the vr continuum: from caves to digital tv, how vr and ar will change everyday life in the next...

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The VR Continuum: From CAVEs to Digital TV, How VR and AR will change everyday life in the next decade Marcelo Knörich Zuffo Universidade de São Paulo Escola Politécnica Laboratório de Sistemas Integráveis Campus Party São Paulo, 26 de Janeiro de 2010

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Marcelo Knörich ZuffoUniversidade de São PauloEscola PolitécnicaLaboratório de Sistemas IntegráveisCampus PartySão Paulo, 26 de Janeiro de 2010

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Page 1: The VR Continuum: From CAVEs to Digital TV, How VR and AR will change everyday life in the next decade

TheVRContinuum:FromCAVEstoDigitalTV,HowVRandARwillchangeeveryday

lifeinthenextdecade

MarceloKnörichZuffo

UniversidadedeSãoPauloEscolaPolitécnica

LaboratóriodeSistemasIntegráveis

CampusPartySãoPaulo,26deJaneirode2010

Page 2: The VR Continuum: From CAVEs to Digital TV, How VR and AR will change everyday life in the next decade

SIACG2009 2

VirtualReality

Immersion

Interaction Imagination

Immersion

Realism

Interaction

VirtualReality

(Burdea,2003) (LopeseZuffo,2006)

Page 3: The VR Continuum: From CAVEs to Digital TV, How VR and AR will change everyday life in the next decade

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HistoricalPerspective-Immersion–  RupestrialPaintingincavesduringthePaleolithicage–  flaresandsmokecompletedtheartificialfeelingofimmersion.–  PicturesofimmersiveenvironmentsinthecaveofLascauxinFrance,magdalenianmen15.000B.C.

SIACG2009

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HistoricalPerspective-Immersion•  PictorialAllegoryoftheCaveofPlato,427BC,TheRepublicBookVII

REALIDADEVIRTUAL

SIACG2009

Page 5: The VR Continuum: From CAVEs to Digital TV, How VR and AR will change everyday life in the next decade

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HistoricalPerspective-Immersion•  Gothiccathedrals,XIIcenturytotheendoftheXVcentury.•  Candles,Vitrals,choirs,organs,incenseburningandpriesttalksintegratesafullyimmersive

REALIDADEVIRTUAL

SIACG2009

Page 6: The VR Continuum: From CAVEs to Digital TV, How VR and AR will change everyday life in the next decade

HistoricalPerspective-Immersion•  TVEvolutioninthePast85Years•  FamilyOriented•  Interactivityislimited

6 SIACG2009

Page 7: The VR Continuum: From CAVEs to Digital TV, How VR and AR will change everyday life in the next decade

Wherewewillstop?•  108InchesLCDTVSet

7 SIACG2009

Page 8: The VR Continuum: From CAVEs to Digital TV, How VR and AR will change everyday life in the next decade

Wherewewillstop?•  ProjectionsupontheBanespaBuildinginSãoPauloCity

8 SIACG2009

Page 9: The VR Continuum: From CAVEs to Digital TV, How VR and AR will change everyday life in the next decade

9

HistoricalPerspective–InteractiveImmersion•  Firstimmersiveandinteractiveelectronicsystems

Ultimate Display (Sutherland MIT, 1967)

Sketchpad (Sutherland MIT,1963)

Sensorama (MortonHeilig,1962)

SIACG2009

Page 10: The VR Continuum: From CAVEs to Digital TV, How VR and AR will change everyday life in the next decade

10

HistoricalPerspective-Immersion

1970 Desenho Assistido por

Computador

1980 Desenho e Design Assistido

por Computador

1990 Fotorealismo e

Simulação Física (Virtualização)

REALIDADEVIRTUAL

•  EvolutionofComputerGraphicsanditsapplications

SIACG2009

Page 11: The VR Continuum: From CAVEs to Digital TV, How VR and AR will change everyday life in the next decade

11

HistoricalPerspective–TheCave•  ThefirstCAVE(CaveAutomaticVirtualEnvironment)wasestablishedattheUniversityofIllinois,Chicago,byresearchersfromThomasFanti,DanielSandinandCarolinaCruz-Neirain1991(Cruz-Neira,1993)

•  Motivation–  ScientificVisualization

•  FirstFullyImmersiveVR

PictureofTheFirstCave1991SIACG2009

Page 12: The VR Continuum: From CAVEs to Digital TV, How VR and AR will change everyday life in the next decade

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Microelectronicsadvancesinpast30years

MaterialsusedforIntegratedCircuitManufacturing(Source:Intel)

MOSTransistorSize2001-2011(Source:Intel)SIACG2009

Page 13: The VR Continuum: From CAVEs to Digital TV, How VR and AR will change everyday life in the next decade

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DigitalLightProcessing•  DLPTechnology(DigitalLightProcessing)wasinventedin1987byDr.LarryHornbeckatTexasInstruments

•  TheDLPprojectionsystemsaredevicesMEMSs(Micro-Electro-MechanicalSystems)calledDMD(DigitalMicromirrorDevice).

ChipDMD DMDSurface DMDinOperationfonte:Texas

SIACG2009

Page 14: The VR Continuum: From CAVEs to Digital TV, How VR and AR will change everyday life in the next decade

14

AevoluçãodasCPUseGPUs•  GPUGraphicsProcessingUnit•  CPUComputerProcessingUnit

Evoluçãodosmicroprocessadores(CPUs) EvoluçãodasCPUseGPUs

REALIDADEVIRTUAL

Lei de Moore

SIACG2009

Page 15: The VR Continuum: From CAVEs to Digital TV, How VR and AR will change everyday life in the next decade

15

CPUxGPU:Desempenho–  GPU:Visualização

•  Ex.:PlacaGráficaATIX800XT(R420):–  520MHz*16pipes*4wide*1flop/inst*1inst/cycle–  66.5GFlops(109operaçõesdepontoflutuante/segundo)

–  CPU:Simulação•  Ex.:MicroprocessadorPentiumP4,3GHz–  6GFlops

PlacaDualCPU2CoreDualx4GPUFotodoChipdaGPUNVIDIAG6800

emprocessode65µmSIACG2009

Page 16: The VR Continuum: From CAVEs to Digital TV, How VR and AR will change everyday life in the next decade

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CAVERNADigital•  5Screens•  1Mpixelperscreen•  Pixelsize3mmx3mm•  600lumens/projetor•  total3.000lumens•  FrameRate60Hz

GeneralView GeneralView User

UpperView

SIACG2009

Page 17: The VR Continuum: From CAVEs to Digital TV, How VR and AR will change everyday life in the next decade

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CAVERNADigitalVRcluster2001VRcluster2003VRcluster2006

Internet2FAPESPKyatera

CentraldeControle

Rastreador

ProjetoresSIACG2009

Page 18: The VR Continuum: From CAVEs to Digital TV, How VR and AR will change everyday life in the next decade

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VRClustersEvolutionatUSP(,SIGGRAPH2002)

2003-2aGeração:• 8nós• dualPentiumXeon3.0GHz• 2GBRAM• placadevideoNVidiaQuadroFX3000G-256MB-AGP8x• 2HDs80SCSI• 2saídasdevídeopornó

2006–3aGeração:• 8nós• dualOpterondualCore3.0GHz• 8GBRAM• duasplacasdevideoNVidiaQuadroFX4400(SLI)-PCIExpressx16dual• 2HDsSATA160GB• 4saídasdevídeopornó

2001–1aGeração:• 6nós• dualPentiumXeon1.76GHz• 1GBRAM• placadevideoWildcat7210(256MB),AGPPRO,• 2HDs80GBSCSI• 1saídadevídeopornó

(IEEEVR2003)

SIACG2009

Page 19: The VR Continuum: From CAVEs to Digital TV, How VR and AR will change everyday life in the next decade

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VRClustersonaChipCONSIDERAÇÕESFINAIS

• 8–64CPUS• 8-64GPUS• 1GBUnifiedcache• 50-250Bgates• IntegratedEnergyManagement

• IntegratedMemoryManagement

• DualCPU-GPUcoretobeannouncedbyAMDin2009

MultipleGPUsandCPUsIntegratedinthesamedie

SIACG2009

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20

VolumeVisualizationforanatomicalanalysis

RealTimeVisibleHumanTManalysisSIACG2009

Page 21: The VR Continuum: From CAVEs to Digital TV, How VR and AR will change everyday life in the next decade

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Molecularvisualization

polipeptidicchain

Useratthecave Diffusion Hemolisina-tree

Potassiumchanel

ElectrofisiologylearningFAPESP

Kyatera-TidiaSoftware:Jinx

SIACG2009

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CulturalHeritage

CollegeSquare(1stSãoPauloCivilizedLocation)

BaruelBuilding

reconstructionofSãoPaulo1911

SIACG2009

Page 23: The VR Continuum: From CAVEs to Digital TV, How VR and AR will change everyday life in the next decade

TheDigitalTVTransitioninBrazil•  Itstartedin2003

•  Inourmodel,theUniversityhadakeyrolediscussingandproposinginovations.

•  DigitalTV=EmbeddingaComputeronaTV

•  SoTVswillbemuschmoreinteractiveandimmersiveinthefollowngyears.

MarceloKnörichZuffo Depto.deEngenhariadeSistemasEletrônicosEscolaPolitécnicadaUSP

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Page 24: The VR Continuum: From CAVEs to Digital TV, How VR and AR will change everyday life in the next decade

AnalogTerrestrialTVinBrazil•  Majorsourceofinformationandentertainment•  Universaldistribution•  2,3TVsets/house•  Near100MillionTVsets•  7hoursaday

Source: IBGE-PNAD/2003

SIACG2009

Page 25: The VR Continuum: From CAVEs to Digital TV, How VR and AR will change everyday life in the next decade

AnalogScenario

Transmissão

Analógica

Produção

Digital

Emissora de TV Aberta Analógica

Recepção

Analógica

Distribuição

Analógico Digital

Cidadão

SIACG2009

Page 26: The VR Continuum: From CAVEs to Digital TV, How VR and AR will change everyday life in the next decade

DigitalScenario

Transmissão

Digital

Produção

Digital

Emissora de TV Digital

Distribuição

Digital

Cidadão

Recepção

Digital

SIACG2009

Page 27: The VR Continuum: From CAVEs to Digital TV, How VR and AR will change everyday life in the next decade

The4901ACT•  GovernmentACT4901,26November2003–  TheBrazilianDigitalTVSystemisestablished

•  Arguments–  WideAccesstopopulation–  Interoperable–  Mobileandportable–  Needtoconsiderregionaldifferences–  UsabilityandAccessibility–  SocialImplications•  Topromotethedigitalinclusionandsocialinclusion

SIACG2009

Page 28: The VR Continuum: From CAVEs to Digital TV, How VR and AR will change everyday life in the next decade

ResearchNetworkin2004and2005•  Between2004and2005wecreatedthelargestresearchnetworkeverinBrazil:–  22Consortia–  Near100R&DGroups–  Near1.500Researchersinvolved–  Everythingwasdebated,detailedanddemonstratedatUSPCampusin9December2005.

SIACG2009

Page 29: The VR Continuum: From CAVEs to Digital TV, How VR and AR will change everyday life in the next decade

SomeSnapshotsfromthatperiod

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HugePressCoverage

Someprototypes

Alotofcollaboration

Page 30: The VR Continuum: From CAVEs to Digital TV, How VR and AR will change everyday life in the next decade

The5820ACT•  2006wasanelectionyear•  Sothingsmovedfast:-Theconclusionsare: Wewillwriteanstandardconsidering–  IMultiformat:HDTV(High-def),SDTV(Standard-Def)andLDTV(Low-def)–  II Multiprograming- multipleprogramsinthesamechannel–  III - Interactivity(middlewareandconnectivity).

–  Comerciallaunchin3Dezember2007–  Forumcreation:Industry/University/Broadcast/Goverment

30 SIACG2009

Page 31: The VR Continuum: From CAVEs to Digital TV, How VR and AR will change everyday life in the next decade

TheSBTVDStandard

Figura: Normas que definem o Sistema Brasileiro de TV Digital

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Page 32: The VR Continuum: From CAVEs to Digital TV, How VR and AR will change everyday life in the next decade

N01TransmissionSystem

Serviço Modulação Taxamínima(kbps) Taxamáxima(kbps) LDTV(1segmento) QPSK 280,85 595,76 SDTV(3segmentos) 16-QAM 1685,13 3574,56 HDTV(9segmentos) 64-QAM 7583,13 16085,52

  BST-OFDM modulation   Channel of 6 MHz   13 segments of 428.57 kHz for

information + 1 divided into two bands of custody

  3 modes of operation with different spacing between carriers

  Displacement of 1 / 7 MHz for the top carriers

Service Configuration upon a DTV Channel

BST-COFDM Modulation no SBTVD

Page 33: The VR Continuum: From CAVEs to Digital TV, How VR and AR will change everyday life in the next decade

Multiprogramming•  Severalprogramsinthesamechannel–  Around19Mbits/second/channel–  Wedodatamultiplexing–  70channelsmeans1.4Tbits/second–  Near540Tbytescanbebroadcastonasingleday

SIACG2009

Page 34: The VR Continuum: From CAVEs to Digital TV, How VR and AR will change everyday life in the next decade

N01–TransmissionSystem

Figura: Esquema de transmissão no SBTVD

Figura: Faixa de freqüências da TV Digital no Brasil

Page 35: The VR Continuum: From CAVEs to Digital TV, How VR and AR will change everyday life in the next decade

Multiformat•  1080lines(HD)•  720lines(HD)•  480lines(SD)•  240lines(LD)

1080 linhas

HDTV 16:9

720linhas

EDTV 16:9

480 linhas

SDTV 4:3

240 linhas LDTV

4:3

Page 36: The VR Continuum: From CAVEs to Digital TV, How VR and AR will change everyday life in the next decade

interactivity•  From2009willviewerscaninteractwiththeTVviaremotecontrol:–  Localinteractivity:noconnectivity•  Stationsendsdatathatcanbenavigated

–  Fullinteractivitywithintermittentconnectivity•  Usersendsthebroadcastshortmessagesviamobileorfixed

–  Fullinteractivitywithpermanentconnectivity•  UserconnectedpermanentlytothestationviaabroadbandInternet

Page 37: The VR Continuum: From CAVEs to Digital TV, How VR and AR will change everyday life in the next decade

DTVReceiver

37

NavigationandVotingbuttons

EthernetAccessRFInputUSBPort

AnalogOutput

HDMI Interface

256Mbytes32BitCPU4USBs1080iOpenGLEthernet

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FutureperspectivesInteractiveelectronicswillsupport–  Moreimmersiveness–  Moreinteraction–  Moremodularandflexibe–  Morecomplexandintegrated–  Moresimpleandaccessible–  Morecheaper–  Andmoreandmorepopular

•  ConvergingDTVandVR:interactive3DTVandmakethataccessibleforall

•  BasicallyTVSetswillfollownowtheMOORELAW!

immersion

Realism

Interaction

VirtualReality

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ImmersiveandInteractive3DTV•  More simple and accessible

•  Low cost display and interactive devices •  Adoption of HDTV 1080i on the Brazilian DTV system

3DTVHDTV1080pLDCDisplayPhillips–LenticularSansungActiveStereoMitshubishiActiveStereo

Auto-stereoscopicdisplayUsinglenticularlenses

InteractiveRemoteControl

Page 40: The VR Continuum: From CAVEs to Digital TV, How VR and AR will change everyday life in the next decade

Visualcluster

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•  Clusteringprojectorsforultrarealisticimmersivespaces•  “Casualprojectoralocation

SIACG2009

Page 41: The VR Continuum: From CAVEs to Digital TV, How VR and AR will change everyday life in the next decade

VisualClusterDemos

41

GoogleEarth CisneBranco

RiodeJaneiro ViewPortResizing

Page 42: The VR Continuum: From CAVEs to Digital TV, How VR and AR will change everyday life in the next decade

3DandPanoramicVideoDisplay

42

Virtual Rio HD3D

Virtual Rio 240o

SIACG2009

Page 43: The VR Continuum: From CAVEs to Digital TV, How VR and AR will change everyday life in the next decade

Receptor de TVDigital Acessível •  Parceria com a Secretaria do Estado dos Direitos

da Pessoa com Deficiência (SEDPcD)

•  Projeto visa universalizar o SBTVD pela inclusão dos brasileiros com deficiência

Page 44: The VR Continuum: From CAVEs to Digital TV, How VR and AR will change everyday life in the next decade

Obrigado!

[email protected]

MarceloKnörichZuffo Depto.deEngenhariadeSistemasEletrônicosEscolaPolitécnicadaUSP

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