air force fire zone

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AIR FORCE FOOTBALL

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Page 1: Air force fire zone

AIR FORCE FOOTBALLAIR FORCE FOOTBALL

Page 2: Air force fire zone

FIRE-ZONE PACKAGE

FIRE-ZONE PACKAGE

Page 3: Air force fire zone

WHY FIRE-ZONESWHY FIRE-ZONESWHY FIRE-ZONESWHY FIRE-ZONES• Pressure the point of attack versus running game.Pressure the point of attack versus running game.

Page 4: Air force fire zone

WHY FIRE-ZONESWHY FIRE-ZONESWHY FIRE-ZONESWHY FIRE-ZONES• Pressure the point of attack versus running game.Pressure the point of attack versus running game.• Attack pass protection weakness – QB’s confidence.Attack pass protection weakness – QB’s confidence.

Page 5: Air force fire zone

WHY FIRE-ZONESWHY FIRE-ZONESWHY FIRE-ZONESWHY FIRE-ZONES• Pressure the point of attack versus running game.Pressure the point of attack versus running game.• Attack pass protection weakness – QB’s confidence.Attack pass protection weakness – QB’s confidence.• Reduce the “big-play exposure” by taking the back-Reduce the “big-play exposure” by taking the back-

end out of man coverage.end out of man coverage.

Page 6: Air force fire zone

WHY FIRE-ZONESWHY FIRE-ZONESWHY FIRE-ZONESWHY FIRE-ZONES• Pressure the point of attack versus running game.Pressure the point of attack versus running game.• Attack pass protection weakness – QB’s confidence.Attack pass protection weakness – QB’s confidence.• Reduce the “big-play exposure” by taking the back-Reduce the “big-play exposure” by taking the back-

end out of man coverage.end out of man coverage.• Create negative yardage plays – get offense off Create negative yardage plays – get offense off

schedule.schedule.

Page 7: Air force fire zone

WHY FIRE-ZONESWHY FIRE-ZONESWHY FIRE-ZONESWHY FIRE-ZONES• Pressure the point of attack versus running game.Pressure the point of attack versus running game.• Attack pass protection weakness – QB’s confidence.Attack pass protection weakness – QB’s confidence.• Reduce the “big-play exposure” by taking the back-Reduce the “big-play exposure” by taking the back-

end out of man coverage.end out of man coverage.• Create negative yardage plays – get offense off Create negative yardage plays – get offense off

schedule.schedule.• Reduce the volume of offense from opponent.Reduce the volume of offense from opponent.

Page 8: Air force fire zone

WHY FIRE-ZONESWHY FIRE-ZONESWHY FIRE-ZONESWHY FIRE-ZONES• Pressure the point of attack versus running game.Pressure the point of attack versus running game.• Attack pass protection weakness – QB’s confidence.Attack pass protection weakness – QB’s confidence.• Reduce the “big-play exposure” by taking the back-Reduce the “big-play exposure” by taking the back-

end out of man coverage.end out of man coverage.• Create negative yardage plays – get offense off Create negative yardage plays – get offense off

schedule.schedule.• Reduce the volume of offense from opponent.Reduce the volume of offense from opponent.• Zone adjustment to offensive change of strength.Zone adjustment to offensive change of strength.

Page 9: Air force fire zone

WHY FIRE-ZONESWHY FIRE-ZONESWHY FIRE-ZONESWHY FIRE-ZONES• Pressure the point of attack versus running game.Pressure the point of attack versus running game.• Attack pass protection weakness – QB’s confidence.Attack pass protection weakness – QB’s confidence.• Reduce the “big-play exposure” by taking the back-Reduce the “big-play exposure” by taking the back-

end out of man coverage.end out of man coverage.• Create negative yardage plays – get offense off Create negative yardage plays – get offense off

schedule.schedule.• Reduce the volume of offense from opponent.Reduce the volume of offense from opponent.• Zone adjustment to offensive change of strength.Zone adjustment to offensive change of strength.• Zone drops often cause quarterback to hold ball in Zone drops often cause quarterback to hold ball in

pocket – allows for pressure to develop.pocket – allows for pressure to develop.

Page 10: Air force fire zone

WHY FIRE-ZONESWHY FIRE-ZONESWHY FIRE-ZONESWHY FIRE-ZONES• Pressure the point of attack versus running game.Pressure the point of attack versus running game.• Attack pass protection weakness – QB’s confidence.Attack pass protection weakness – QB’s confidence.• Reduce the “big-play exposure” by taking the back-Reduce the “big-play exposure” by taking the back-

end out of man coverage.end out of man coverage.• Create negative yardage plays – get offense off Create negative yardage plays – get offense off

schedule.schedule.• Reduce the volume of offense from opponent.Reduce the volume of offense from opponent.• Zone adjustment to offensive change of strength.Zone adjustment to offensive change of strength.• Zone drops often cause quarterback to hold ball in Zone drops often cause quarterback to hold ball in

pocket – allows for pressure to develop.pocket – allows for pressure to develop.• Cannot run off perimeter run support.Cannot run off perimeter run support.

Page 11: Air force fire zone

WHY FIRE-ZONESWHY FIRE-ZONESWHY FIRE-ZONESWHY FIRE-ZONES• Pressure the point of attack versus running game.Pressure the point of attack versus running game.• Attack pass protection weakness – QB’s confidence.Attack pass protection weakness – QB’s confidence.• Reduce the “big-play exposure” by taking the back-Reduce the “big-play exposure” by taking the back-

end out of man coverage.end out of man coverage.• Create negative yardage plays – get offense off Create negative yardage plays – get offense off

schedule.schedule.• Reduce the volume of offense from opponent.Reduce the volume of offense from opponent.• Zone adjustment to offensive change of strength.Zone adjustment to offensive change of strength.• Zone drops often cause quarterback to hold ball in Zone drops often cause quarterback to hold ball in

pocket – allows for pressure to develop.pocket – allows for pressure to develop.• Cannot run off perimeter run support.Cannot run off perimeter run support.• Offense must be “protection-orientated” over “hot-Offense must be “protection-orientated” over “hot-

orientated” in the passing game.orientated” in the passing game.

Page 12: Air force fire zone

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OUR DEFENSIVE STRUCTUREOUR DEFENSIVE STRUCTUREOUR DEFENSIVE STRUCTUREOUR DEFENSIVE STRUCTURE

Page 13: Air force fire zone

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OUR DEFENSIVE STRUCTUREOUR DEFENSIVE STRUCTUREOUR DEFENSIVE STRUCTUREOUR DEFENSIVE STRUCTURE

Page 14: Air force fire zone

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OUR DEFENSIVE STRUCTUREOUR DEFENSIVE STRUCTUREOUR DEFENSIVE STRUCTUREOUR DEFENSIVE STRUCTURE

Page 15: Air force fire zone

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OUR DEFENSIVE STRUCTUREOUR DEFENSIVE STRUCTUREOUR DEFENSIVE STRUCTUREOUR DEFENSIVE STRUCTURE

Page 16: Air force fire zone

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OUR DEFENSIVE STRUCTUREOUR DEFENSIVE STRUCTUREOUR DEFENSIVE STRUCTUREOUR DEFENSIVE STRUCTURE

Page 17: Air force fire zone

BASIC DESIGN PRINCIPLEBASIC DESIGN PRINCIPLEBASIC DESIGN PRINCIPLEBASIC DESIGN PRINCIPLE

PRESSURE ELEMENT:PRESSURE ELEMENT:FRONT THREE + TWOFRONT THREE + TWO

PRESSURE ELEMENT:PRESSURE ELEMENT:FRONT THREE + TWOFRONT THREE + TWO

Page 18: Air force fire zone

BASIC DESIGN PRINCIPLEBASIC DESIGN PRINCIPLEBASIC DESIGN PRINCIPLEBASIC DESIGN PRINCIPLE

PRESSURE ELEMENT:PRESSURE ELEMENT:FRONT THREE + TWOFRONT THREE + TWO

COVERAGE ELEMENT:COVERAGE ELEMENT:TWO SEAMS + ONE HOLETWO SEAMS + ONE HOLE

THREE DEEP ZONETHREE DEEP ZONE

PRESSURE ELEMENT:PRESSURE ELEMENT:FRONT THREE + TWOFRONT THREE + TWO

COVERAGE ELEMENT:COVERAGE ELEMENT:TWO SEAMS + ONE HOLETWO SEAMS + ONE HOLE

THREE DEEP ZONETHREE DEEP ZONE

Page 19: Air force fire zone

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BEARBEARBEARBEAR

PRESSURE ELEMENTPRESSURE ELEMENTPRESSURE ELEMENTPRESSURE ELEMENT

Page 20: Air force fire zone

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TIGERTIGERTIGERTIGER

PRESSURE ELEMENTPRESSURE ELEMENTPRESSURE ELEMENTPRESSURE ELEMENT

Page 21: Air force fire zone

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SHOOTSHOOTSHOOTSHOOT

PRESSURE ELEMENTPRESSURE ELEMENTPRESSURE ELEMENTPRESSURE ELEMENT

Page 22: Air force fire zone

DECLARATIONSDECLARATIONSDECLARATIONSDECLARATIONS

TIGHTTIGHT

SPLITSPLIT

FORMATIONFORMATION

FIELDFIELD

BOUNDARYBOUNDARY

TILTTILT

NUMBERSNUMBERS

TIGHTTIGHT

SPLITSPLIT

FORMATIONFORMATION

FIELDFIELD

BOUNDARYBOUNDARY

TILTTILT

NUMBERSNUMBERS

Page 23: Air force fire zone

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BLAZEBLAZEBLAZEBLAZE

PRESSURE ELEMENTPRESSURE ELEMENTPRESSURE ELEMENTPRESSURE ELEMENT

Page 24: Air force fire zone

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FS

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F

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THUNDERTHUNDERTHUNDERTHUNDER

PRESSURE ELEMENTPRESSURE ELEMENTPRESSURE ELEMENTPRESSURE ELEMENT

Page 25: Air force fire zone

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TORNADOTORNADOTORNADOTORNADO

PRESSURE ELEMENTPRESSURE ELEMENTPRESSURE ELEMENTPRESSURE ELEMENT

Page 26: Air force fire zone

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FLOOD (RIVER/LAKE)FLOOD (RIVER/LAKE)FLOOD (RIVER/LAKE)FLOOD (RIVER/LAKE)

PRESSURE ELEMENTPRESSURE ELEMENTPRESSURE ELEMENTPRESSURE ELEMENT

Page 27: Air force fire zone

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THUNDERTHUNDERTHUNDERTHUNDER

TIGHTTIGHTTIGHTTIGHT

Page 28: Air force fire zone

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THUNDERTHUNDERTHUNDERTHUNDER

SPLITSPLITSPLITSPLIT

Page 29: Air force fire zone

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THUNDERTHUNDERTHUNDERTHUNDER

FORMATIONFORMATIONFORMATIONFORMATION

Page 30: Air force fire zone

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THUNDERTHUNDERTHUNDERTHUNDER

FIELDFIELDFIELDFIELDFIELDFIELDFIELDFIELD

Page 31: Air force fire zone

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THUNDERTHUNDERTHUNDERTHUNDER

BOUNDARYBOUNDARYBOUNDARYBOUNDARYFIELDFIELDFIELDFIELD

Page 32: Air force fire zone

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THUNDERTHUNDERTHUNDERTHUNDER

TILTTILTTILTTILT

Page 33: Air force fire zone

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THUNDERTHUNDERTHUNDERTHUNDER

NUMBERSNUMBERSNUMBERSNUMBERS

Page 34: Air force fire zone

BASIC DESIGN PRINCIPLEBASIC DESIGN PRINCIPLEBASIC DESIGN PRINCIPLEBASIC DESIGN PRINCIPLE

PRESSURE ELEMENT:PRESSURE ELEMENT:FRONT THREE + TWOFRONT THREE + TWO

PRESSURE ELEMENT:PRESSURE ELEMENT:FRONT THREE + TWOFRONT THREE + TWO

Page 35: Air force fire zone

BASIC DESIGN PRINCIPLEBASIC DESIGN PRINCIPLEBASIC DESIGN PRINCIPLEBASIC DESIGN PRINCIPLE

PRESSURE ELEMENT:PRESSURE ELEMENT:FRONT THREE + TWOFRONT THREE + TWO

COVERAGE ELEMENT:COVERAGE ELEMENT:TWO SEAMS + ONE HOLETWO SEAMS + ONE HOLE

THREE DEEP ZONETHREE DEEP ZONE

PRESSURE ELEMENT:PRESSURE ELEMENT:FRONT THREE + TWOFRONT THREE + TWO

COVERAGE ELEMENT:COVERAGE ELEMENT:TWO SEAMS + ONE HOLETWO SEAMS + ONE HOLE

THREE DEEP ZONETHREE DEEP ZONE

Page 36: Air force fire zone

HOW DO YOU PLAY ZONE HOW DO YOU PLAY ZONE COVERAGE WITH ONLY SIX COVERAGE WITH ONLY SIX

DEFENDERS?DEFENDERS?

HOW DO YOU PLAY ZONE HOW DO YOU PLAY ZONE COVERAGE WITH ONLY SIX COVERAGE WITH ONLY SIX

DEFENDERS?DEFENDERS?

Page 37: Air force fire zone

TEACH PLAYERS HOW TO TEACH PLAYERS HOW TO READ ROUTE COMBINATIONS READ ROUTE COMBINATIONS

TEACH CONCEPT OF PLAYING TEACH CONCEPT OF PLAYING MAN WITHIN YOUR ZONE – MAN WITHIN YOUR ZONE –

MUCH LIKE A MATCH UP ZONE MUCH LIKE A MATCH UP ZONE IN BASKETBALLIN BASKETBALL

Page 38: Air force fire zone

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COVERAGE ELEMENT BEHIND FIVE MAN BLITZCOVERAGE ELEMENT BEHIND FIVE MAN BLITZCOVERAGE ELEMENT BEHIND FIVE MAN BLITZCOVERAGE ELEMENT BEHIND FIVE MAN BLITZ

SEAMSEAMSEAMSEAMHOLEHOLEHOLEHOLE

SEAMSEAMSEAMSEAM

TTHHIIRRDD

TTHHIIRRDD

TTHHIIRRDD

TTHHIIRRDD

TTHHIIRRDD

TTHHIIRRDD

Page 39: Air force fire zone

ZZZ PRESSZ PRESSZ SPINZ SPINZ ROBZ ROBZ LOUZ LOUZ MIKEZ MIKEZ JOHNZ JOHN

ZZZ PRESSZ PRESSZ SPINZ SPINZ ROBZ ROBZ LOUZ LOUZ MIKEZ MIKEZ JOHNZ JOHN

Page 40: Air force fire zone

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COVERCOVER: Z: ZCOVERCOVER: Z: Z

SEAMSEAMSEAMSEAM

COVERAGE RESPONSIBILITIESCOVERAGE RESPONSIBILITIESCOVERAGE RESPONSIBILITIESCOVERAGE RESPONSIBILITIES

Page 41: Air force fire zone

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COVERCOVER: Z: ZCOVERCOVER: Z: Z

SEAMSEAMSEAMSEAM

COVERAGE RESPONSIBILITIESCOVERAGE RESPONSIBILITIESCOVERAGE RESPONSIBILITIESCOVERAGE RESPONSIBILITIES

HOLEHOLE

**NON-BLITZING LINEBACKER**NON-BLITZING LINEBACKERBECOMES HOLE PLAYERBECOMES HOLE PLAYER

**NON-BLITZING LINEBACKER**NON-BLITZING LINEBACKERBECOMES HOLE PLAYERBECOMES HOLE PLAYER

Page 42: Air force fire zone

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COVERCOVER: Z: ZCOVERCOVER: Z: Z

SEAMSEAMSEAMSEAM

COVERAGE RESPONSIBILITIESCOVERAGE RESPONSIBILITIESCOVERAGE RESPONSIBILITIESCOVERAGE RESPONSIBILITIES

HOLEHOLE

FSMIDDLE THIRD

MIDDLE THIRD

Page 43: Air force fire zone

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COVERCOVER: Z: ZCOVERCOVER: Z: Z

SEAMSEAMSEAMSEAM

COVERAGE RESPONSIBILITIESCOVERAGE RESPONSIBILITIESCOVERAGE RESPONSIBILITIESCOVERAGE RESPONSIBILITIES

HOLEHOLE

COUTSIDE

THIRDOUTSIDE

THIRD

COUTSIDE

THIRDOUTSIDE

THIRD

FSMIDDLE THIRD

MIDDLE THIRD

Page 44: Air force fire zone

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COVERCOVER: Z: ZCOVERCOVER: Z: Z

FORCEFORCEFORCEFORCE

RUN SUPPORTRUN SUPPORTRUN SUPPORTRUN SUPPORT

Page 45: Air force fire zone

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COVERCOVER: Z: ZCOVERCOVER: Z: Z

FORCEFORCEFORCEFORCE

ALLEYALLEY

RUN SUPPORTRUN SUPPORTRUN SUPPORTRUN SUPPORT

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COVERCOVER: Z: ZCOVERCOVER: Z: Z

FORCEFORCEFORCEFORCE

ALLEYALLEY

SECONDARY CONTAIN

SECONDARY CONTAIN

SECONDARY CONTAIN

SECONDARY CONTAIN

RUN SUPPORTRUN SUPPORTRUN SUPPORTRUN SUPPORT

Page 47: Air force fire zone

SEAM TECHNIQUESEAM TECHNIQUESEAM TECHNIQUESEAM TECHNIQUE

Page 48: Air force fire zone

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SEAM TECHNIQUESEAM TECHNIQUESEAM TECHNIQUESEAM TECHNIQUE

VERSUS SINGLE WIDTHVERSUS SINGLE WIDTH

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**FLAT-FOOT**FLAT-FOOTREADREAD

**FLAT-FOOT**FLAT-FOOTREADREAD

Page 49: Air force fire zone

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SEAM TECHNIQUESEAM TECHNIQUESEAM TECHNIQUESEAM TECHNIQUE

PLAY AS NORMAL CURL ZONE DEFENDERPLAY AS NORMAL CURL ZONE DEFENDER

10 YARDS 10 YARDS DEPTHDEPTH

10 YARDS 10 YARDS DEPTHDEPTH

Page 50: Air force fire zone

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SEAM TECHNIQUESEAM TECHNIQUESEAM TECHNIQUESEAM TECHNIQUE

VERSUS TWO STANDS UPSVERSUS TWO STANDS UPS

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22

**FLAT-FOOT**FLAT-FOOTREADREAD

**FLAT-FOOT**FLAT-FOOTREADREAD

Page 51: Air force fire zone

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SEAM TECHNIQUESEAM TECHNIQUESEAM TECHNIQUESEAM TECHNIQUE

READ ROUTE OF #2 RECEIVERREAD ROUTE OF #2 RECEIVER

Page 52: Air force fire zone

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SEAM TECHNIQUESEAM TECHNIQUESEAM TECHNIQUESEAM TECHNIQUE

IF #2 QUICK TO FLAT -- WORK TO NORMAL CURL AND HOLDIF #2 QUICK TO FLAT -- WORK TO NORMAL CURL AND HOLD

HOLD HOLD CURLCURLHOLD HOLD CURLCURL

Page 53: Air force fire zone

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SEAM TECHNIQUESEAM TECHNIQUESEAM TECHNIQUESEAM TECHNIQUE

IF #2 QUICK TO FLAT -- WORK TO NORMAL CURL AND HOLDIF #2 QUICK TO FLAT -- WORK TO NORMAL CURL AND HOLD

Page 54: Air force fire zone

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SEAM TECHNIQUESEAM TECHNIQUESEAM TECHNIQUESEAM TECHNIQUE

IF #2 RUNS SLANT -- CUT AND CARRY THROUGH QB’s EYESIF #2 RUNS SLANT -- CUT AND CARRY THROUGH QB’s EYES

Page 55: Air force fire zone

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SEAM TECHNIQUESEAM TECHNIQUESEAM TECHNIQUESEAM TECHNIQUE

IF #2 VERTICAL -- COLLISION AS NEARS RE-ROUTING OUTSIDEIF #2 VERTICAL -- COLLISION AS NEARS RE-ROUTING OUTSIDE

Page 56: Air force fire zone

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SEAM TECHNIQUESEAM TECHNIQUESEAM TECHNIQUESEAM TECHNIQUE

IF #2 VERTICAL -- COLLISION -- PLAY MAN ON ALL STOP/OPTION ROUTESIF #2 VERTICAL -- COLLISION -- PLAY MAN ON ALL STOP/OPTION ROUTES

Page 57: Air force fire zone

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SEAM TECHNIQUESEAM TECHNIQUESEAM TECHNIQUESEAM TECHNIQUE

IF #2 QUICK CROSSER -- PASS OFF TO HOLE PLAYER - SETTLE AND ZONE QB’s EYESIF #2 QUICK CROSSER -- PASS OFF TO HOLE PLAYER - SETTLE AND ZONE QB’s EYES

Page 58: Air force fire zone

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SEAM TECHNIQUESEAM TECHNIQUESEAM TECHNIQUESEAM TECHNIQUE

VERSUS ANY SCREEN -- SEAM PLAYER TRIGGERSVERSUS ANY SCREEN -- SEAM PLAYER TRIGGERS

C

Page 59: Air force fire zone

HOLE TECHNIQUEHOLE TECHNIQUEHOLE TECHNIQUEHOLE TECHNIQUE

Page 60: Air force fire zone

HOLE TECHNIQUEHOLE TECHNIQUEHOLE TECHNIQUEHOLE TECHNIQUE

PATTERN READ OFF #3 RECEIVER -- OFTEN BACK IN BACKFIELDPATTERN READ OFF #3 RECEIVER -- OFTEN BACK IN BACKFIELD

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LB

Page 61: Air force fire zone

HOLE TECHNIQUEHOLE TECHNIQUEHOLE TECHNIQUEHOLE TECHNIQUE

DROP OVER #3 AS YOU READ HIS ROUTE -- NO RECEIVER THREAT – DRIVE ON #3DROP OVER #3 AS YOU READ HIS ROUTE -- NO RECEIVER THREAT – DRIVE ON #3

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LB

Page 62: Air force fire zone

HOLE TECHNIQUEHOLE TECHNIQUEHOLE TECHNIQUEHOLE TECHNIQUE

DROP OVER #3 AS YOU READ HIS ROUTE – IF THREAT BY #2 – WALL OFF AND ROLLDROP OVER #3 AS YOU READ HIS ROUTE – IF THREAT BY #2 – WALL OFF AND ROLL

EE N

LBF

Page 63: Air force fire zone

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BANJO TECHNIQUEBANJO TECHNIQUEBANJO TECHNIQUEBANJO TECHNIQUE

VERSUS THREE STANDS UPSVERSUS THREE STANDS UPS

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**FLAT-FOOT**FLAT-FOOTREADREAD

**FLAT-FOOT**FLAT-FOOTREADREAD

LB**WIDEN AS**WIDEN AS

NEEDEDNEEDED**WIDEN AS**WIDEN AS

NEEDEDNEEDED

Page 64: Air force fire zone

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BANJO TECHNIQUEBANJO TECHNIQUEBANJO TECHNIQUEBANJO TECHNIQUE

WORK BANJO WITH HOLE -- INSIDE/OUTSIDE CUTTERSWORK BANJO WITH HOLE -- INSIDE/OUTSIDE CUTTERS

LB

Page 65: Air force fire zone

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BANJO TECHNIQUEBANJO TECHNIQUEBANJO TECHNIQUEBANJO TECHNIQUE

DO NOT CUT SLANT OF #2 IN BANJO – HOLD CURL IF YOU GET FLAT -- HOLE PLAYER DRIVE NEW #3DO NOT CUT SLANT OF #2 IN BANJO – HOLD CURL IF YOU GET FLAT -- HOLE PLAYER DRIVE NEW #3

LB

Page 66: Air force fire zone

BANJO TECHNIQUEBANJO TECHNIQUEBANJO TECHNIQUEBANJO TECHNIQUE

HOLE PLAYER WILL CUT SHORT CROSSER – SEAM PLAYER WILL PLAY AS TWO STAND UPSHOLE PLAYER WILL CUT SHORT CROSSER – SEAM PLAYER WILL PLAY AS TWO STAND UPS

LBF

Page 67: Air force fire zone

BANJO TECHNIQUEBANJO TECHNIQUEBANJO TECHNIQUEBANJO TECHNIQUE

HOLE PLAYER CARRY VERTICIAL BY #3 – LOOK FOR CROSSER FROM #2HOLE PLAYER CARRY VERTICIAL BY #3 – LOOK FOR CROSSER FROM #2

LBF

Page 68: Air force fire zone

BANJO TECHNIQUEBANJO TECHNIQUEBANJO TECHNIQUEBANJO TECHNIQUE

HOLE PLAYER DRIVE NEW #3 – SEAM PLAYER HEAVY OVER #3HOLE PLAYER DRIVE NEW #3 – SEAM PLAYER HEAVY OVER #3

LBF

Page 69: Air force fire zone

FREE SAFETYFREE SAFETY PLAY PLAY

FREE SAFETYFREE SAFETY PLAY PLAY

Page 70: Air force fire zone

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ALIGN IN MIDDLE OF FIELD – PERFORMANCE IS PRIORITYALIGN IN MIDDLE OF FIELD – PERFORMANCE IS PRIORITY

FREE SAFETY PLAYFREE SAFETY PLAYFREE SAFETY PLAYFREE SAFETY PLAY

1212

Page 71: Air force fire zone

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BALL ON HASH -- SPLIT DIFFERENCE #2 AND BALLBALL ON HASH -- SPLIT DIFFERENCE #2 AND BALL

FREE SAFETY PLAYFREE SAFETY PLAYFREE SAFETY PLAYFREE SAFETY PLAY

1212

Page 72: Air force fire zone

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ZONE MIDDLE THIRD – FAVOR TO SKILL – BE FAST ON QB’s INTENTIONSZONE MIDDLE THIRD – FAVOR TO SKILL – BE FAST ON QB’s INTENTIONS

FREE SAFETY PLAYFREE SAFETY PLAYFREE SAFETY PLAYFREE SAFETY PLAY

Page 73: Air force fire zone

CORNER PLAYCORNER PLAYCORNER PLAYCORNER PLAY

Page 74: Air force fire zone

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CORNER PLAYCORNER PLAYCORNER PLAYCORNER PLAY

VERSUS NORMAL WIDE RECEIVER SPLITVERSUS NORMAL WIDE RECEIVER SPLIT

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40

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CORNER PLAYCORNER PLAYCORNER PLAYCORNER PLAY

VERSUS WIDE SPLIT BY WIDE RECEIVERVERSUS WIDE SPLIT BY WIDE RECEIVER

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40

40

11

Page 76: Air force fire zone

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CORNER PLAYCORNER PLAYCORNER PLAYCORNER PLAY

VERSUS TIGHT SPLIT BY WIDE RECEIVERVERSUS TIGHT SPLIT BY WIDE RECEIVER

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40

40

22

Page 77: Air force fire zone

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CORNER PLAYCORNER PLAYCORNER PLAYCORNER PLAY

SINGLE WIDTH: PLAY AN INSIDE THIRD – MAN ALL THREATENING RELEASES – POST PROTECTSINGLE WIDTH: PLAY AN INSIDE THIRD – MAN ALL THREATENING RELEASES – POST PROTECT

Page 78: Air force fire zone

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CORNER PLAYCORNER PLAYCORNER PLAYCORNER PLAY

PUSH OUT TO SLOW PEDDLE - KEY FOR QUICK THREE STEP PASSING GAME AT SNAPPUSH OUT TO SLOW PEDDLE - KEY FOR QUICK THREE STEP PASSING GAME AT SNAP

Page 79: Air force fire zone

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CORNER PLAYCORNER PLAYCORNER PLAYCORNER PLAY

BREAK UP ON ALL NORMAL BREAKING ROUTESBREAK UP ON ALL NORMAL BREAKING ROUTES

Page 80: Air force fire zone

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CORNER PLAYCORNER PLAYCORNER PLAYCORNER PLAY

BREAK UP ON ALL NORMAL BREAKING ROUTESBREAK UP ON ALL NORMAL BREAKING ROUTES

Page 81: Air force fire zone

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CORNER PLAYCORNER PLAYCORNER PLAYCORNER PLAY

TURN AND DRIVE ON DEEP SHOULDER OF RECEIVER ON POSTTURN AND DRIVE ON DEEP SHOULDER OF RECEIVER ON POST

Page 82: Air force fire zone

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CORNER PLAYCORNER PLAYCORNER PLAYCORNER PLAY

CLOSE AND PLAY CHASE ON DIGCLOSE AND PLAY CHASE ON DIG

Page 83: Air force fire zone

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CORNER PLAYCORNER PLAYCORNER PLAYCORNER PLAY

TURN AND GAIN HIP POSITION ON FADETURN AND GAIN HIP POSITION ON FADE

Page 84: Air force fire zone

CORNER PLAYCORNER PLAYCORNER PLAYCORNER PLAY

VERSUS MULTIPLE STANDS UPS – NORMAL SPLITVERSUS MULTIPLE STANDS UPS – NORMAL SPLIT

C

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40

40

Page 85: Air force fire zone

CORNER PLAYCORNER PLAYCORNER PLAYCORNER PLAY

VERSUS MULTIPLE STANDS UPS – WIDE SPLITVERSUS MULTIPLE STANDS UPS – WIDE SPLIT

C

77

33

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40

40

Page 86: Air force fire zone

CORNER PLAYCORNER PLAYCORNER PLAYCORNER PLAY

VERSUS MULTIPLE STANDS UPS – PLAY DIVIDER TECHNIQUE – TRUE ZONEVERSUS MULTIPLE STANDS UPS – PLAY DIVIDER TECHNIQUE – TRUE ZONE

C

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Page 87: Air force fire zone

CORNER PLAYCORNER PLAYCORNER PLAYCORNER PLAY

VERSUS MULTIPLE STANDS UPS – PLAY DIVIDER TECHNIQUE – TRUE ZONEVERSUS MULTIPLE STANDS UPS – PLAY DIVIDER TECHNIQUE – TRUE ZONE

C

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Page 88: Air force fire zone

CORNER PLAYCORNER PLAYCORNER PLAYCORNER PLAY

VERSUS MULTIPLE STANDS UPS – IF #2 CANCELS OUT – DRIVE ON #1VERSUS MULTIPLE STANDS UPS – IF #2 CANCELS OUT – DRIVE ON #1

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