a pplication of collaborate and game-base theory of cosmetic chemistry in the facebook platform
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A pplication of collaborate and game-base theory of cosmetic chemistry in the Facebook platform. Dr. Zangyuan Own Providence University, Taiwan [email protected]. Introduction. Normal E-Learning. By its own No interaction No discussion Lost interest. Facebook. - PowerPoint PPT PresentationTRANSCRIPT
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Application of collaborate and game-base theory of cosmetic chemistry in the Facebook platform
Dr. Zangyuan Own
Providence University, Taiwan
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「 New Feeds 」→ Immediate notice (Mason,2006)
Discussion wall → share text 、 picture 、 link 、 video 、 questionnaire
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Facebook in chemistry education Increasing learning effect Inference of difference of student’s
character Learner’s opinion with Facebook study
Research purpose
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1. Is there are any learning effect difference in 「 Facebook cooperation gaming system 」 and 「 Normal e-learning system 」 learners ?
2. Is learner character difference effect learning out come between 「 Facebook cooperation gaming system 」 and 「 Normal e-learning system 」 ?
3. What is the opinion of 「 Facebook cooperation gaming system 」 learners ?
Research Problem
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Mason(2006)
Use by educators of Social Networking Sites (SNS), in their pedagogic practice and related issues of trust and privacy.
Mazer(2007) ; Kabilan(2010)
Increasing motivation, changing learning attitude
S.G.Mazman(2010)
Connectedness between students-faculty or students-students has potential to educational usage from Facebook.com to initiate decision making skills.
Facebook-earlier research
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Johnson & Johnson 1994
Cooperation among students-who celebrate each other’s successes, encourage each other to do homework, and learn to work together.
Cooperation theory
Gaming Theory
Keegan(1995) Game increase self confidence
Jones(1997) Game increasing learning effect
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1. Forming a learning group2. Step by step learning3. Sharing information 4. Game induce interest
Facebook cooperation gaming system
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Research ProcedureLogin
1.Pre-test (ACS Test Bank for General Chemistry)
2.GEMT test
Facebook Group E-Learning Group
1. Post-Test2. Questionnaire
Data Analysis
Learning Effect
Learning Character
Satisfaction Questionnaire
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p > .05
T-test of Pre-test scores
Group students average sd df t p
Experimental 105 61.14 19.38210 -.852 .144
Control 107 58.97 17.69
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*p < .05
T-test of Pro-test scores
Group students Average sd df t p
Experimental 105 86.57 13.00210 -1.156 .005*
Control 107 84.11 17.59
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Karlin (2007)
More than 60% Facebook group students will discuss class material over internet.
Klein (2008)
Interacting with in social network will increasing their understanding in Science materials.
Better learning outcome
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*p < .05
Cognitive Pattern & Learning effect
Cognitive Pattern Group Average sd df t P
F.I.Exp.(n=52) 86.73 11.84
105 -1.021 .132Con.(n=55) 84.00 15.47
F.D.Exp.(n=53) 86.42 14.15
103 -.653 .014*Con.(n=52) 84.23 19.74
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F.D. students :◦ Like to share knowledge◦ Happy to help others◦ Prefer to study in social environment
(Witkin , 1977 ; Oughton , 1999 ; Riding , 1999)
F.D. students perform better
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*p < .05
Gender difference & Learning effect
Gender Group Average sd df t P
MaleExp.(n=33) 84.55 14.60
63 -1.415 .270Con.(n=32) 78.75 18.27
Female
Exp.(n=72) 87.50 12.19
145 -.451 .008*Con.(n=75) 86.40 16.90
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Female students like cooperation study.(Hayes , 1994)
Female students spend 30% more time in the social network.(Aileen , 2011)
Female students perform better
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Satisfaction questionnaire◦ Likert Scale
◦ Response Rate (94/105)=90%
◦ Reliability .906
Facebook Questionnaire
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Most of the students gave positive comment on the Facebook cooperation and gaming system.
Satisfaction Analysis
Valuation Questions Agree
Content Design 1~4 3.60
Learning Attitude 5~8 3.53
Overall 9~11 3.57
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Learning Attitude
In the learning attitude, most of the students agree that it gave more motivation and have the tendency want to learn more.
Kabilan (2010)Using the social network on college English course, will bring up their confidence and learning motivation.
Learning Attitude Feedback Agree
5. Is Facebook study system funnier, and motivate me want to study more ?
3.51
7. Do I feel that in the Facebook study system, I can share knowledge with others and gain more knowledge ?
3.79
8. Do I feel less pressure in the Facebook learning environment? 3.44
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1. Facebook cooperation and gaming system will increase the motivation and learning effect of students.
2. Field dependent and female students are best suited for Facebook cooperation and gaming system.
3. 85% students favor the Facebook platform study.
Conclusions
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Facebook 合作式遊戲學習使用者問卷結果 同意度
1. 我覺得這次的 Facebook 學習,活動內容活潑生動 ? 3.87
2. 我覺得這次的 Facebook 學習,整體操作上很容易 ? 3.70
3. 我覺得這次的 Facebook 學習,內容的觀看對我來說是有負擔的 ?
3.31
4. 我覺得這次的 Facebook 學習,課程編排讓我更了解我的學習重點 ?
3.53
5. 這樣的 Facebook 學習,讓我覺得學習是件有趣的事,更讓我想去 學習 ?
3.51
6. 我於 Facebook 學習活動進行中,會利用我登入 Facebook時利用時 間來閱讀學習課程內容 ?
3.28
7. 我覺得在 Facebook 學習活動過程中,透過大家分享,我可以學到更多的知識 ?
3.79
8. 我覺得以 Facebook 學習來進行學習,比較不會有壓力 ? 3.44
9. 如果可以,下次我願意再使用 Facebook 來進行學習 ? 3.57
10. 我希望以後在學校各科課程中,能夠讓我們使用 Facebook 學習 的方式來學習課程 ?
3.62
11. 整體而言,我覺得 Facebook 學習活動對我的學習很有幫助 ? 3.52
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Facebook & Blog
Facebook Blog
Renew Massage Active Passive
Exposure High Low
Interaction Strong Weak
Immediate Yes N
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創辦人: Mark Zuckerberg2010 年 03 月 Facebook 在美國到訪人數超越 Google2010 年 07 月 Facebook 註冊會員突破 5 億成為世界最大的社群網站
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Global Audience: 460922100 50%+ login everyday 每個禮拜就會增加五百萬篇以上的分享文章 Facebook 已成為另一個新的傳播管道
是一種社交工具,幫助用戶更快速地分享訊息及更有效地與家人、朋友和同事做溝通交流。
Facebook.com