ux spain 2012 - lo digital llega a nuestro mundo
TRANSCRIPT
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Nuestro mundo Lo digital llega a
… y yo con estos pelos
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internet of things
inteligencia ambiental
context awareness
everyware
computación ubicua
objetos inteligentes
objetos encantados
Agarraderas digitales RFID
QR codes
Cross-Channel IA
NFC
Service Design
Realidad aumentada
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Las tecnologías más profundas son las que
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Por qué es interesante
01
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01. Por qué es interesante
Año 2000 – Un lugar llamado WEB
Iba a pasar Enfoque mejor Necesario Muy interesante
Nuevas posibilidades
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01. Por qué es interesante
Año 2012 – Un lugar llamado MUNDO
Va a pasar Enfoque mejor Necesario /muy útil Muy interesante
Nuevas posibilidades
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Por qué va a llegar
02
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01 02. Por qué va a llegar
Precio
$ 900
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01 02. Por qué va a llegar
Precio
$ 900 $ 0,50
Los cambios de época empiezan con estas cosas
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02 02. Por qué va a llegar
Conectividad
wifi 3G Ultra Wide band
GPRS
Bluetooth
RFID
NFC
Allá donde vayamos
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03 02. Por qué va a llegar
Evolución de los chips + eficientes + pequeños + baratos
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La información Un material más
es
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Experiencia de usuario
03
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03. Experiencia de usuario
Un paseo por el campo
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03. Experiencia de usuario
Un paseo por el campo
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03. Experiencia de usuario
Un paseo por el campo
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03. Experiencia de usuario
No es nada fácil
The Elephant and the Blind Men 15
If you have ever been at any conference or meeting you possibly witnessed discussions like this—and more than once. In the ever-stirring landscape where the fields and disciplines that deal with the design of information-rich services, products, and environments reside, relationships are uneasy, and the story of the elephant is a perfect metaphor readily understood.
In the most accredited view, interaction design, usability engineering, information visualization, content strategy, graphic design, content management, and information architecture are parts of the elephant. As far as we are con-cerned, we agree: user experience is the elephant.1 Peter Boersma’s famous T-model (Figure 2.2) (Boersma 2004) is, after all, a very well-executed retelling of this story for techies and design geeks, and we like the T-model.
Mind you, we are not trying to say that this is an easily settled quarrel: we are just trying to say that it’s a different book. The user experience community at large has more brilliant blind men and women groping around than South Africa elephants to hand out for enlightening them. But all field-fencing and name-calling aside, as every large, lively, opinionated community has its share of vocal practitioners who are not afraid to cry wolf now and then, this pachydermic view purports a certain equilibrium and perfectly satisfies our very specific, tedious problem of addressing and identifying fields, areas, and contributions. Our only concern is to move things a little farther down the road.
1 The most momentous embodiment of this vision is certainly Jesse James Garrett’s closing plenary at the ASIS&T 10th Information Architecture Summit in Memphis (Garrett 2009).
FIGURE 2.2Boersma’s T-model diagram showing vertical specialized silos and the broad overlapping horizontal UXD area.
T-model - Peter Boersma, a Dutch user experience designer, developed the idea of the T-model on a restaurant napkin while having dinner with the Information Architecture Institute board member Eric Reiss. It was partially a reaction to Peter Morville’s thoughts on Big IA. Boersma thought that graphically representing information architecture as one dominant field was a mistake. He also had the intuition that every field in the area of digital design has its own variant of the Big vs. Little debate. In his diagram, then, all vertical silos (the Little zone) stand back to back and share the overlapping horizontal line (the Big zone). For Boersma, horizontal overlap is the place where user experience design happens.
Moving things farther
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03. Experiencia de usuario
No es nada fácil
The Elephant and the Blind Men 15
If you have ever been at any conference or meeting you possibly witnessed discussions like this—and more than once. In the ever-stirring landscape where the fields and disciplines that deal with the design of information-rich services, products, and environments reside, relationships are uneasy, and the story of the elephant is a perfect metaphor readily understood.
In the most accredited view, interaction design, usability engineering, information visualization, content strategy, graphic design, content management, and information architecture are parts of the elephant. As far as we are con-cerned, we agree: user experience is the elephant.1 Peter Boersma’s famous T-model (Figure 2.2) (Boersma 2004) is, after all, a very well-executed retelling of this story for techies and design geeks, and we like the T-model.
Mind you, we are not trying to say that this is an easily settled quarrel: we are just trying to say that it’s a different book. The user experience community at large has more brilliant blind men and women groping around than South Africa elephants to hand out for enlightening them. But all field-fencing and name-calling aside, as every large, lively, opinionated community has its share of vocal practitioners who are not afraid to cry wolf now and then, this pachydermic view purports a certain equilibrium and perfectly satisfies our very specific, tedious problem of addressing and identifying fields, areas, and contributions. Our only concern is to move things a little farther down the road.
1 The most momentous embodiment of this vision is certainly Jesse James Garrett’s closing plenary at the ASIS&T 10th Information Architecture Summit in Memphis (Garrett 2009).
FIGURE 2.2Boersma’s T-model diagram showing vertical specialized silos and the broad overlapping horizontal UXD area.
T-model - Peter Boersma, a Dutch user experience designer, developed the idea of the T-model on a restaurant napkin while having dinner with the Information Architecture Institute board member Eric Reiss. It was partially a reaction to Peter Morville’s thoughts on Big IA. Boersma thought that graphically representing information architecture as one dominant field was a mistake. He also had the intuition that every field in the area of digital design has its own variant of the Big vs. Little debate. In his diagram, then, all vertical silos (the Little zone) stand back to back and share the overlapping horizontal line (the Big zone). For Boersma, horizontal overlap is the place where user experience design happens.
Moving things farther
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Qué más
04
dónde seguir
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04. Dónde seguir
Un paseo por el campo
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04. Dónde seguir
Un paseo por el campo
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Conéctate
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