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Page 1: the 6 month Period · 2019-03-01 · 5 Financial Results (Consolidated) by Segment for the 6‐month Period ended September 30, 2016 1. Results for the Six‐Month Period Ended September

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Page 2: the 6 month Period · 2019-03-01 · 5 Financial Results (Consolidated) by Segment for the 6‐month Period ended September 30, 2016 1. Results for the Six‐Month Period Ended September

リレーションシップ ID rId2 のイメージ パーツがファイルにありませんでした。

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Statements made in this document with respect to SQUARE ENIX HOLDINGS CO., LTD. and its consolidated subsidiaries' (together, “SQUARE ENIX GROUP") plans, estimates, strategies and beliefs are forward‐looking statements about the future performance of SQUARE ENIX GROUP. 

These statements are based on management's assumptions and beliefs in light of information available to it at the time these material were drafted and, therefore, the reader should not place undue reliance on them. Also, the reader should not assume that statements made in this document will remain accurate or operative at a later time. 

A number of factors could cause actual results to be materially different from and worse than those discussed in forward‐looking statements. Such factors include, but not limited to: 1.  changes in economic conditions affecting our operations; 2.  fluctuations in currency exchange rates, particularly with respect to the value of the Japanese     

yen, the U.S. dollar and the Euro;3.  SQUARE ENIX GROUP’s ability to continue to win acceptance of our products and services, which are 

offered in highly competitive markets characterized by the continuous introduction of new products and  services, rapid developments in technology, and subjective and changing consumer         preferences; 

4.  SQUARE ENIX GROUP’s ability to expand international success with a focus on our businesses; and5.  regulatory developments and changes and our ability to respond and adapt to those changes.

The forward‐looking statements regarding earnings contained in these materials were valid at the time these materials were drafted. SQUARE ENIX GROUP assumes no obligation to update or revise any forward‐looking statements, including forecasts or projections, whether as a result of new information, subsequent events or otherwise.       The financial information presented in this document is prepared according to generally accepted accounting principles in Japan.

Page 3: the 6 month Period · 2019-03-01 · 5 Financial Results (Consolidated) by Segment for the 6‐month Period ended September 30, 2016 1. Results for the Six‐Month Period Ended September

3

Financial Resultsfor the 6‐month Period

ended September 30, 2016

Page 4: the 6 month Period · 2019-03-01 · 5 Financial Results (Consolidated) by Segment for the 6‐month Period ended September 30, 2016 1. Results for the Six‐Month Period Ended September

4

Financial Results (Consolidated)for the 6‐month Period ended September 30, 2016

(Billions of Yen)

Apr‐Sep 2015 Apr‐Sep 2016Changes

% %

Net Sales 86.4 100% 106.3 100% +20.0

Operating Income 12.6 15% 11.1 10% △1.5

Recurring Income 12.9 15% 8.4 8% △4.5

Net Income 7.3 8% 5.5 5% △1.8

Apr‐Sep 2015 Apr‐Sep 2016 Changes

Depreciation and Amortization 2.9 3.2 +0.3

Capital Expenditure 2.4 3.2 +0.8

Page 5: the 6 month Period · 2019-03-01 · 5 Financial Results (Consolidated) by Segment for the 6‐month Period ended September 30, 2016 1. Results for the Six‐Month Period Ended September

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Financial Results (Consolidated) by Segmentfor the 6‐month Period ended September 30, 2016 

1. Results for the Six‐Month Period Ended September 30, 2016 (Billions of Yen)Digital

Entertainment Amusement Publication Merchandising Eliminations or unallocated Total

Net Sales 78.3 21.3 4.6 3.0 △0.8 106.3Operating Income 12.1 2.1 1.0 1.1 △5.2 11.1Operating Margin 15.5% 9.8% 21.0% 36.0% ‐ 10.5%

2. Results for the Six‐Month Period Ended September 30, 2015 (Billions of Yen)Digital

Entertainment Amusement Publication Merchandising Eliminations or unallocated Total

Net Sales 60.2 19.0 5.0 2.6 △0.4 86.4Operating Income 12.9 2.2 1.1 0.9 △4.5 12.6Operating Margin 21.5% 11.5% 21.2% 34.4% ‐ 14.6%

3. Changes(1‐2) (Billions of Yen)Digital

Entertainment Amusement Publication Merchandising Eliminations or unallocated Total

Net Sales 18.1 2.3 △0.4 0.5 △0.4 20.0Operating Income △0.8 △0.1 △0.1 0.2 △0.7 △1.5

Page 6: the 6 month Period · 2019-03-01 · 5 Financial Results (Consolidated) by Segment for the 6‐month Period ended September 30, 2016 1. Results for the Six‐Month Period Ended September

0.0

10.0

20.0

30.0

40.0

50.0

60.0

70.0

Apr‐Jun Jul‐Sep Oct‐Dec Jan‐Mar Apr‐Jun Jul‐Sep

6

(Billions of Yen)

Consolidated Net SalesDigital EntertainmentAmusementPublicationMerchandising

FY  2016/3 FY 2017/3

42.3 44.1

66.4

61.3

51.255.2

Changes in Quarterly Performances

Page 7: the 6 month Period · 2019-03-01 · 5 Financial Results (Consolidated) by Segment for the 6‐month Period ended September 30, 2016 1. Results for the Six‐Month Period Ended September

▲ 2.0

0.0

2.0

4.0

6.0

8.0

10.0

12.0

14.0

16.0

Apr‐Jun Jul‐Sep Oct‐Dec Jan‐Mar Apr‐Jun Jul‐Sep

Changes in Quarterly Performances

7

Consolidated Operating Profit

FY  2016/ 3 FY  2017/ 3

Digital EntertainmentAmusementPublicationMerchandisingOperating profit

7.9

4.7

11.2

2.2

8.9

2.2

(Billions of Yen)

Page 8: the 6 month Period · 2019-03-01 · 5 Financial Results (Consolidated) by Segment for the 6‐month Period ended September 30, 2016 1. Results for the Six‐Month Period Ended September

Changes in Quarterly Performances

8

Factors of Q on Q Declines

・Underperformance of the games for smart devices/PC browsernewly launched in the first half of FY2017/3.

・Increase of development cost amortization for newly launchedAAA titles. (amortization expenses are recognized in a shorter period than the title’sproduct life‐cycle, resulting in upfront cost burden)

・Upfront investment in advertisement for the Digital EntertainmentSegment.

Operating Profit

Extraordinary Loss・ Foreign exchange loss by JPY appreciation.

Page 9: the 6 month Period · 2019-03-01 · 5 Financial Results (Consolidated) by Segment for the 6‐month Period ended September 30, 2016 1. Results for the Six‐Month Period Ended September

Trends in the Content Production Account Balance

9

・Content production account balance has increased towards the major launches of AAA titlesin the second half of FY 2017/3.

Content Production Account Balance(Billions of Yen)

0.0

5.0

10.0

15.0

20.0

25.0

30.0

35.0

40.0

45.0

50.0

2012/3 2013/3 2014/3 2015/3 2016/3 2016/9

25.0

15.8

20.6

35.3

41.4

47.2

Page 10: the 6 month Period · 2019-03-01 · 5 Financial Results (Consolidated) by Segment for the 6‐month Period ended September 30, 2016 1. Results for the Six‐Month Period Ended September

Progresses in Business Segments

10

Page 11: the 6 month Period · 2019-03-01 · 5 Financial Results (Consolidated) by Segment for the 6‐month Period ended September 30, 2016 1. Results for the Six‐Month Period Ended September

11

Digital Entertainment Segment-HD Games

Hitman ©2016 Io‐Interactive A/S. All rights reserved. IO‐INTERACTIVE and the IO logo are trademarksof Io‐Interactive A/S. HITMAN and the HITMAN logo are trademarks of Square Enix Limited.

May 27, 2016PS4, PS3, PS Vita

“DEUS EX: Mankind Divided”Aug 23, 2016PS4, Xbox One, PC

“HITMAN”Digital Release

PS4, Xbox One, PC※Package release : Jan 31, 2017

Major releases in the first half of FY2017/3

© 2016 ARMOR PROJECT/BIRD STUDIO/KOEI TECMO GAMES/SQUARE ENIX All Rights Reserved.

“DRAGON QUEST HEROES II”

Deus Ex: Mankind Divided © 2016 Square Enix Ltd. All rights reserved. Developed by Eidos‐Montréal.

Page 12: the 6 month Period · 2019-03-01 · 5 Financial Results (Consolidated) by Segment for the 6‐month Period ended September 30, 2016 1. Results for the Six‐Month Period Ended September

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Digital Entertainment Segment-HD Games

“FINAL FANTASY XV”Nov 29, 2016PS4, Xbox One

“Rise of the Tomb Raider”Oct 13, 2016PS4

Coming major releases in the second half of FY2017/3

© 2016 SQUARE ENIX CO., LTD. All Rights Reserved. MAIN CHARACTER DESIGN:TETSUYA NOMURA

Tomb Raider ©2016 Square Enix Ltd. Published by Square Enix Co., Ltd. Lara Croft, Tomb Raider, Crystal Dynamics, the Crystal Dynamics logo, Eidos, and the Eidos logo are trademarks of Square Enix Ltd.

© 2016 SQUARE ENIX CO., LTD. All Rights Reserved.CHARACTER DESIGN:TETSUYA NOMURA/YASUHISA IZUMISAWA

“WORLD OF FINAL FANTASY”Oct 27, 2016PS4, PS Vita

Page 13: the 6 month Period · 2019-03-01 · 5 Financial Results (Consolidated) by Segment for the 6‐month Period ended September 30, 2016 1. Results for the Six‐Month Period Ended September

13

Digital Entertainment Segment-HD Games

© 2016 SQUARE ENIX CO., LTD. All Rights Reserved.

© 2016 ARMOR PROJECT/BIRD STUDIO/SQUARE ENIX All Rights Reserved.

“KINGDOM HEARTS HD 2.8 Final Chapter Prologue”

Jan 12, 2017PS4

Coming major releases in the second half of FY2017/3

“NieR:Automata”Feb 23, 2017

PS4

“DRAGON QUEST MONSTERS:JOKER 3 Professional”Feb 9, 2017Nintendo 3DS

“SaGa SCARLET GRACE”Dec 15, 2016

PS Vita

© 2016 SQUARE ENIX CO., LTD. All Rights Reserved. ILLUSTRATION: TOMOMI KOBAYASHI

©DisneyDeveloped by SQUARE ENIX

Page 14: the 6 month Period · 2019-03-01 · 5 Financial Results (Consolidated) by Segment for the 6‐month Period ended September 30, 2016 1. Results for the Six‐Month Period Ended September

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Digital Entertainment Segment-MMOQuarterly Net Sales Trend* Focus on user retention until next expansion pack release in FY2018/3. 

FY 2013/3 FY 2014/3 FY 2015/3

(Billions of Yen)

May, 2002  launched FFXIPreparing deployment for smart devices

© 2012‐2016 ARMOR PROJECT/BIRD STUDIO/SQUARE ENIX All Rights Reserved. © 2002‐2016 SQUARE ENIX CO., LTD. All Rights Reserved. © 2010 ‐ 2016 SQUARE ENIX CO., LTD. All Rights Reserved.

*Including disc sales

FY 2016/3

The sales increase due to package release

Aug, 2012  launched Aug, 2013  launched 

FY 2017/3

0.0

2.0

4.0

6.0

8.0

10.0

12.0

14.0

1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q 2Q

Page 15: the 6 month Period · 2019-03-01 · 5 Financial Results (Consolidated) by Segment for the 6‐month Period ended September 30, 2016 1. Results for the Six‐Month Period Ended September

0.0

5.0

10.0

15.0

20.0

25.0

1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q 2Q

Jan, 2016 launched 

15

Digital Entertainment Segment-Games for smart devices/PC browser

FY 2013/3 FY 2014/3 FY 2015/3

Apr, 2014  launched

Nov, 2014 launched 

Sep, 2014  launched 

Aug, 2010  launched 

© 2010‐2016 SQUARE ENIX CO., LTD. All Rights Reserved. © 2014‐2016 ARMOR PROJECT/BIRD STUDIO/SQUARE ENIX All Rights Reserved. © SUGIYAMA KOBO Developed by Cygames, Inc.© 2014‐ 2016 SQUARE ENIX CO., LTD. All Rights Reserved.©SQUARE ENIX CO., LTD. ©DeNA Co., Ltd.

(alliance with DeNA Co., Ltd.)

FY 2016/3

Jan, 2014  launched 

Jun, 2015 launched 

© 2015,2016 SQUARE ENIX CO., LTD. All Rights Reserved.

FY2017/3

Oct, 2015 launched

Oct, 2015 launched 

(Billions of Yen)

© 2014‐2016 SQUARE ENIX CO., LTD. All Rights Reserved.© 2015,2016 SQUARE ENIX CO., LTD. All Rights Reserved. Developed by Alim Co., Ltd. © 2016 SQUARE ENIX All Rights Reserved.

Quarterly Net Sales Trend Titles released in previous fiscal year are contributing to revenue generation fromthe beginning of this fiscal year.  Accumulate revenues by upcoming title launches.

Page 16: the 6 month Period · 2019-03-01 · 5 Financial Results (Consolidated) by Segment for the 6‐month Period ended September 30, 2016 1. Results for the Six‐Month Period Ended September

~Top ranking F2P game apps (as of Nov, 2016) ~

16

FY 2014/3

FY 2015/3

Jan, 2014*

Nov, 2014Apr, 2014 Sep, 2014

FY 2016/3

Jun, 2015(alliance with DeNA Co., Ltd.)

Oct, 2015

Sep, 2015

Digital Entertainment Segment - Games for smart devices/PC browser

※Dates on titles show launch  date.

© 2014‐2016 ARMOR PROJECT/BIRD STUDIO/SQUARE ENIX All Rights Reserved. Developed by Cygames, Inc. © 2014‐ 2016 SQUARE ENIX CO., LTD. All Rights Reserved. ©SQUARE ENIX CO., LTD. ©DeNA Co., Ltd.© 2014‐2016 SQUARE ENIX CO., LTD. All Rights Reserved. © 2015,2016 SQUARE ENIX CO., LTD. All Rights Reserved. © Disney Developed by SQUARE ENIX© 2015,2016 ARMOR PROJECT/BIRD STUDIO/SQUARE ENIX All Rights Reserved. © 2015,2016 SQUARE ENIX CO., LTD. All Rights Reserved. Developed by Alim Co., Ltd. © 2016 SQUARE ENIX All Rights Reserved.

Jan, 2016

Page 17: the 6 month Period · 2019-03-01 · 5 Financial Results (Consolidated) by Segment for the 6‐month Period ended September 30, 2016 1. Results for the Six‐Month Period Ended September

17

Coming major releases in the second half of FY2017/3

Digital Entertainment Segment - Games for smart devices/PC browser

© 2016 SQUARE ENIX / KADOKAWA © 2016 SQUARE ENIX CO., LTD. All Rights Reserved.

© 2016 SQUARE ENIX CO., LTD. All Rights Reserved.

© 2016 SQUARE ENIX CO., LTD. All Rights Reserved.

© 2016 SQUARE ENIX CO., LTD. All Rights Reserved.

“DISSIDIA FINAL FANTASY OPERA OMNIA”

“STAR OCEAN:anamnesis”“KING’S KNIGHT‐Wrath of the Dark Dragon‐”

“FLAME×BLAZE”

“Akashic Re:cords”

“GUARDIAN CODEX”(launched)

© 2016 SQUARE ENIX CO., LTD. All Rights Reserved. Developed by tri‐Ace Inc.

Page 18: the 6 month Period · 2019-03-01 · 5 Financial Results (Consolidated) by Segment for the 6‐month Period ended September 30, 2016 1. Results for the Six‐Month Period Ended September

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Amusement Segment・Steady performance of amusement facilities operation comes from expansion of e‐moneypayment system installment and new store openings.

・E‐money payment system has been installed in56 stores as of Sep 30, 2016. Continue to install in remaining storesincluding franchisee stores.

・Opened a game cafe “STORIA,” offering real gaming experiences to users, in Ikebukuro areaOct 2016. 

©2016 STORIA All Rights Reserved. Powered by SQUARE ENIX

©2016 SQUARE ENIX CO., LTD. All Rights Reserved. Developed by indieszero Co., Ltd.

“THEATRHYTHM FINAL FANTASY All‐Star Carnival”©TAITO CORPORATION 2016 ALL RIGHTS RESERVED.

©TAITO CORPORATION 2016 ALL RIGHTS RESERVED.

Page 19: the 6 month Period · 2019-03-01 · 5 Financial Results (Consolidated) by Segment for the 6‐month Period ended September 30, 2016 1. Results for the Six‐Month Period Ended September

1919

Publication Segment

©mengo yokoyari/SQUARE ENIX©Yana Toboso/SQUARE ENIX

Musical Kuroshitsuji‐NOAH‘S ARK CIRCUS‐Nov 18, 2016 

Movie Kuroshitsuji Book of the AtlanticJan 21, 2017

(come on the air from Jan 2017)

From Monthly “Gfantasy”

From Monthly “BIG GANGAN”

Semi‐annual growth in digital publication sales

Sales in the first half of the fiscal year ended March 2013 = 100%. 

0%

500%

1,000%

1,500%

2,000%

2013.上期 2013.下期 2014.上期 2014.下期 2015.上期 2015.下期 2016.上期 2016.下期 2017.上期

Net sales and profit declined in the first half due to shortage of media mix titles.Continue media mix deployment such as TV animation program originated in comic titles.

FY2013/3 FY2014/3 FY2015/3 FY2016/3 FY2017/3

Page 20: the 6 month Period · 2019-03-01 · 5 Financial Results (Consolidated) by Segment for the 6‐month Period ended September 30, 2016 1. Results for the Six‐Month Period Ended September

Appendix

20

Page 21: the 6 month Period · 2019-03-01 · 5 Financial Results (Consolidated) by Segment for the 6‐month Period ended September 30, 2016 1. Results for the Six‐Month Period Ended September

(Billions of Yen)

Net Sales by Business Segment

21

0.0

50.0

100.0

150.0

200.0

250.0

300.0

FY2012/3 FY2013/3 FY2014/3 FY2015/3 FY2016/3 FY2017/3(1st half)

FY2017/3(Projection)(Full‐year)

■ Digital Entertainment■ Amusement■ Publication■ Merchandising

127.9148.0 155.0

167.9

214.1

106.3

250.0~270.0

Page 22: the 6 month Period · 2019-03-01 · 5 Financial Results (Consolidated) by Segment for the 6‐month Period ended September 30, 2016 1. Results for the Six‐Month Period Ended September

‐10.0

0.0

10.0

20.0

30.0

40.0

50.0

FY2012/3 FY2013/3 FY2014/3 FY2015/3 FY2016/3 FY2017/3(1st half)

FY2017/3(Projection)(Full‐year)

Operating Income by Business Segment

(Billions of Yen)

▲6.1

22

26.0

10.7

16.4

10.511.1

27.0~33.0

■ Digital Entertainment■ Amusement■ Publication■ Merchandising

Operating Income

Page 23: the 6 month Period · 2019-03-01 · 5 Financial Results (Consolidated) by Segment for the 6‐month Period ended September 30, 2016 1. Results for the Six‐Month Period Ended September

Digital Entertainment Segment-Net Sales

(Billions of Yen)

*  Digital Entertainment segment’s  forecast number of Yen 200B for Fiscal Year ending March 31, 2017 corresponds to the intermediate scenario in the forecast range (consolidated net sales of Yen260B).

23

6.8 11.1 20.0 23.3 31.611.1

16.122.7

27.244.2

68.8

39.1

49.055.6

47.3

44.4

58.5

28.1

0.0

50.0

100.0

150.0

200.0

250.0

FY2012/3 FY2013/3 FY2014/3 FY2015/3 FY2016/3 FY2017/3(1st half)

FY2017/3(Projection)(Full‐year)

■ HD Games

■ Games for Smart Devices/PC browser

■ MMO

71.989.5 94.6

111.9

159.0

78.3

200.0*

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Digital Entertainment Segment- Units sold by regionChange in disclosure standards for number of game units sold by regionBefore:Disc sales onlyAfter: Disc sales + Download sales of full‐length games newly released in the current and

previous FYs (not including catalogue titles released before previous FY)

(※)  The above numbers cover both HD and MMO games, including third‐party titles for distributorship arrangement.Each episode of episodic distribution titles counted as one unit.

(Millions of Units Sold)

Apr-Sep 2015 Apr-Sep 2015 Apr-Sep 2016 Apr-Sep 2016

Results Results Results Results

(Old Std.) (New Std.) (Old Std.) (New Std.)

Japan 1.94 2.32 1.19 1.55

North America/Europe

1.70 4.23 5.41 10.25

Aisa, etc. 0.18 0.43 0.47 1.15

Total 3.82 6.98 7.07 12.94

Region

Page 25: the 6 month Period · 2019-03-01 · 5 Financial Results (Consolidated) by Segment for the 6‐month Period ended September 30, 2016 1. Results for the Six‐Month Period Ended September

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Dividend Policy for FY 2017/3

Consolidated Net Income

Annual Dividend per Share (Yen/share・year)

Yen30

Approx Yen17B

Consolidated Payout Ratio of 30%

Total dividendsYen5.1‐6.3B※Based on the number of outstanding shares as of the end of March, 2016 .

Approx Yen21B

Yen51

Yen41

FY 2017/3Range

Interim dividend amount is 10 JPY/share 

Page 26: the 6 month Period · 2019-03-01 · 5 Financial Results (Consolidated) by Segment for the 6‐month Period ended September 30, 2016 1. Results for the Six‐Month Period Ended September

26

Updated on Nov 9, 2016 due to correction on page 25.