unreal engine4を使ったvrコンテンツ製作で 120%役に立つtips集+gdc情報をご紹介
TRANSCRIPT
PowerPoint Presentation
UnrealEngine4VR120%Tips + GDCEpic Games Japan
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@pafuhana1213UE4VR11Blog
GDC2017Epic
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GDCUE4
UE4VRVR
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GDCUE4Robo Recall
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https://youtu.be/ftrjFSXNBZo
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Robo RecallEpic GamesVR
OculusTouch
RoboReady()
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Robo RecallOculusStorehttps://www.oculus.com/experiences/rift/1081190428622821/
Touch
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Robo Recall Mod kitRobo Recall + Mod
Mod
Mod
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Mod Kit /
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ModEpicFriday #EpicFriday
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https://youtu.be/LGjVC8wRBgM
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GDCUE4Robo Recall
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https://youtu.be/VJEoY1JT71c
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THE HUMAN RACEBlackBirdAR
https://www.unrealengine.com/ja/blog/exploring-the-technology-that-drives-the-human-race
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RouguOne : A StarWars StoryUE4
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Lineage 2:Revolutionhttps://youtu.be/Vk1w7GFqGEg
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Lineage 2:Revolution
30 500 176!
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Battle Breakershttps://youtu.be/6qr0-d3eDrc
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Battle BreakersEpic Games
UE4
(**)
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Nintendo Switch UE4.154.16Snake Pass, Redout, RiME,
ReggieNintendo Switch
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20
Game Creators Conference 2017 Nintendo Switch http://jp.gamesindustry.biz/article/1702/17021801/ UE4
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PixarFinding Doly VRUSD (Universal Scene DescriptionBorderlands Astroneer
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State of Unrealhttps://www.unrealengine.com/ja/blog/quality-and-innovation-take-center-stage-during-state-of-unreal-at-gdc-2017
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https://www.unrealengine.com/ja/blog/gdc-2017-ue4-animation-and-physics-technical-showcasehttps://www.unrealengine.com/ja/blog/gdc-2017-making-physics-based-mayhem
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https://www.unrealengine.com/ja/blog/gdc-2017-content-driven-multipass-rendering-in-ue4https://youtu.be/ErejaBCicds
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UnrealFestWest17http://unrealevent.jp/unreal_fest_west_17/
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GDCUE4
UE4VRVR
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VROculus Rift / GearVRHTC Vive( SteamVR )PlayStation VRFoveCardboard / DayDream ( / Tango )OSVR
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HMDVRHMDVRSDKHMDHMD
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https://docs.unrealengine.com/latest/JPN/Platforms/VR/index.html
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VR
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PawnMotionController
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HMDVR
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GDCUE4
UE4VRVR
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VRVR ( )
/
/
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VROculusRift / HTC Vive90fps ( 11ms )PSVR / VR60fps ( 16ms )
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VRTipsCPUGPU /
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/ NG
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0.1ms50%0.05ms
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https://docs.unrealengine.com/latest/JPN/Engine/Performance/index.html
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stat https://docs.unrealengine.com/latest/JPN/Engine/Performance/StatCommands/index.html
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stat unit / stat unitgraphCPUGPU
FrameGame( BP, C++ )DrawCPUGPUGPU
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stat scenerenderingCPU ( )stat anim stat particles
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stat dumphitches
t.HitchThreshold
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stat startfile / stat stopfileCPU Unreal Frond EndBP
BP / 1?
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ProfileGPUGPUBasePassLightingPostprocess
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Stat GPUGPUGPU
stat startfle / stat stopfileCPU
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: VRSDK(vsync)90fps45fps
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Emulate HMD performanceVR
Launch with emulatestereoSet resolution to 2160x1200Set r.screenpercentage 140
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VRTipsCPUGPU
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TickTick
Tick EnabledTick Interval
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(Spawn)
190fps0.02
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Blueprint
BluePrintC++UE4.15BP( C++ )VMRobo Recall
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BluePrinthttps://docs.unrealengine.com/latest/JPN/Engine/Blueprints/TechnicalGuide/NativizingBlueprints/index.html
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UE4.15Event Driven Loader
UE4.15
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VRTipsCPUGPU
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VR
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Forward Rendering for VR(4.14)VRDeferred RenderingGPUG
MSAA
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Forward Rendering for VR(4.14)https://www.slideshare.net/EpicGamesJapan/ue414vr
ForwardDeferredhttps://www.slideshare.net/SatoshiKodaira/ss-69311865
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Instanced Stereoscopic Rendering
Bullet TrainCPU14%GPU 7%
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LOD(Level of Detail)LOD
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()
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DitherTemporalAA
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DitherTemporalAATAACustomHLSL
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Separate Translucency
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r.SeparateTranslucencyScreenPercentage XX
r.SeparateTranslucencyAutoDownsample
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VR
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ShowdownLauncher
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Capsule Shadow
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SkeltalMeshshadow Physics AssetActorCapsule Direct( Indirect ) Shadow
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https://docs.unrealengine.com/latest/JPN/Engine/Rendering/LightingAndShadows/LightMobility/index.html
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LightGPUhttp://darakemonodarake.hatenablog.jp/entry/2014/12/26/180438
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ShowdownSystemSettings(Config\DefaultEngine.ini )[SystemSettings]r.VolumeMultiplier=1.0r.screenpercentage=130r.SeparateTranslucency=0r.HZBOcclusion=0r.MotionBlurQuality=0r.PostProcessAAQuality=3r.BloomQuality=1r.EyeAdaptationQuality=0r.AmbientOcclusionLevels=0r.SSR.Quality=1r.DepthOfFieldQuality=0r.SceneColorFormat=2r.SSSSS=0r.TranslucencyVolumeBlur=0r.TranslucencyLightingVolumeDim=4r.MaxAnisotropy=8r.LensFlareQuality=0r.SceneColorFringeQuality=0r.FastBlurThreshold=0r.SSR.MaxRoughness=0.1r.rhicmdbypass=0r.TiledReflectionEnvironmentMinimumCount=10sg.EffectsQuality=2sg.PostProcessQuality=0
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VR
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mail : [email protected] : @pafuhana1213
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UE4+VROculusUE4Oculushttp://qiita.com/junyash/items/3ba225d8a2f86046cd23GTMF 2016:Unreal Engine 4VR100https://www.slideshare.net/GTMF/gtmf-2016unreal-engine-4vr100-epic-games-japanGDC2016 Going Off the Rails: The Making of 'Bullet Train' http://qiita.com/Somelu01/items/7ad9e03adbbd2afee7e4
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CEDEC2016 UnrealEngine4https://www.slideshare.net/EpicGamesJapan/cedec2016-unreal-engine-4UE4 DeepDive https://www.slideshare.net/EpicGamesJapan/lightmass-lightmap-epic-games-japanhttps://www.slideshare.net/EpicGamesJapan/lightmass https://www.slideshare.net/EpicGamesJapan/cs-66750222UE4 DeepDive https://www.slideshare.net/EpicGamesJapan/epic-games-japan-ue4ddhttps://www.slideshare.net/EpicGamesJapan/byking-ue4ddhttps://www.slideshare.net/EpicGamesJapan/sqex-ue4dd
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