understanding users

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barbara white : interactive mobile system Understanding users cogniti ve social affecti ve

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Understanding users. cognitive. social. affective. Social mechanisms. Coordination mechanisms. Conversational mechanisms. Awareness mechanisms. Conversational mechanisms. Coordination mechanisms. Awareness mechanisms. Exploring conversations. Organise yourselves into groups of 6 - PowerPoint PPT Presentation

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Page 1: Understanding users

barbara white : interactive mobile system design

Understanding users

cognitivesocial

affective

Page 2: Understanding users

barbara white : interactive mobile system design

Social mechanismsSocial mechanisms

Coordinationmechanisms Conversational

mechanisms

Awarenessmechanisms

Page 3: Understanding users

barbara white : interactive mobile system design

Coordinationmechanisms

Conversationalmechanisms

Awarenessmechanisms

Page 4: Understanding users

barbara white : interactive mobile system design

Exploring conversations Exploring conversations 1. Organise yourselves into groups of 62. Introduce yourselves if you haven’t met before3. Role play a conversation you may have outside waiting for

class to begin ( either with people you know or those that you don’t) about 2/3 mins

4. Three people will do the conversation5. Three people will observe

• Write down what’s said• Note tone/gestures/body language• What rules are being used in the conversation

6. As a group – theorise about what happened• What rules are being observed• How do people know about the rules

Page 5: Understanding users

barbara white : interactive mobile system design

Conversationational Conversationational mechanisms mechanisms

• Various mechanisms and ‘rules’ we follow to hold a conversation

mutual greetings

A: Hi there

B: Hi!

C: Hi

A: All right?

C: Good, How’s it going?

A: Fine, how are you?

C: OK

B: So-so. How’s life treating

you?

Page 6: Understanding users

barbara white : interactive mobile system design

Conversational rulesConversational rulesHow do we know what to do – what mechanisms?

• turn-taking to coordinate conversation– A: Shall we meet at 8?– B: Um, can we meet a bit later?

• Back channeling to signal to continue and following– Uh-uh, umm, ahh

• Non verbal signals– Body orientation – Proximity ( move closer or away)– Gaze – Gesture– Tone

Page 7: Understanding users

barbara white : interactive mobile system design

Conversational rulesConversational rules

What language mechanisms are used?

• turn-taking to coordinate conversation– A: Shall we meet at 8?– B: Um, can we meet a bit later?

– A: Shall we meet at 8?– B: Wow, look at him?– A: Yes what a funny hairdo!– B: Um, can we meet a bit later?

• Adjacency pairs

Page 8: Understanding users

barbara white : interactive mobile system design

Ending a conversationEnding a conversation

Back to the role play….1. Switch roles 2. Role play what happens when you end a

conversation – having a debrief after class and someone has to go in a hurry

3. What explicit and implicit cues are used?

Page 9: Understanding users

barbara white : interactive mobile system design

More conversational rulesMore conversational rules

• farewell rituals– Bye then, see you, yer bye,

see you later….

• implicit and explicit cues– e.g. looking at watch,

fidgeting with coat and bags – explicitly saying “Oh dear,

must go, look at the time, I’m late…”

Page 10: Understanding users

barbara white : interactive mobile system design

Breaking the rulesBreaking the rules

argument

Page 11: Understanding users

barbara white : interactive mobile system design

Breakdowns in conversationBreakdowns in conversation

What happens when someone sayssomething that is misunderstood?

Speaker will repeat with emphasis:

A: “this one?”

B: “no, I meant that one!”

Also use tokens:

Eh? Quoi? Huh? What?

Page 12: Understanding users

barbara white : interactive mobile system design

Kinds of conversations?Kinds of conversations?

What kinds of conversations are there?

1. Download the powerpoint slide from the workshop activities

2. Organise the graphics and labels appropriately3. Which of these are formal /informal4. How does that change the nature

of the conversation?

Page 13: Understanding users

barbara white : interactive mobile system design

technology-mediated technology-mediated conversations?conversations?

• Do same conversational rules apply?• Are there more breakdowns?• How do people repair them?

– Phone?– Email?– Instant messaging– SMS texting?

Page 14: Understanding users

barbara white : interactive mobile system design

Design implicationsDesign implicationsHow to support conversations when people are

‘at a distance’ from each other?

• Many applications have been developed– Email, videoconferencing, videophones, computer

conferencing, instant messaging, chatrooms, collaborative virtual environments, media spaces

• How effective are they?

• Do they mimic or extend existing ways of conversing?

Page 15: Understanding users

barbara white : interactive mobile system design

Communication technologiesCommunication technologies

1. What are the technologies2. How effective are they?

3. advantages/disadvantages4. Do they mimic or extend

ways of conversing

Synchronous Combined

Asynchronous

Communication technologiesCommunication technologies

Reference: Text pp. 112/113

Think about your experience of one of these

Page 16: Understanding users

barbara white : interactive mobile system design

Synchronous communicationSynchronous communication

• Conversations are supported in real-time through voice and/or typing

• Examples include video conferencing and chatrooms• Benefits

– Can keep more informed of what is going on – Video conferencing allows everyone to see each other

providing some support for non-verbal communication– Chatrooms can provide a forum for shy people to talk more

• Problems:– Video lacks bandwidth so judders and lots of shadows– Difficult to establish eye contact with images of others– People can behave badly when behind the mask of an

avatar

Page 17: Understanding users

barbara white : interactive mobile system design

Asynchronous communicationAsynchronous communication

• Communication takes place remotely at different times• Email, newsgroups, computer conferencing• Benefits include:

– Read any place any time– Flexible as to how to deal with it– Powerful, can send to many people– Can make saying things easier

• Problems include:– FLAMING!!!– Spamming– Message overload– Internet trolls!– False expectations as to when people will reply

Page 18: Understanding users

barbara white : interactive mobile system design

Combined communicationCombined communication

• Communication while undertaking other activities (meetings decision making)

• Electronic meeting rooms; interactive classrooms• Benefits include:

– Allows multitaksing– Speed and efficiency– Greater awareness

• Problems include:– WYSISIS– Floor control

Page 19: Understanding users

barbara white : interactive mobile system design

The VP-210" VisualPhone: a mobile video phone developed by the japanese company Kyocera Corporation Source: http://www.kyocera.co.jp/news/1999/9905/0003-e.asp

Will video be a Will video be a success using mobile success using mobile

phones?phones?

Pros/consPros/cons

Page 20: Understanding users

barbara white : interactive mobile system design

New communication New communication technologiestechnologies

• Move beyond trying to support face-to-face communication

• Provide novel ways of interacting and talking

• Examples include:– SMS texting via mobile phones– Online chatting in chatrooms – Collaborative virtual environments– Media spaces

Page 21: Understanding users

barbara white : interactive mobile system design

ExamplesExamples

• CVE’s• Clearboard• HyperMirror• Bell Core Video Window

Page 22: Understanding users

barbara white : interactive mobile system design

Collaborative virtual Collaborative virtual environmentsenvironments

The rooftop garden in BowieWorld, a Collaborative Virtual environment (CVE), supported by Worlds.com. Users take part by “dressing up” as an avatar. There are 100s of avatars to choose from, including penguins and real persons. Once an avatar has entered a world they can explore it and chat to other avatars.

Source: www.worlds.com/bowie

Page 23: Understanding users

barbara white : interactive mobile system design

Clearboard (Ishii et al, 1993)Clearboard (Ishii et al, 1993)

– ClearBoard - transparent board that shows other person’s facial expression on your board as you draw

Page 24: Understanding users

barbara white : interactive mobile system design

Hypermirror (Morikawa and Hypermirror (Morikawa and Maesako, 1998) Maesako, 1998)

– allows people to feel as if they are in the same virtual place even though in physically different spaces

(woman in white sweater is in a different room to the other three)

People in different places are superimposed

on the same screento make them appear as if

in same space

Page 25: Understanding users

barbara white : interactive mobile system design

Creating personal space in Creating personal space in HypermirrorHypermirror

2) Two in this room are invadingthe ‘virtual’ personal spaceof the other person by appearing to bephysically on top of them

3) Two in the room move apart to allow person in other space more ‘virtual’ personal space

Page 26: Understanding users

barbara white : interactive mobile system design

Everyone happyEveryone happy

Page 27: Understanding users

barbara white : interactive mobile system design

VideoWindow system VideoWindow system (Bellcore, 1989)(Bellcore, 1989)

• a shared space that allowed people 50 miles apart to carry on a conversation as if in same room drinking coffee together

• 3 x 8 ft ‘picture-window’ between two sites with video and audio

• People did interact via the window but strange things happened (Kraut, 1990)

Page 28: Understanding users

barbara white : interactive mobile system design

Findings of how VideoWindow Findings of how VideoWindow System was usedSystem was used

• Talked constantly about the system

• Spoke more to other people in the same room rather than in other room

• When tried to get closer to someone in other place had opposite effect - went out of range of camera and microphone

• No way of monitoring this

Page 29: Understanding users

barbara white : interactive mobile system design

Social mechanismsSocial mechanisms

Coordinationmechanisms Conversational

mechanisms

Awarenessmechanisms

Page 30: Understanding users

barbara white : interactive mobile system design

Co ordination MechanismsCo ordination Mechanisms

Ever had to move a piano? Ever played a team sport?

Page 31: Understanding users

barbara white : interactive mobile system design

Formal co-ordination Formal co-ordination mechanismsmechanisms

Page 32: Understanding users

barbara white : interactive mobile system design

In class?In class?

Page 33: Understanding users

barbara white : interactive mobile system design

Rules for timetablesRules for timetables

Page 34: Understanding users

barbara white : interactive mobile system design

Co-ordination mechanismsCo-ordination mechanisms

1. Verbal and non-verbal communication

2. Schedules, rules and conventions

3. Shared external representations

http://www.sacredcowdung.com/archives/2006/03/all_things_web.html

Page 35: Understanding users

barbara white : interactive mobile system design

Social mechanismsSocial mechanisms

Coordinationmechanisms Conversational

mechanisms

Awarenessmechanisms

Page 36: Understanding users

barbara white : interactive mobile system design

Awareness of othersAwareness of others

• Involves knowing who is around, what is happening, and who is talking with whom

• Peripheral awareness– keeping an eye on things happening in the periphery

of vision– Overhearing and overseeing - allows tracking of what

others are doing without explicit cues

Page 37: Understanding users

barbara white : interactive mobile system design

technologies for greater technologies for greater awarenessawareness

• Provide awareness of others who are in different locations

• Media spaces - “extend the world of desks, chairs, walls and ceilings” (Harrison et al, 1997) – Examples: Clearboard, Portholes and Cruiser

Page 38: Understanding users

barbara white : interactive mobile system design

Portholes (Xerox PARC)Portholes (Xerox PARC)

Regularly updated digitized images of people in their offices appeared on everyone’s desktop machines

throughout day and night

Page 39: Understanding users

barbara white : interactive mobile system design

Notification systemsNotification systems

• Users notify others as opposed to being constantly monitored (cf Portholes)

• Provide information about shared objects and progress of collaborative tasks

– Examples: Tickertape, Babble

Page 40: Understanding users

barbara white : interactive mobile system design

Tickertape (Segall and Tickertape (Segall and Arnold, 1997)Arnold, 1997)

• Tickertape is a scrolling one-line window, going from left to right

• Group name, sender’s name and text message

Page 41: Understanding users

barbara white : interactive mobile system design

Babble (IBM, Erickson et al, Babble (IBM, Erickson et al, 1999)1999)

Circle with marblesrepresents peopletaking part inconversation ina chatroom.

Those in the middleare doing the mostchatting.

Those towardsthe outside are less active in the conversation.

Page 42: Understanding users

barbara white : interactive mobile system design

Key pointsKey points

• Social mechanisms, like turn-taking, conventions, etc., enable us to collaborate and coordinate our activities

• Keeping aware of what others are doing and letting others know what you are doing are important aspects of collaborative working and socialising

• Many collaborative technologies (groupware or CSCW) systems have been built to support collaboration, especially communication and awareness