ou lo
se o
r di
scar
d th
at c
ard.
You
can
disc
ard
a C
lass
car
d at
any
tim
e, e
ven
in c
omba
t: “I
don’
t wan
na b
e a
Gad
gete
er a
ny m
ore.
”Yo
u m
ay n
ot b
elon
g to
mor
e th
an o
ne c
lass
at
once
unl
ess
you
play
the
Supe
r M
unch
kin
card
.
Item
s:Ea
ch I
tem
car
d ha
s a
nam
e, a
pow
er,
and
a va
lue
incr
edits
.A
n ite
m c
ard
in y
our h
and
does
not
cou
nt u
ntil
you
play
it; a
tth
at p
oint
, it i
s “c
arrie
d.”
You
may
car
ry a
ny n
umbe
r of i
tem
s, b
utyo
u ca
n us
eon
ly o
ne C
ompl
ex o
ne.
(Any
ite
m n
ot d
esig
nate
dC
ompl
ex i
s co
nsid
ered
reg
ular
.)G
adge
teer
s ar
e an
exc
eptio
n.Th
ey c
an u
se a
ny n
umbe
r of
Com
plex
item
s.So
me
item
s ha
ve s
peci
al u
se r
estri
ctio
ns.
For
inst
ance
, th
eN
euro
nic
Whi
p ca
n on
ly b
e w
ield
ed b
y a
Mut
ant.
Its b
onus
onl
yco
unts
for s
omeo
ne w
ho is
, at t
he m
omen
t, a
Mut
ant. Yo
u m
ay a
lso
use
only
one
head
gear
, on
e su
it of
arm
or,
one
set o
f foo
tgea
r, an
d tw
o“h
and”
item
s (o
r one
“tw
oha
nds”
ite
m),
unle
ss y
ouha
ve
card
s or
sp
ecia
lab
ilitie
s th
at
let
you
carr
y m
ore
or th
e ot
her
play
ers
don’
t ca
tch
you.
If
you
are
carr
ying
two
helm
ets,
for
inst
ance
,on
ly o
ne o
f the
m c
an h
elp
you.
You
shou
ld i
ndic
ate
item
s th
atca
n’t h
elp
you,
or e
xtra
s not
bei
ng w
orn,
by tu
rnin
g th
e ca
rds
sidew
ays.
You
may
NO
T sw
itch
betw
een
(for
insta
nce)
hel
met
s du
ring
a co
mba
t or w
hile
runn
ing
away
.Se
lling
Ite
ms:
Dur
ing
your
turn
, you
may
turn
in it
ems
wor
th1,
000
cred
its a
nd im
med
iate
ly g
o up
one
leve
l. If
you
turn
in (f
orin
stan
ce)
1,10
0 cr
edits
wor
th,
you
don’
t ge
t ch
ange
. Bu
t if
you
can
man
age
2,00
0 w
orth
, you
can
go
up tw
o le
vels
at o
nce,
and
so o
n. Y
ou m
ay tu
rn in
item
s fro
m y
our h
and
as w
ell a
s th
ose
you
are
carr
ying
.Yo
u m
ay n
ot s
ell,
trade
, or s
teal
item
s D
URI
NG
a fi
ght.
Onc
eyo
u ex
pose
a m
onst
er c
ard,
you
mus
t fin
ish
the
fight
with
the
card
s yo
u ha
ve.
Whe
n to P
lay Ca
rds
Inst
ruct
ions
on
the
card
s al
way
s ov
errid
e th
e ge
nera
l ru
les.
How
ever
, no
card
can
red
uce
a pl
ayer
or
mon
ster
to L
evel
0 o
rbe
low
, an
d no
pla
yer
can
reac
h Le
vel
10 e
xcep
t by
kill
ing
a m
onst
er.
Mon
ster
sIf
draw
n fa
ce-u
p, d
urin
g th
e “O
pen
AD
oor”
pha
se,
they
appl
y to
the
pers
on w
ho d
rew
them
. The
y m
ust b
e fo
ught
imm
e-di
atel
y.If
acqu
ired
any
othe
r w
ay,
they
m
ay
be
play
ed
durin
g“L
ooki
ng F
or T
roub
le,”
or
play
ed o
n an
othe
r pl
ayer
with
the
Wan
derin
g M
onst
er c
ard.
For
rule
s pu
rpos
es,
each
Mon
ster
car
d is
a s
ingl
e m
onst
er,
even
if th
e na
me
on th
e ca
rd is
plu
ral.
Mon
ster
Enh
ance
rs“R
adio
activ
e,”
“Las
t O
f Its
Ra
ce,”
“C
ompu
teriz
ed,”
an
d“F
rom
Ano
ther
Dim
ensi
on”
rais
e th
e le
vel
of m
onst
ers
(and
“Min
iatu
rized
” lo
wer
s th
e le
vel).
“W
ande
ring
Mon
ster
” an
d“C
lone
” br
ing
anot
her
mon
ster
to
join
a b
attle
. Th
ey m
ay b
epl
ayed
dur
ing
any
com
bat.
All
enha
ncer
s ad
d to
geth
er,
and
anyt
hing
tha
t en
hanc
es a
mon
ster
enh
ance
s its
clo
ne .
. .
if
Radi
oact
ive,
Com
pute
rized
,an
d C
lone
are
pla
yed
toge
ther
, in
any
ord
er,
you
are
faci
ng a
radi
oact
ive
com
pute
rize
d m
onst
er
and
its
radi
oact
ive
com
pute
rized
clo
ne.
How
ever
, if
ther
e ar
e di
ffere
nt m
onst
ers
alre
ady
in p
lay
due
to a
Wan
derin
g M
onst
er c
ard,
the
play
er w
hopl
ays
the
enha
ncer
mus
t cho
ose
whi
ch o
ne it
app
lies
to.
Trea
sure
s –
Play
ing
Them
Mos
t Tre
asur
e ca
rds
repr
esen
t ite
ms.
The
se m
ay b
e pl
ayed
toth
e ta
ble
as s
oon
as y
ou g
et i
t, or
at
any
time
durin
g yo
ur o
wn
turn
. Som
e Tr
easu
re c
ards
are
“sp
ecia
ls”
(like
“G
o U
p A
Leve
l”).
You
may
use
thes
e at
any
tim
e, u
nles
s th
e ca
rd it
self
says
oth
er-
wis
e. F
ollo
w it
s in
stru
ctio
ns; t
hen
disc
ard
it.
Trea
sure
s –
Usi
ng T
hem
Any
one
-sho
t (“u
sabl
e on
ce o
nly”
) car
d ca
n be
pla
yed
durin
gan
y co
mba
t, w
heth
er y
ou h
ave
it in
you
r ha
nd o
r on
the
tabl
e.O
ther
item
s ca
nnot
be
used
unl
ess
they
are
in p
lay.
If it
’s yo
urtu
rn,
you
can
play
the
m a
nd u
se t
hem
im
med
iate
ly.
If yo
u ar
ehe
lpin
g so
meo
ne,
or f
ight
ing
out
of t
urn
for
som
e re
ason
, yo
uca
nnot
pla
y ne
w it
ems
from
you
r ha
nd to
the
tabl
e.
Trap
sIf
draw
n fa
ce-u
p, d
urin
g th
e “O
pen
AD
oor”
pha
se,
they
appl
y to
the
pers
on w
ho d
rew
them
.If
draw
n fa
ce-d
own
or a
cqui
red
som
e ot
her w
ay, t
hey
may
be
play
ed o
n A
NY
play
er a
t AN
Ytim
e. R
educ
ing
som
eone
’s ab
ilitie
sju
st a
s he
thin
ks h
e ha
s ki
lled
a m
onst
er is
a lo
t of f
un.
Atra
p af
fect
s its
vic
tim im
med
iate
ly (i
f it c
an) a
nd is
dis
card
-ed
. Ex
cept
ion:
“C
hrom
osom
e Sw
itch”
giv
es a
pen
alty
on
your
next
fight
. Kee
p th
is c
ard
until
you
r ne
xt fi
ght.
If a
trap
can
appl
y to
mor
e th
an o
ne it
em, t
he v
ictim
dec
ides
whi
ch it
em is
lost
or
chan
ged.
If a
trap
appl
ies
to s
omet
hing
you
don
’t ha
ve,
igno
re i
t. Fo
rin
stan
ce,
if yo
u dr
aw “
Lose
You
r H
eadg
ear”
and
you
hav
e no
head
gear
, not
hing
hap
pens
; dis
card
the
trap.