【平成25年度】社会設計で築くより良い世界-...
TRANSCRIPT
A Better World by Design:Educating Technically-grounded Leaders
and Innovators for the 21th Century
Chong Tow ChongProvost, Singapore University of Technology and Design
What are Engineering’s Greatest Achievements of the 20th Century?
US National Academy of Engineering
NAE Greatest Engineering Achievements of the 20th Century
1. Electrification
2. Automobile
3. Airplane
4. Water Supply & Distribution
5. Electronics
6. Radio and Television
7. Agricultural Mechanization
8. Computers
9. Telephone
10. Air Conditioning & Refrigeration
11. Highways
12. Spacecraft
13. Internet
14. Imaging
15. Household Appliances
16. Health Technologies
17. Petroleum & Petrochemical
Technologies
18. Laser and Fiber Optics
19. Nuclear Technologies
20. High-performance Materials
Observations
• Engineering has changed the very fabric of society
• Innovation occurs through a pipeline
Education
Research
Inventors/entrepreneurs
Companies/government
Education has played a central role
Technical education has evolved and generally focuses on: • Specific disciplines
Civil engineering Mechanical engineering Electrical engineering etc…
• Specific industrial segments Aeronautical engineering Chemical & Petroleum engineering Nuclear engineering etc…
Make solar energy economical
Provide energy from fusion
Develop carbon sequestration methods
Manage the nitrogen cycle
Provide access to clean water
Restore and improve urban infrastructure
Advance health informatics
Engineer better medicines
Reverse-engineer the brain
Prevent nuclear terror
Secure cyberspace
Enhance virtual reality
Advance personalized learning
Engineer the tools of scientific discovery
Engineering Grand Challenges of the 21st Century
Source: US National Academy of Engineering
Are today universities keeping in pace to respond to these new challenges?
Are they educating graduates with new mindsets and skills who are capable of providing practical, sustainable solutions that cut across traditional boundaries?
BIG Questions
If you were to create a world class university from scratch for these and future times, what would you do?
Guiding Premises
• Technology and design are pervasive and essential for a vibrant society
• Common design knowledge, principles, practice and skills cut across many fields
• Successful technology-based design requires
– strong foundations in basic mathematics, sciences and technology
– grounding in the arts, humanities and social sciences
– coupled effectively with hands-on experiential learning
• Technology leaders (innovators, engineers) are in short supply
Products Systems
Services
Defining the intellectual footprint: What the world needs?
Multi-faceted Multi-disciplinary
Design-DrivenInnovation
Do away with the traditional disciplines
• Specific disciplines
Civil engineering
Mechanical engineering
Electrical engineering
etc…
• Specific industrial segments
Aeronautical engineering
Chemical & Petroleum engineering
Nuclear engineering
etc…
SUTD’s Unique Value Proposition
Distinctiveness
o Innovative education for science & engineering talents
o Emphasis on Technology, Innovation, Entrepreneurship
o Develop graduates with ideas and solutions that have real-world impact and use
Strategic Collaborations
Mission
o To advance knowledge and nurture technically grounded leaders and innovators to improve lives
o Focus on Design through integrated multi-disciplinary curriculum and multi-disciplinary research
ValuesLeadership • Integrity • Passion
Collaboration • Creativity
MIT Zhejiang University SMU
What do we need to build the heart/lung machine that keeps the smallest of premature babies alive?
Biology? Physics? Chemistry?
Materials? Mathematics?
Engineering? Medicine?
Business? Ethics?
“It’s in Apple’s DNA that technology alone is not enough. It’s technology married with liberal arts, married
with the humanities that yields the results that makes our hearts sing.”
(Steve Jobs, 2011)
Across subjects. Across disciplines. Across boundaries.Not constrained by departmental or faculty walls.
An Outside-In Curriculum
Design projects Electives
Architecture &
Sustainable
Design
Engineering
Product
Development
Engineering
Systems &
Design
Information
Systems
Technology &
Design
Senior
Junior
Sophomore
Freshmore
Statistical Reasoning and Optimization
Archi-tecture
Core
ProductDesignCore
SystemDesignCore
InfoDesignCore
Entrepreneurship, Management, Social Science, Economics, Humanities, Arts
Energy &Structures
Dynamics& Control
LinearSignals &Systems
Capstone: Integrated Design Experience
Information, Computation, Materials and Systems
FOUNDATIONSMathematics, Science, Introductory Humanities, Social Sciences
in the context of Design
• Four 12-unit subjects per semester ( x 8 semesters) 22% humanities courses
Digital World Physical World Systems World
QUALITY CURRICULUM
• 103 MIT modules: architectureengineering science & math humanities, arts and social sciences
• 5 ZJU electives: Chinese culture Chinese design
• 5 SMU electives:entrepreneurshiporganizational behaviourdesign management
TO BE CREATIVE
FUNDAMENTALS
BREATH
TO SOLVE PROBLEMS
Technically-grounded innovator
SPECIALIZATIONS
TO THINK
TO DESIGN
TO CREATE SOLUTIONS
Retention: 1st 10 mins: 70% : last 10 mins: 20%
(McKeachie, 1986)
Paying attention: 40%(Pollio 1984)
Lecture Hall Style TeachingPassive and Impersonal
Active and Collaborative Learning• Student-faculty ratio of 11:1
• Nurturing faculty
• Integrating lectures, recitations and laboratory sessions (Learn, Engage and Apply)
• Group learning & peer support
• Ready access to fabrication equipment
“I have not left my classes with a single
doubt.”
“I feel like a more mature thinker! And I’m better able to see the bigger picture.”
“I really appreciate [the faculty’s] commitment
to teaching!”
What students say:
11:1 student-faculty ratio. Cohort-based. Dedicated classroom.Not in big and impersonal lecture halls.
Nurturing faculty. International diversity. MIT standards.Not lacking in good mentors and diversity.
Global Faculty: US & Europe – 31.5%;
Asia Pacific – 31.5%; Singapore – 37.0%
70 SUTD faculty to undergo year-long training
in MIT
Group Learning in Cohort-based Classrooms
Peer support. Hands-on. Active learning.Not working alone in disconnected lectures, recitations and laboratory sessions.
On-campus living @ 6⁰ Student Activities through the Fifth Row
Outside-in curriculum4 courses per semesterFifth Row. 6o Residential Stay. Time and Space for Self.
Not an afterthought.
• Independent activity period (every January)
• Free every Wednesday and Friday afternoon
• Self-initiated clubs/societies, UROP*
*UROP: Undergraduate Research Opportunity Program
FIFTH ROW- More than 60 student organisations ranging from
Performing Arts, Culture and Language, Engineering and Design to Community Service, the Arts, and Sports
SUTD-MIT GLOBAL LEADERSHIP PROGRAMME
• 28 students• LeaderShape• Electric vehicles construction• Student clubs• Talks by start-up companies• Research and game design
SUTD-ZJU ASIAN LEADERSHIP PROGRAMME
• 103 students• Design workshops organised
by ZJU• Internships at China-based
companies• Chinese history and culture
and how things work in the economic powerhouse
Over 250 companies in partnership with SUTD
GREAT TALENTS. GREAT INTERNSHIPS. GREAT CAREERS .
Not just a disjointed part of the university curriculum.
Conclusion
1. We need a new, innovative pathway for a changing world
2. SUTD has opted to try a different model of staying on the global front and staying relevant
3. SUTD is into its 2nd year – we are making good progress
4. Will the SUTD model turn out to be an innovative and timely response to create a better world by design?
“The quality of our expectations determines the quality of our actions”- Andre Godin..
Think Big , Think Far….