tales of vesperia ps3 differences

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This is a really dumb thing which I wrote basing each version off my own personal experiences. It has taken approximately a year to doing a playthrough of Tales of Vesperia for PS3 , nevertheless I felt the timing was right to play through this again. This marks the third time playing this game, but my first time with for PS3 . I've spent around 163 hours with the PS3 version at this point, so I figured it 's time to say something about it . I'm going to be talking about the differences present in the "better" PS3 version. You will be surprised to discover that you're really not missing all that much. Patty Patty plays a pretty important role in the PS3 version; present in many skits, events, and her own story. Her own story is quite touching but doesn't eventuate for a long period of time. It really doesn't seem like she's simply present for the sake of additional content, she feels like a character that wouldn't have her role questioned if she were present in the first place. She feels as if she was originally meant to be in the game, integrated seamlessly into the PS3 version. Patty joins the party permanently around the desert area, and has easily some of the best skills in the game, such as Critical Limit and Little Big Chef. Critical Limit's casting time is long (approximately 15 seconds), but randomly decides one of the following: instant OL fill, instant active (random level ) OL for all party members, Pikohan hammers dizzying the entire playing field, random chance to heal or to damage party, among others. Her artes change depending on which "mode" she is in, CRITICAL, BRANIEL, or NORMAL modes. Her modes can be changed by using the Form Up arte, which randomly cycles through these modes. It 's also possible to determine which mode she starts in the beginning of battle, depending on which Skills she has set. For instance, critical Skills will result in her starting in CRITICAL. All up, I hate pirate lolis or characters with annoying characteristic sentence-enders but she's a pretty interesting character and I definitely use her in my party. Flynn Flynn joins temporarily and intermittently throughout but doesn't actually join until just before the final dungeon, and isn't anywhere near as useful as Patty. His role in the story

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Page 1: Tales of Vesperia PS3 Differences

This is a really dumb thing which I wrote basing each version off my own personal experiences.It has taken approximately a year to doing a playthrough of Tales of Vesperia for PS3, nevertheless I felt the timing was right to play through this again. This marks the third time playing this game, but my first time with for PS3. I've spent around 163 hours with the PS3 version at this point, so I figured it's time to say something about it.I'm going to be talking about the differences present in the "better" PS3 version. You will be surprised to discover that you're really not missing all that much.PattyPatty plays a pretty important role in the PS3 version; present in many skits, events, and her own story. Her own story is quite touching but doesn't eventuate for a long period of time. It really doesn't seem like she's simply present for the sake of additional content, she feels like a character that wouldn't have her role questioned if she were present in the first place. She feels as if she was originally meant to be in the game, integrated seamlessly into the PS3 version.Patty joins the party permanently around the desert area, and has easily some of the best skills in the game, such as Critical Limit and Little Big Chef. Critical Limit's casting time is long (approximately 15 seconds), but randomly decides one of the following: instant OL fill, instant active (random level) OL for all party members, Pikohan hammers dizzying the entire playing field, random chance to heal or to damage party, among others. Her artes change depending on which "mode" she is in, CRITICAL, BRANIEL, or NORMAL modes. Her modes can be changed by using the Form Up arte, which randomly cycles through these modes. It's also possible to determine which mode she starts in the beginning of battle, depending on which Skills she has set. For instance, critical Skills will result in her starting in CRITICAL.All up, I hate pirate lolis or characters with annoying characteristic sentence-enders but she's a pretty interesting character and I definitely use her in my party.FlynnFlynn joins temporarily and intermittently throughout but doesn't actually join until just before the final dungeon, and isn't anywhere near as useful as Patty. His role in the story is basically the same as the 360 version, barring an extra side-quest involving the Aer Krene areas which also happen to involve a couple of characters from Tales of Vesperia: The First Strike, the movie. Flynn being playable is mostly an overrated desire from the 360 userbase, he just isn't as useful as people make him out to be. Nice to see a few post-battle quotes involving him and the cast though, which were new.I mostly use him in my party "just because I can", but really, I could easily just replace him with any other character.PS3 differencesThis is just off the top of my head but, here's what I noticed:Repede snowboard minigame. It's crappy, with slippery controls. I couldn't wait to stop playing with this thing. Took me a few tries to get under a minute for one of Repede's titles.Poker in Namco Isle has actually been nerfed, from betting 500 chips in the 360 version to a mere 100 in the PS3version. Poker is still largely random. It is, still, sadly the only main income of chips.There's a dude on Namco Isle allowing you to play through all previously fought bosses, 300 chips a try, which is great for getting those missed Secret Missions. It doesn't earn you any gald or GRADE this way though.

Page 2: Tales of Vesperia PS3 Differences

Artes Ball. This allows the player to set additional artes to L1 + direction + X, but personally, I didn't find any use for it.Estelle's Force Field has been nerfed, and no longer has a low chance of making allies invunerable.All skits and movies are skippable. Easily the best thing about the PS3 version.A few extra Giganto monsters were added.Overlimit gauge fills to a maximum 8, but by the time you get it, you're at the end of the game. This doesn't unlock until very late, related to the coliseum.Graphically inferior to the 360 version as the game runs at a lower native resolution.Most things are voiced, excluding NPCs and most parts of sidequests.Team Arena is a nice addition, making your party fight against various groups of enemies in succession.Aside from the addition of Patty and the ability to skip, I can say with confidence that the core of the game is the same. Most of these "enhancements" don't really detract from the 360 version at all, especially considering 360 users had the game a year in advance. It really seems as if the western Tales Of fanbase has completely elaborated the PS3 version, especially concerning Flynn, needless to say I won't be listening to them in the future.