교학2차ppt
DESCRIPTION
comparing Skinner&BanduraTRANSCRIPT
We conqueredWe conqueredSkinner & BanduraSkinner & Bandura
Group No.4Prof. Lee JungMin
1146015 박지혜 1146009 김하경 1146014 박지윤 1146029 주현정
ⅠⅠ COMPARECOMPARE ⅡⅡ DESIGN PLANDESIGN PLAN
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B.F. Skinner(1904~1990)
Operant Conditioning Theory
Albert Bandura(1925~ )
Social Learning Theory
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•Learning behavior
•Environmental events and conditions
•Reinforcement
Standard Skinner Bandura
Key factors of learning
Direct reinforcement-one to one
Indirect reinforcement through the modeling
Basic Strategies
Positive Reinforceme
nt
Negative Reinforceme
nt
Positive Punishment
Negative Punishment
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Reinforcement Type
Modeling
Standard Skinner Bandura
The role ofInstructor
Provide reinforcement
•Can be one of model
•When learner failed, offer help / When learner succeed offer reward
•Indicate learner to follow model’s behavior
The role of Learner
Passive -Response to reinforcement
Active -deciding one self's behavior through modeling
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Standard Skinner Bandura
Strengths
Skinner studied about reinforcement seriously → reinforcement type, reinforcement schedule
•Considering personal factors•Accepting various situation•Existing many types of model; not only direct but also indirect modeling
Weakness
•Overlooking of students’ internal cognitive process•Overlooking of the side effect(opposite effect)•Ignoring student’s personal factors
To interact with environment, self-efficacy is so important element but in class where many students attended, it is difficult to develop self-efficacy, individually
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Standard Skinner Bandura
Educational
Implication
•Set behavioral goals•Experimental analysis of behavior•Considering different learning speed between students
•Uniting behaviorism and social learning•Influence of various factor(mass media) as model•Self-regulatory system
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Give me a child and I’ll shape him into anything
B. F. Skinner
We are more heavily invested in the theories of failure than we are in the
theories of success
A. Bandura
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We apply Skinner’s theory and Bandura’s theory to physical education. It’s the assumable situation that class for learning some gymnastic movement with a specific device like Nintendo-Wii that can catch user’s pose and give immediate feedback to user.
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Learning Step
Teaching-Learning ProcessApplication with
Theories
Introduction
•Straightening up a row of
students
•Stretching and running
for warming up
•Providing learning goal
• gaining attention
Development
•Teacher’s demonstration
•Explaining the division of
motion
• State learning contents
• Modeling
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Learning Step
Teaching-Learning ProcessApplication with
Theories
Application
(Practice)
•Individual practice
with Nintendo –Wii
•Using the principle
of teaching machine
→ providing
immediate feedback
individually
→ complement for
improving self
efficacy
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Learning Step
Teaching-Learning ProcessApplication with
Theories
Application
(Practice)
•Public praise for excellent-
doing students
•punishment for poor-doing
students.
•Offer reinforcement
and punishment for
students
→Direct
reinforcement
•Observing and
feeling
→Indirect
reinforcement
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Learning Step
Teaching-Learning ProcessApplication with
Theories
Applicatio
n
(Practice)
•Providing opportunities for
student to fix their
performances spontaneously
by observing other excellent-
doing friends’ motion
•Teacher’s coaching for
individual students
•Observing and
repeating other
students’
performance
→Modeling
•Direct feedback &
coaching
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Learning Step
Teaching-Learning Process
Application with Theories
Evaluation
•Final evaluation for students’ performance (Grading)
•Finishing stretching
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