unarmed were rider dog hybrid fighter
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2 Survivalist Fighter/ 5 Guardian Warbeast Climb Dog/ 3 Fist of the Forest/ 2 Barbarian/
1st Survivalist Fighter 1: Fighter Feat: Improved Unarmed Strike, feat: Power Attack, Human
feat: Cleave
2nd Guardian Warbeast Were Climb Dog 1: Hybrid/ Animal Form, DR 5/Silver, Iron Will, Scent,
+2 Str, +2 Dex, +2 Con(½ Base Were), +4 Wis, 1 Cha(½ Guardian Template), Lowlight vision,
Blindsense 60ft Illuminated Eyes, No need to sleep, +2 Nat AC
3rd Guardian Warbeast Were Climb Dog 2: +2 Str, +2 Dex, +2 Con, +2 Wis, 1 Cha(Guardian Template), Darkvision 120 ft, Sleep Immunity, +2 Nat AC, feat: Superior Unarmed Strike 4th Guardian Warbeast Were Climb Dog 3: Small> Med, +4 Str, 2 Dex, +2 Con, 1 AC/To Hit +2 Listen/Spot, +2 Nat AC, Blind Fight 5th Guardian Warbeast Were Climb Dog 4: Warbeast: +3 Str, +3 Con, +2 Wis, +3 Listen/Spot
6th Guardian Warbeast Were Climb Dog 5: Med > Large, +8 Str, 2 Dex, +4 Con, +2 Nat AC,
1AC/To Hit. +2 Listen/Spot, Feat: Great Fortitude(Many Fang Ring for Improved Natural Attack)
7th Survivalist Fighter 2: Fighter Feat: Combat Expertise
8th Fist of the Forest 1: Con to AC, +10 Base speed, Primal Living, 1d8 US, Feral Trance 1/Day
(Dex +4, +2 US dmg, 1x Bite 1d6 + Str full BAB in full attack. Last 3 + Con),
9th Fist of the Forest 2: Uncanny Dodge, Untamed Strike(US considered Magical), 1d8 US,
feat: Improved Trip
10th Fist of the Forest 3: Scent(Improved 60ft detect), Feral Trance 2/Day. 1d10 UA(Shifts 2d6)
11th Barbarian 1: Fast Movement, 1/Day Rage
12th Barbarian 2: Uncanny Dodge > Improved Uncanny Dodge, feat: Cleave/ Thunderclap
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20th
2 Surv Fighter/ 5 Guardian Warbeast Climb Dog/ 3 Fist of the Forest/ 2 Barbarian/5 Frost Rager
1st Survivalist Fighter 1: Fighter Feat: Improved Unarmed Strike, feat: Power Attack, Human
feat: Great Fortitude
2nd Guardian Warbeast Were Climb Dog 1: Hybrid/ Animal Form, DR 5/Silver, Iron Will, Scent,
+2 Str, +2 Dex, +2 Con(½ Base Were), +4 Wis, 1 Cha(½ Guardian Template), Lowlight vision,
Blindsense 60ft Illuminated Eyes, No need to sleep, +2 Nat AC
3rd Guardian Warbeast Were Climb Dog 2: +2 Str, +2 Dex, +2 Con, +2 Wis, 1 Cha(Guardian Template), Darkvision 120 ft, Sleep Immunity, +2 Nat AC, feat: Superior Unarmed Strike 4th Guardian Warbeast Were Climb Dog 3: Small> Med, +4 Str, 2 Dex, +2 Con, 1 AC/To Hit +2 Listen/Spot, +2 Nat AC, Blind Fight 5th Guardian Warbeast Were Climb Dog 4: Warbeast: +3 Str, +3 Con, +2 Wis, +3 Listen/Spot
6th Guardian Warbeast Were Climb Dog 5: Med > Large, +8 Str, 2 Dex, +4 Con, +2 Nat AC,
1 AC/To Hit. +2 Listen/Spot, Feat: Improved Natural Attack
7th Survivalist Fighter 2: Fighter Feat: Steadfast Deterimination
8th Fist of the Forest 1: Con to AC, +10 Base speed, Primal Living, 1d8 US, Feral Trance 1/Day
(Dex +4, +2 US dmg, 1x Bite 1d6 + Str full BAB in full attack. Last 3 + Con),
9th Fist of the Forest 2: Uncanny Dodge, Untamed Strike(US considered Magical), 1d8 US,
feat: Leap Attack
10th Fist of the Forest 3: Scent(Improved 60ft detect), Feral Trance 2/Day. 1d10 UA(Shifts 2d6)
11th Barbarian 1: Fast Movement, 1/Day Rage
12th Barbarian 2: Uncanny Dodge > Improved Uncanny Dodge, feat: Frozen Berserker
13th Frost Rager 1: Frost Rage(+4 Nat AC, +1d4 Cold DMG US, ColdSubtype while raging),
Freezing Blood( No Bleed, Auto Stabilize)
14th Frost Rager 2: OneTwo Punch(Flurry of Blows),
15th Frost Rager 3: Absorb Cold(Heals 1 Hp:2 Dmg Cold)
16th Frost Rager 4: Improved Frost Rage(+6 Nat AC, 1d6 Cold Damage)
17th Frost Rager 5: Rend(2+ Attacks hit, 2d8(3d6 Large) +1.5 Str + 1d6 Cold)
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7 Barbarian/ 5 Guardian Warbeast Climb Dog/ 3 Fist of the Forest/ 5 Frost Rager
1st Barbarian 1: Fast Movement(Or Lion Spirit Totem for pounce), 1/Day Rage, feat: Improved
Unarmed Strike, human feat: power attack
2nd Guardian Warbeast Were Climb Dog 1: Hybrid/ Animal Form, DR 5/Silver, Iron Will, Scent,
+2 Str, +2 Dex, +2 Con(½ Base Were), +4 Wis, 1 Cha(½ Guardian Template), Lowlight vision,
Blindsense 60ft Illuminated Eyes, No need to sleep, +2 Nat AC
3rd Guardian Warbeast Were Climb Dog 2: +2 Str, +2 Dex, +2 Con, +2 Wis, 1 Cha(Guardian Template), Darkvision 120 ft, Sleep Immunity, +2 Nat AC, feat: Superior Unarmed Strike 4th Guardian Warbeast Were Climb Dog 3: Small> Med, +4 Str, 2 Dex, +2 Con, 1 AC/To Hit +2 Listen/Spot, +2 Nat AC, Blind Fight 5th Guardian Warbeast Were Climb Dog 4: Warbeast: +3 Str, +3 Con, +2 Wis, +3 Listen/Spot
6th Guardian Warbeast Were Climb Dog 5: Med > Large, +8 Str, 2 Dex, +4 Con, +2 Nat AC, 1
AC/To Hit. +2 Listen/Spot, Feat: great fortitude,(Many Fanged Ring: 10k, gives Improved
Natural attack)
7th Barbarian 2: Uncanny Dodge > Improved Uncanny Dodge,
8th Fist of the Forest 1: Con to AC, +10 Base speed, Primal Living, 1d8 US, Feral Trance 1/Day
(Dex +4, +2 US dmg, 1x Bite 1d6 + Str full BAB in full attack. Last 3 + Con),
9th Fist of the Forest 2: Uncanny Dodge, Untamed Strike(US considered Magical), 1d8 US, feat:
Frozen Berserker
10th Fist of the Forest 3: Scent(Improved 60ft detect), Feral Trance 2/Day. 1d10 UA(Shifts 2d6)
11th Frost Rager 1: Frost Rage(+4 Nat AC, +1d4 Cold DMG US, ColdSubtype while raging),
Freezing Blood( No Bleed, Auto Stabilize)
12th Frost Rager 2: OneTwo Punch(Flurry of Blows), feat: Blazing Berserker/cleave/
13th Frost Rager 3: Absorb Cold(Heals 1 Hp:2 Dmg Cold)
14th Frost Rager 4: Improved Frost Rage(+6 Nat AC, 1d6 Cold Damage)
15th Frost Rager 5: Rend(2+ Attacks hit, 2d8(3d6 Large) +1.5 Str + 1d6 Cold)
16th Barbarian 3: Trapkiller(Replace Trapsense, Survival to notice traps at 5).
17th Barbarian 4: Rage 2/day
18th Fighter 1:
19th Fighter 2:
20th Ranger 1: 1st Favored Enemy, Track, Wild Empathy
Hybrid Form Bonus
Size: Medium > Large
Abilities: +19 Str, +0 Dex, +13 Con, +0 Int, +8 Wis, 2 Cha
Attacks: 2x Claws 1d6, 1x Bite 1d8
AC: +6 (+8 Nat 2 Size)
To Hit: 2 Size
Were Riding Dog Lycanthrope(Afflicted) +2 LA Advanced Climbing Dog(Large) HD: 4HD + 1 HD (Warbeast) Speed: 50 ft, 50 ft Climb Ability Score: Str +16, Dex +0, Con +10, Int +0, Wis +2, Cha +0 AC Bonus: +2 Natural Humanoid, +6(+4+2+22) Natural Hybrid/Animal, +2 Nat Size, 2 Size Attacks: 1x Bite (2d6 + Str) Special Qualities:DR 5/Silver, Lowlight Vision, Scent, +12 Climb(+4 Racial +8 Climb Speed), Standard Action to change form, Gain Control Shape Skill(Wis): Full Moon or ¼ health lost will change to animal form. Resist involuntary change Control Shape DC 25 Voluntary Change Control Shape DC
Return to humanoid form (full moon1) 25
Return to humanoid form (not full moon) 20 Assume hybrid form 15 Voluntary change to animal form (full moon) 15 Voluntary change to animal form (not full moon) 20 Warbeast Template +1 HD Speed: Base+10
AC: +0 Attacks: N/A Ability Score: Str +3, Dex +0, Con +3, Int +0, Wis +2, Cha +0 Skills: +1 Racial Listen/Spot Guardian Creature LA? Type > Magical Beast(Augmented Animal) BAB ¾ > Full HD d8 > d10 Saves: Fort Good, Ref Good, Will Bad Special Qualities: Gains 60 ft Blindsense, 120 ft Darkvision, Lowlight vision, Illuminated Eyes(60 ft Radius when eyes open), Sleep Immunity, No Sleep, +2 vs Mind affecting Abilities: Wis +4, Cha 2 Skills: +6 Racial Listen/Spot, stacks. Feats: Blind Fight La+1? Feats: Combat Expertise > Improved Trip> Knock Down, Combat Reflexes > Stand Still/ Deft Opportunistic/ Robilar’s Gambit, Improved Grapple, Leap Attack, Cleave, Improved Bull Rush > Shock Trooper/ Rampaging Bull Rush, Mage Slayer, Pierce Magical Concealment, Steadfast Determination(Con to Will), Evasive Will, Martial Study, Large and In Charge, Snow Tiger Berserker, Wolf Berserker(Replace Combat Expertise for ITrip), Barbarian ACF: Wolf Totem(Improved Trip + Track, Lose Uncanny dodge/ trap sense), Lion Spirit Totem(Pounce, no Fast Move), Ferocity(Rage variant), Whirling Frenzy (Rage Variant), City Brawler(IUS + TWF free, no medium armor/martial weapons, 6th ITWF, 11th GTWF), Dashing Step(Lose Trap Sense, No AC penalty on Charge +⅓ Class level against AOO), Devil’s Luck(DR bonus to luck on all saves), Fearsome Gaze(+4 intimidate, Str to intimidate), Unshakeable(Fear immune lose Improve Uncanny Dodge) Exalted Feats: If take Sacred Vow, Vow of Poverty, Touch of Golden Ice, Sanctify Natural Attack, Vow of Obedience, Righteous Wrath, Resounding Blow > Quell the Profane, Nimbus of light > Holy Radiance,