storyboard digital storytelling
DESCRIPTION
TRANSCRIPT
Amanda Kasey Langston-WilsonDr. Toledo
EDUC 7107-2Diffusion of Technology
Digital Storytelling
Click icon to add picture
According to CDS, digital storytelling is a short, first person video-narrative created by combining recorded voice, still and moving images, and music or other sounds.
What is digital storytelling?
Element #1—Why was there a need for Digital Storytelling
Element #2—The Research leading to Digital Storytelling
Element #3—Development of Digital Storytelling
Element #4—How and when introduced to the public
Rogers innovation-development
process in relation to digital storytelling
People needed a way to tell a story using video.
Technology enabled those to produce works that told a story using images and sound that were very similar to a movie.
Why was there a need for Digital Storytelling?
A group of media artists, designers, and practitioners, including Joe Lambert and Dana Atchley, came together in the early 1990’s to San Francisco to explore how personal narrative and storytelling could be incorporated in a form of technology .
Digital Storytelling was also used by Ken Burns in the documentary “The Civil War”
The Research leading to Digital Storytelling
Joe Lambert discussing digital storytelling
The innovation-decision process consists of five major stages including knowledge, persuasion, decision, implementation, and confirmation.
Reference:Rogers, E. M. (2003). Diffusion of innovations (5th ed.). New York, NY: Free Press.
• In 1986, Joe Lambert, the executive director of the new Life On The Water Theater Company, meet a local video producer named Dana Atchley after she viewed a production.
• In 1988, Lambert and Atchley worked together to collaborate and develop Atchley’s Next Exit, an interactive theoretical performance (White, 2010).
Knowledge
In 1993, Lambert and Atchely taught three digital storytelling workshops for documentary filmmakers at the American Film Institute in Los Angeles, California. These workshops were provided by the Center for Digital Storytelling (White, 2010).
Persuasion
In the years between 1994 and 1998, Atchley, Lambert and Lamber’s wife, Nina Mullen created workshops which converted home movies into digital stories that were created by Life on the Water (White, 2010).
Implementation
In 1994, Digital storytelling was featured on CNN and MSNBC. The San Fransico Digital Media Center, SFDMC, collaborated with numerous organizations in England, Germany, and Denmark during 1994. (White, 2010).
In 1996, the first Digital Storytelling Cookbook was published by SFDMC. It was a hands-on production tutorial using SFDMC narration. “With support from Apple Computer, the SFDMC publishes the first version of the Digital Storytelling Cookbook, outlining the ‘Seven Elements’ of digital storytelling and offering hands-on production tutorials” (Center for Digital Storytelling).
http://www.storycenter.org/cookbook.html Preview of a digital copy of the Digital Storytelling Cookbook
Confirmation
Media clip—colleague that used digital storytelling.
Notes on video—discusses the innovation decision process starting when he was introduced to creating.
The Evolution of Digital Storytelling:the First Sixteen Years (1993-2006)
Reference:Center for Digital Storytelling (2005). Retrieved December 20, 2011, from http://www.storycenter.org/timeline.html
The intended users were film makers and people wanting to create and to share personal narratives.
Development of Digital Storytelling
primary and secondary education
higher education public health,
social services, and international development
museums libraries
Communication There are numerous groups of people using digital storytelling today to help tell a story or narrative .
What is the S- Curve?
S-Curve – Innovation
The S-shaped curve of adoption is the normal curve that “accelerates to a maximum until half of the individuals on the systems have adopted. Then it increases at a gradually slower rate as fewer and fewer remaining individuals adopt the innovation.” (Rogers, 2003, p. 272).
Digital storytelling began in the 1990’s.
Digital storytelling hasn’t reached full potential or complete adoption due to it’s newness.
Intro
duct
ion
Inte
ract
ive
Thea
tre
DS W
orks
hops
/Dig
ital F
ilmm
aker
s
New M
edia
Sal
ons/M
edia
Pro
duce
rs
DS W
orks
hops
/SFD
MC
Media
Dist
ribut
ion
Apple
pub
licat
ion
Cente
r for
Dig
ital M
edia
Colle
ge C
urric
ulum
Inte
grat
ion
K-12
Educ
ator
Tra
inin
g
Inte
rnat
iona
l Pro
ject
s
K-12
Impl
emen
tatio
n 1984
1986
1988
1990
1992
1994
1996
1998
2000
2002
The Adoption Process of Digital Storytelling
Adoption Process
Administrators of the school systems
ELA teachers Reading teachers Technology
teachers Computer teachers
Key Innovators of Digital Storytelling in the school system
Teachers that would include it in their curriculum
Students that are creating stories to help them understand standards in their grade level curriculum
Early Adaptors of Digital Storytelling in the school system
The teachers that are using digital storytelling, but only because their fellow colleagues are using the innovation in their classrooms.
Late Majority
The teacher is utilizing this innovation in their classroom as part of their instruction.
Early Majority
Key Laggards Staff members that
are not familiar with digital storytelling
Students that are not exposed to technology in regards to understanding
Strategies Professional learning
opportunities Instructional videos of
teachers using digital storytelling the classroom with their students
Videos of students using digital storytelling to meet standards in core classes
Critical Mass for Digital Storytelling
Critical mass is reached in education when the teachers and faculty are wanting and attending
training for digital storytelling.
Critical mass “occurs at the point at which
enough individuals in a system have adopted an
innovation so that the innovation's further rate
of adoption becomes self-sustaining” (Rogers,
2003, p.344).
Critical mass was reached in 1999 when the demand for CDS
annual workshops and training was requested
nationally and internationally (CDS,
2009).
Websites that can help introduce digital storytelling
in the classroom
Reference:Kieler, L. (2010). A Reflection: Trials in Using Digital Storytelling Effectively With the Gifted. Gifted Child Today, 33(3), 48-52. Retreived from http://ezp.waldenulibrary.org/login?url=http://search.ebscohost.com/login.aspx?direct=true&db=trh&AN=52217362&site=ehost-live&scope=site