switching to indie ios development

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Presented by Switching to Indie iOS インディーのiOS へ切り替え Ed Magnin, Magnin & Associates エド マグニン, マグニン&アソシエイツ 1

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Page 1: Switching to Indie iOS Development

Presented by

Switching to Indie iOS インディーのiOSへ切り替え

Ed Magnin, Magnin & Associatesエド マグニン, マグニン&アソシエイツ

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Page 2: Switching to Indie iOS Development

Boxed Productsパッケージ製品

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Digital Productsデジタル製品

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Nintendo Localization任天堂のローカライズ

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Worldwide AppStores世界中のAppStore

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Nintendo Approval任天堂の承認期間

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AppStore ApprovalAppStoreの承認期間

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Nintendo Manufacturing & Shipping任天堂製造·出荷

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AppStore Prepare for SaleAppStore 出荷までの所要時間

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PEGI / ESRB RatingPEGI / ESRB 評価

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AppStore Self RatingAppStoreの自己評価

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Fixed Product完成品

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70%

30%28%

4%

40%

28%

NintendoApplePublisherDeveloperRetailer

Nintendo DS iPhone / iPad

Developer Share開発社のシェア

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AppStore DataAppStoreのデータ

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600 Million iOS devices soldiOSデバイスの売上は6億台900,000 Apps in AppStoreAppStoreのアプリ数は90万Apps

50 Billion Apps downloadedダウンロードされたアプリ数は500億本$10 Billion paid to developers開発者に支払われた金額は1兆円$5 Billion paid to developers this year今年、開発者に支払われた金額は5,000億円

Source: Apple WWDC June 2013出典:アップルWWDC2013年6月

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Self-Actualization自己実現欲求

Esteem尊厳欲求

Love / belonging社会的欲求Safety安全欲求Physiological生理的欲求

Maslow's Hierarchy of Needsマズローの欲求段階説

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Make the game you want to make.作りたいものだけを作ることができる

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Now one game's downloads are more than all of our prior boxed product sales combined.

現在、1つのゲームのダウンロード数は、全パッケージ製品の販売総数を超えています。

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How many people? In how many countries? Will play your game?

どれだけ沢山の人々が?どれだけ多くの国で?あなたのゲームをプレイするのだろうか?

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I used to think Apple was difficult. Google and Microsoft are more difficult.

わたしはAppleが難しいと思いましたが、GoogleとMicrosoftはもっと難しいです。

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New Book新本

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Questions質問

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Contact連絡