usability testing leanuxmachine 2011

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Usability Testing + Daniel Szuc @dszuc [email protected]

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Daniel Szuc about usability testing

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Page 1: Usability testing leanuxmachine 2011

Usability Testing +

Daniel Szuc@dszuc

[email protected]

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Thank You

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About Dan

• The Journey• Home• The Future

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http://www.globaldesignresearch.com/

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Usability Kit

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Global UX

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www.uxhongkong.com

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DANSZUC

25% discountwww.rosenfeldmedia.com

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UX Thoughts

• Design is key (in all forms)• Cross disciplinary (holistic delivery)• Small & nimble (to make decisions)• Product Roadmap (having one)• Envisioning & UX Vision (outline the dream)

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About Usability

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Any ideas?

Any observations?

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Now?

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Now?

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5E’s

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Effective

help users achieve goals

www.wqusability.com

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Efficient

speed & accuracy

www.wqusability.com

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Engaging

pleasant, satisfying & interesting

www.wqusability.com

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Error Tolerant

prevents errors & allows users to recover

www.wqusability.com

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Easy to Learn

supports orientation & deeper learning

www.wqusability.com

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Usability Testing

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Seeing if people can understand and use the design of the thing you have made, towards

meeting business goals with the greatest amount of happiness, respect, delight and

(fill in your own word) possible

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Set Scene

• What do you want to find out?• Who do you need to convince?• How to transfer wisdom into design action?• How will it help everyone improve?

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Test Types

1. Political2. Rolling3. Mature4. Broadway5. Infant6. Checkpoint Charlie7. The Big Bang

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Organizational Context

• Integrate with business plan• Who do you need to evolve• Think: old & new• Aggregate up

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Plan

• Know your users (who)• Goals (discovery)• Scope it (reality)• Hardware (logistics)• Expected results (assumptions)

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Recruitment

• Segments = No (remove irrelevant criteria)• Passion for use = Yes (meets a need)• Numbers & Statistical Significance = Yes + No• Mix & match (new & repeat)

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Running a test

• Conversation not research• Not all answers in the universe• Be human• Improvise & question

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Observation

• Give observers things to do• Patterns in the matrix

– Quotes– Repeats– Roadblocks– Surprises– Ideas

• Spreadsheets good, post it notes better• Debriefs towards understanding• Ground it in your test goals

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Communicating findings (1)

• Storytelling (what happened)• Insights (design & business)• Energy (be excited about it)• Envision (what do we do next)

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Communicating findings (2)

• Aggregate (screen, component, framework, product, business)

• Clarity (at every point)• Knowledge Transfer (UX Champions)

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Organizational Memory

• Log results for lookup (database)• Show improvement history (results)• Map back to design patterns (visual)

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USER EXPERIENCE WHITE PAPERBringing clarity to the concept of user experience

Result from Dagstuhl Seminar on Demarcating User Experience, September 15-18, 2010

February 11, 2011

Experiences over time

marketing shop bought friends

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Clear CommunicationsEngineering

Marketing

Design

Shared Language

Shared Values

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Thank You