what’s next in mobility? key areas of cyberinfrastructure
TRANSCRIPT
What’s Next in Mobility?
Key Areas of Cyberinfrastructure
Trevor Doerksen M.Sc., CEO [email protected]
403-608-1923
Smartphone Market
• Apple grew worldwide market share• 2% to 14% in last year
• Just about to cut exclusivity with AT&T and Rogers
• RIM is sliding• Worldwide 20%; 56% down to 52% in US
• Requires perfect execution to avoid becoming the pre-Pre Palm
• Nokia still dominant at 44% worldwide
• Google 2% in US
• Microsoft has to buy somebody to survive
Smartphone 2012 Projections*
Gartner Group 2012 Projections http://www.computerworld.com/s/article/9139026/Android_to_grab_No._2_spot_by_2012_says_Gartner
0
12.5
25.0
37.5
50.0
Symbian Android iPhone Windows Blackberry Linux Palm
Glo
bal
Mar
kets
har
e (%
)
Operating System
2008 2012
“great client apps with so
me really great cloud
services… more powerfu
l than just h
aving a browser
and a client, ” Steve Jobs, 2
007. A year b
efore Apple
launched the App Store.
- MoboVivo is a software company enabling broadcasters to - distribute TV shows on mobile phones, laptops and set-top boxes
How does CI change things for MoboVivo?
Phase 1. Enable broadcasters to sell TV shows to consumers for all devices
• Shared revenue from the sale of TV shows to consumers
• Platform for demonstration and disruption
Phase 2. Enable broadcasters to adapt video for all devices• Software licencing fees for powerful video conversion
solutions for broadcasters
Alpha
Beta
#1 iPhone WebApp
PrimeTime ContentiPhone App LaunchmyScreens Feature
Crossing the Chasm
RRT Prototype
$1 Million VC Investment
Patent
RRT Beta Customer
Movies
>140 shows>70 Revenue Share Content Agreements
>500 shows
2010
2011
Today
Opportunity and Pain
• Device Proliferation Pain
• Over 2 billion laptops, mobile phones, iPods, etc. creating pain for broadcasters and others
• Change in Consumer Consumption Habits
• Apple has sold approximately $1 billion in TV shows
• up to 49% say would they pay to avoid ads (Accenture 2009).
• Extreme Fragmentation • Leads to consumers hungry for more
content, including more downloads
• Leads to many potential enterprise customers and applications
25%50%
75%100%
125%150%
Percentage
3%
23%
19%
22%
141%
35%
15%
10%
Downloaded TV
Streamed Video
TV Network Site
Downloaded Music
2008 % Usage 2008 % Growth
Pew 2008 Internet Usage Survey
Special tools, lots of computer
power and lots of time required
1.Windows
2.Mac
3.iPod
4.Zune
5.PSP
6.Xbox
7.PS3
8.Set-top box
9.TV
10.Blackberry
11.Palm
12.Android
13.Wii
14.Nokia
15.iPhone
16.Symbian
17.HTC
So, you have digital video. Now get it to work on...
Find, Download, Play
Solutions
• Customers pay for the content and screens they want
• No special tools, computer power or time required
• Very different than current cable and iTunes models
Cableco/TelcosH/W manufacturersCDN’s
Broadcast1 screen
Free Content
Cable1 Screen
Video-On-Demand
Pay for Content Bundles
Pay for Favorite Shows
1 screen
Ultimate in choice for consumer
Pay for Favorite Shows
Pay for favorite screens
What’s Next in TV? in the cloud
How will CI or cloud computing change things?
• Portability continues to push technology
• Sync will be large business
• Network storage to grow
• Tablets and Netbooks to be in your house too
• Fragmentation, changing consumer habits and device proliferation continues significant disruption of media landscape
Are we ready?
• Traditional media is not ready
• Microsoft is not ready
• Consumers are ready
• Regulation and legislation is not ready
• CRTC, CanCon, WIPO, and copyright legislation
• Net Neutrality
• Telco and CableCo are not ready
• Lack of cloud solutions from incumbants
• Shaw and mobile spectrum