defensive playbook 2008
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1
DEFENSIVE PLAYBOOK
2008
TABLE OF CONTENTS COACH PLAYER
I. INTRODUCTION P. 3 P. 3 Huddle P. 3 P. 3 At the Line of Scrimmage Procedure P. 4 P. 4 Alignment & Technique Numbering P. 5 P. 5 Defensive Pass Zones P. 6 P. 6 Formations & Backfield Sets P. 7 P. 7 Personnel Group Terminology P. 10 P. 10 Motions P. 11 P. 11
II. DEFENSES (FRONTS) P. 14 P. 14 Okie P. 14 P. 14 Bulldog P. 48 P. 48 Cowboy P. 56 XXX Black P. 61 XXX Even P. 75 XXX Bronco P. 99 P. 56 Pro P. 106 XXX Blue P. 111 P. 63 Red P. 116 XXX White P. 120 P. 68
III. COVERAGE P. 124 P. 72 Adjustments P. 125 P. 73 Pass Route Terminology P. 128 P. 76 Coverage Tags P. 131 P. 79 Coverage List P. 132 P. 80 Base / 7-Man Coverages P. 135 P. 83 8-Man Coverages P. 161 P. 109 Man to Man Coverages P. 173 P. 121 Red Zone / Goal Line Coverages P. 194 P. 130 Zone Blitz / 6-Man Coverages P. 205 P. 137
IV. BLITZ P. 225 P. 157 Okie & White Blitz P. 225 P. 157 Bulldog Blitz P. 260 P. 192 Even & Pro Blitz P. 281 XXX Blue Blitz P. 291 P. 213 Bronco Blitz P. 302 P. 224
V. GOAL LINE DEFENSE P. 309 P. 231
VI. SHORT YARDAGE DEFENSE P. 320 P. 239
VII. DEFENSIVE LINE GAMES P. 325 P. 244
VIII. MISCELLANEOUS P. 328 P. 247 Option Rules P. 329 P. 248 Tight End Trade Rules P. 330 P. 249 Unbalanced P. 332 P. 251 Punt Safe P. 336 P. 255 Muddle Huddle P. 340 P. 259 Garbage Rules P. 341 P. 260 Pass Protections P. 342 XXX
3
USMMA DEFENSEWe will employ an odd front as our base defense. Built into our 50 scheme will be complimentary fronts, line stunts and a multiple blitz package. We will also have the ability to play 4-3, 4-4, 6-1, 4-6, 3-3 and Nickel fronts within our defensive package.
I. Huddle
A. Alignment1. The entire defense will face the sideline.2. The Nose will set the huddle 1 yard from the ball.3. The DT’s and OLB’s will align according to the side of
the ball they play on.4. The Mike will call the signals and the Dime will align in
the front row.5. The FS will also call signals. The Anchor will always
align in the back row, behind the LB.6. The CB’s will align according to the side of the ball they
play on and will be at the end of the huddle.7. The front will bend over, hands on knees, back straight
& head up.
* N
USMMA M DT DTSIDELINE S W
FS D A CB CB
B. Huddle Procedure1. The Nose will set the huddle and call “Huddle.”2. Once the defense hears “Huddle” there should be
silence and all of the players should see our sideline as the huddle is
formed3. The Anchor will give the Down & Distance.4. The Mike will give the front and the stunt (e.g. ‘Okie
Drive Tight’).5. The FS will give the coverage (e.g. ‘6-5’)6. The FS will say “Ready” and the team responds with
“Hit” as they clap and break the huddle.
C. Calling Line Stunts / Complimentary Alignments1. Stunts and complimentary alignments may be called in
the huddle in 2 ways:
a) The Mike may predetermine the side of the stunt by
saying “To,” meaning the side of strength or “Away,”
meaning the side away from strength.b) The Mike may say “Tight,” in the huddle.
Thismeans that the Mike will give direction at
the LOS.
4
II. At the Line Procedure
A. Declaring Strength1. The Anchor will declare strength with either an “Anchor right” or “Anchor left” call.2. When the ball is on the hash, the Anchor will align to the field.3. If a “Special” call is given in the huddle, the Anchor will align to
the boundary if the formation dictates.4. In the MOF, the Anchor will align to the side dictated by the
formation strength. The most dangerous passing threat dictates formation strength.
B. Coverage Calls1. The FS will call adjusted coverages after the offensive set is recognized. a) The other DB’s, OLB’s & LB’s will repeat the FS call.
C. Tight Call1. Mike will always make a Tight Call. (Tight Left or Tight Right)2. When “Tight” is used in conjunction with a frontage stunt or a
comp alignment, the Mike must give the front direction at the LOS.3. According to the opponent’s formation, a “Gee” or “Haw” call will
be given. a) “Gee” moves the front right. b) “Haw” moves the front left.
D. OLB-DT Communication1. The OLB’s will make a “You” or “Me” call to the DT’s. a) “Me” signifies the OLB will be on the LOS (Press). b) “You” signifies the OLB will be off in coverage. c) The You – Me call will tell the DT if he is a contain pass
rusher.
E. Stem / Random1. The front will stem on the command of “Move” given by the Mike. a) When two fronts are called (e.g. Okie Move Even), the
Mike will stem the defense by calling “Move”.2. When one front and/or stunt is called in the huddle, it is a
“Random” situation for the entire defense. a) The Nose will call “Ronnie” for right, telling the front to
align to the right of its final alignment. b) The Nose will call “Louie” for left, telling the front to align to
the left of its final alignment. c) The Nose will call “Deuce” for a double eagle alignment. d) The LINEBACKERS and SECONDARY will based on their
rules.3. If a “Now” call is given in the huddle, the defense will align in the defense called and nobody will stem.
5
NUMBERING SYSTEM FOR ALIGNMENTS AND TECHNIQUES
7 6 6i 5 4 4i 3 2 2i 1 0 1 2i 2 3 4i 4 5 6i 6 7 8i 8 9
0 Technique: Head up on Center1 Technique: Outside Leverage on Center2i Technique: Inside Leverage on Guard2 Technique: Head up on Guard3 Technique: Outside Leverage on Guard4i Technique: Inside Leverage on Tackle4 Technique: Head up on Tackle5 Technique: Outside Leverage on Tackle6i Technique: Inside Leverage on Tight End6 Technique: Head up on Tight End7 Technique: Outside Leverage on Tight End8i Technique: Inside Leverage on Wing8 Technique: Head up on Wing9 Technique: Outside Leverage on Wing
NOTE: WHEN A “0” IS ADDED TO THE TECHNIQUE, IT INDICATES THE MAN IS OFF THE BALL AT LB DEPTH
D DCBAABC
6
DEFENSIVE PASS ZONES
1. DELAY: Area from LOS to 5 yds in depth extending across the entire width of the field.
2. HOOK: Area from the LOS to 12 yds in depth extending from TE to TE.
3. CURL: Area from LOS to 12 yds in depth extending from TE to 5 yds outside the hash.
4. FLAT: Area from LOS to 12 yds in depth extending from 5 yds outside the hash to the sideline.
5. HOLE: Area encompassing the Hook area, but extending to a depth of 20 yards.
6. FADE: Area between 12 and 20 yds deep extending out on an angle from the #’s to the sideline.
7. 1/4: Area from 12 yds to the end line dividing the field equally into 4 parts.
8. 1/3: Area from 12 yds to the end line divided equally by the hash marks.
9. 1/2: Area from 12 yds to the end line dividing the field equally from the MOF to the sideline.
DELAY DELAYDELAY
FLAT FLATCURL HOOK CURL
FADE FADEHOLE
1/3 1/3 1/3
7
FORMATIONS (Strength is Always Left)
PRO
TWINS
SPREAD
FLANK
ACE
JOKER KINGS
TENS(pro strength)
JACKS(twins strength)
QUEENS TRIPS
QUEENS
ACE TRIPS
Y
Y
Y H
Y H
Y Y
Y
Y
HY
8
FORMATIONS / BACKFIELD SETS
I
I WEAK
SPLIT WEAK(when B is weak)
POWER I
BONE
GUN: One back Gun uses Strong/Weak to declare back alignment
FAR
NEAR
I STRONG
A B
SPLIT STRONG(when B is strong)
AB
ONE BACK: We do not tag one back sets if back is behind QB. If back is offset, we use Near/Far.
T
9
FORMATIONS continued
SPREAD BONE
BONE FLANK
UNBALANCED**Any unbalanced set**
FLIP
EMPTY 3/2
WING
NASTY(WR aligned 2-4 yds from OT)
BROKEN BONE
SLOT
BUNCH
TE FLEX(TE aligned 2-4 yds from OT)
WR
TE
WR/RB/TE is aligned tight to OT WR/RB/TE is aligned tight to TE
When 3 receivers are aligned close together in Trips formation No Backs in Backfield
When the #2 receiver is off the LOSin Twins, Spread or Jacks formation
EMPTY 4/1
No Backs in Backfield
10
PERSONNEL GROUPING TERMINOLOGY
The following is a description of each personnel group and the players that make up each set. The number in brackets refers to the number of Backs and TE’s.
REGULAR 2 Backs (A and B), 1 TE (Y),2 WR’s (X and Z) [21]
ACE 1 Back (A), 2 TE’s (Y and H), 2 WR’s (X and Z) [12]
POKER 1 Back (A),1 TE (Y), 3 WR’s (X, Z, and K) [11]
SPREAD 2 Backs (A and B), 0 TE’s, 3 WR’s (X, Z and W) [20]
QUEENS 1 Back (A), 0 TE’s, 4 WR’s (X, Z, W and K) [10]
FLUSH 0 Backs, 0 TE’s, 5 WR’s (X, Z, W, K and N) [05]
FLANK 2 Backs (A and B), 2 TE’s, 1 WR (Z) [22]
HEAVY 3 Backs (A, B and F), 2 TE’s (Y and H), 0 WR’s [32]
JUMBO 2 Backs (A and B), 3 TE’s (Y, H and R), 0 WR’s [23]
BONE 3 Backs (A, B and F), 1 TE (Y), 1 WR (X) [31]
ROYAL 0 Backs, 1 TE (Y), 4 WR’s (X, Z, W and K) [01]
11
MOTIONZAC: Extended motion across the formation.
This motion will always be by Z unless it is tagged with a letter.
Example: Zac to I Weak Twins Lt (Z would motion)
Example: K Zac to Joker Rt (K would motion)
ZIN: Short motion toward the formation.This motion will always be by Z unless it is tagged with a letter.
Example: Zin to I Str Pro Rt (Z would motion)
Example: K Zin to Kings Rt (K would motion)
ZOOM: Reverse motion into the formation and back.This motion will always be by Z unless it is tagged with a letter.
Example: Zoom to Pro Rt (Z would motion)
Example: K Zoom to Kings Rt (K would motion)
HI: Motion into the backfield by a wide receiver.This motion will always be by Z unless it is tagged with a letter.
Example: Hi to Gun Split Pro Lt (Z would motion)
Example: K Hi to Gun Split Spread Rt (K would motion)
12
MOTION continued
FLOW:
FLOP:
FIN:
Motion by B, H, or Y across the formation.
Example: B Flow to Pro Slot Rt (B would motion)
Example: H Flow to Pro Slot Rt (H would motion)
Reverse motion into the formation and back by B, H, or Y.
Example: H Flow to Pro Wing Rt (H would motion)
Example: Y Flow to Pro Y Slot Lt (Y would motion)
Two step motion into the formation by B, H, or Y.
Example: H Fin to I Str Pro Rt (H would motion)
Example: B Fin to I Wk Twins Rt (B would motion)
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MOTION continued
FAT:
SAIL:
WHIP:
Motion by B or H from either an I, Strong, or Weak alignment to another I, Strong, or Weak alignment.
Example: Fat to I Str Pro Rt (B would motion)
Example: Fat to I Str Twins Lt (B would motion)
Motion by A (tailback) from his alignment to a strong-side receiver
Example: Sail to Joker Rt
Motion by A (tailback) from his alignment to a weak-side receiver
Example: Whip to Jacks Lt
14
OKIEDEFENSE
15
OKIE DEFENSEMOVEMENTS:
1. Drive: To / Away / Tight / Split / Maroon2. Angle: To / Away / Tight / Split / Maroon3. Nose: To / Away / Tight / Split / Maroon4. Slant: To / Away / Tight / Split / Maroon5. In: To / Away / Tight / Split / Maroon6. Pinch: To / Away / Tight / Split / Maroon7. Loop: To / Away / Tight / Split / Maroon8. Gut: To / Away / Tight / Split / Maroon
**Rule Breaker – Coverage**
COMPLIMENTARY ALIGNMENTS:1. Thug2. Philly: 3. Eagle: To / Away / Tight / Split **Rule Breaker – Coverage**4. Double Eagle5. Buzzard: To / Away / Tight / Split **Rule Breaker – Coverage**6. Double Buzzard7. Shade: To / Away / Tight / Split / Maroon8. Raven: To / Away / Tight / Split **Rule Breaker – Coverage**9. Hustler: To / Away / Tight / Split10. Hawk11. Cover: To / Away / Tight / Split12. Blanket: To / Away / Tight / Split13. Stack: To / Away / Tight / Split14. Flyer: To / Away / Tight / Split15. Auto: Front and Call based on Game Plan
COMBINATION FRONTS1. Check with ME
16
T N TC
C
S
M D
W
A
F
Strong TackleAlign: 5 TechKey: TackleResp: Basic Read
NoseAlign: 0 TechKey: CenterResp: Basic Read
Weak TackleAlign: 5 TechKey: TackleResp: Basic Read
DimeAlign: 30 Tech Toes @ 4 yardsKey: Triangle (Guard-Back-Ball)Resp: Basic Read
SamAlign: 7 Tech-TE; Ghost-SEKey: Triangle (TE/OT-Back-Ball)Resp: Basic Read
WillAlign: 7 Tech-TE; Ghost-SEKey: Triangle (TE/OT-Back-Ball)Resp: Basic Read (Outside Leverage)
MikeAlign: 30 Tech Toes @ 4 yardsKey: Triangle (Guard-Back-Ball)Resp: Basic Read
OKIE
ASSIGNMENTS
17
T N TC
C
S
M D
W
A F
Strong TackleAlign: 4 TechKey: TackleResp: Thug Tech: Play ½ Man behind OT’s block Responsible for Gap opposite OT’s block
NoseAlign: 0 TechKey: CenterResp: Thug Tech
Weak TackleAlign: 4 TechKey: TackleResp: Thug Tech
DimeAlign: 30 Tech Toes @ 4 yardsKey: Triangle (Guard-Back-Ball)Resp: Thug Read
SamAlign: 7 Tech-TE; Ghost-SEKey: Triangle (TE/OT-Back-Ball)Resp: Basic Read
WillAlign: 7 Tech-TE; Ghost-SEKey: Triangle (TE/OT-Back-Ball)Resp: Basic Read (Outside Leverage)
MikeAlign: 30 Tech Toes @ 4 yardsKey: Triangle (Guard-Back-Ball)Resp: Thug Read; Play Gap outside adjacent DLineman
OKIE THUG
ASSIGNMENTS
18
OKIE ANGLE AWAY
T N T
CC
S
M D
W
A
F
Strong TackleAlign: 4 TechKey: Guard feel TackleResp: Drive
NoseAlign: 0 TechKey: Guard feel CenterResp: Drive
Weak TackleAlign: 4 TechKey: TackleResp: Drive
DimeAlign: 30 TechKey: TriangleResp: Ball To-B Gap Ball Away-Cut Back Opposite A Gap
SamAlign: 7 Tech-TE; Ghost-SEKey: TriangleResp: Play ½ Man Behind TE
WillAlign: 7 Tech-TE; Ghost-SEKey: TriangleResp: Basic Read
MikeAlign: 30 Tech Key: TriangleResp: Ball To-C/D Gap Ball Away-Cut Back Near A Gap
ASSIGNMENTS
COVERAGES: All Odd Digit Coverages
19
OKIE ANGLE TO
T N T
CC
S
M DW
A F
Strong TackleAlign: 4 TechKey: TackleResp: Drive
NoseAlign: 0 TechKey: Guard feel CenterResp: Drive
Weak TackleAlign: 4 TechKey: Guard feel TackleResp: Drive
DimeAlign: 30 TechKey: TriangleResp: Ball To-C/D Gap Ball Away-Cut Back Near A Gap
SamAlign: 7 Tech-TE; Ghost-SEKey: TriangleResp: Basic Read
WillAlign: 7 Tech-TE; Ghost-SEKey: TriangleResp: Play ½ Man Behind TE
MikeAlign: 30 Tech Key: TriangleResp: Ball To-B Gap Ball Away-Cut Back Opposite A Gap
ASSIGNMENTS
COVERAGES: All Even Digit Coverages
20
OKIE ANGLE TIGHT
T N T
CC
S
M DW
A F
NOTE: Vs. TWO TE’s – Angle Goes Strong Vs. NO TE’s – Angle Goes Weak
“HAW” – Cover 6
T N T
C C
S
M DW
A
F
“GEE” – Cover 5
21
OKIE ANGLE MAROON
T N T
CC
S
M DW
A F
NOTES: 1. Angle goes to the Offset Back 2. If No Offset Back – Use Tight Rules (To TE) 3. Coverage Rules: Double Digit (Even/Odd)
a) Offset Back Strong-1st Digit; Offset Back Weak-2nd Digitb) No Offset Back – Use My Call Rules (TE)
4. All Positions Normal Alignment – Key – Responsibilities for Okie Drive/Angle Defense
“HAW” – Cover 6
T N T
C
C
S
M DW
A
F
“GEE” – Cover 5
22
OKIE NOSE AWAY
T N T
CC
S
M DW
A F
Strong TackleAlign: 5 TechKey: TackleResp: Basic Read
NoseAlign: 0 TechKey: Guard feel CenterResp: Drive
Weak TackleAlign: 5 TechKey: TackleResp: Basic Read
DimeAlign: 30 TechKey: TriangleResp: Ball To-B Gap Ball Away-Cut Back Opposite A Gap
SamAlign: 7 Tech-TE; Ghost-SEKey: TriangleResp: Basic Read
WillAlign: 7 Tech-TE; Ghost-SEKey: TriangleResp: Basic Read
MikeAlign: 30 Tech Key: TriangleResp: Ball To-B Gap Ball Away-Cut Back Near A Gap
ASSIGNMENTS
COVERAGES: Any Zone
NOTE: Can Also Call “To” or “Tight” or “Split”
23
OKIE SLANT AWAY
T N T
CC
S
M D
W
A
F
Strong TackleAlign: 4 TechKey: Guard feel TackleResp: Slant
NoseAlign: 0 TechKey: Guard feel CenterResp: Slant
Weak TackleAlign: 4 TechKey: TE feel TackleResp: Slant
DimeAlign: 30 TechKey: TriangleResp: Ball To-B Gap Ball Away-Cut Back Opposite A Gap
SamAlign: 7 Tech-TE; Ghost-SEKey: TriangleResp: Play ½ Man Behind TE
WillAlign: 7 Tech-TE; Ghost-SEKey: TriangleResp: Step Outside; Basic Read
MikeAlign: 30 Tech Key: TriangleResp: Ball To-C/D Gap Ball Away-Cut Back Near A Gap
ASSIGNMENTS
COVERAGES: All Odd Digit Coverages
NOTE: Can also Call “Tight”: Two Digit (Even/Odd) Can also Call “To”: All Even Digit Coverages
24
OKIE IN
T N T
CC
S
M D
W
A
F
Strong TackleAlign: 4 TechKey: Guard feel TackleResp: Slant Inside
NoseAlign: 0 TechKey: CenterResp: Basic Read
Weak TackleAlign: 4 TechKey: Guard feel TackleResp: Slant Inside
DimeAlign: 30 TechKey: TriangleResp: Basic Read Ball To-Look to Scrape
SamAlign: 7 Tech-TE; Ghost-SEKey: TriangleResp: Play ½ Man Behind TE
WillAlign: 7 Tech-TE; Ghost-SEKey: TriangleResp: Play ½ Man Behind TE
MikeAlign: 30 Tech Key: TriangleResp: Basic Read Ball To-Look to Scrape
ASSIGNMENTS
COVERAGES: Zeros – Mac1) “To” Must Use Odd Digit2) “Away” Must Use Even Digit3) “Tight” Must Use Two Digit (Odd/Even)
NOTE: Primarily a Short Yardage Defense
25
OKIE PINCH
T N T
C C
S
M D
W
A
F
Strong TackleAlign: 4 TechKey: Guard feel TackleResp: Slant Inside
NoseAlign: 0 TechKey: CenterResp: Basic Read
Weak TackleAlign: 4 TechKey: Guard feel TackleResp: Slant Inside
DimeAlign: 30 TechKey: TriangleResp: Basic Read Ball To-Look to Scrape
SamAlign: 7 TechKey: Tackle Feel TEResp: Fire
WillAlign: 7 TechKey: Tackle Feel TEResp: Fire
MikeAlign: 30 Tech Key: TriangleResp: Basic Read Ball To-Look to Scrape
ASSIGNMENTS
COVERAGES: Zeros – Mac1) “To” Must Use Odd Digit2) “Away” Must Use Even Digit3) “Tight” Must Use Two Digit (Odd/Even)
26
OKIE GUT TIGHT
T N T
C C
S
M D
W
A
F
Strong TackleAlign: 5 TechKey: TackleResp: Execute “Tex” Stunt
NoseAlign: 0 TechKey: CenterResp: Basic Read
Weak TackleAlign: 4 TechKey: TackleResp: Play ½ Man Behind QB
DimeAlign: 30 TechKey: TriangleResp: Basic Read TE Side - Look to Scrape
SamAlign: 7 Tech-TE; Ghost-SEKey: TE side – Ball; SE side - TackleResp: TE side - Fire Inside – Behind DT to A Gap SE side – Basic Read
MikeAlign: 30 Tech Key: TriangleResp: Basic Read TE Side - Look to Scrape
ASSIGNMENTS
COVERAGES: **RULE BREAKER**1) “To” Must Use Odd Digit2) “Away” Must Use Even Digit3) “Split” Must Use Two Digit (Even/Odd)3) “Tight” Must Use Two Digit (Odd/Even)
WillAlign: 7 Tech-TE; Ghost-SEKey: TE side – Ball; SE side - TackleResp: TE side - Fire Inside – Behind DT to A Gap SE side – Basic Read
27
PHILLY
T N T
C C
S
M D
W
A F
Strong TackleAlign: 4i TechKey: GuardResp: Read Guard Feel Tackle
NoseAlign: 0 TechKey: CenterResp: Basic Read
Weak TackleAlign: 4i TechKey: GuardResp: Read Guard Feel Tackle
DimeAlign: 30 TechKey: TriangleResp: Basic Read Ball To-Scrape C Gap
SamAlign: 7 Tech-TE; Ghost-SEKey: TriangleResp: Basic Read
WillAlign: 7 Tech-TE; Ghost-SEKey: TriangleResp: Basic Read
MikeAlign: 30 Tech Key: TriangleResp: Basic Read Ball To-Scrape C Gap
ASSIGNMENTS
COVERAGES:Can Play All Coverages Must be Aware that the DT Must Contain from a 4i Technique
28
OKIE EAGLE AWAY
T N T
C C
S
M D
W
A F
Strong TackleAlign: 5 TechKey: TackleResp: Basic Read
NoseAlign: 0 TechKey: CenterResp: Basic Read
Weak TackleAlign: 3 TechKey: GuardResp: Basic Read
DimeAlign: 30 TechKey: TriangleResp: Basic Read Ball To-Scrape C Gap
SamAlign: 7 Tech-TE; Ghost-SEKey: TriangleResp: Basic Read
WillAlign: 7 Tech-TE; Loose 5 Tech-SEKey: TriangleResp: Basic Read
MikeAlign: 30 Tech Key: TriangleResp: Basic Read
ASSIGNMENTS
COVERAGES: **RULE BREAKER** All Even Digit Coverages
NOTE: Can Call: “Eagle Away Nose To – Even Digit Coverages “Eagle Away Nose Away – Even Digit Coverages
29
OKIE EAGLE TO
T N T
C C
S
M DW
A
F
Strong TackleAlign: 3 TechKey: GuardResp: Basic Read
NoseAlign: 0 TechKey: CenterResp: Basic Read
Weak TackleAlign: 5 TechKey: TackleResp: Basic Read
DimeAlign: 30 TechKey: TriangleResp: Basic Read
SamAlign: 7 Tech-TE; Loose 5 Tech-SEKey: TriangleResp: Basic Read
WillAlign: 7 Tech-TE; Ghost-SEKey: TriangleResp: Basic Read
MikeAlign: 30 Tech Key: TriangleResp: Basic Read Ball To-Scrape C Gap
ASSIGNMENTS
COVERAGES: **RULE BREAKER** All Odd Digit Coverages
NOTE: Can Call: “Eagle To Nose To – Odd Digit Coverages “Eagle To Nose Away – Odd Digit Coverages
30
OKIE EAGLE TIGHT
T N T
CC
S
M DW
A
F
COVERAGES: **RULE BREAKER** Two Digit (Odd/Even) (e.g. “Eagle My Call 5-6”)
NOTE: Can Also Call: Eagle Tight Nose Split – Odd/Even Coverage
“HAW” – Cover 5
T N T
C
C
SM D
W
A F
“GEE” – Cover 6
31
OKIE EAGLE SPLIT
T N T
C C
S
M D
W
A F
Strong TackleAlign: 5 TechKey: TackleResp: Basic Read
NoseAlign: 0 TechKey: CenterResp: Basic Read
Weak TackleAlign: 3 TechKey: GuardResp: Basic Read
DimeAlign: 30 TechKey: TriangleResp: Basic Read, Drive My Call
SamAlign: 7 Tech-TE; Loose 5 Tech-SEKey: TriangleResp: Basic Read
WillAlign: 7 Tech-TE; Loose 5 Tech-SEKey: TriangleResp: Basic Read
MikeAlign: 30 Tech Key: TriangleResp: Basic Read, Drive My Call
ASSIGNMENTS
COVERAGES: Two Digit Coverages (Even/Odd) or any Zeros
32
OKIE DOUBLE EAGLE
T N T
CC
S
M D
W
A
F
Strong TackleAlign: 3 TechKey: GuardResp: Basic Read
NoseAlign: 0 TechKey: CenterResp: Basic Read
Weak TackleAlign: 3 TechKey: GuardResp: Basic Read
DimeAlign: 30 TechKey: TriangleResp: Basic Read
SamAlign: 7 Tech-TE; Loose 5 Tech-SEKey: TriangleResp: Basic Read
WillAlign: 7 Tech-TE; Loose 5 Tech-SEKey: TriangleResp: Basic Read
MikeAlign: 30 Tech Key: TriangleResp: Basic Read
ASSIGNMENTS
COVERAGES: All Zeros and Mac Coverages
33
OKIE BUZZARD AWAY
T N T
CC
S
M D
W
A F
Strong TackleAlign: 5 TechKey: TackleResp: Basic Read
NoseAlign: 0 TechKey: CenterResp: Basic Read
Weak TackleAlign: 3 TechKey: GuardResp: Basic Read
DimeAlign: 50 TechKey: Triangle (Through Guard)Resp: Basic Read Ball To-C Gap
SamAlign: 7 Tech-TE; Loose 5 Tech-SEKey: TriangleResp: Basic Read
WillAlign: 7 Tech-TE; Loose 5 Tech-SEKey: TriangleResp: Basic Read
MikeAlign: 30 Tech Key: TriangleResp: Basic Read
ASSIGNMENTS
COVERAGES: **RULE BREAKER** All Even Digit Coverages
NOTE: Can Call: “Okie Buzzard To” – Odd Digit Coverages
34
OKIE DOUBLE BUZZARD
T N T
CC
S
M D
W
A F
Strong TackleAlign: 3 TechKey: GuardResp: Basic Read
NoseAlign: 0 TechKey: CenterResp: Basic Read
Weak TackleAlign: 3 TechKey: GuardResp: Basic Read
DimeAlign: 50 TechKey: Triangle (Through Guard)Resp: Basic Read Ball To-C Gap
SamAlign: 7 Tech-TE; Loose 5 Tech-SEKey: TriangleResp: Basic Read
WillAlign: 7 Tech-TE; Loose 5 Tech-SEKey: TriangleResp: Basic Read
MikeAlign: 50 Tech Key: Triangle (Through Guard)Resp: Basic Read Ball To-C Gap
ASSIGNMENTS
COVERAGES: All Zeros and Mac Coverages
35
OKIE SHADE TO
T N T
CC
S
M D
W
A F
Strong TackleAlign: 5 TechKey: TackleResp: Basic Read
NoseAlign: 1 Tech to AnchorKey: CenterResp: Basic Read
Weak TackleAlign: 4i TechKey: Guard Feel TackleResp: Basic Read
DimeAlign: 30 TechKey: TriangleResp: Basic Read
SamAlign: 7 Tech-TE; Ghost-SEKey: TriangleResp: Basic Read
WillAlign: 7 Tech-TE; Ghost-SEKey: TriangleResp: Basic Read
MikeAlign: 30 Tech Key: TriangleResp: Ball To-B Gap Ball Away-Cut Back Opposite A Gap
ASSIGNMENTS
COVERAGES: All Even Digit Coverages
NOTE: Can Also Call: “Okie Shade Away” – Odd Digit Coverages “Okie Shade Tight” – Two Digit (Even/Odd) Coverages
36
OKIE RAVEN AWAY
T N T
CC
S
M D
W
A
F
Strong TackleAlign: 5 TechKey: TackleResp: Basic Read
NoseAlign: 0 TechKey: CenterResp: Basic Read
Weak TackleAlign: 4i TechKey: Guard Feel TackleResp: Basic Read
DimeAlign: 50 TechKey: TriangleResp: Basic Read Ball To – Do Not Step Inside
SamAlign: 7 Tech-TE; Ghost-SEKey: TriangleResp: Basic Read
WillAlign: 7 Tech-TE; Ghost-SEKey: TriangleResp: Basic Read
MikeAlign: 30 Tech Key: TriangleResp: Basic Read
ASSIGNMENTS
COVERAGES: **RULE BREAKER** All Even Digit Coverages
NOTE: Can Also Call: “Okie Raven To” – Odd Digit Coverages “Okie Raven Tight” – Two Digit (Odd/Even) Coverages
37
OKIE HUSTLER TIGHT
T N T
CC
S
M D
W
A F
Strong TackleAlign: 4i TechKey: Guard feel TackleResp: Basic Read
NoseAlign: 0 TechKey: Guard feel CenterResp: Basic Read
Weak TackleAlign: 3 TechKey: GuardResp: Basic Read
DimeAlign: 30 TechKey: TriangleResp: Basic Read
SamAlign: 7 Tech-TE; Loose 5 Tech-SEKey: TriangleResp: Basic Read
WillAlign: 7 Tech-TE; Ghost-SEKey: TriangleResp: Basic Read
MikeAlign: 50 Tech Key: TriangleResp: Basic Read
ASSIGNMENTS
COVERAGES: Two Digit Coverages (Even/Odd), Zeros or Mac Coverages
[Raven Tight / Nose Tight / Eagle Split]
38
HAWK
T N T
CC
S
M D
W
A
F
Strong TackleAlign: 3 TechKey: GuardResp: Basic Read
NoseAlign: 0 TechKey: CenterResp: Basic Read
Weak TackleAlign: 4i TechKey: Guard Feel TackleResp: Basic Read
DimeAlign: 50 TechKey: TriangleResp: Basic Read
SamAlign: 7 Tech-TE; Loose 5 Tech-SEKey: TriangleResp: Basic Read
WillAlign: 7 Tech-TE; Ghost-SEKey: TriangleResp: Basic Read
MikeAlign: 30 Tech Key: TriangleResp: Basic Read
ASSIGNMENTS
COVERAGES: Zeros or Mac Coverages
NOTE: Primarily a Short Yardage Alignment Defense
[Eagle To / Raven Away]
39
OKIE COVER TIGHT
T N T
C C
S
M D
W
A F
Strong TackleAlign: 5 TechKey: TackleResp: Basic Read
NoseAlign: 2i TechKey: GuardResp: Basic Read
Weak TackleAlign: 3 TechKey: GuardResp: Basic Read
DimeAlign: 30 TechKey: TriangleResp: Basic Read
SamAlign: 7 Tech-TE; Loose 5 Tech-SEKey: TriangleResp: Basic Read
WillAlign: 7 Tech-TE; Ghost-SEKey: TriangleResp: Basic Read
MikeAlign: 30 Tech Key: TriangleResp: Basic Read
ASSIGNMENTS
COVERAGES: Two Digit (Even/Odd) Coverages
NOTE: Can Also Call: “Okie Cover To” – All Even Digit Coverages “Okie Cover Away” – All Odd Digit Coverages
40
OKIE BLANKET TIGHT
T N T
C C
S
M D
W
A F
Strong TackleAlign: 5 TechKey: TackleResp: Basic Read
NoseAlign: 3 TechKey: GuardResp: Basic Read
Weak TackleAlign: 2i TechKey: GuardResp: Basic Read
DimeAlign: 30 TechKey: TriangleResp: Basic Read
SamAlign: 7 Tech-TE; Loose 5 Tech-SEKey: TriangleResp: Basic Read
WillAlign: 7 Tech-TE; Loose 5 Tech-SEKey: TriangleResp: Basic Read
MikeAlign: 30 Tech Key: TriangleResp: Basic Read
ASSIGNMENTS
COVERAGES: Two Digit (Even/Odd) Coverages
NOTE: Can Also Call: “Okie Blanket To” – All Even Digit Coverages “Okie Blanket Away” – All Odd Digit Coverages
41
OKIE FLYER TIGHT
T N T
C C
S
M D
W
A F
Strong TackleAlign: 4i TechKey: TackleResp: Basic Read
NoseAlign: 2i TechKey: GuardResp: Basic Read
Weak TackleAlign: 3 TechKey: TackleResp: Basic Read
DimeAlign: A GapKey: TriangleResp: Basic Read
SamAlign: 7 Tech-TE; Loose 5 Tech-SEKey: TriangleResp: Basic Read
WillAlign: 7 Tech-TE; Loose 5 Tech-SEKey: TriangleResp: Basic Read
MikeAlign: B GapKey: TriangleResp: Basic Read
ASSIGNMENTS
COVERAGES: Double Digit (Even/Odd), Mac Safety or 0 Spy Cat
42
OKIE STACK AWAY
T N T
C C
S
M D
W
A F
Strong TackleAlign: B GapKey: GuardResp: Basic Read
NoseAlign: A Gap Away from CatKey: GuardResp: Basic Read
Weak TackleAlign: 5 TechKey: TackleResp: Basic Read
DimeAlign: 30 TechKey: TriangleResp: Ball To-B Gap Ball Away-Cut Back Opposite A Gap
SamAlign: 7 Tech-TE; Loose 5 Tech-SEKey: TriangleResp: Basic Read
WillAlign: 7 Tech-TE; Loose 5 Tech-SEKey: TriangleResp: Basic Read
MikeAlign: 30 TechKey: TriangleResp: Ball To-Scrape C Gap – Natural X Ball Away-Cut Back A Gap
ASSIGNMENTS
COVERAGES: All Odd Digit Coverages
NOTE: Can Also Call: “Okie Stack To” – All Even Digit Coverages “Okie Stack Tight” – Double Digit (Even/Odd) Coverages
STACK SOLID: Down Linemen Shoot Gap – Penetrate LOS
43
OKIE FRISBEE TIGHT
T N T
CC
S
M D
W
A F
Strong TackleAlign: 5 TechKey: TackleResp: Basic Read
NoseAlign: 1 TechKey: CenterResp: Basic Read
Weak TackleAlign: 3 TechKey: GuardResp: Basic Read
DimeAlign: A GapKey: TriangleResp: Basic Read
SamAlign: 7 Tech-TE; Loose 5 Tech-SEKey: TriangleResp: Basic Read
WillAlign: 7 Tech-TE; Ghost-SEKey: TriangleResp: Basic Read
MikeAlign: 50 Tech Key: TriangleResp: Basic Read
ASSIGNMENTS
COVERAGES: Two Digit Coverages (Even/Odd), Zeros or Mac Coverages
44
OKIE FRONT w/ “HANG” or “SPANK”
T N T
CC
S
M D
W
A
F
HANG: An OKIE front can be tagged with “HANG”. This will tell the Anchor to invert INSIDE the Sam. The Sam must force the play inside – the ALLEY support has been pre-determined inside.
“HANG”
T N T
CC
S
M D
W
A
F
“SPANK”
SPANK: An OKIE front can be tagged with “SPANK”. This will tell the Anchor to invert OUTSIDE the Sam. The Sam must spill the play outside – the ALLEY support has been pre-determined outside.
HANG
SPANK
45
OKIE FRONT w/ “FIZ” or “FROTTO”
T N T
CC
S
M D
W
A
F
FIZZY: An OKIE front can be tagged with “FIZ”. This will tell the Free to invert INSIDE the Will. The Will must force the play inside – the ALLEY support has been pre-determined inside.
“FIZZY”
T N T
CC
S
M D
W
A
F
“FROTO”
FROTO: An OKIE front can be tagged with “FROTO”. This will tell the Free to invert OUTSIDE the Will. The Will must spill the play outside – the ALLEY support has been pre-determined outside.
FIZ
FROTO
46
OKIE FRONT w/ “INVERT SPLIT”
T N T
CC
S
M D
W
A
F
INVERT SPLIT: An OKIE front can be tagged with “INVERT SPLIT”. The Safety to the Split side will invert OUTSIDE of the OLB. The OLB to the INVERT side must spill the play outside – the ALLEY support has been pre-determined outside. The invert Safety must make a “SPANK” or “FROTO” call to the OLB to alert him.
INVERT SPLIT TO PRO = “FROTO”
T N T
CC
S
M D
W
A
F
INVERT SPLIT TO TWINS = “SPANK”
“FROTO”
“SPANK”
47
COMBINATION FRONTS
Check With Me: The call is made in the Huddle. The actual Front & Coverage call will be made on the Line of Scrimmage, depending on
the Formation.
A. Call at the LOS:1. Two Backs – Okie Drive My Call 6/52. One Back – Purple 6 Check Weasel
B. Two Backs:1. Use Okie Drive My Call Rules – Gee or Haw based on the alignment of the Tight End.2. Coverage is Double Digit based on the alignment of the Tight End.
C. One Back:1. Use Purple Rules: Trips – Cover 8 or Check Rule
4 Quicks – Cover 6
The “Check With Me” concept can utilize different Front combinations and/or Coverages. The LB’s must recognize the Offensive Formation and make Front & Movement/Kick Calls. The FS must also recognize Formations and make the appropriate Coverage Call.
AUTOMATIC: Auto will be a game plan Coverage versus a certain backfield setor Formation that gives us the best match up against the offense.
48
BULLDOGDEFENSE
49
T N T
C C
S
M D
WA
F
Strong TackleAlign: 5 TechKey: TackleResp: Basic Read
NoseAlign: 0 TechKey: CenterResp: Basic Read
Weak TackleAlign: 5 TechKey: TackleResp: Basic Read
DimeAlign: B Gap Toes @ 4 yards – Possible “Skate”Key: Triangle (Guard-Back-Ball)Resp: Basic Read
SamAlign: On #2 - If TE: 7 Tech @ 1.5 Yds If #2 Extended: WalkKey: Triangle (TE/OT-Back-Ball)Resp: Basic Read
WillAlign: 3 Yds outside Ghost TE @ 8 YardsKey: Triangle (TE/OT-Back-Ball)Resp: Basic Read
MikeAlign: 10 Tech Toes @ 4 yards – Possible “Skate”Key: Center to GuardResp: Basic Read
ASSIGNMENTS
AnchorAlign: 3 Yds outside TE/Ghost TE @ 8 YdsKey: Triangle (TE/OT-Back-Ball)Resp: Basic Read
Free SafetyAlign: 12 Yards MOF – Don’t Leave Tackle BoxKey: Uncovered LinemanResp: Basic Read
BULLDOG
50
BULLDOG DEFENSE – Alignment AdjustmentsANCHOR: 2x1 Set 2x2 Set 3x1 SetAlignment: TE: 3x8 off TE TE: 3x8 off TE TE: 1x8 inside #2
SE: 1x8 inside #2 SE: 1x8 inside #2 SE: 1x8 inside #2Key: TE: Tight End TE: Tight End TE: Tight End
SE: Tackle SE: Tackle SE: TackleResponsibility: Run To: Based on Coverage
Run Aw: Cutback / Reverse
SAM: 2x1 Set 2x2 Set 3x1 SetAlignment: TE: 7 Tech @ 1.5 Yards TE: 7 Tech @ 1.5 Yards SE: 2x4 inside #2
SE: “Skate” - 2x4 inside #2 SE: “Skate” - 2x4 inside #2 SE: “Skate” - 2x4 inside #2Key: TE: Tight End TE: Tight End TE: Tight End
SE: Tackle SE: Tackle SE: TackleResponsibility: Run To: Force
Run Away: CutbackNOTE: If Sam is a Press player, he stays in stack, reads the Tackle and he is the Cutback / Bootleg / Reverse player on Run Away.
MIKE: 2x1 Set 2x2 Set 3x1 SetAlignment: Base: 10 Tech Base: 10 Tech Skate: 40 Tech
Skate: 40 TechKey: Base: Center to Guard Center to GuardSkate: Guard
Skate: GuardResponsibility: Base: Bullet (To The Ball – Know Open Gaps)
Skate: Run To: C-D Gap Run Away: Cutback – Opp. A
DIME: 2x1 Set 2x2 Set 3x1 SetAlignment: Base: B Gap B Gap Skate: TE Backside: A Gap
Skate: TE Backside: A Gap SE Backside: 00 Stack SE Backside: 00 Stack
Key: Base or Skate to A Gap: Guard Guard Skate to A Gap: GuardSkate to 00: Center to Guard Skate to 00: Center to Guard
Responsibility: Base: Run To: C-D Gap Run Away: Cutback – A GapSkate: Bullet (To The Ball – Know Open Gaps)
WILL: 2x1 Set 2x2 Set 3x1 SetAlignment: TE: 7 Tech @ 1.5 Yards TE: 7 Tech @ 1.5 Yards TE: 7 Tech @ 1.5 Yards
SE: Base: 3x8 off Ghost TE SE: 1x8 Inside #2 SE: Skate: 40 Stack Skate: 40 Stack
Key: TE: Tight End TE: Tight End TE: Tight EndSE: Tackle SE: Tackle SE: Tackle
Responsibility: Run To: ForceRun Away: Cutback
51
BULLDOG DEFENSE – Alignment AdjustmentsSKATE RULES“SKATE”: Whenever the Sam has to leave the box to align on #2 Strong, he will make a
“Skate” call, alerting the other linebackers that he is leaving the box. The other 3 linebackers (Mike / Dime / Will) may adjust their alignments, depending on the formation.Rule #1: Versus a 2x1 or 3x1, the Mike will skate to a 40 alignment, the Dime will skate to a 00 alignment, & the Will will skate to either a 40 (SE) or a 7 (TE).Rule #2: Versus a 2x2 set, the linebackers will not skate their alignments.Rule #3: If there is a Tight End on the backside, the Dime will not skate past the A-Gap.
NOTE: A “skate” call is only needed when we are playing an Even-digit coverage. In an Odd-digit coverage, the Sam will align in the box and will not make a “skate” call.
ODD DIGIT COVERAGEIf we are playing an Odd-digit coverage, alignments will all be base
“Z” COVERAGES – Zap, Zip, ZoomWe will treat the “Z” coverages like Odd-digit coverages – the Sam is a Press player and
the Will is in coverage. The Will will be a DEEP ZONE DEFENDER. The Will must adjust his alignment to be able to get to his DEEP ZONE coverage responsibility. Do not sacrifice your coverage responsibility for your alignment / disguise, etc.!
52
Pro Twins
Flank Spread
S T N
A
T
W
CDMC
F
ST N T W
CDMC
F
S T N T
A
W
CDMC
F
ST N T
A
W CDMC
F
A
“SKATE”(Even Digit Coverage)
“SKATE”(Even Digit Coverage)
BULLDOG ALIGNMENTS
53
Ace Ace Trips
Jacks Tens
S T N
A
T W
CDMC
F
ST N T W
CDMC
F
S
T N T
A
W
CDMC
F
S T N T
A W
CDMC
F
A
“SKATE”(Even Digit Coverage)
BULLDOG ALIGNMENTS
54
Joker Kings
Queens Queens Trips
ST N
A
T
W CDMC
F
ST N T W
CDMC
F
S
T N T
A W
CDMC
F
ST N T
A
W CDMC
F
A
“SKATE”(Even Digit Coverage)
“SKATE”(Even Digit Coverage)
“SKATE”(Even Digit Coverage)
BULLDOG ALIGNMENTS
55
BULLDOG FRONT w/ “HANG” or “SPANK”
T N T
CC
S
M DWA
F
HANG: A Bulldog front can be tagged with “HANG”. This will tell the Anchor to support INSIDE the Sam. The Sam must force the play inside – the ALLEY support has been pre-determined inside.
“HANG”
T N T
CC
S
M DW
A
F
“SPANK”
SPANK: A Bulldog front can be tagged with “SPANK”. This will tell the Anchor to support OUTSIDE the Sam. The Sam must spill the play outside – the ALLEY support has been pre-determined outside.
HANG
SPANK
56
COWBOYDEFENSE
57
COWBOY DEFENSEThe Cowboy Defense is a 5-3 Defense. We will play the Cowboy Defense primarily versus Ace Personnel and we will check out of the Front versus any Regular PersonnelSets.
I. MOVEMENTS AND COMPLIMENTARY ALIGNMENTSWe can utilize any line movements and/or comp. alignments from the Okie front.
II. ALIGNMENT RULESA. Versus Ace: The Anchor will align in a 60 Technique to the strong side. The Mike will align in a 00 and the Dime will align in 60 Technique to the weak side.
B. Versus Ace Trips:1. When “Clamp Free” is the coverage call,
alignments will not change.2. When “0 Zone Strong ck 1 Spy Strong” is the
coverage call, the Mike will align in a 20 Tech and the Dime will align in a 50 Tech.
III. COVERAGE RULESA. Clamp Free
1. Corners will match any motion from WR’s.2. Vs. Trips Bunch: Check to Cowboy Bunch.
B. 0 Zone Strong ck 1 Spy Strong1. Stay in 0 Zone Strong vs. Ace.2. Check to 1 Spy Strong vs. Ace Trips / motion
to Ace Tripsa. Stay in 0 Zone Strong vs. Ace
Trips FIB.
IV. VERSUS REGULAR FORMATIONSWe will check to Okie Angle Tight 6-5 (or as Game Planned) vs. any formation besides Ace, Ace Trips or Ace Trips Bunch.
58
Strong TackleAlign: 4 TechKey: Based on CallResp: Based on Call
NoseAlign: 0 TechKey: Based on CallResp: Based on Call
Weak TackleAlign: 4 TechKey: Based on CallResp: Based on Call
DimeAlign: 60 TechKey: TEResp: Fit Inside Will; Outside-In on Ball
SamAlign: 1 yd. Outside TEKey: TEResp: Press
WillAlign: 1 yd Outside TEKey: TEResp: Press
MikeAlign: 00 TechKey: CenterResp: Inside-Out on Ball
COWBOY
ASSIGNMENTS
TTS
M
W
A DC
F
C
N
AnchorAlign: 60 TechKey: TEResp: Fit Inside Sam; Outside-In on Ball
NOTE: Can Call with any Line or Front Movements involving D-Line and OLB’s.COVERAGES: 1) Clamp Free or 0 Zone Strong ck 1 Spy Strong
2) When in 1 Spy Strong, Mike & Dime move to 20 Tech & 50 Tech.NOTE: We will check to Okie Angle Tight 6-5 (or as Game Planned) vs. any Regular sets.
59
Strong TackleAlign: 4 TechKey: TackleResp: Drive
NoseAlign: 0 TechKey: Guard feel CenterResp: Drive
Weak TackleAlign: 4 TechKey: Guard feel TackleResp: Drive
DimeAlign: 60 TechKey: TEResp: Fit Inside Will; Outside-In on Ball
SamAlign: 1 yd. Outside TEKey: TEResp: Press
WillAlign: 1 yd Outside TEKey: TEResp: Press
MikeAlign: 00 TechKey: CenterResp: Inside-Out on Ball
COWBOY ANGLE TO
ASSIGNMENTS
TTS
M
W
A DC
F
C
N
AnchorAlign: 60 TechKey: TEResp: Fit Inside Sam; Outside-In on Ball
COVERAGES: 1) Clamp Free or 0 Zone Strong ck 1 Spy Strong2) When in 1 Spy Strong, Mike & Dime move to 20 Tech & 50 Tech
NOTE: We will check to Okie Angle Tight 6-5 (or as Game Planned) vs. any Regular sets.
60
Strong TackleAlign: 4i TechKey: GuardResp: Read Guard feel Tackle
NoseAlign: 0 TechKey: Guard feel TackleResp: Drive
Weak TackleAlign: 4i TechKey: GuardResp: Read Guard feel Tackle
DimeAlign: 60 TechKey: TEResp: Fit Inside Will; Outside-In on Ball
SamAlign: 1 yd. Outside TEKey: TEResp: Press
WillAlign: 1 yd Outside TEKey: TEResp: Press
MikeAlign: 00 TechKey: CenterResp: Inside-Out on Ball
COWBOY PHILLY NOSE TO
ASSIGNMENTS
TTS
M
W
A DC
F
C
N
AnchorAlign: 60 TechKey: TEResp: Fit Inside Sam; Outside-In on Ball
COVERAGES: 1) Clamp Free or 0 Zone Strong ck 1 Spy Strong2) When in 1 Spy Strong, Mike & Dime move to 20 Tech and 50 Tech
NOTE: We will check to Okie Angle Tight 6-5 (or as Game Planned) vs. any Regular sets.
61
BLACKDEFENSE
62
BLACK DEFENSEThe Black Front is a 4-3 Defense. The front will be played with Normal personnel. The Defense will keep 7 men in the box, while also allowing OLB displacement versus WR’s.The Black front may be played in normal or long yardage situations.
FRONTS MOVEMENTS COMP ALIGNMENTS1. Black 1. Snake 1. Shade2. Black Even 2. Drive 2. Even Shade Tight
3. Spark 3. Even Double Eagle4. Pinch 4. Switch5. Strike 5. Show6. Echo7. Solid
I. ALIGNMENT RULESA. Black: Dime will always align Strong & will give a “Kick Right/Left” call.
Dime & Quick play as true OLB’s.
B. Black Even: Dime goes to the TE side at LB Depth.
II. COVERGE RULESA. Dime & Quick are zone drop defenders; the End will be the OLB to the Dime side and he will always rush the QB.
B. All Even digit coverages may be played.
C. Dime & Quick must know if they are strong or weak for zone drop responsibilities.
D. Double-Digits may be used (e.g. 6/10)
63
BLACK
T N T
C C
E
MD Q
A F
EndAlign: 7 Tech vs TE; 5 Tech vs SEStance: 2/3 Point StanceKey: TriangleResp: Basic Read Okie
Strong Tackle & NoseAlign: 3 Tech to TE Side; 2i Tech to SE SideStance: 3 Point StanceKey: 3 Tech-Guard; 2i Tech-Center Feel GuardResp: Gap Aligned In
Weak TackleAlign: 6i Tech vs TE; 5 Tech vs SEStance: 3 Point StanceKey: Tackle to BackfieldResp: C Gap**Responsible for QB vs Option**
MikeAlign: 10 Tech to TE SideStance: LBKey: Center to Backfield FlowResp: TE Side: A Gap SE Side: B Gap
DimeAlign: 60 Tech vs TE; 50 Tech vs SEStance: LBKey: TriangleResp: Ball To-C Gap Ball Away-Cutback Player
TE Side: A GapSE Side: B Gap
ASSIGNMENTS
QuickAlign: 70 Tech vs TE; 50 Tech vs SEStance: 2 Point StanceKey: TriangleResp: Ball To-Basic Read Okie Ball Away-Cutback Player
TE Side: A GapSE Side: B Gap
**Responsible for Reverse; Pitch vs Option**
COVERAGES: All Even Digits, Bandit, Clam and Mac Coverages
64
BLACK VS TE WEAK & TWO TE’s
T N T
CC
E
MD QA
F
BLACK vs TE WEAK
BLACK vs TWO TE’s
T N T
CC
E
MD Q
A F
65
BLACK DRIVE
T N T
C C
E
MD Q
A F
EndAlign: Normal Black RulesKey: TriangleResp: Basic Read
Strong Tackle & NoseAlign: 3 Tech to TE Side; 2i Tech to SE SideKey: GuardResp: 3 Tech: Drive to 2i Tech 2i Tech: Drive to 3 Tech
Weak TackleAlign: Normal Black RulesKey: TackleResp: Basic Read
MikeAlign: Normal Black RulesKey: Center to Backfield FlowResp: TE Side: B Gap SE Side: A Gap
ASSIGNMENTS
Dime & QuickAlign: Normal Black RulesKey: Normal Black RulesResp: Basic Read Cutback: TE Side: A Gap
SE Side: B Gap
COVERAGES: Normal Black Coverages
NOTE: 1. Strong Tackle & Nose may Start from a Head Up Alignment on Guards 2. Can Run with Switch 3. Can Call Black Drive (To / Away / My Call)
Strong Tackle & Nose are Head Up – Drive to a Shade
66
BLACK IN
T N T
C C
E
MD Q
A F
EndAlign: Normal Black RulesKey: TriangleResp: Basic Read
Strong Tackle & NoseAlign: 3 Tech to TE Side; 2i Tech to SE SideKey: GuardResp: 3 Tech: Drive to 2i Tech 2i Tech: Basic Read
Weak TackleAlign: Normal Black RulesKey: TackleResp: Basic Read
MikeAlign: Normal Black RulesKey: Center to Backfield FlowResp: TE Side: B Gap SE Side: B Gap
ASSIGNMENTS
Dime & QuickAlign: Normal Black RulesKey: Normal Black RulesResp: Basic Read Cutback: TE Side: B Gap
SE Side: B Gap
COVERAGES: Normal Black Coverages
NOTE: 3 Tech may Start from a Head Up Alignment on Guard
67
BLACK PINCH
T N T
C C
E
MD Q
A F
EndAlign: AnchorKey: TEResp: Fire C Gap – Squeeze Tackle
Strong Tackle & NoseAlign: 3 Tech to TE Side; 2i Tech to SE SideKey: GuardResp: 3 Tech: Slant to A Gap 2i Tech: Basic Read
Weak TackleAlign: Normal; Cheat to 5 Tech vs SEKey: TackleResp: Slant to B Gap
MikeAlign: Normal Black RulesKey: Center to Backfield FlowResp: Basic Read *Look for Ball to Bounce Outside*
ASSIGNMENTS
Dime & QuickAlign: Normal Black RulesKey: Near Guard to BackfieldResp: Basic Read *Look for Ball to Bounce Outside*
COVERAGES: Normal Black Coverages
NOTE: 1. Used in Short Yardage Situations 2. Call with Black Even Switch
68
BLACK ECHO
T N T
C C
E
MD Q
A F
EndAlign: Normal Black RulesKey: TriangleResp: Basic Read *Action Away Climb Upfield for Boot*
Strong Tackle & NoseAlign: 3 Tech to TE Side; 2i Tech to SE SideKey: Normal Black RulesResp: Basic Read
Weak TackleAlign: Normal Black RulesKey: TackleResp: Basic Read *Action Away Climb Upfield for Boot*
MikeAlign: Normal Black RulesKey: Center to Backfield FlowResp: Basic Read
ASSIGNMENTS
Dime & QuickAlign: Normal Black RulesKey: Normal Black RulesResp: Basic Read
COVERAGES: Normal Black Coverages
69
BLACK SOLID
T N T
C C
E
MD Q
A F
EndAlign: Normal Black RulesKey: TEResp: Upfield
Strong Tackle & NoseAlign: 3 Tech to TE Side; 2i Tech to SE SideKey: GuardResp: Penetrate
Weak TackleAlign: Normal Black RulesKey: TackleResp: Penetrate
MikeAlign: Normal Black RulesKey: Center to Backfield FlowResp: Basic Read
ASSIGNMENTS
Dime & QuickAlign: Normal Black RulesKey: Normal Black RulesResp: Basic Read
COVERAGES: Normal Black Coverages
NOTE: Used primarily in Passing Situations
70
BLACK SHADE
T N T
C C
E
MD Q
A F
EndAlign: Normal Black RulesKey: TriangleResp: Basic Read
Strong Tackle & NoseAlign: 3 Tech to TE Side; 1 Tech to SE SideKey: 3 Tech-Guard; 1 Tech-CenterResp: Basic Read
Weak TackleAlign: Normal Black RulesKey: TackleResp: Basic Read
MikeAlign: Normal Black RulesKey: Center to Backfield FlowResp: Basic Read
ASSIGNMENTS
Dime & QuickAlign: Normal Black RulesKey: Normal Black RulesResp: Basic Read
COVERAGES: Normal Black Coverages
NOTE: Used primarily in Passing Situations
71
BLACK EVEN SHADE TIGHT
T N T
C C
E
MD
Q
A F
EndAlign: Normal Black RulesKey: TriangleResp: Basic Read
Strong Tackle & NoseAlign: 3 Tech to TE Side; 1 Tech to SE SideKey: 3 Tech-Guard; 1 Tech-CenterResp: Basic Read
Weak TackleAlign: 4i TechKey: Guard Feel TackleResp: Basic Read
MikeAlign: Normal Black RulesKey: Center to Backfield FlowResp: Basic Read
ASSIGNMENTS
Dime & QuickAlign: Normal Black RulesKey: Normal Black RulesResp: Basic Read
COVERAGES: Normal Black Coverages
72
BLACK EVEN DOUBLE EAGLE
T N T
C C
E
MD
Q
A F
EndAlign: Normal Black RulesKey: TriangleResp: Basic Read
NoseAlign: Head Up CenterKey: CenterResp: Basic Read
Strong & Weak TacklesAlign: 3 TechKey: GuardResp: Basic Read
MikeAlign: Normal Black RulesKey: Center to Backfield FlowResp: Basic Read
ASSIGNMENTS
Dime & QuickAlign: Normal Black RulesKey: Normal Black RulesResp: Basic Read
COVERAGES: Normal Black Coverages
NOTE: Can Call Beast Even Double Eagle
73
BLACK EVEN SWITCH
T N T
C C
E
MD Q
A F
EndAlign: 6i TechKey: TackleResp: Basic Read
Strong Tackle & NoseAlign: B Gap to TE Side; A Gap to SE SideKey: Normal Black RulesResp: Basic Read
Weak TackleAlign: Normal Black RulesKey: TackleResp: Basic Read
MikeAlign: Normal Black RulesKey: Center to Backfield FlowResp: Basic Read
ASSIGNMENTS
DimeAlign: Head Up TEKey: Near Guard to BackfieldResp: Ball To- Alley Player (Play Off End) Ball Away- Basic Read
COVERAGES: Normal Black Coverages
QuickAlign: Normal Black RulesKey: Near Guard to BackfieldResp: Basic Read
74
BLACK SHOW
T N T
C C
E
MD Q
A F
EndAlign: Outside TE; Inside Dime vs SEKey: TriangleResp: D Gap **Responsible for QB vs Option**
Strong Tackle & NoseAlign: 3 Tech to TE Side; 2i Tech to SE SideKey: 3 Tech-Guard; 2i Tech-Center Feel GuardResp: Gap Aligned In
Weak TackleAlign: 5 TechKey: TackleResp: C Gap
MikeAlign: Show Blitz on LOSKey: Center to Backfield FlowResp: Basic Read
ASSIGNMENTS
DimeAlign: Show Blitz on LOSKey: Near Guard to BackfieldResp: Basic Read
COVERAGES: Normal Black Coverages
NOTE: Can Call with Switch: “Black Even Switch Show” Tight: “Black Even Tight Show”
QuickAlign: Show Blitz on LOSKey: Near Guard to BackfieldResp: Basic Read
75
EVENDEFENSE
76
EVEN DEFENSEThe Even Front is a 6-1 Defense. The front will be played with Normal personnel. The Defense will keep 7 men in the box, while also allowing OLB displacement versus WR’s.The Even front may be played in normal or long yardage situations.
FRONTS MOVEMENTS COMP ALIGNMENTS1. Even 1. Snake 1. Shade2. Even Backer Away 2. Drive 2. Shade Raven3. Even Backer To 3. Spark 3. Double Eagle4. Bear 4. Strike 4. Switch
5. Echo 5. Show6. Solid
I. ALIGNMENT RULESA. Even: Dime will always go to the TE side & give a “Kick Right/Left”
B. Even Backer Away: Dime will always go weak & give a “Kick Right/Left”
C. Even Backer To: Dime will always go strong & give a “Kick Right/Left”
D. Bear: Even rules for Dime. The Safety away from the Dime will invert to a true 30 Technique late.
II. COVERGE RULESA. Dime & Quick are zone drop defenders; the End will be the OLB to the Dime side and he will always rush the QB.
B. All Even digit coverages may be played.
C. Dime & Quick must know if they are strong or weak for zone drop responsibilities.
D. Double-Digits may be used (e.g. 6/10)
E. Bear vs a One Back set checks to Even
77
EVEN
T N T
C C
E
M
D Q
A F
EndAlign: Outside TE; Inside Dime vs SEKey: TriangleResp: D Gap **Responsible for Pitch vs Option**
Strong Tackle & NoseAlign: 3 Tech to TE Side; 2i Tech to SE SideKey: 3 Tech-Guard; 2i Tech-Center Feel GuardResp: Gap Aligned In
Weak TackleAlign: 5 TechKey: TackleResp: C Gap
MikeAlign: 10 Tech to the TE SideKey: Center to Backfield FlowResp: TE Side-A Gap; SE Side-B Gap
ASSIGNMENTS
DimeAlign: Always to the TE in 6i Tech No TE or 2 TE’s use My Call RulesKey: TE-Tackle-Backfield-BallResp: C Gap
COVERAGES: All Even Digits, Clam and Mac Coverages
QuickAlign: 7 Tech vs 2 TE; Ghost vs SEKey: TriangleResp: D Gap
78
EVEN VS TE WEAK & TWO TE’s
N T D
CC
T
M
Q E
A
F
EVEN vs TE WEAK
EVEN vs TWO TE’s
T N T
C C
E
M
D Q
A F
79
EVEN DRIVE
T N T
C C
E
M
D Q
A F
EndAlign: Normal Even RulesKey: TriangleResp: Basic Read
Strong Tackle & NoseAlign: 3 Tech to TE Side; 2i Tech to SE SideKey: GuardResp: 3 Tech- Drive to 2i Tech 2i Tech- Drive to 3 Tech
Weak TackleAlign: Normal Even RulesKey: TackleResp: Basic Read
MikeAlign: Normal Even RulesKey: Center to Backfield FlowResp: TE Side-B Gap; SE Side-A Gap
ASSIGNMENTS
Dime & QuickAlign: Normal Even RulesKey: Normal Even RulesResp: Basic Read Cutback TE Side-B Gap SE Side-A Gap
COVERAGES: Normal Even Coverages
NOTE: 1. Strong Tackle & Nose May Start from a Head Up Alignment on Guard 2. Can Run with Switch 3. Can Call Even Drive (To / Away / Tight)
Strong Tackle & Nose are Head up and Drive to a Shade
80
EVEN IN
T N T
C C
E
M
D Q
A F
EndAlign: Normal Even RulesKey: TriangleResp: Basic Read
Strong Tackle & NoseAlign: 3 Tech to TE Side; 2i Tech to SE SideKey: GuardResp: 3 Tech- Drive to 2i Tech 2i Tech- Basic Read
Weak TackleAlign: Normal Even RulesKey: TackleResp: Basic Read
MikeAlign: Normal Even RulesKey: Center to Backfield FlowResp: TE Side-B Gap; SE Side-B Gap
ASSIGNMENTS
Dime & QuickAlign: Normal Even RulesKey: Normal Even RulesResp: Basic Read Cutback TE Side-B Gap SE Side-B Gap
COVERAGES: Normal Even Coverages
NOTE: 3 Tech May Start from a Head Up Alignment on Guard
81
EVEN ECHO
T N T
C C
E
M
D Q
A F
EndAlign: Normal Even RulesKey: TriangleResp: Basic Read **Action Away Climb Upfield for Boot**
Strong Tackle & NoseAlign: 3 Tech to TE Side; 2i Tech to SE SideKey: Normal Even RulesResp: Basic Read
Weak TackleAlign: Normal Even RulesKey: TackleResp: Basic Read **Action Away Climb Upfield for Boot**
MikeAlign: Normal Even RulesKey: Center to Backfield FlowResp: Basic Read
ASSIGNMENTS
Dime & QuickAlign: Normal Even RulesKey: Normal Even RulesResp: Basic Read
COVERAGES: Normal Even Coverages
82
EVEN SOLID
T N T
C C
E
M
D Q
A F
EndAlign: Normal Even RulesKey: TEResp: Upfield
Strong Tackle & NoseAlign: 3 Tech to TE Side; 2i Tech to SE SideKey: GuardResp: Penetrate
Weak TackleAlign: Normal Even RulesKey: TackleResp: Penetrate
MikeAlign: Normal Even RulesKey: Center to Backfield FlowResp: Basic Read
ASSIGNMENTS
Dime & QuickAlign: Normal Even RulesKey: Normal Even RulesResp: Basic Read
COVERAGES: Normal Even Coverages
NOTE: Used Primarily in Passing Situations
83
EVEN SHADE
T N T
C C
E
M
D Q
A F
EndAlign: Normal Even RulesKey: TriangleResp: Basic Read
Strong Tackle & NoseAlign: 3 Tech to TE Side; 1 Tech to SE SideKey: 3 Tech-Guard; 1 Tech-CenterResp: Basic Read
Weak TackleAlign: Normal Even RulesKey: TackleResp: Basic Read
MikeAlign: Normal Even RulesKey: Center to Backfield FlowResp: Basic Read
ASSIGNMENTS
Dime & QuickAlign: Normal Even RulesKey: Normal Even RulesResp: Basic Read
COVERAGES: Normal Even Coverages
84
EVEN SHADE RAVEN
T N T
C C
E
M
D Q
A F
EndAlign: Normal Even RulesKey: TriangleResp: Basic Read
Strong Tackle & NoseAlign: 3 Tech to TE Side; 1 Tech to SE SideKey: 3 Tech-Guard; 1 Tech-CenterResp: Basic Read
Weak TackleAlign: 4i TechKey: Guard Feel TackleResp: Basic Read
MikeAlign: Normal Even RulesKey: Center to Backfield FlowResp: Basic Read
ASSIGNMENTS
Dime & QuickAlign: Normal Even RulesKey: Normal Even RulesResp: Basic Read
COVERAGES: Normal Even Coverages
85
EVEN DOUBLE EAGLE
T N T
C C
E
M
D Q
A F
EndAlign: Normal Even RulesKey: TriangleResp: Basic Read
NoseAlign: Head Up NoseKey: CenterResp: Basic Read
Strong & Weak TacklesAlign: 3 TechKey: GuardResp: Basic Read
MikeAlign: Normal Even RulesKey: Center to Backfield FlowResp: Basic Read
ASSIGNMENTS
Dime & QuickAlign: Normal Even RulesKey: Normal Even RulesResp: Basic Read
COVERAGES: Normal Even Coverages
86
EVEN SWITCH
T N T
C C
D
M
E Q
A F
EndAlign: 6i TechKey: TackleResp: Basic Read
Strong Tackle & NoseAlign: TE Side-B Gap; SE Side-A GapKey: Normal Even RulesResp: Basic Read
Weak TackleAlign: Normal Even RulesKey: TacklesResp: Basic Read
MikeAlign: Normal Even RulesKey: Center to Backfield FlowResp: Basic Read
ASSIGNMENTS
DimeAlign: Head Up TEKey: Near Guard to BackfieldResp: Ball To-Alley Player (Play Off End) Ball Away-Basic Read
COVERAGES: Normal Even Coverages
QuickAlign: Normal Even RulesKey: Near Guard to BackfieldResp: Basic Read
87
EVEN ONE BACK FORMATIONAL ADJUSTMENTS
TE D
MC
Q
C
F
N T
A
Even Adjustment to Joker Formation Even Adjustment to Kings Formation
QD
M
E
C
A
C
T N T
F
E D
M
Q
A
C
F
T N T
C
Even Adjustment to Ace Formation
Q
D
M
A
E
C
F
T N T
C
Even Adjustment to Tens/Jacks Formation
88
EVEN ONE BACK FORMATIONAL ADJUSTMENTS continued
TQ D
MC
E
C
F
N T
A
Even Adjustment to Ace Trips Formation Even Adjustment to Queen Trips Formation
Q DM
E
C
A
C
T N T
F
E
D M Q
F
C
A
T N T
C
Even Adjustment to Queens Formation
89
EVEN BACKER AWAY
N T E
C C
Q
M
T
D
A F
EndAlign: Outside TE; 5 Tech vs SEKey: Triangle vs TE; Tackle vs SEResp: D Gap **Responsible for QB vs Option**
Strong TackleAlign: TE Side-6i Tech; SE Side-5 TechKey: 6i Tech-TE/Tackle; 5 Tech-TackleResp: C Gap
Nose & Weak TackleAlign: 3 Tech to TE Side; 2i Tech to SE SideKey: 3 Tech-Guard; 2i Tech-Center Feel GuardResp: Gap Aligned In
MikeAlign: 10 Tech to TE SideKey: Center to Backfield FlowResp: TE Side-A Gap; SE Side-B Gap
ASSIGNMENTS
DimeAlign: 6i Tech vs TE; 50 Tech vs SEKey: TE-Tackle-Backfield-BallResp: C Gap
COVERAGES: All Even Digits, Clam and Mac Coverages
QuickAlign: 7 Tech vs TE; Ghost vs SEKey: TriangleResp: D Gap
90
EVEN BACKER AWAY FORMATIONAL ADJUSTMENTS
NQ T
MC
D
C
F
T E
A
PRO TWINS
QD
M
E
C
A
C
T N T
F
Q T
M
E
A
C
F
N T D
C
FLANK
D
T
M
A
Q
C
F
N T E
C
SPREAD
91
EVEN BACKER AWAY FORMATIONAL ADJUSTMENTS continued
JOKER KINGS
ACE ACE TRIPS
NQ T
MC
DC
F
T E
A
QD
M
E
C
A
C
T N T
F
Q T
M
E
A
C
F
N T D
C
NQ
T
MC
E
C
F
T D
A
92
EVEN BACKER AWAY FORMATIONAL ADJUSTMENTS continued
JACKS TENS
QUEENS QUEEN TRIPS
Q DM
E
C
A
C
T N T
F
E
D M Q
F
C
A
T N T
C
Q
D
M
F
E
C
A
T N T
C
Q
D M
F
E
C
A
T N T
C
93
EVEN BACKER TO
T N T
C C
E
M
D Q
A F
EndAlign: Outside TE; 5 Tech vs SEKey: Triangle vs TE; Tackle vs SEResp: D Gap **Responsible for Pitch vs Option**
Strong Tackle & NoseAlign: TE Side-3 Tech; SE Side-2i TechKey: 3 Tech-Guard; 2i Tech-Center Feel GuardResp: Gap Aligned In
Weak TackleAlign: TE Side-6i Tech; SE Side-5 TechKey: TackleResp: C Gap
MikeAlign: 10 Tech to TE SideKey: Center to Backfield FlowResp: TE Side-A Gap; SE Side-B Gap
ASSIGNMENTS
DimeAlign: 6i Tech vs TE; 40 Tech vs SEKey: TE-Tackle-Backfield-BallResp: C Gap
COVERAGES: All Even Digits, Clam and Mac Coverages
QuickAlign: 7 Tech vs TE; Ghost vs SEKey: TriangleResp: D Gap
94
EVEN BACK TO VS TE WEAK & TWO TE’s
T N T
CC
E
MD
Q
A
F
EVEN BACKER TO vs TE WEAK
EVEN BACKER TO vs TWO TE’s
T N T
C C
E
M
D Q
A F
95
BEAR
T N T
C C
E
M
D Q
A
F
EndAlign: Outside TE; Inside Dime vs SEKey: TriangleResp: D Gap **Responsible for Pitch vs Option**
Strong Tackle & NoseAlign: TE Side-3 Tech; SE Side-2i TechKey: 3 Tech-Guard; 2i Tech-Center Feel GuardResp: Gap Aligned In
Weak TackleAlign: 5 TechKey: TackleResp: C Gap
MikeAlign: 30 Tech to TE SideKey: Center to Backfield FlowResp: TE Side A Gap
ASSIGNMENTS
DimeAlign: Use Even RulesKey: TE-Tackle-Backfield-BallResp: C Gap
COVERAGES: Steal, 0 Spy and Dagger Coverages
NOTE: Any One Back Formation Can Check to Even
QuickAlign: 7 Tech vs 2 TE; Ghost vs SEKey: TriangleResp: D Gap
SafetyAlign: Safety Away from Dime: 30 Tech Safety to Dime: Deep 1/3 AlignmentKey: 30 Tech-Triangle Deep 1/3-Uncovered LinemanResp: 30 Tech-B Gap
96
BEAR FORMATIONAL ADJUSTMENTS
TE D
MC
Q
C
F
N T
A
PRO TWINS
QD
M
E
CAC
T N T
F
E
M
Q
A
CF
T N T
C
FLANK
ET
MA
Q
C
F
N T D
C
SPREAD
D
97
BEAR FORMATIONAL ADJUSTMENTS continued
JOKER KINGS
ACE ACE TRIPS
TE D
MC
Q
C
F
N T
A Q
D
M
E
CA
C
T N T
F
Q T
M
E
A
C
F
N T D
C
TE D
MC
Q
C
F
N T
A
98
BEAR FORMATIONAL ADJUSTMENTS continued
JACKS TENS
QUEENS QUEEN TRIPS
Q
E
M
D
CAC
T N T
F
E
D M Q
F
C A
T N T
C
Q
D
M
F
E
CA
T N T
C
E
Q MF
T
C
A
N T D
C
99
BRONCODEFENSE
100
BRONCO DEFENSEFRONTS MOVEMENTS1. Bronco Away 1. Slant (To / Away / Tight)2. Bronco To 2. Drive (To / Away / Tight)
3. Snake (To / Away / Tight)
I. ALIGNMENT RULESA. Anchor Plays Basic Alignment Rules: Strong or to the Field
B. Bronco Away 1. Front Kicks Away from the Anchor. 2. Quick (Will) Aligns in a Hip/Walk and the End (Sam) Aligns in a 7 Tech
vs TE or a Loose 5 Tech vs SE. 3. Strong DT & Nose Align in 2i or 3 Tech Based upon the Alignment of
the TE Weak DT Aligns in a 5 Tech vs SE and a 6i vs a TE. 4. Mike and Dime Align in 30 Techs. 5. Secondary Aligns According to Coverage
C. Bronco To 1. Front Kicks To the Anchor 2. The Mike will Skate to #3 vs a Trips Formation. He will make a “Skate”
call to the Dime & the Dime will Skate over to Head Up on the Center. 3. The Dime will Skate to #2 Weak vs a 4 Quicks Formation. He will
make a “Skate” call to the Mike & the Mike will Skate over to Head Up on the Center.
II. COVERGE RULESA. Bronco Away = Odd Digit Coverages
B. Bronco To = Even Digit Coverages
III. KICK CALLA. The Dime will give the Kick Call (Right or Left) to tell the Front which way to Align.
101
BRONCO AWAY
T N T
C C
S
DM WA
F
SamAlign: 7 Tech vs TE; 5 Tech vs SEKey: TriangleResp: Basic Read
Strong Tackle & NoseAlign: TE Side-3 Tech; SE Side-2i TechKey: 3 Tech-Guard; 2i Tech-CenterResp: Basic Read
Weak TackleAlign: 6i Tech vs TE; 5 Tech vs SEKey: TE or TackleResp: Basic Read
Mike & DimeAlign: 30 TechKey: TriangleResp: Ball to TE-A Gap Ball to SE-B Gap
ASSIGNMENTS
WillAlign: Hip vs TE; Walk vs SEKey: TriangleResp: Basic Read
COVERAGES: Odd Digit Coverages
NOTE: Option Rule: DE & Weak DT are Responsible for QB Anchor & Quick are Responsible for Pitch OLB’s Must Communicate with the Secondary
102
BRONCO TO
N T S
C C
T
DM
A
W
F
SamAlign: 7 Tech vs TE; 5 Tech vs SEKey: TriangleResp: Basic Read
Nose & Weak TackleAlign: TE Side-3 Tech; SE Side-2i TechKey: 3 Tech-Guard; 2i Tech-CenterResp: Basic Read
Strong TackleAlign: 6i Tech vs TE; 5 Tech vs SEKey: TE or TackleResp: Basic Read
Mike & DimeAlign: 30 TechKey: TriangleResp: Ball to TE-A Gap Ball to SE-B Gap
ASSIGNMENTS
WillAlign: Hip vs TE; Walk vs SEKey: TriangleResp: Basic Read
COVERAGES: Even Digit Coverages
NOTE: Option Rule: DE & Strong DT are Responsible for QB Anchor & FS/CB are Responsible for Pitch OLB’s Must Communicate with the Secondary
103
BRONCO DRIVE PACKAGE
T N T
C C
S
DM WA
F
SamAlign: 7 Tech vs TE; 5 Tech vs SEKey: TriangleResp: Basic Read
Strong TackleAlign: 2 TechKey: Man Driving To, Feel Man Aligned OnResp: Drive
NoseAlign: 2 TechKey: Man Driving To, Feel Man Aligned OnResp: Drive
MikeAlign: 30 TechKey: TriangleResp: DL Drives Outside: Ball To/Away- A Gap
ASSIGNMENTS
WillAlign: Hip vs TE; Walk vs SEKey: TriangleResp: Basic Read
COVERAGES: Coverages Correspond to Front:Bronco Away = Odd DigitBronco To = Even Digit
NOTE: Can Call Drive (To / Away / Tight) with any Bronco Front
Weak TackleAlign: 6i Tech vs TE; 5 Tech vs SEKey: TE or TackleResp: Basic Read
DimeAlign: 30 TechKey: TriangleResp: DL Drives Inside: Ball To- B Gap Ball Away- Cutback B Gap
104
BRONCO SLANT PACKAGE
T N T
C C
S
DM WA
F
SamAlign: Anchor vs TE; 5 Tech vs SEKey: BallResp: Fire C Gap
Strong TackleAlign: 2 TechKey: Man Slanting To, Feel Man Aligned OnResp: Slant
NoseAlign: 2 TechKey: Man Slanting To, Feel Man Aligned OnResp: Slant
MikeAlign: 30 TechKey: TriangleResp: DL Slants Inside: Ball To- B Gap Ball Away- Cutback B Gap
ASSIGNMENTS
WillAlign: Hip vs TE; Walk vs SEKey: TriangleResp: Basic Read
COVERAGES: Coverages Correspond to Front:Bronco Away = Odd DigitBronco To = Even Digit
NOTE: Can Call Slant (To / Away / Tight) with any Bronco Front
Weak TackleAlign: Head Up vs TE; 5 Tech vs SEKey: Feel TE or TackleResp: Slant
DimeAlign: 30 TechKey: TriangleResp: DL Drives Outside: Ball To- A Gap Ball Away- Cutback A Gap
105
BRONCO SNAKE PACKAGE
T N T
C C
S
DM WA
F
SamAlign: 7 Tech vs TE; 5 Tech vs SEKey: BallResp: C Gap
Strong TackleAlign: 3 Tech / 2i TechKey: Man Driving ToResp: Basic Read Drive
NoseAlign: 3 Tech / 2i TechKey: Man Driving ToResp: Basic Read Drive
MikeAlign: 30 TechKey: TriangleResp: Basic Read Bronco Drive
ASSIGNMENTS
WillAlign: Hip vs TE; Walk vs SEKey: TriangleResp: Basic Read
COVERAGES: Coverages Correspond to Front:Bronco Away = Odd DigitBronco To = Even Digit
NOTE: Can Call Bronco (To / Away) Snake (To / Away / Tight)
Weak TackleAlign: 6i Tech vs TE; 5 Tech vs SEKey: TackleResp: Basic Read
DimeAlign: 30 TechKey: TriangleResp: Basic Read Bronco Drive
106
PRODEFENSE
107
PRO DEFENSEThe Pro Defense is a Pass-Oriented Defense. We will Substitute Personnel to get ourbest combination of Pass Rushers and Pass Defenders in the Game.
I. ALIGNMENT RULESA. Dime will Always Align to the TE Side in a 6i Technique
1. No TE: Align in a 60 Technique, widen vs a SE 2. No TE or 2 TE’s: Align Weak
B. Nickel will Always Align in a Hip or Walk Position 1. No TE’s: Align Strong 2. 2 TE’s: Align Strong in a 60 Technique
C. DE’s will Always Rush the QB
D. Nickel & Dime must Communicate “Me-You” with the DE when Blitzing
II. COVERGE RULESA. We will use Even Digit & Man Coverages
B. One Back Checks: 1. Trips: Base Rule is to Check to Cover 8 (unless in MAC) or as Game
Planned 2. 4 Quicks: Stay with the Call or Check to Game Planned Coverage
III. LOOSE ALIGNMENT ADJUSTMENTSA. When “Loose” is Called in the Huddle, the Dime will Adjust to a 60 or
Game Planned Alignment
IV. COMPLIMENTARY ALIGNMENTSA. Pro Shade
108
PRO DEFENSE
T T E
C C
E D
M N
A F
Strong EndAlign: Loose 7 Tech vs TE; Ghost vs SEKey: TriangleResp: Basic Read (Always Press)
Strong TackleAlign: 3 Tech to TE; 2i Tech to SEKey: 3 Tech-Guard; 2i Tech-Center Feel GuardResp: Basic Read
Weak TackleAlign: 2i Tech to SE; 3 Tech to TEKey: 2i Tech-Center Feel Guard; 3 Tech-GuardResp: Basic Read
MikeAlign: 10 Tech to TEKey: Center to Backfield FlowResp: Basic Read
ASSIGNMENTS
NickelAlign: 60 Tech vs TE; Walk vs SEKey: TriangleResp: Basic Read - Pro
COVERAGES: All Even Digits, Mac and Trips Coverages
Weak EndAlign: Ghost vs SE; Loose 7 Tech vs TEKey: TriangleResp: Basic Read (Always Press)
DimeAlign: 6i TechKey: TEResp: Basic Read – Even Front
109
PRO DEFENSE FORMATIONAL ADJUSTMENTS
TE D
MC
N
C
F
T E
A
Pro Adjustment to Joker Formation Pro Adjustment to Kings Formation
N
D
M
E
C
A
C
E T T
F
E D
M Q
A
C
F
T T E
C
Pro Adjustment to Ace Formation
N
D
M
A
E
C
F
T T E
C
Pro Adjustment to Tens/Jacks Formation
110
PRO DEFENSE FORMATIONAL ADJUSTMENTS continued
TE D
MC
E
C
F
T
N
A
Pro Adjustment to Ace Trips Formation Pro Adjustment to Queen Trips Formation
N DM
E
C
A
C
E T T
F
E
D M N
F
C
A
T T E
C
Pro Adjustment to Queens Formation
111
BLUEDEFENSE
112
BLUE DEFENSEThe Blue Defense is a Front used in Passing Situations. Like the Pro Defense, we willSubstitute Personnel to get the best Pass Rushers and Pass Defenders in the Game.
I. ALIGNMENT RULESA. Nickel will Always Align on #2 Strong
B. Mike LB will Align the same as Bronco vs Two Backs 1. Trips: Skate Closer to Inside Alignment on #3 Strong 2. 4 Quicks: May Skate to true MLB; Dime will give “Skate” Call 3. May Loosen Alignment Depth Based on Down & Distance when
Aligned on #3
C. Dime will Always Align Weak unless there is a Trips Set 1. Trips: Align off of #3 2. 4 Quicks: Skate Closer to Inside Alignment on #2 Weak
II. COVERGE RULESA. Can Play all Even Digit Coverages, Weasel & Mac Coverages
B. Nickel & Dime will look to RE-ROUTE Receivers Outside
C. Secondary will Play Normal Coverage Rules
III. MOTION RULESA. Will not Affect Coverage unless Trips Check is Required
B. Nickel, Mike & Dime may have to Adjust Based on the Formation
C. Nickel, Mike & Dime play Pro Coverage Rules
D. Motion to Trips Weak: Check to Trips Check or Cover 8
IV. OPTIONA. DE’s Play QB
B. Secondary Plays Pitch
V. PURPLEA. The Blue Front played with Regular Personnel.
113
BLUE DEFENSE
T T E
C C
E
N M D
A F
DE’sAlign: Loose 7 Tech vs TE; 5 Tech vs. SEKey: TriangleResp: Basic Read - Pro
DT’sAlign: 3 Tech to TE; 2i Tech to SEKey: 3 Tech-Guard; 2i Tech-Center Feel GuardResp: Basic Read - Pro
MikeAlign: 30 Tech; may have to SkateKey: Depends on AlignmentResp: Basic Read - Bronco
ASSIGNMENTS
NickelAlign: Strong Side: Hip or WalkKey: TriangleResp: Basic Read - Pro
COVERAGES: Even Digit Coverages, Weasel and Mac Coverages
NOTE: DE’s will Play QB vs Option Secondary will Play Pitch vs Option
DimeAlign: 30 Tech; may have to SkateKey: Depends on AlignmentResp: Basic Read – Bronco
114
BLUE DEFENSE FORMATIONAL ADJUSTMENTS
T T E
CC
E
MN D
A F
4 Quicks
Trips
T T E
C C
E
MN D
A F
115
BLUE DEFENSE FORMATIONAL ADJUSTMENTS continued
T T E
CC
E
MN D
A F
Queen Trips
Blue Skunk Mac Safety
T T E
C C
E
MN D
A F
Back M/M
#2 M/M
#1 M/M
#2 WK / #3 ST M/M
#1 M/M
116
REDDEFENSE
117
RED DEFENSEThe Red Defense is a Multi-Front Defense that is Utilized in Passing Situations. We willSubstitute Personnel to get the Best Combination of Pass Coverage and Pressure on
theField.
I. ALIGNMENT RULESA. Front: We can Align in Okie, Black, Bronco, Even and their
Complimentary Alignments. 1. The DL, OLB’s and LB’s will Align According to the Front Called
B. Red Back: Will Always Align Weak.
C. Tough Alignment: A LB Alignment that can be More Effective in the Red Front.
II. COVERGE RULESA. We will Play Man Coverages (Mac Red / Mac Red Free) and Odd Digit
Zone Coverages.
III. RED DEFENSESA. NORMAL D. BLITZ with MAC RED
1. Red Shade 5, Mac Red Free 1. Red Black Smack MR2. Red Shade Solid 5, MRF 2. Red Shade Crimson MR3. Red Stack 5, MRF 3. Red Bounty To Mike
Away Oscar MR4. Red Black 5 Check Slide 4. Red Mike Away Oscar
MR5. Red Bronco 5, MRF 5. Red Load To Mike Away
Oscar MR 6. Red Bronco Out Go MR
B. GAMES 7. Red Rum MR1. Red Badger To 5, MRF2. Red Shade Tex To 5, MRF E. BLITZ with RED BACK
BLITZING3. Red Stack Twist 5, MRF 1. Red Tough To Wack MS4. Red Bronco Exit Away 5, MRF 2. Red Black Wack MS
C. BLITZ with MAC RED FREE1. Red Shade Bullet, MRF2. Red Tough Load To/Away MRF3. Red Shade Nose Away Oscar MRF4. Red Bronco Out To/Away MRF5. Red Bronco Blitz To/Away MRF6. Red Black Fire/Gut MRF7. Red Bounty To MRF8. Red Shade Bounty To MRF9. Red Shade Out Go MRF
118
RED DEFENSE
T N T
CC
E
M NDA
F
RED
RED SHADE
T N T
C C
E
M NDA
F
NOTE: The Nickel Back will Always Align Weak
119
RED DEFENSE continued
T N T
CC
E
M N
D
A
F
RED BEAST EVEN
120
WHITEDEFENSE
121
WHITE DEFENSEThe White Defense is a Front used in Passing Situations. We will Substitute Personnel
toget the Best Pass Rushers & Pass Defenders on the Field.
I. ALIGNMENT RULESA. Nickel will Align to the Strong Side; Penny will Align to the Weak Side.
B. LB’s will Align in 30 Techniques; they may Skate vs Trips.
C. DE’s & Nose will Align in Normal Okie Alignment. We can still use all of our Movements and Comps in White. Ends will Always Rush
unless Game Plan dictates otherwise.
D. Secondary Aligns According to Coverage.
II. COVERGE RULESA. In addition to our regular coverages we also have the ability to play
Cover 20 Throat, 30, 40 and 40 Cheat, 50, 60 and 60 Push, 80,
40 Steal (Cat & Free), & Mac Bison.
B. Trips: We will play Cover 5, 50, 8, or 80. We can use our Check Rule for Trips to play Clam, Torch, or Stab.
III. GreyA. We will Align in the White Defense and Stem to the Blue Defense during
the Cadence.
B. All Blue Defense Rules apply.
IV. WHITE OKIEA. We can Play the White Defense with Regular Personnel.
B. Alignments will be normal Okie Rules for all Positions. 1. Both OLB’s will be Pass Defenders & Drop. 2. Both DT’s will be Contain Pass Rush Defenders. 3. All other Personnel will Play White Alignments & Rules.
C. All White Defensive Coverages may be used.
122
WHITE DEFENSE
E N E
CC
N M PD
A F
vs 4 Quicks
vs Trips
E N E
C C
A
M PDN
F
NOTE: The Nickel Back will Always Align Strong & the Penny will Always Align Weak.
123
GREY DEFENSE
E N E
C C
NM PD
A F
vs 4 Quicks
vs Trips
E N E
C CN M
P
D
A F
E N E
C CN M PD
A F
E N E
C CN M
P
D
A F
NOTE: We will stem from the White Front to the Blue Front during the cadence.
124
PASS COVERAGES&
ADJUSTMENTS
125
PASS COVERAGES & ADJUSTMENTSI. Coverage Calls
A. The Free Safety will make pass coverage call in the huddle. 1. Single digit coverage call: Play coverage vs TE strong or TE weak. 2. Double digit coverage call: Play 1st digit vs TE strong; play 2nd digit vs TE
weak.Ex: Cover 6-5: Play Cover 6 vs TE strong – Play Cover 5 vs TE
weak.
B. The Free Safety will also have built in checks based on formation and/or game plan which may override huddle call.
II. Hash RuleA. When the ball is on the hash, the Anchor will always align to the field (unless “Special” is called in
the huddle).
B. The Hash is the Hash. 1. The hash marks may vary game to game depending on opponent tendencies.
III. Strength RulesA. The Anchor will always declare strength and align accordingly.
B. When the ball is on the hash: The wide side of the field is considered strength (unless “Special” is called in the huddle).
C. When the ball is in the middle of the field: Formation determines strength. 1. The side of the formation containing the greater number of quick receivers is
considered strength (a quick receiver is one that is able to stretch the defense vertically at
the snap). 2. Receivers are numbered from the sideline to the Center (#1, #2, #3). 3. When there is a balanced formation (2 quick receivers to each side), the Twins
side of the formation is considered strength. 4. When there is a symmetrically balanced formation (Ace or Queens), the
strength will be left. a) Strength may be game-planned.
IV. One Back Rules – ZoneA. When the ball is on the hash: The wide side of the field is always strength (unless “Special” is
called in the huddle).
B. One back checks versus 4 quick receivers: **Will be game-planned** 1. Thumb Rule: a) Even Digit Coverage: Play it – when in doubt check to Cover
4. b) Odd Digit Coverage: Play it – when in doubt check to Cover 3.
2. Coverage check is based on width of #2 weak.
C. Trips Check 1. If we are in an Even digit coverage, check to Cover 8 (Game-Planned). 2. If we are in an Odd digit coverage, check to Cover 5 (Game-Planned).
126
PASS COVERAGES & ADJUSTMENTS continued
V. Coverage and Front Movements: Okie FrontA. Any time we move the front or use a complimentary alignment where one or both DT’s are
involved, coverage must be married to the front.
B. When the front is moved “To” the Anchor, we will use Even digit coverages. 1. The exceptions are Eagle, Tight, Axe and Buzzard To, which must have Odd
digit coverages.
C. When the front is moved “Away” from the Anchor, we will use Odd digit coverages. 1. The exceptions are Eagle, Tight, Axe and Buzzard Away, which must have
Even digit coverages.
D. When the front is moved with “Tight” towards the TE, we must double-digit the coverage, using an Even number first digit and an Odd number second digit. 1. The exceptions are Eagle, Tight, Axe and Buzzard My Call, which must use an
Odd-Even double-digit combination.
VI. MotionA. Zone
1. When the ball is on the hash, motion will not affect us. The only concerns are for alignment
adjustment and if we have a change of strength motion there is the possibility of a coverage
check. 2. In the middle of the field, motion to 1-back or any motion with 1 back in the
backfield: Anchor and Free Safety will “Banjo” – Play the side they are on.
a) This may require the Anchor and Free Safety to switch responsibilities.
3. In the middle of the field, any motion with 2 backs in the backfield: Anchor and Free Safety should Banjo.
a) If there is a two digit coverage call, change of strength will force the Free Safety
to check to a new coverage.
B. Man to Man 1. Anytime we are in Man to Man coverage and motion occurs, we will “Bump”
receivers between the two CB’s, the Anchor and the Free Safety.
a) Our basic rule is that CB’s will play #1. If we get a change of strength motion
involving #1, the CB will bump #1 to a Safety and will now play the new #1.
b) We will not bump with LB’s and/or OLB’s (unless game-planned).
C. Nickel Fronts 1. We will use the same motion rules in the Pro, Blue, White and Red Fronts.
VII. One Back Rules – MacA. When we are in Mac coverage and are pressuring, we will play the following rules:
1. 4 Quicks:a) Okie 1) LB Pressure: Play Defense Called. 2) Secondary Pressure: Check to Mac Safety.b) Black Front: Play Defense Called (no checks needed).
127
PASS COVERAGES & ADJUSTMENTS continuedOne Back Rules – Mac continued:
2. Trips:a) Okie 1) LB Pressure: Play Defense Called. 2) Secondary Pressure: Check to Mac Safety.b) Black: Play Defense Called (no checks needed).
VIII. No Backs – “Empty”A. In Okie, Black, Pro, and Bronco Fronts: If the offense comes out in, or motions to, No Backs, we
will check to “Lock” (game-planned).
B. If there are 4 receivers on 1 side: Treat as Trips.
C. LB’s and OLB’s must communicate “Empty”, especially when the offense motions to it.
D. Front Breakdown: 1. Okie: Check Lock 2. Black, Bronco To: Check Lock 3. Bronco Away:Check Okie Lock 4. Bulldog: Check Okie Lock 5. Pro: Check Lock 6. Red: Play Call 7. White: Play Call 8. Blue: Play Call 9. Goal Line: Check Lock 10. Stud: Check Goal Line Lock
E. Any Mac Free coverage will stay on as the DB free will play the fifth receiver Man to Man.
IX. No HuddleA. We will use wrist bands to expedite defensive calls versus a no huddle or hurry up offense.
X. Bronco Reciprocal Coverage RuleA. When the ball is in the middle of the field and the offense motions or shifts to strength away from
the Anchor: Check to Reciprocal Coverage. 1. E.g.: Ball in the middle of the field – Huddle call: Bronco Away 5
Offense aligns in I Twins Left: Anchor is Left – “5 Left”Motion to I Pro (Away from Anchor) – “Check 6 Right”
2. E.g.: Ball in middle of the field – Huddle call: Bronco To 6Offense aligns in I Pro Left: Anchor is Left – “6 Left”Motion to I Twins (Away from Anchor) – “Check 5 Right”
B. Rule: Bronco Away: Odd Digit checks to Even Digit (10) versus trips away from Anchor. Bronco To: Even Digit checks to Odd Digit (5) versus trips away from
Anchor.
XI. Motion / Trade when BlitzingA. There is no new Anchor call if there is change of strength via motion or trade.
1. If we are in Man to Man, we Bump 2. If we are in Zone, we simply play the coverage. 3. In Black/Even: The Dime trades and we re-kick; the Anchor and Free banjo.
128
PASS ROUTE TERMINOLOGY1. Hitch: Quick pass to WR/Slot (0-4 yards)
2. Under: Short underneath route across the field, usually by a WR/Twin (0-5 yards)
3. Slide: Short route into the flat, usually by RB/TE/Slot (0-6 yards)
4. Drag: Short to intermediate route run by TE/Slot across the field (4-12 yards)
5. In: Short to intermediate route run across the field by Slot/WR (6-17 yards)
6. Curl: Short to intermediate route run in seam, usually by the WR/Slot/TE (8-15 yards)
7. Choice: Short to intermediate route run across field or to sideline, based on coverage. Usually run by TE/Slot/WR (6-12 yards)
129
PASS ROUTE TERMINOLOGY continued8. Out: Short to intermediate route run to sideline, usually by WR/Slot (6-17 yards)
9. Dig: Intermediate route run across the field usually by WR (12-25 yards)
10. Slant: Short to deep route run on a diagonal across the field, usually by TE/WR/Slot (0-25 yards)
11. Corner: Vertical route run with inside release by WR and bending back to sideline
12. Fade: Vertical route run with outside release by WR and parallel to sideline
13. Post: Vertical route run by WR that breaks diagonally across the field (12-18 yards)
130
PASS ROUTE TERMINOLOGY continued14. Post-Corner: Vertical route by WR that heads to post, but breaks out to the sideline on a diagonal (6-17 yards)
15. Streak: Vertical route run by any receiver that heads straight to the goal line
16. Wheel: Route combination by two receivers where the #2 receiver releases to the flat and goes vertical
Playing the Wheel Route: 1. Strong Side: The widest underneath defender will run with #3 if he runs a wheel route. 2. Weak Side: The widest underneath defender will run with #2 if he runs a wheel route. 3. Cover 4: No underneath receiver will run with a wheel route in Cover 4
131
TAGS1. Special: Tells the Anchor to go into the boundary if formation strength is into the
boundary.
2. Show: Show man coverage; Front shows blitz.
3. Hide: Show man coverage, play zone.
4. Level: Secondary aligns in 2 deep look: 4 across @ 8 yards from LOS. Front seven align in box and move to proper alignments during cadence.
5. Level Stay: Stay in Level alignment, play coverage on the run.
6. Press: Zone or Man to Man bump coverage.
7. Bail: Show Press and back out fast on the snap, usually playing zone.
8. Combo: Inside-Outside man to man technique to avoid potential pick situations.
9. Delay: Tells the LB responsible for Hook zone to play all routes under 5 yards.
10. Skate: Call made to LB’s telling them to adjust alignments horizontally (displace).
11. Check: Coverage after the word “Check” signifies what coverage we will play vs Trips
12. Bracket: DE’s play outside part of #2 receiver.
13. Replace: Free Safety replaces blitzing CB and plays #1 man to man.
14. Spy: Free Safety, Anchor or OLB replaces blitzing defender in pass coverage.
15. Jump: Dime and/or OLB play flat responsibility – get under #1 receiver.
16. Gator: Inside-Outside man to man technique vs Bunch set which avoids potential pick situations.
17. Cheat: Used primarily in Patriot coverage, tells the Dime that the Free Safety is the widest underneath zone defender and the Dime must now carry #2 receiver vertical.
18. Fishing: Call by Free Safety to tell defenders he is no longer a Bracket player to his side in
Double Deuce coverage.
19. Torch: Strong DT is in coverage as the Hook player.
20. Twinkie: Weak DT is in coverage as the Hook player.
21. Nutter: Nose is in coverage as the Hook player.
132
COVERAGE LISTBASE / 7 MAN COVERAGESCover 1: A 2-deep, 5-under zone with the Anchor inverted.Cover 2: A 2-deep, 5-under zone with both Safeties deep.Cover 2 Throat: A 2-deep, 3-under zone with both Safeties deep
while playing M/M on the #2 receivers.
Cover 3: A 3-deep, 4-under zone favoring weak-side underneath coverage.
Cover 4: A 4-deep, 3-under zone.Cover 4 Read: A 4 Deep, 3 Under zone with both Safeties
having the ability to Rob the Dig.Cover 5: A Free Safety strong-side quarter, 4-under zone.Cover 6: An Anchor strong-side quarter, 4-under zone.Cover 6 Switch: An Anchor Strong Side quarter, 4 Under zone
with the Free underneath.Cover 7: A 3-deep, 4-under zone favoring strong-side underneath
coverage.Cover 8: An Anchor strong-side third, 4-under zone.Cover 10: A 3-deep, 4-under zone concentrating on strong-side underneath
coverage.Zap: A 4 Deep, 3 Under zone with the Will deep.Zoom: A 3 Deep, 4 Under zone, favoring the weak-side underneath
zones, with the Will deep.Zip: A 3 Deep, 4 Under zone, favoring the strong underneath zones,
with the Will deep.Cover 4 Steal: A 3-deep, 4-under read robber coverage.Cover 4 Roll: A zone coverage (4 or 6) based on flow.Cover 40 Cheat: A 4-deep, 3-under zone with both OLB’s in coverage.Cover 44: A 3-deep, 4-under Anchor robber coverage.Cover 66: A 3-deep, 4-under Free Safety flat-player coverage.Flood: A 3-deep, 4-under rotational zone strong (Will in coverage).Weasel: A 3-deep, 3-under zone with 1 DB playing M/M on a designated
receiver.Clam: A 3-deep, 3-under zone with the strong CB playing M/M.Stab: A 3-deep, 3-under zone with the Anchor playing M/M.Torch: A 3-deep, 3-under zone with the Sam playing M/M.
8-MAN COVERAGESCover 20 Throat: A 2-deep, 4-under prevent zone with both Safeties deep while
playing M/M on the #2 receivers.Cover 30: A 3-deep, 5-under prevent zone coverage.Cover 40: A 4-deep, 4-under prevent zone coverage.Cover 50: A Free Safety strong-side quarter, 5-under prevent zone
coverage.Cover 80: An Anchor strong-side third, 5-under prevent zone coverage.Cover OJ: A 3-deep, 3-under zone while playing M/M on the #2 receivers.
(Bulldog Front)Lock: A 3-deep, man/zone under coverage used vs. no backs.Latch: A man under / Free Safety free coverage.Victory: A 3-deep zone coverage with the Free Safety to prevent a
Touchdown. Used for the last play of the half or game.5 Across: A 5-deep, 3-under zone coverage with 5 DB’s aligned on the
Goal Line. Used for the last play of the half or game.
133
COVERAGE LIST continuedMAN to MAN COVERAGESMac: A M/M coverage where the 7 defenders in the blitz may potentially
be resonsible for the back.Mac Backer: A M/M coverage where the Mike & Dime will play the back to their
side.Mac Safety: A M/M coverage where the Free Safety plays #2 weak M/M.Mac Dagger Free: A M/M coverage where the Dime plays the TE M/M and a DB is
free.Mac Shield: A M/M coverage where the OLB’s play the TE’s M/M and one or
both Safeties is/are free.Mac Sword: A M/M coverage where the OLB’s play the backs M/M and the
Free Safety may be free.Shark: A M/M coverage allowing the Mike to key the TB. The Free Safety
is free.Mac Red: A M/M coverage employing a 6-man rush.Mac Red Free: A M/M coverage employing a 5-man rush with
one DB free.Beaver: A M/M coverage utilizing Mac Dagger Free rules. Used in run-
down situation. (Black Front)Mac Bison: A M/M coverage employing a 5-man rush with one DB free.Mac Flank: A M/M coverage with the Anchor & Dime in a combo on the FB.
Played vs. a Flank set. (Cowboy Front)Mac Nickel: A M/M coverage employing a 6-man rush. Used vs. no back sets.Clamp Free: A M/M coverage where the CB’s will match WR motion & the Free
Safety is free. (Cowboy Front)Cowboy Bunch: A man/zone coverage check to a bunch-set when Clamp Free is called.
Fox: A man under, 2-deep zone help coverage.Match Free: A M/M coverage playing all quick receivers M/M with 3 zone
players underneath & the Free Safety free. 4 Match: A M/M coverage, playing all quick receivers M/M with 3
underneath zone players.Double Deuce: A M/M coverage with inside/outside brackets on
4 quick receivers. (Nickel/Penny Personnel)
RED ZONE / GOALINE COVERAGES4 Bracket: A 4-deep, 3-under zone where we will bracket all receivers.5 Bracket: A Free Safety strong-side quarter, 4-under zone where we will
bracket all receivers.4 Red: A 4-deep, 3-under zone where the Sam & Free Safety play
outside leverage on the #2 receivers.4 Match: A M/M coverage, playing all quick receivers M/M with 3
underneath zone players.Zoro: A 5-across zone coverage used in goaline situations. (Goaline
Fronts)Man: A M/M coverage used in goaline situations. (Goaline Fronts)Rosie: A double-digit Red Zone coverage: “Patriot” vs. TE strong; “Titan”
vs. TE weak.Patriot: A 4-deep zone/bracket coverage used vs. Pro & 1-back sets.Titan: A 3-deep zone/bracket coverage used vs. Twins & TE weak sets.
134
COVERAGE LIST continuedZONE BLITZ / 6-MAN COVERAGESZero Weak: A 2-deep, 4-under rotational zone based on full-flow weak.Zero Tight: A 2-deep, 4-under rotational zone (in either direction) played only
vs. a Flank set.0 Spy Strong: A 3-deep, 3-under zone where the Anchor is underneath. (OLB’s
Blitz)4 Spy Free: A 3-deep, 3-under zone where the Free Safety is underneath.
(ILB/OLB Blitz)7 Spy Strong: A 3-deep, 3-under zone where the Anchor is underneath. (ILB/OLB
Blitz)7 Spy End: A 3-deep, 3-under zone where both OLB’s drop. (Anchor Blitz)0 Spy Twinkie: A 3-deep, 3-under zone where the weak DT is the hook player.
(ILB/OLB Blitz) (Blue Front)4 Spy Torch: A 3-deep, 3-under zone where the strong DT is the hook player.
(ILB’s Blitz) (Blue Front)
40 Spy Replace: A 3-deep, 3-under zone where the Free Safety plays the weak third. (Corner Blitz)
40 Spy Hole: A 3-deep, 3-under zone where the Free Safety plays the hook. (ILB’s Blitz)
70 Spy Hole: A 3-deep, 3-under zone where the Anchor plays the hook. (ILB’s Blitz)
70 Spy Sam: A 3-deep, 3-under zone where the Sam plays the hook. (ILB’s Blitz)Denver Will: A 3-deep, 3-under zone where 1 Safety is deep and the Will plays
Cheat.(ILB/Safety Blitz)
Denver Dime: A 3-deep, 3-under zone where the Free is deep and the Dime plays Cheat.
(Anchor/Will Blitz)Wisky Nutter: A 3-deep, 3-under zone where the Will is deep (Middle 1/3) and
Nose is the Hook player.(Anchor/Sam/Mike Blitz)
Waco Twinkie: A 3-deep, 3-under zone where the Will is deep (Weak 1/3) and the weak DT is the Hook player. (Weak Corner/Safety Blitz)
20 Spy: A 2-deep, 4-under zone where there is no hook player. (ILB’s Blitz)80 Spy: A 3-deep, 3-under zone played vs. Trips sets with no hook player.
(ILB’s Blitz)1 Spy Strong: A 2-deep, 4-under zone where the Anchor is inverted. Played vs.
Trips sets. (Cowboy Front)0 Zone Strong: A 3-deep, 3-under zone where the Anchor is inverted. (Cowboy
Front)
135
Base / 7-ManCoverages
136
COVER 1
C
C
M D
S
A
SamAll Actions: Press
MikeAll Actions: Hook
Strong CBAll Actions: Flat
Cover 1: A 2 Deep, 5 Under zone with the Anchor Inverted.
AnchorAll Actions: Curl
Free SafetyAll Actions: Strong Side 1/2
F
Hook
Flat
Flat
Curl
W
1/2
WillAll Actions: Flat
Weak CBAll Actions: Weak side 1/2
1/2
Curl
DimeAll Actions: Curl
137
COVER 2
C CM D
S
A
SamAll Actions: Curl Read off # 2
MikeAll Actions: Hook Read off # 3
Strong CBAll Actions: Flat Read # 1 to # 2 and Inside
Cover 2: A 2 Deep, 5 Under zone with both Safeties Deep.
AnchorAll Actions: Strong 1/2
Free SafetyAll Actions: Weak 1/2
F
Hook
Flat Flat Curl
W
1/2
WillAll Actions: Press
Weak CBAll Actions: Flat Read # 1 to # 2 and Inside
1/2
Curl
DimeAll Actions: Curl Read off # 2
138
COVER 2 THROAT
CCM D
S
A
SamAll Actions: Curl/Read off # 2 If # 2 goes to the Flat now – Curl If # 2 goes vertical or inside – M/M
MikeAll Actions: Hook Read off # 3
Strong CBAll Actions: Flat Read # 1 to # 2 and Inside
Cover 2 Throat: A 2 Deep, 5 Under zone with both Safeties deep with the ability to play M/M on # 2 receivers.
AnchorAll Actions: Strong 1/2
Free SafetyAll Actions: Weak 1/2
F
Hook
FlatFlat
Curl or# 2 M/M
W
1/2
WillAll Actions: Press
Weak CBAll Actions: Flat Read # 1 to # 2 and Inside
1/2
Curl or# 2 M/M
DimeAll Actions: Curl/Read off # 2 If # 2 goes to the Flat now – Curl If # 2 goes vertical or inside – M/M
139
COVER 3
C
CM D
S
A
SamAll Actions: Press
MikeAll Actions: Hook Read off # 3
Strong CBAll Actions: 1/3
Cover 3: A 3 Deep, 4 Under zone favoring weak side underneath coverage.
AnchorAll Actions: Cheat Read off # 2 and Inside
Free SafetyAll Actions: 1/3
DimeAll Actions: Curl Read off # 2
F
Hook
1/3 1/3
Curl
W
1/3
WillAll Actions: Flat Read off # 1
Weak CBAll Actions: 1/3
CheatFlat
140
COVER 4
C
CM D
S
A
SamAll Actions: Cheat
MikeAll Actions: Hook
Strong CBAll Actions: 1/4
Cover 4: A 4 Deep, 3 Under zone.
AnchorAll Actions: 1/4
Free SafetyAll Actions: 1/4
DimeAll Actions: Cheat
FHook
1/4 1/4
Cheat
W
1/4
WillAll Actions: Press
Weak CBAll Actions: 1/4
Cheat
1/4
141
COVER 4 READ
C
CM D
S
A
SamAll Actions: Cheat
MikeAll Actions: Hook
Strong CBAll Actions: 1/4 (No Help on #1)
Cover 4 Read: A 4 Deep, 3 Under zone with both Safeties having the ability to Rob the Dig.
AnchorAll Actions: Read 1/4 #2 Vertical or Out: Play like Inside ¼ #2 In or Under: Rob Dig
Free SafetyAll Actions: Read 1/4 #2 Vertical or Out: Play like Inside ¼ #2 In or Under: Rob Dig
DimeAll Actions: Cheat
FHook
1/4 1/4
Cheat
W
1/4
WillAll Actions: Press
Weak CBAll Actions: 1/4 (No Help on #1)
Cheat
1/4
142
COVER 5
C
CM D
S
A
SamAll Actions: Press
MikeAll Actions: Hook
Strong CBAll Actions: 1/4
Cover 5: A Free Safety Strong Side quarter, 4 Under zone.
AnchorAll Actions: Cheat
Free SafetyAll Actions: Strong 1/4
DimeAll Actions: Curl
F
Hook
1/4 1/2
Curl
W
1/4
WillAll Actions: Flat
Weak CBAll Actions: 1/2
CheatFlat
143
COVER 6
C
CM D
S
A
SamAll Actions: Cheat
MikeAll Actions: Hook
Strong CBAll Actions: 1/4
Cover 6: An Anchor Strong Side quarter, 4 Under zone.
AnchorAll Actions: Strong Side 1/4
Free SafetyAll Actions: Weak Side 1/2
DimeAll Actions: Curl
F
Hook
1/4 1/2
Curl
W
1/4
WillAll Actions: Press
Weak CBAll Actions: Flat
CheatFlat
144
COVER 6 SWITCH
C
C
M D
S
A
SamAll Actions: Cheat
MikeAll Actions: Hook
Strong CBAll Actions: 1/4
Cover 6 Switch: An Anchor Strong Side quarter, 4 Under zone with the Free underneath.
AnchorAll Actions: Strong Side 1/4
Free SafetyAll Actions: Flat
DimeAll Actions: Curl
FHook
1/41/2
Curl
W
1/4
WillAll Actions: Press
Weak CBAll Actions: 1/2
Cheat
Flat
145
COVER 7
C
CM D
S
A
SamAll Actions: Press
MikeAll Actions: Curl
Strong CBAll Actions: 1/3
Cover 7: A 3 Deep, 4 Under zone favoring strong side underneath zone.
AnchorAll Actions: Flat
Free SafetyAll Actions: 1/3
DimeAll Actions: Hook
F
Hook
1/3 1/3
Cheat
W
1/3
WillAll Actions: Cheat
Weak CBAll Actions: 1/3
Flat
Curl
146
COVER 8
C CM D
S
A
SamAll Actions: Curl
MikeAll Actions: Hook
Strong CBAll Actions: Flat
Cover 8: An Anchor strong side third, 4 Under zone.
AnchorAll Actions: Strong 1/3
Free SafetyAll Actions: Middle 1/3
DimeAll Actions: Cheat
F
Hook
1/3 1/3
Cheat
W
1/3
WillAll Actions: Press
Weak CBAll Actions: Weak 1/3
Flat Curl
147
COVER 10
CC
M D
S
A
SamAll Actions: Curl
MikeAll Actions: Hook
Strong CBAll Actions: 1/3
Cover 10: A 3 Deep, 4 Under zone concentrating on strong side underneath coverage.
AnchorAll Actions: Flat
Free SafetyAll Actions: 1/3
DimeAll Actions: Cheat
F
Hook
1/3 1/3
Cheat
W
1/3
WillAll Actions: Press
Weak CBAll Actions: 1/3
Flat
Curl
148
CCM D
S
A
SamAll Actions: Press
MikeAll Actions: Hook
Strong CBAll Actions: Outside 1/4
Cover Zap: A 4 Deep, 3 Under zone with the Will deep.
AnchorAll Actions: Cheat
Free SafetyAll Actions: Strong Inside 1/4
F
Hook
1/4 1/4
Cheat
W
WillAll Actions: Inside 1/4
Weak CBAll Actions: Outside 1/4
1/4
Press
DimeAll Actions: Cheat
1/4
Cheat
COVER ZAP
149
CCM D
S
A
SamAll Actions: Press
MikeAll Actions: Hook
Strong CBAll Actions: Outside 1/3
Cover Zoom: A 3 Deep, 4 Under zone, favoring the weak-side underneath zones, with the Will deep.
AnchorAll Actions: Cheat
Free SafetyAll Actions: Middle 1/3
F
Hook
1/3
Flat Curl
W
WillAll Actions: Outside 1/3
Weak CBAll Actions: Flat
1/3
Press
DimeAll Actions: Curl
1/3
Cheat
COVER ZOOM
150
CCM D
S
A
SamAll Actions: Press
MikeAll Actions: Hook
Strong CBAll Actions: Flat
Cover Zip: A 3 Deep, 4 Under zone, favoring the strong-side underneath zones, with the Will deep.
AnchorAll Actions: Curl
Free SafetyAll Actions: Strong Outside 1/3
F
HookFlat Cheat
W
WillAll Actions: Middle 1/3
Weak CBAll Actions: Outside 1/3
1/3
Press
DimeAll Actions: Cheat
1/3
Curl
1/3
COVER ZIP
151
COVER 4 STEAL STRONG/FREE
CC
M D
S
A
SamAll Actions: Cheat
MikeAll Actions: Hook
Strong CBAll Actions: 1/3
Cover 4 Steal: A 3 Deep, 4 Under Anchor Read Robber coverage.
AnchorAll Actions: Middle 1/3 or Robber
Free SafetyAll Actions: Middle 1/3 or Robber
DimeAll Actions: Cheat
F
Hook
1/3 1/3
Cheat
W
Rob Hole
WillAll Actions: Press
Weak CBAll Actions: 1/3
1/3
Cheat
4 Steal Strong:
NOTE: The “Strong” or “Free” tag tells which Safety is the Middle 1/3 player.
152
4 ROLL
C CM DN
A
4 Roll: A zone coverage (4 or 6) based on flow.RULES: 1) Versus Drop Back Pass: Play 4 2) Versus Dash Strong: Play 6 3) Versus Dash Weak: Play 6
F
P
VS. Drop Back Pass
C CM DN
A F
P
VS. Dash Strong
C CM DN
A F
P
VS. Dash Weak
1/4
1/4 1/41/4
Cheat HookCheat
Flat
1/2
Curl LoadHook
1/4 1/4
Cheat
Flat
Curl
1/2
Hook
1/4
Cheat
1/4
Load
153
COVER 40 CHEAT
C
CM D
S
A
SamAll Actions: Cheat
MikeAll Actions: Hook or Read Blitz
Strong CBAll Actions: 1/4
Cover 40 Cheat: A 4 Deep, 3 Under zone with both OLB’s in coverage.
AnchorAll Actions: 1/4
Free SafetyAll Actions: 1/4
DimeAll Actions: Hook or Read Blitz
F
Hook orRead Blitz
1/4 1/4
Cheat
W
1/4
WillAll Actions: Cheat
Weak CBAll Actions: 1/4
Cheat
1/4
154
COVER 44
CC
M D
S
A
SamAll Actions: Flat
MikeAll Actions: Hook
Strong CBAll Actions: 1/3
Cover 44: A 3 Deep, 4 Under Anchor underneath coverage.
AnchorAll Actions: Curl
Free SafetyAll Actions: 1/3
DimeAll Actions: Cheat
F
Hook
1/3 1/3
Cheat
W
Curl
WillAll Actions: Press
Weak CBAll Actions: 1/3
1/3
Flat
155
COVER 66
C
C
M D
S
A
SamAll Actions: Cheat
MikeAll Actions: Hook
Strong CBAll Actions: 1/3
Cover 66: A 3 Deep, 4 Under Free Safety Flat player coverage.
AnchorAll Actions: Middle 1/3
Free SafetyAll Actions: Flat
DimeAll Actions: Curl
F
Hook
1/3 1/3
Curl
W
1/3
WillAll Actions: Press
Weak CBAll Actions: 1/3
Flat
Cheat
156
FLOOD
C CM D
S
A
SamAll Actions: Press
MikeAll Actions: Curl
Strong CBAll Actions: Rob outside in – Deep Out, Fade, Curl and Dig.
Flood: A 3 Deep, 4 Under rotational zone strong (Will in coverage).
AnchorAll Actions: Flat
Weak CBAll Actions: 1/2
W
DimeAll Actions: Hook Free Safety
All Actions: 1/2
F
WillAll Actions: Cheat
Flat
CurlRob
1/21/2
Hook
Cheat
Cover Tilt: A 3 Deep, 4 Under rotational zone strong with the Sam in coverage.
Sam: Cheat Will: Press Anchor: Rob Deep Out, Fade, Curl and Dig
Mike: Hook Dime: Cheat CB’s & Free Safety: 1/3
157
WEASEL
C CM DS
A
SamAll Actions: Cheat
MikeAll Actions: Hook
Strong & Weak CB’sAll Actions: Man to Man on designated receiver. If not aligned on designated receiver, Play 1/3
Weasel: A 3 Deep, 3 Under zone with the CB’s or Safeties playing Man to Man on a designated receiver.
AnchorAll Actions: Man to Man on designated receiver. If not aligned on designated receiver, play Strong 1/3 if Strong CB is M/M. Play Middle 1/3 if Free Safety or Weak CB is M/M
Free SafetyAll Actions: Man to Man on designated receiver. If not aligned on designated receiver, play Weak 1/3, if Weak CB is M/M. Play Middle 1/3 if Sam or Strong CB is M/M.
DimeAll Actions: Cheat
F
Cheat
Hook
1/31/3
1/3
Cheat
Note: 1. Primarily a Trips coverage. 2. Weasel is used as an Even Digit coverage.
M/M designated Rec.
158
CLAM (OKIE)
CCM D
S
A
SamAll Actions: Cheat
MikeAll Actions: Hook
Strong CBAll Actions: # 1 Man to Man
Clam: A 3 Deep, 3 Under zone with the Strong CB playing Man to Man.
AnchorAll Actions: 1/3
Free SafetyAll Actions: 1/3
DimeAll Actions: Cheat
F
Hook
1/31/3
1/3
Cheat
Note: 1. Primarily a Trips coverage. 2. Clam is used as an Even Digit coverage.
W
# 1 M/MCheat
WillAll Actions: Press
Weak CBAll Actions: 1/3
159
STAB
CCM D
S
A
SamAll Actions: Cheat
MikeAll Actions: Hook
Strong CBAll Actions: 1/3
Stab: A 3 Deep, 3 Under zone with the Anchor playing Man to Man.
AnchorAll Actions: # 2 Strong Man to Man
Free SafetyAll Actions: 1/3
DimeAll Actions: Cheat
F
Hook
1/31/3
1/3
Cheat
Note: 1. Primarily a Trips coverage. 2. Stab is used as an Even Digit coverage.
W
# 2 M/M
Cheat
WillAll Actions: Press
Weak CBAll Actions: 1/3
160
TORCH
CCM D
S
A
SamAll Actions: # 3 Man to Man on vertical or slide routes. Press on inside routes.
MikeAll Actions: Hook
Strong CBAll Actions: 1/3
Torch: A 3 Deep, 3 Under zone with the Sam playing Man to Man.
AnchorAll Actions: Curl to Flat
Free SafetyAll Actions: 1/3
DimeAll Actions: Cheat
F
Hook
1/31/3
1/3
Cheat
Note: 1. Primarily a Trips coverage. 2. Torch is used as an Even Digit coverage, similar to Cover 10.
W# 3 M/M
Cheat
WillAll Actions: Press
Weak CBAll Actions: 1/3
161
8-ManCoverages
162
COVER 20 THROAT
C CM DN/S
A
Nickel / SamAll Actions: If #2 goes to flat now – Curl If #2 goes vertical or inside – M/M
MikeAll Actions: Hook to Flat (Read 3 to 1) or Over/Under
Strong CBAll Actions: Flat
Cover 20 Throat: A 2 Deep, 4 Under Prevent zone coverage playing # 2 Strong and Weak M/M.
AnchorAll Actions: ½ Field
Free SafetyAll Actions: ½ Field
DimeAll Actions: Hook to Flat (Read 3 to 1) or Over/Under
F
Hook to Flator
Over/Under
1/21/2
FlatHook to Flator
Over/Under
P/W
Flat
Penny / WillAll Actions: If #2 goes to flat now – Curl If #2 goes vertical or inside – M/M
Weak CBAll Actions: Flat
# 2 M/M# 2 M/M
163
COVER 30
C
C
M DSA
SamAll Actions: Curl Read off #2
MikeAll Actions: Hook Read off #3
Strong CBAll Actions: Outside 1/3
Cover 30: A 3 Deep, 5 Under Prevent zone coverage.
AnchorAll Actions: Flat
Free SafetyAll Actions: Middle 1/3
DimeAll Actions: Curl Read off #2
F
Hook
1/31/3
1/3
Curl
W
Flat
WillAll Actions: Flat
Weak CBAll Actions: Outside 1/3
Flat
Curl
164
COVER 40
C
C
M DS
A
SamAll Actions: Cheat Read off # 2
MikeAll Actions: Hook
Strong CBAll Actions: 1/4
Cover 40: A 4 Deep, 4 Under Prevent zone coverage.
AnchorAll Actions: 1/4
Free SafetyAll Actions: 1/4
DimeAll Actions: Curl
F
Hook
1/41/4
1/4
Curl
W
1/4
WillAll Actions: Flat
Weak CBAll Actions: 1/4
Flat
Cheat
165
COVER 50
C
CM D
S
A
SamAll Actions: Flat
MikeAll Actions: Hook
Strong CBAll Actions: 1/4
Cover 50: A Free Safety Strong Side quarter, 5 Under prevent zone.
AnchorAll Actions: Curl
Free SafetyAll Actions: Strong 1/4
DimeAll Actions: Curl
F
Hook
1/4 1/2
Curl
W
1/4
WillAll Actions: Flat
Weak CBAll Actions: 1/2
CurlFlat
Flat
166
COVER 80
CCM DS
A
SamAll Actions: Curl
MikeAll Actions: Hook
Strong CBAll Actions: Flat
Cover 80: An Anchor strong-side third, 5 under zone used in prevent situations.
AnchorAll Actions: Strong 1/3
Free SafetyAll Actions: Middle 1/3
DimeAll Actions: Curl
F
Hook
1/3 1/3
Flat
Curl
Note: Can also run with White Personnel.
W
Flat
WillAll Actions: Flat
Weak CBAll Actions: Weak 1/3
1/3
Curl
167
COVER OJ
C CM D
AS
Sam / NickelIf #2 Strong is WR: CheatIf #2 Strong is TE: M/M
MikeAll Actions: Hook
Strong CBAll Actions: 1/3
OJ: A 3 Deep, 3 Under zone coverage while playing #2 receives Man to Man. Utilized in the Bulldog front.
AnchorIf #2 Strong is WR: M/MIf #2 Strong is TE: Cheat
Weak CBAll Actions: 1/3
W/P
DimeIf #2 Weak is WR: CheatIf #2 Weak is TE: M/M
Free SafetyAll Actions: 1/3
F
Will / PennyIf #2 Weak is WR: M/MIf #2 Weak is TE: Cheat
CheatCheat
#2 M/M
1/3 1/3
Hook
#2 M/M
1/3
168
LOCK
CCM D
S
A
SamAll Actions: Man to Man on Inside Receiver
MikeAll Actions: Delay Zone/ Blitz and Engage QB
DimeAll Actions: Delay Zone/ Blitz and Engage QB
Strong CBAll Actions: 1/3
Lock: A 3 Deep, Man / Zone Under coverage. Used vs. No Backs.
AnchorAll Actions: Cheat
Weak CBAll Actions: 1/3
W
WillAll Actions: Man to Man on Inside Receiver
NOTE: Primarily a no backs coverage.
Free SafetyAll Actions: 1/3
Inside Rec. M/M
Inside Rec. M/MDelay, B/E QB
OKIE
F
1/3
Cheat
1/31/3
169
LOCK
CCM
DE
A
DEAll Actions: Press
MikeAll Actions: Delay Zone/ Blitz and Engage QB
DimeAll Actions: Man to Man on Inside Receiver
Strong CBAll Actions: 1/3
Lock: A 3 Deep, Man / Zone Under coverage. Used vs. no Backs.
AnchorAll Actions: Cheat
Weak CBAll Actions: 1/3
Q
QuickAll Actions: Man to Man on Inside Receiver
NOTE: Primarily a no backs coverage.
Free SafetyAll Actions: 1/3
Inside Rec. M/M
Inside Rec. M/MDelay, B/E QB
BLACK
F
1/3
Cheat
1/31/3
170
LATCH
CC
M D
S
A
SamAll Actions: Man to Man on Inside Receiver
MikeAll Actions: Delay Zone/ Blitz and Engage QB
DimeAll Actions: Delay Zone/ Blitz and Engage QB
Strong CBAll Actions: # 1 Man to Man
Latch: A Man Under, Safety Free coverage. Used vs. no Backs.
AnchorAll Actions: # 2 Man to Man
Weak CBAll Actions: # 1 Man to Man
W
WillAll Actions: Man to Man on Inside Receiver
NOTE: Primarily a no backs coverage.
Free SafetyAll Actions: Free
# 1 M/M# 2 M/M
Inside Rec. M/M
Inside Rec. M/M# 1 M/M
Delay, B/E QB
OKIE
FFree
171
VICTORY
C C
PM DN
A
F
NickelAll Actions: Align on #2 Strong Cheat – Jam # 2 and Trail Play tip back to the field.
MikeAll Actions: Hook – Blitz and Engage QB
DimeAll Actions: Align on # 2 Weak or # 3 Strong vs. Trips. Curl – Jam # 2/# 3 and Trail. Play tip back to the field.
Free SafetyAll Actions: Safe – Do not Go for Ball unless in Endzone
Strong CBAll Actions: 1/3
CheatB/E QB, Hook
CurlFlat
1/3
1/3
1/3
Victory: A 3 Deep zone coverage with a Safety to prevent a touchdown. Used for last play of the half or game.
PennyAll Actions: Align on #1 Weak Flat – Jam # 1 and Trail
AnchorAll Actions: Middle 1/3
Weak CBAll Actions: 1/3
172
5 ACROSS
C CP
MDN
A F
NickelAll Actions: Align on #2 Strong Cheat – Jam # 2 and Trail Play tip back to the field.
MikeAll Actions: Hook – Blitz and Engage QB
DimeAll Actions: Align on # 2 Weak or # 3 Strong vs. Trips. Curl – Jam # 2/# 3 and Trail. Play tip back to the field.
Free SafetyAll Actions: Align on Goaline. Go for Ball in the Air.
Strong CBAll Actions: Align on Goaline. Go for Ball in the Air.
B/E QB, Hook
5 Across: A 5 Deep zone coverage with 5 DB’s aligned on the Goaline. Used for last play of the half or game.
PennyAll Actions: Align on Goaline. Play tip behind.
AnchorAll Actions: Align on Goaline. Play tip behind.
Weak CBAll Actions: Align on Goaline. Go for Ball in the Air.
ENDZONETip Tip
Jam / Trial Jam / Trial
Play Ball Play Ball Play Ball
173
ManCoverages
174
MAC
C CM D
S
A
SamAll Actions: Blitz / Press (If back steps to block you, cover him M/M)
MikeAll Actions: Blitz (If back steps to block you, cover him M/M)
Strong CBAll Actions: #1 Strong M/M
Mac: A Man to Man coverage where the 7 defenders in the blitz may potentially be responsible for the back.
AnchorAll Actions: #2 Strong M/M
Weak CBAll Actions: #1 Weak M/M
W
DimeAll Actions: Blitz (If back steps to block you, cover him M/M) Free Safety
All Actions: #2 Weak or #3 Strong M/M
F
#1 M/M #1 M/M
WillAll Actions: Blitz / Press (If back steps to block you, cover him M/M
NOTE: If back steps to block a Defensive Lineman, he must cover him M/M.
#2 st M/M #2 wk / #3 st M/M
Blitz / Press(Back)
Blitz(Back)
Blitz / Press(Back)
Blitz(Back)
175
MAC BACKER
C CM D
S
A
SamAll Actions: Press
MikeAll Actions: Back your side Man to Man
Strong CBAll Actions: # 1 Man to Man
Mac Backer: A Man to Man coverage where the Mike & Dime play the back to their side M/M.
AnchorAll Actions: Blitz or # 2 Strong Man to Man Depending on Call
Weak CBAll Actions: # 1 Man to Man
W
DimeAll Actions: Back your side Man to Man
Free SafetyAll Actions: Blitz or # 2 Strong Man to Man Depending on Call
F
# 1 M/M # 1 M/MBlitz or # 2 Strong M/M
WillAll Actions: Press
# 2 M/M
NOTE: Versus 1-back we will check to Mac Safety or as Game Planned
176
MAC SAFETY
C CM D
S
A
SamAll Actions: Press
MikeAll Actions: Blitz or Tailback Man to Man Depending on call
Strong CBAll Actions: # 1 Man to Man
Mac Safety: A Man to Man coverage where the Free Safety plays # 2 Weak M/M.
AnchorAll Actions: # 2 Strong Man to Man
Weak CBAll Actions: # 1 Man to Man
W
DimeAll Actions: Blitz or Tailback Man to Man Depending on call Free Safety
All Actions: # 2 Weak Man to Man
F
# 1 M/M # 1 M/MBlitz or # 3 M/M
WillAll Actions: Press
FB M/M# 2 Strong M/M
Mac Safety Rules for Mike & Dime:1) TB Man to Man1) If no TB, Back Behind QB Man to Man2) If both LB’s are in coverage, Combo TB:
If Back Steps your Side: Play him M/MIf Back Steps away from you: Blitz
4) 1 Back Sets: Play back Man to Man
177
MAC DAGGER FREE
C CM
DS
A
SamAll Actions: Press
MikeAll Actions: # 3 or TB in the “I”
Strong CBAll Actions: # 1 Man to Man unless he is a TE. If # 1 is a TE, Combo FB or Free.
Mac Dagger Free: A Man to Man coverage where the Dime plays the TE M/M and a Safety/CB is Free.
AnchorAll Actions: Combo FB or Free # 2 Man to Man if a WR
Weak CBAll Actions: # 1 Man to Man unless he is a TE. If # 1 is a TE Combo FB or Free.
W
DimeAll Actions: TE Man to Man
Free SafetyAll Actions: Combo FB or Free or # 2 Man to Man if a WR
F
# 1 or Combo FB/Free # 1 or Combo
Free Combo FB, # 2 if WR
TB or # 3 M/M
WillAll Actions: Press
TE M/M
FB M/M
Note: Can also play Mac Dagger – No Secondary player is Free, MLB Blitz’s. Dime and Secondary responsible for TE and all receivers.
178
MAC DAGGER FREE vs TWINS
CCM
DS
A
SamAll Actions: Press
MikeAll Actions: # 3 or TB in the “I”
Strong CBAll Actions: # 1 Man to Man unless he is a TE. If # 1 is a TE, Combo FB or Free.
Mac Dagger Free: A Man to Man coverage where the Dime plays the TE M/M and a Safety/CB is Free.
AnchorAll Actions: Combo FB or Free # 2 Man to Man if a WR
Weak CBAll Actions: # 1 Man to Man unless he is a TE. If # 1 is a TE Combo FB or Free.
W
DimeAll Actions: TE Man to Man
Free SafetyAll Actions: Combo FB or Free or # 2 Man to Man if a WR
F
# 1 M/M Combo FB Or Free# 2 M/M
Combo FB Or Free
TB or # 3 M/M
WillAll Actions: Press
TE M/M
Note: Can also play Mac Dagger – No Secondary player is Free, MLB Blitz’s. Dime and Secondary responsible for TE and all receivers.
179
MAC SHIELD
CCM D
S
A
SamAll Actions: TE Man to Man or Press
MikeAll Actions: Near Back Man to Man
Strong CBAll Actions: # 1 Man to Man, if # 1 is TE - Free
Mac Shield: A Man to Man coverage where OLB’s Play the TE’s M/M and one or both Safeties are Free.
AnchorAll Actions: # 2 Man to Man if WR otherwise Free.
Weak CBAll Actions: # 1 Man to Man, if # 1 is TE - Free.
W
DimeAll Actions: Near Back Man to Man Free Safety
All Actions: # 2 Weak Man to Man if WR # 3 Strong Man to Man if WR otherwise Free.
F
# 1 M/M Or Free # 1 M/M
# 2 M/M if WR Or Free
# 2/# 3 if WR Or Free
Near Back
TE M/M
WillAll Actions: TE Man to Man or Press
Press
180
MAC SWORD
C CM D
S
A
SamAll Actions: Near Back Man to Man or Press
MikeAll Actions: Free
Strong CBAll Actions: # 1 Man to Man
Mac Sword: A Man to Man coverage where the OLB’s play the RB’s M/M and the Free Safety may be Free.
AnchorAll Actions: # 2 Man to Man
Weak CBAll Actions: # 1 Man to Man
W
DimeAll Actions: Free
Free SafetyAll Actions: # 2 Weak Man to Man # 3 Strong Man to Man otherwise Free.
F
# 1 M/M # 1 M/M
# 2 M/M # 2/# 3 if WR Or Free
Free
WillAll Actions: Near Back Man to Man or Press
Near Back M/MNear Back M/M
181
SHARK
CCMD
E
A
DEAll Actions: Press
MikeAll Actions: Back Behind the QB Man to Man otherwise Free.
Strong CBAll Actions: # 1 Man to Man
Shark: A Man to Man coverage allowing the Mike to key on the Tailback and the Free Safety is Free.
AnchorAll Actions: # 2 Strong Man to Man
Weak CBAll Actions: # 1 Man to Man
Q
Dime & QuickAll Actions: Combo FB, If RB is offset to your side you have him, # 2 Weak Man to Man or # 3 Man to Man vs. Trips otherwise Free.
Free SafetyAll Actions: Free
F
# 1 M/M# 1 M/M
# 2 M/M
Free
Combo FB TB or Free Combo FB
182
MAC RED
CCM D
S
A
SamAll Actions: Press
MikeAll Actions: Blitz
Strong CBAll Actions: # 1 Man to Man
Mac Red: A Man to Man coverage employing a 6 man rush.
AnchorAll Actions: # 2 Man to Man
Weak CBAll Actions: # 1 Man to Man
R
DimeAll Actions: Blitz
Free SafetyAll Actions: 2 Backs – Combo FB Trips - # 3 Man to Man 4 Quicks – Back Man to Man
F
# 1 M/M# 1 M/M
# 2 M/M Back M/M
Red BackAll Actions: Two Backs – Near Back M/M Trips – Back Man to Man 4 Quicks - # 2 Weak Man to Man
T
M/M
183
MAC RED FREE
CCM D
S
A
SamAll Actions: Press
MikeAll Actions: Blitz or TB Man to Man
Strong CBAll Actions: # 1 Man to Man
Mac Red Free: A Man to Man coverage employing 5 man rush. A Defensive Back is Free.
AnchorAll Actions: # 2 Man to Man
Weak CBAll Actions: # 1 Man to Man
R
DimeAll Actions: Blitz or TB Man to Man
Free SafetyAll Actions: 2 Backs – Combo FB Trips - # 3 Man to Man 4 Quicks - Free
F
# 1 M/M M/M or FreeBlitz or TB M/M
# 2 M/M Free or M/M
Red BackAll Actions: Two Backs – Near Back M/M Trips – Free (Unless to You) 4 Quicks - # 2 Weak Man to Man
T
184
BEAVER
CCM
DE
A
DEAll Actions: Press
MikeAll Actions: # 3 or TB in the “I”
Strong CBAll Actions: # 1 Man to Man unless he is a TE. If # 1 is TE, Combo FB or Free.
Beaver: A Man to Man coverage utilizing Mac Dagger Free Rules. Used in run down situations. (Black Front)
SamAll Actions: Combo FB or Free or # 2 M/M if a WR.
Weak CBAll Actions: # 1 Man to Man unless he is a TE. If # 1 is TE, Combo FB or Free.
Q
DimeAll Actions: TE Man to Man
Free SafetyAll Actions: Combo FB or Free or # 2 M/M if a WR.
F
Combo FB, # 2 if WR
# 1 or Combo FB/Free # 1 or Combo
TE M/M
TB or # 3 M/M
Free FB M/M
QuickAll Actions: Press
Note: DE and Quick will play base Even Rules. They will not run up field, they will use basic Read principles.
185
MAC BISON
CCM DN
A
MikeAll Actions: Blitz or Free
Strong CBAll Actions: # 1 Man to Man
Mac Bison: A Man to Man coverage employing a 5 man rush with a DB Free.
AnchorAll Actions: Combo Back/Free Trips: # 3 M/M
Weak CBAll Actions: # 1 Man to Man
P
DimeAll Actions: Blitz or Free
Free SafetyAll Actions: Combo Back/Free Motion to Trips: # 3 M/M
F
Combo Back/Free
#1 M/M#1 M/MBlitzBlitz
Nickel & PennyAll Actions: # 2 Man to Man Trips Away: Combo with Anchor/Free
#2 M/M#2 M/M
186
MAC FLANK
C
CM D
S
A
MikeAll Actions: TB Man to Man
Strong CBAll Actions: #1 Man to Man
Mac Flank: A Man to Man coverage played from the Cowboy front vs. a Flank set.
AnchorAll Actions: Combo FB
Weak CBAll Actions: #1 Man to Man
W
DimeAll Actions: Combo FB
Free SafetyAll Actions: #2 Strong Man to Man
F#2 Strong M/M
#1 M/M
#1 M/M
Combo FB TB M/M
Sam & WillAll Actions: Press
Combo FB
187
MAC NICKEL
CCM DN
A
MikeAll Actions: Blitz
Strong CBAll Actions: #1 Man to Man
Mac Nickel: A Man to Man coverage employing a 6 man rush. Used vs. Empty Sets.
AnchorAll Actions: #3 Strong Man to Man
Weak CBAll Actions: # 1Man to Man
P
DimeAll Actions: Blitz
Free SafetyAll Actions: #2 Man to Man
F
#1 M/M#1 M/MBlitzBlitz
NickelAll Actions: #2 Man to Man
#2 M/M
#2 M/M
PennyAll Actions: Blitz
#3 M/M
188
CLAMP FREE vs ACE TRIPS
SamAll Action: Press
MikeAll Actions: TB M/M
Strong CBAll Actions: WR M/M
Clamp Free: A Man to Man coverage where the Free Safety is Free and the Corners match with WR motion.
AnchorAll Actions: Strong TE M/M
Free SafetyAll Actions: Free
WillAll Actions: Press
Weak CBAll Actions: WR M/M
DimeAll Actions: Weak TE M/M
C
F
A DMC
NOTE: Corners will match any motion from the WR’s. NOTE: We will check to Cowboy Bunch vs. Trips Bunch sets.NOTE: We will check to Okie Angle MC 6-5 vs. any Regular set.
WS
Free
189
COWBOY BUNCH
SamAll Action: Press
MikeAll Actions: TB M/M
Strong CBAll Actions: 1st Outside Shallow Route M/M
Cowboy Bunch: A Man/Zone coverage that we will play to Trips Bunch sets when Clamp Free was called.
AnchorAll Actions: 2nd Shallow Route M/M
Free SafetyAll Actions: Inside Deep Route M/M
WillAll Actions: Press
Weak CBAll Actions: Outside Deep Route M/M
DimeAll Actions: Weak TE M/M
C
F
A DM
C
S W
190
CCM D
S
A
SamAll Actions: Man-to-Man #2 Strong (Inside Leverage)
MikeAll Actions: If 2 Backs: Man-to-Man Near Back (Blitz Engage) If 2x2: Combo Back (Blitz Engage) If 3x1: Man-to-Man #3 Strong
Strong CBAll Actions: Man-to-Man #1 Strong (Inside Leverage)
Cover Fox: A 2 Deep, Man-Under (inside leverage) coverage with both Safeties deep.
AnchorAll Actions: Strong 1/2
Free SafetyAll Actions: Weak 1/2
F
2x1: M/M Near Back2x2: Combo Back
3x1: M/M #3 Strong OR Remaining Back
M/M #1M/M #1
W
1/2
WillAll Actions: If 2 Backs: Press If Trips: Press If 2x2: Man-to-Man #2 Weak (Inside Leverage)
Weak CBAll Actions: Man-to-Man #1 Weak (Inside Leverage)
1/2
# 2 M/M
DimeAll Actions: If 2 Backs: Man-to-Man Near Back (Blitz Engage) If 2x2: Combo Back (Blitz Engage) If 3x1: Man-to-Man Back (Blitz Engage)
Press or #2 Weak M/M
NOTES: 1) Technique for all man-to-man players is Inside and Underneath. 2) Versus Motion, all man-to-man defenders lock onto your man. 3) Versus Empty: Mike has #3 Strong M/M, Will has #2 Weak M/M, Dime Blitz Engage the QB.
COVER FOX
191
CCM DS
A
SamAll Actions: 2x2: Cheat
3x1: M/M #3 Strong
MikeAll Actions: 2x2: Hook
3x1: Cheat Strong
Strong CBAll Actions: Man-to-Man #1 Strong
Match Free: A man-to-man coverage with the Free Safety free.
AnchorAll Actions: M/M #2 Strong
Free SafetyAll Actions: Free
F
M/M #1M/M #1
W
Free
WillAll Actions: 2x2: M/M #2 Weak
Weak CBAll Actions: M/M #1 Weak
M/M #2 2x2: Cheat
3x1: M/M #3 Strong
DimeAll Actions: 2x2: Cheat
3x1: Hook
2x2: M/M #2 Weak3x1: Cheat
NOTE: Versus Motion, all man-to-man defenders lock onto your man.
MATCH FREE
2x2: Hook3x1: Cheat
2x2: Cheat3x1: Hook
192
4 MATCH
C CM D
S
A F
SamAll Actions: Cheat
MikeAll Actions: Hook
DimeAll Actions: Cheat
Free SafetyAll Actions: Man to Man # 2 if Quick threat # 3 vs. Trips Away, otherwise play inside ¼ Tech
Strong CBAll Actions: Man to Man # 1
4 Match: Man to Man vs. all Quick receivers with 3 underneath zone players. Safeties, if there is no quick # 2 to your side play like Cover 4.
AnchorAll Actions: Man to Man # 2 if Quick threat # 3 vs. Trips Away, otherwise play inside ¼ Tech.
Weak CBAll Actions: Man to Man # 1
W
Cheat
Hook Cheat
1/4
WillAll Actions: Press
193
DOUBLE DEUCE
CC
M DN
A F
NickelAll Actions: Man to Man # 2 – outside leverage If # 2 runs inside horizontally, look up # 1 to your side.
MikeMan to Man on Remaining BackNo Release: Hook
DimeAll Actions: Man to Man # 2 – outside leverage If # 2 runs inside horizontally, look up # 1 to your side
Free SafetyAll Actions: Man to Man # 2 inside leverage If # 2 releases outside horizontally look to help on # 1 your side
Strong CBAll Actions: Man to Man # 1
Double Deuce: An inside/outside Man to Man Bracket coverage vs. 4 Quicks usually used with Nickel or Penny Personnel.
AnchorAll Actions: Man to Man # 2 inside leverage If # 2 releases outside horizontally look to help on # 1 your side.
Weak CBAll Actions: Man to Man # 1
# 1 M/M# 2 ST M/M Outside
# 2 ST M/M Inside
M/M Back
# 2 Wk M/M Inside
# 2 Wk M/M Outside
# 1 M/M
Note: Can Double # 1 Strong & Weak (11) or a combination of a # 2 and # 1 receiver (21/12). We willplay our trips Check to any Trips formation.Fishing Call: Tells the Secondary that the safety is free and there is no longer a bracket to his side.
194
Red Zone / Goal LineCoverages
195
COVER 4 BRACKET
C
CM D
S
A
SamAll Actions: Cheat O/S Leverage on #2
MikeAll Actions: Hook I/S Leverage on #3 Carry Vertical to Endline
Strong CBAll Actions: 1/4 O/S Leverage on #1 Carry Vertical to Endline
Cover 4 Bracket: Primarily a short yardage and/or goaline 4 Deep, 3 Under zone where we will bracket all receivers.
AnchorAll Actions: 1/4 I/S Leverage on #2 Carry Vertical to Endline
Free SafetyAll Actions: 1/4 I/S Leverage on #2 Carry Vertical to Endline
DimeAll Actions: Cheat O/S Leverage on #2
FHookI/S #3
To Endline
1/4O/S #1
To Endline
1/4O/S #1
To Endline
CheatO/S #2
W
1/4I/S #2
To Endline
WillAll Actions: Press
Weak CBAll Actions: 1/4 O/S Leverage on #1 Carry Vertical to Endline
CheatO/S #2
1/4I/S #2
To Endline
NOTE: The Will and the Dime will “swap” assignments when the Dime becomes outflanked by #2 weak
196
COVER 5 BRACKET
CC
M DS
A
SamAll Actions: Press
MikeAll Actions: Hook I/S Leverage on #3 Carry Vertical to Endline
Strong CBAll Actions: 1/4 O/S Leverage on #1 Carry Vertical to Endline
Cover 5 Bracket: Primarily a short yardage and/or goaline Free Safety strong ¼ zone where we will bracket all receivers
AnchorAll Actions: Cheat O/S Leverage on #2
Free SafetyAll Actions: Strong 1/4 I/S Leverage on #2 Carry Vertical to Endline
DimeAll Actions: Curl (to Endline) I/S Leverage on #2 Carry Vertical to Endline
F
HookI/S #3
To Endline
1/4O/S #1
To Endline
1/2O/S #1
To Endline
CurlI/S #2
To Endline
W
1/4I/S #2
To Endline
WillAll Actions: Flat I/S Leverage on #1
Weak CBAll Actions: 1/2 O/S Leverage on #1 Carry Vertical to Endline
CheatO/S #2
FlatI/S #1
Press
197
COVER 4 RED
CC
M DS
A
SamAll Actions: Cheat Outside leverage on #2
MikeAll Actions: Hook
Strong CBAll Actions: 1/4
Cover 4 Red: A 4 Deep, 3 Under coverage played in the Red Zone where the Sam and the Free play outside leverage on #2 Strong and Weak.
AnchorAll Actions: 1/4
Free SafetyAll Actions: 1/4 Outside leverage on #2
DimeAll Actions: Cheat
F
Hook
1/4 1/4
Cheat
W
WillAll Actions: Press
Weak CBAll Actions: 1/4
1/4
Cheat
1/4
198
4 MATCH
C CM D
S
A F
SamAll Actions: Cheat
MikeAll Actions: Hook
DimeAll Actions: Cheat
Free SafetyAll Actions: Man to Man # 2 if Quick threat # 3 vs. Trips Away, otherwise play inside ¼ Tech
Strong CBAll Actions: Man to Man # 1
4 Match: Man to Man vs. all Quick receivers with 3 underneath zone players. Safeties, if there is no quick # 2 to your side play like Cover 4.
AnchorAll Actions: Man to Man # 2 if Quick threat # 3 vs. Trips Away, otherwise play inside ¼ Tech.
Weak CBAll Actions: Man to Man # 1
W
Cheat
Hook Cheat
1/4
WillAll Actions: Press
199
ZORO
C CM D
S
A
SamAll Actions: Press
MikeAll Actions: Hook
DimeAll Actions: Curl
Strong CBAll Actions: Flat (Widest Zone Player)
Zoro: A Zone coverage used in Goal Line situations.
AnchorAll Actions: Curl if aligned Strong Flat if aligned Weak
Weak CBAll Actions: Flat is aligned Weak Curl if aligned Strong
W
WillAll Actions: Press
FlatCurl
Hook CurlFlat
NOTE: All players are responsible for respective zones to the end line.
200
MAN
C CM D
S
A
SamAll Actions: Press
MikeAll Actions: Near Back
DimeAll Actions: Near Back
Strong CBAll Actions: # 1 M/M
Man: A Man coverage used in Goal Line situations.
AnchorAll Actions: # 2 M/M if Aligned Strong # 1 M/M if Aligned Weak
Weak CBAll Actions: # 1 M/M if Aligned Weak # 2 M/M if Aligned Strong
W
WillAll Actions: Press; If # 2 motions or aligns as a slot or twin, play him M/M
# 1 M/MNear Back
# 1 M/M
# 2 M/M
201
Corners
Position Alignment
Anchor
Outside #1 to your sideNever Align in Endzone
Pass Assignment
Outside bracket on # 1 to your side
PatriotIf TE is Strong -Outside TE but you must weave InsideTE Strong Trips - Inside # 2TitanIf TE is Weak -Outside leverage on # 2
Patriot - # 2 M/M inside from depth on any vertical or insideRoute. If # 2 goes flat then play inside Bracket on # 1 to yourSide.
Titan – Play 1st flat, If # 2 runs a wheel you must run with Him.
FreeSafety
PatriotSingle Rec./TE Strong -Normal Alignment2 Rec. Weak/TE Strong -Outside # 2
TitanTE Weak -Inside # 2TE Weak Trips -Inside # 2
Patriot-2 Backs – play # 2 weak vertical from depth. If there is noVertical threat bracket the inside part of # 1.-1 Back/# 2 outside OT – Make “cheat” call to Dime.1st flat from depth (Be patient) if # 2 Runs a wheel you must run with him. If there is no flat threat, p[lay the outside part of# 2 or the inside part of # 1Titan- # 2 M/M inside from depth on any vertical route. If # 2 goesFlat then play inside bracket on # 1 to your side.
Sam
PatriotTE Strong -7 Tech
TE Strong Trips -Outside # 2
TitanTE Weak -Ghost or Walk
Patriot- Play 1st flat, If # 2 runs a wheel you must run with him
Titan-Press
Will
PatriotTE Strong -Ghost or Walk
TitanTE Weak - 7 Tech
Patriot -Press
Titan -Play 1st flat, If # 2 runs a wheel you must run with him.
Mike
Dime
Normal Okie Alignment
Normal Okie Alignment
Patriot/Titan - Hook, carry # 3 to the Goal Post
Patriot -2 Backs/Inside OT – 1st flat threat. You must run with any Wheel out of the backfield to your side. -1 Back/# 2 Outside OT – Get “cheat” call from Free Safety andcarry # 2 Vertical with inside Leverage.Titan -Carry # 2 vertical to goal post. If # 2 goes flat then play Inside bracket on # 1 your side.
ROSIE: PATRIOT / TITAN
202
ROSIE FORMATIONAL ADJUSTMENTS – PATRIOT / TITAN
Pro Twins
Flank Spread
S T N
A
E W
CDMC
F
S T N T W
CDMC
F
S T N T
A
W
CDMC
F
S T N T
AW
CDMC
F
“Patriot”
A
“Titan”
“Patriot” “Titan”
203
Joker Kings
Ace Ace Trips
ST N
A
T W
CDMC
F
S T N T W
CDMC
F
S T N T
A
W
CDMC
F
S T N T
A
W
CDMC
F
“Patriot”
A
“Titan”
“Patriot” “Patriot”
Cheat
ROSIE FORMATIONAL ADJUSTMENTS – PATRIOT / TITAN continued
204
Jacks Tens
Queens Queens Trips
ST N
A
TW
CD MC
F
ST N TW
CD MC
F
S T N T
AW CDMC
F
S T N T
A
W
CDMC
F
“Titan”
A
“Patriot”
“Cheat”
Note: Auto vs. Queens or certain one back formations will give us the ability to play a certain coverage that will give us a “better” chance to be successful. Ex. Patriot, 4 or another coverage that is game planned.
ROSIE FORMATIONAL ADJUSTMENTS – PATRIOT / TITAN continued
205
Zone Blitz / 6-ManCoverages
206
ZERO WEAK
C C
M D
S
A
SamAll Actions: Press
MikeAll Actions: Hook/Relative Hook Read off # 3
Strong CBFull Flow Weak: Rotate Back Side 2/3Full Flow Strong & DBP: 1/3
Zero Weak: A 2 Deep, 4 Under rotational zone based on full flow weak. Vs. DBP or full flow strong: Cover 3 with both OLB’s pressing.
AnchorFull Flow Weak: Cushion for ThrowbackFull Flow Strong & DBP: Curl to Flat
Free SafetyFull Flow Weak: (Right) Rotate Weak 1/3Full Flow Strong & DBP: (“3”) Middle 1/3
F
Hook
Flat
Curl
W
1/3
WillAll Actions: Press Weak CB
Full Flow Weak: Rotate Play FlatFull Flow Strong & DBP: 1/3
2/3
Cushion
DimeFull Flow Weak: CurlFull Flow Strong or DBP: Curl to Flat Read off # 2 Weak
207
ZERO TIGHT
C CM D
S
A
SamAll Actions: Press
MikeAll Actions: Hook/Relative Hook Read off # 3
Strong CBFull Flow Strong: Rotate Play FlatFull Flow Weak: Rotate Back Side 2/3DBP: 1/3
Zero Tight: A 2 Deep, 4 Under rotational zone played only vs. a Flank set. We will rotate vs. full flow in either direction. Vs. DBP, we will play Cover 3 with Both OLB’s pressing.
AnchorFull Flow Strong: CurlFull Flow Weak: Cushion for ThrowbackDBP: Cheat
Free SafetyFull Flow Strong: (Left) Rotate Strong 1/3Full Flow Weak: (Right) Rotate Weak 1/3DBP: (“3”) Middle 1/3
F
HookFlat/2/3 Flat/2/3
Curl/Curl to Flat
W
1/3
WillAll Actions: Press Weak CB
Full Flow Strong: Rotate Back Side 2/3Full Flow Weak: Rotate Play FlatDBP: 1/3
1/3
Curl/Cushion
DimeFull Flow Strong: CheatFull Flow Weak: CurlDBP: Cheat
208
0 SPY STRONG
C CM D
S
A F
SamAll Actions: Press
MikeAll Actions: Hook
DimeAll Actions: Cheat
Free SafetyAll Actions: Deep Middle 1/3
Strong CBAll Actions: Deep 1/3
0 Spy Strong: A 3 under, 3 Deep zone coverage used in blitzing situations where the anchor is underneath.
AnchorAll Actions: Cheat; Help with Deep threat: # 2 or # 3 before jumping Curl or Flat
Weak CBAll Actions: Deep 1/3
W
HookCheat
WillAll Actions: Press
Cheat
1/3 1/31/3
209
4 SPY FREE
C CM D
S
A F
SamAll Actions: Cheat
MikeAll Actions: Hook
DimeAll Actions: Blitz Free Safety
All Actions: Cheat; Help with Deep threat: # 2 or # 3 before jumping Curl or Flat
Strong CBAll Actions: 1/3
4 Spy Free: A 3 under, 3 Deep zone coverage used in blitzing situations where the Free is underneath.
AnchorAll Actions: Middle 1/3
Weak CBAll Actions: 1/3
W
HookCheat
WillAll Actions: Press
Cheat
1/3 1/31/3
210
7 SPY STRONG
C CM D
S
AF
SamAll Actions: Press
MikeAll Actions: Blitz
DimeAll Actions: Hook Free Safety
All Actions: Middle 1/3
Strong CBAll Actions: 1/3
7 Spy Strong: A 3 under, 3 Deep zone coverage used in blitzing situations where the Anchor is underneath.
AnchorAll Actions: Cheat Play same as 0 Spy Strong
Weak CBAll Actions: 1/3
W
HookCheat
WillAll Actions: Cheat
Cheat
1/3 1/31/3
211
0 SPY TWINKIE
CCM D
N
A
MikeAll Actions: Blitz
Strong CBAll Actions: 1/3
0 Spy Twinkie: A 3 Under, 3 Deep zone coverage used in blitzing situations where the weak DT is the hook dropper. Used in the Blue Front.
AnchorAll Actions: Cheat
Weak CBAll Actions: 1/3
P
DimeAll Actions: Cheat
Free SafetyAll Actions: 1/3
F
1/3
Blitz
Blitz
Nickel All Actions: Blitz
T
1/3
1/3
Cheat
Cheat
Hook
PennyAll Actions: In Rush
Weak DTAll Actions: Hook
212
4 SPY TORCH
CCM D
N
A
MikeAll Actions: Blitz
Strong CBAll Actions: 1/3
4 Spy Torch: A 3 Under, 3 Deep zone coverage used in blitzing situations, where the Free Safety is playing the weak-side cheat and the Strong DT plays hook. Used in the Blue Front.
AnchorAll Actions: 1/3
Weak CBAll Actions: 1/3
P
DimeAll Actions: Blitz
Free SafetyAll Actions: Cheat
F
1/3
Blitz
Nickel All Actions: Cheat
1/3
1/3
Cheat
PennyAll Actions: In Rush
BlitzCheat
N
Hook
Strong DT All Actions: Hook
213
40 SPY REPLACE
CC
M DS
A
SamAll Actions: Cheat
MikeAll Actions: Hook
Strong CBAll Actions: 1/3
40 Spy Replace: A 3 Deep, 3 Under zone coverage used in blitzing situations, where the weak Corner is blitzing.
AnchorAll Actions: 1/3
Free SafetyAll Actions: 1/3
DimeAll Actions: Blitz
F
Hook
1/3 1/3
Cheat
W
Cheat
WillAll Actions: Cheat
Weak CBAll Actions: Blitz
1/3
Blitz
NOTE: Can Gameplan to check “Swap” vs Extended #2 receiver weak. Will blitzes and Corner plays Cheat.NOTE: “Nutter” = If the coverage is tagged with “Nutter,” the Nose becomes the Hook player and both ILB’s would be in the blitz.
214
40 SPY HOLE
CC
M D
S
A
SamAll Actions: Cheat
MikeAll Actions: Blitz
Strong CBAll Actions: 1/3
40 Spy Hole: A 3 Under, 3 Deep zone coverage used in blitzing situations, where the Free is in the hook.
AnchorAll Actions: 1/3
Free SafetyAll Actions: Hook
DimeAll Actions: Blitz
F
Hook
1/3 1/3
Cheat
W
Cheat
WillAll Actions: Cheat
Weak CBAll Actions: 1/3
1/3
BlitzBlitz
215
70 SPY HOLE
CC
M D
S
A
SamAll Actions: Cheat
MikeAll Actions: Blitz
Strong CBAll Actions: 1/3
70 Spy Hole: A 3 Under, 3 Deep zone coverage used in blitzing situations, where the Anchor is in the hook.
AnchorAll Actions: Hook
Free SafetyAll Actions: 1/3
DimeAll Actions: Blitz
F
Hook
1/3 1/3
Cheat
W
Cheat
WillAll Actions: Cheat
Weak CBAll Actions: 1/3
1/3
BlitzBlitz
216
70 SPY SAM
CC
M DS
A
SamAll Actions: Hook
MikeAll Actions: Blitz
Strong CBAll Actions: 1/3
70 Spy Sam: A 3 Under, 3 Deep zone coverage used in blitzing situations, where the Sam is in the hook.
AnchorAll Actions: Cheat
Free SafetyAll Actions: 1/3
DimeAll Actions: Blitz
F
Hook
1/3 1/3
CheatW
Cheat
WillAll Actions: Cheat
Weak CBAll Actions: 1/3
1/3
BlitzBlitz
217
DENVER WILL
C CM D
S
A F
SamAll Actions: Cheat
MikeAll Actions: Blitz or Hook (Based on Blitz)
DimeAll Actions: Blitz or Hook (Based on Blitz)
Free SafetyAll Actions: Blitz or Middle 1/3 (Based on Blitz)
Strong CBAll Actions: 1/3
Denver Will: A 3 under, 3 Deep zone coverage used in blitzing situations where a Safety is blitzing and the Will is the Cheat player.
AnchorAll Actions: Blitz or Middle 1/3 (Based on Blitz)
Weak CBAll Actions: 1/3
W
Blitz orHook
Cheat
WillAll Actions: Cheat
Cheat
1/3 1/31/3
Blitz orMiddle 1/3Blitz or
Middle 1/3
NOTE: “Nutter” = If the coverage is tagged with “Nutter,” the Nose will be the Hook player. Both ILB’s are in the blitz.NOTE: The Safeties will know who is blitzing by the blitz called. The Safety not blitzing is the Middle 1/3 player.
218
DENVER DIME
C CM D
S
A F
SamAll Actions: Cheat
MikeAll Actions: Hook
DimeAll Actions: Cheat Free Safety
All Actions: Middle 1/3
Strong CBAll Actions: 1/3
Denver Dime: A 3 under, 3 Deep zone coverage used in blitzing situations where the Anchor is blitzing and the Dime is the Cheat player.
AnchorAll Actions: Blitz
Weak CBAll Actions: 1/3
W
Hook
Blitz
WillAll Actions: Blitz
Cheat
1/3 1/31/3
Blitz
Cheat
219
WISKY NUTTER
CC
M DS
A
SamAll Actions: Blitz
MikeAll Actions: Blitz
Strong CBAll Actions: 1/3
Wisky Nutter: A 3 Under, 3 Deep zone coverage used in blitzing situations, where the Anchor is blitzing, the Will is the Middle 1/3 player and the Nose is the Hook player.
AnchorAll Actions: Blitz
Free SafetyAll Actions: Cheat (Strong)
DimeAll Actions: Cheat
F
Hook
1/3 1/3
Cheat
W
WillAll Actions: Middle 1/3
Weak CBAll Actions: 1/3
1/3
Blitz
N TT
BlitzCheat
Blitz
NosePass: Hook
220
WACO TWINKIE
CC
M DS
A
SamAll Actions: Cheat
MikeAll Actions: Blitz
Strong CBAll Actions: 1/3
Waco Twinkie: A 3 Under, 3 Deep zone coverage used in blitzing situations, where a Safety is blitzing, the Will is the Outside 1/3 player and the Weak Tackle is the Hook player.
AnchorAll Actions: Blitz or Middle 1/3 (Depending on Blitz)
Free SafetyAll Actions: Middle 1/3 or Blitz (Depending on Blitz)
DimeAll Actions: Cheat
F
Hook
1/3 1/3
Cheat
W
WillAll Actions: Outside 1/3
Weak CBAll Actions: Blitz
1/3
Blitz
N TT
Blitz orMiddle 1/3
Cheat
Weak TacklePass: Hook
Blitz orMiddle 1/3
Blitz
NOTE: The blitz we are running will be tagged with either “Strong” or “Free” to tell the Safeties who is blitzing. The Safety not blitzing is the Middle 1/3 player.
221
20 SPY
C CM D
S
A
SamAll Actions: Curl
MikeAll Actions: Blitz
Strong CBAll Actions: Flat
20 Spy: A 4 Under, 2 Deep zone coverage used in blitzing situations with both Inside LB’s blitzing.
AnchorAll Actions: 1/2
Free SafetyAll Actions: 1/2
DimeAll Actions: Blitz
F
Curl
1/2 1/2
Curl
W
Flat
WillAll Actions: Curl
Weak CBAll Actions: Flat
FlatBlitz Blitz
NOTE: We will check to Cover 80 Spy (or as game-planned) vs. a Trips set.
222
80 SPY
C CM D
S
A
SamAll Actions: Curl
MikeAll Actions: Blitz
Strong CBAll Actions: Flat
80 Spy: A 3 Under, 3 Deep zone coverage used vs. Trips sets in blitzing situations with both Inside LB’s blitzing.
AnchorAll Actions: 1/3
Free SafetyAll Actions: 1/3
DimeAll Actions: Blitz
F
Curl
1/3 1/3
Cheat
W
Flat
WillAll Actions: Cheat
Weak CBAll Actions: 1/3
1/3
Blitz Blitz
223
1 SPY STRONG
SamAll Action: Press
MikeAll Actions: Hook
Strong CBAll Actions: Flat
1 Spy Strong: A 2 Deep, 4 Under zone with the Anchor inverted. Played vs. Trips sets in the Cowboy front.
AnchorAll Actions: Curl
Free SafetyAll Actions: Strongside 1/2
WillAll Actions: Press
Weak CBAll Actions: Weakside 1/2
DimeAll Actions: Cheat
C
F
A DMC
NOTE: Anchor & Free must Banjo vs. MOF motion to Ace Trips away from the Anchor.NOTE: We will check to Okie Angle MC 6-5 vs. any Regular set.
S W
1/2
Flat
1/2
Hook CheatCurl
224
0 ZONE STRONG
SamAll Action: Press
MikeAll Actions: Hook
Strong CBAll Actions: Outside 1/3
0 Zone Strong: A 3 Deep, 3 Under zone with the Anchor inverted. Played in the Cowboy front.
AnchorAll Actions: Cheat
Free SafetyAll Actions: Middle 1/3
WillAll Actions: Press
Weak CBAll Actions: Outside 1/3
DimeAll Actions: Cheat
C
F
A DM C
NOTE: We will check to 1 Spy Strong vs. Trips sets (will stay vs. trips into boundary).NOTE: We will check to Okie Angle MC 6-5 vs. any Regular set.
S W
1/3
1/3 1/3
Hook CheatCheat
225
OKIE / WHITE BLITZ
226
OKIE / WHITE BLITZ PACKAGE We will have the capability to pressure from all fronts. We will have Basic LB and Secondarypressures. We will have the ability to draw from a multiple blitz package when we combine our basicpressures with comp alignments, D-Line Stunts and Games.
I. TerminologyA. We will have generic blitz terms that will have specific meanings. That way, we will be able to use the same terminology in multiple fronts.
B. Blitz Terms: 1. Go: A Gap2. Oscar: Opposite A Gap3. Blitz: B Gap4. Load: C Gap5. Bounty: D Gap6. Sting: Safety blitz (Game plan and Front)7. Crash: Cornerback blitz
C. Linebacker Blitz’s: Go, Oscar, Load, and Bounty 1. When the term is called with, “Dime, Mike, To, or Tight” : only one LB will blitz. Example: Okie Dime Go 2. When only the term is called: Both LB’s will blitz. Example: Okie Go 3. Read Stunt: We have the ability to have LB’s on a read stunt. On a read
stunt, LB’s will only blitz if it is drop back pass or ball flow towards gap LB is designated to blitz.
D. Bounty is a D Gap Blitz that may involve: 1. Linebacker when “Heads” is called.
a. Heads: Designated LB aligns outside DE on LOS. 2. Outside Linebacker when “End-Over” is called.
a. End Over: Designated OLB moves to other side and aligns outside the OLB on LOS.
E. Safety Blitz: We can tag any ILB blitz with “Strong” or “Free” and that Safety will add in to the Blitz.
II. Combination Blitz TerminologyA. We will have generic blitz terms that will have specific meanings regarding who and where we will blitz.
B. 1. Blast 6. Hustler Tight Out Blitz 11. Razor (To/Away) 2. Smack 7. Hustler Tight Split Go 12. Scissors (To/Away) 3. Wack 8. Spartan 13. Stud 4. Jam 9. Warrior 14. Worm 5. Dbl Eagle Out Go 10. Crash (To/Away) 15. Delta
III. Change of Strength MotionWhen a blitz is called and the offense gives us a change of strength motion: The side of thedefense that was the blitz side prior to the motion will remain the blitz side. We will not flip the blitz.The Anchor does not make a new “Anchor” call.
IV. Zone Coverage GuidelinesPlayers Blitzing Coverage(s)Sam & Mike 7 Spy StrongWill & Dime 4 Spy FreeCornerback & Dime 40 Spy ReplaceBoth Inside LB’s 40 Spy Hole or 20 Spy check 80 SpyBoth Outside LB’s 0 Spy Strong
227
OKIE NOSE TO DIME GO
T N TCC
S
M D
W
A F
Strong TackleAlign: 5 TechKey: TackleResp: Basic Read
NoseAlign: 0 TechKey: CenterResp: Drive Block & Control OC
Weak TackleAlign: 5 TechKey: TackleResp: Basic Read
DimeAlign: 30 TechKey: Ball FlowResp: Read Stunt Blitz A Gap over Guard
SamAlign: 7 TechKey: TriangleResp: Basic Read
WillAlign: 7 TechKey: TriangleResp: Basic Read
MikeAlign: 30 TechKey: TriangleResp: Basic Read
COVERAGES: Mac Safety, 6 (Hash), 4 Spy FreeNOTE: Can also call Nose Away Mike Go with Mac Safety, 7 Spy Strong, 5 (Hash)NOTE: Can also run out of White Front
228
OKIE NOSE TO DIME BLITZ
T N TCC
S
M D
W
A F
Strong TackleAlign: 5 TechKey: TackleResp: Basic Read
NoseAlign: 0 TechKey: CenterResp: Drive Strong
Weak TackleAlign: 5 TechKey: TackleResp: Basic Read
DimeAlign: 30 TechKey: Ball FlowResp: Read Stunt - Blitz B Gap
SamAlign: 7 TechKey: TriangleResp: Basic Read
WillAlign: 7 TechKey: TriangleResp: Basic Read
MikeAlign: 30 TechKey: TriangleResp: Basic Read
COVERAGES: Mac Safety, 6 (Hash), 4 Spy FreeNOTE: Can also call Nose Away Mike Blitz with Mac Safety, 7 Spy Strong, 5 (Hash)NOTE: Can also run out of White Front
229
OKIE NOSE AWAY DIME OSCAR
T N TCC
S
M D
W
A F
Strong TackleAlign: 5 TechKey: TackleResp: Basic Read
NoseAlign: 0 TechKey: Guard Feel CenterResp: Drive Weak
Weak TackleAlign: 5 TechKey: TackleResp: Basic Read
DimeAlign: 30 TechKey: TriangleResp: Read stunt Blitz Opp A Gap
SamAlign: 7 TechKey: TriangleResp: Up field Read
WillAlign: 7 TechKey: TriangleResp: Up field read
MikeAlign: 30 TechKey: TriangleResp: Basic Read
COVERAGES: 4 Spy Free, 6 (Hash), Mac SafetyNOTE: Can call with: 1) Okie Mike Oscar 2) Okie Eagle Away Dime Oscar 3) Okie Eagle To Mike OscarNOTE: Can also run out of White Front
230
OKIE SMACK
T N TCC
S
M D
W
AF
Strong TackleAlign: 4 TechKey: Guard feel TackleResp: Loop to A Gap
NoseAlign: 0 TechKey: CenterResp: Drive Weak
Weak TackleAlign: 4 TechKey: TackleResp: Drive Weak
DimeAlign: 30 TechKey: TriangleResp: Basic Read
SamAlign: 7 Tech-GhostKey: BallResp: Fire
WillAlign: 7 Tech- WalkKey: TriangleResp: Basic Read
MikeAlign: 30 TechKey: Ball FlowResp: Blitz C-D Gap (Downhill)
COVERAGES: Mac Safety, 7 Spy StrongNOTE: Can also run out of White FrontNOTE: “Packer” is an audible blitz that can be either Smack or Wack, based on GameplanNOTE: Can also be run with Nose To to get Nose strong
231
OKIE WACK
T N TCC
S
M D
W
AF
Strong TackleAlign: 4 TechKey: TackleResp: Drive Strong
NoseAlign: 0 TechKey: CenterResp: Drive Strong
Weak TackleAlign: 4 TechKey: Guard feel TackleResp: Loop to A Gap
DimeAlign: 30 TechKey: Ball FlowResp: Blitz C-D Gap (Downhill)
SamAlign: 7 Tech- WalkKey: TriangleResp: Basic Read
WillAlign: 7 Tech- GhostKey: BallResp: Fire
MikeAlign: 30 TechKey: TriangleResp: Basic Read
COVERAGES: Mac Safety, 4 Spy FreeNOTE: Can also run out of White FrontNOTE: “Packer” is an audible blitz that can be either Smack or Wack, based on GameplanNOTE: Can also be run with Nose Away to get Nose weak
232
OKIE STUD
T N TCC
S
M D
W
AF
Strong TackleAlign: 4 TechKey: Guard feel TackleResp: Drive Weak
NoseAlign: 0 TechKey: CenterResp: Basic Read
Weak TackleAlign: 4 TechKey: TackleResp: Basic Read
DimeAlign: 30 TechKey: Ball FlowResp: Blitz Opposite A-Gap
SamAlign: 7 Tech-GhostKey: BallResp: Fire
WillAlign: 7 Tech- WalkKey: TriangleResp: Basic Read
MikeAlign: 30 TechKey: TriangleResp: Basic Read
COVERAGES: Mac Safety, 7 Spy StrongNOTE: Can also run out of White FrontNOTE: “STORM” is an audible blitz; can be either Stud or Worm based on Gameplan
233
OKIE WORM
T N TCC
S
M D
W
AF
Strong TackleAlign: 4 TechKey: TackleResp: Basic Read
NoseAlign: 0 TechKey: CenterResp: Basic Read
Weak TackleAlign: 4 TechKey: Guard feel TackleResp: Drive Strong
DimeAlign: 30 TechKey: TriangleResp: Ball Flow
SamAlign: 7 Tech- WalkKey: TriangleResp: Basic Read
WillAlign: 7 Tech- GhostKey: BallResp: Fire
MikeAlign: 30 TechKey: Ball FlowResp: Blitz Opposite A-Gap
COVERAGES: Mac Safety, 4 Spy FreeNOTE: Can also run out of White FrontNOTE: “STORM” is an audible blitz; can be either Stud or Worm based on Gameplan
234
OKIE SPARTAN
T N TC CS
M D
W
A F
Strong TackleAlign: 4 TechKey: Guard feel TackleResp: Drive Weak
NoseAlign: 0 TechKey: Guard Feel CenterResp: Drive Weak
Weak TackleAlign: 4 TechKey: TE Feel TackleResp: Drive Weak
DimeAlign: 30 TechKey: TriangleResp: Basic Read
SamAlign: 7 Tech - GhostKey: BallResp: Loop to A-Gap
WillAlign: 7 Tech - WalkKey: TriangleResp: Basic Read
MikeAlign: 30 TechKey: Ball FlowResp: Blitz C Gap
COVERAGES: 7 Spy StrongNOTE: Can also run out of the White Front
235
OKIE WARRIOR
T N TC CS
M D
W
A F
Strong TackleAlign: 4 TechKey: TackleResp: Drive Strong
NoseAlign: 0 TechKey: Guard Feel CenterResp: Drive Strong
Weak TackleAlign: 4 TechKey: Guard feel TackleResp: Drive Strong
DimeAlign: 30 TechKey: Ball FlowResp: Blitz C-Gap
SamAlign: 7 Tech - GhostKey: TriangleResp: Basic Read
WillAlign: 7 Tech - WalkKey: BallResp: Loop to A-Gap
MikeAlign: 30 TechKey: TriangleResp: Basic Read
COVERAGES: 4 Spy FreeNOTE: Can also run out of the White Front
236
OKIE TEX TO NOSE AWAY MIKE GO
T N TCC
S
M D
W
AF
Strong TackleAlign: 4 TechKey: TackleResp: Tex
NoseAlign: 0 TechKey: Guard feel CenterResp: Drive Weak
Weak TackleAlign: 5 TechKey: TackleResp: Basic Read
DimeAlign: 30 TechKey: TriangleResp: Basic Read
SamAlign: 7 Tech- WalkKey: TriangleResp: Tex
WillAlign: 7 Tech- GhostKey: TriangleResp: Basic Read
MikeAlign: 30 TechKey: Ball FlowResp: Blitz A-Gap
COVERAGES: Mac Safety, 7 Spy StrongNOTE: Can also run out of White Front
237
OKIE TEX AWAY NOSE TO DIME GO
T N TCC
S
M D
W
AF
Strong TackleAlign: 5 TechKey: TackleResp: Basic Read
NoseAlign: 0 TechKey: Guard feel CenterResp: Drive Strong
Weak TackleAlign: 4 TechKey: TackleResp: Tex
DimeAlign: 30 TechKey: Ball FlowResp: Blitz A Gap
SamAlign: 7 Tech- WalkKey: TriangleResp: Basic Read
WillAlign: 7 Tech- GhostKey: TriangleResp: Tex
MikeAlign: 30 TechKey: TriangleResp: Basic Read
COVERAGES: Mac Safety, 4 Spy FreeNOTE: Can also run out of White Front
238
OKIE HUSTLER TIGHT OUT BLITZ TIGHT vs PRO
T N TCC
S
M D
W
A F
Strong TackleAlign: 4i TechKey: TE Feel TackleResp: Slant to C Gap
NoseAlign: 0 TechKey: Guard feel CenterResp: Drive Strong
Weak TackleAlign: 3 TechKey: GuardResp: Basic Read
DimeAlign: 30 TechKey: TriangleResp: Basic Read
SamAlign: 7 TechKey: TriangleResp: Basic Read
WillAlign: Loose 5 TechKey: TriangleResp: Basic Read
MikeAlign: 50 TechKey: BallResp: Blitz B Gap
COVERAGES: Mac SafetyNOTE: Can also run out of White Front
239
OKIE HUSTLER TIGHT OUT BLITZ TIGHT vs TWINS
T N TC
C
S
M D
W
A
F
Strong TackleAlign: 3 TechKey: GuardResp: Basic Read
NoseAlign: 0 TechKey: Guard feel CenterResp: Drive Strong
Weak TackleAlign: 4i TechKey: TE Feel TackleResp: Slant to C Gap
DimeAlign: 50 TechKey: BallResp: Blitz B Gap
SamAlign: Loose 5 TechKey: TriangleResp: Basic Read
WillAlign: 7 TechKey: TriangleResp: Basic Read
MikeAlign: 30 TechKey: TriangleResp: Basic Read
COVERAGES: Mac SafetyNOTE: Can also run out of White Front
240
OKIE HUSTLER TIGHT GO SPLIT
T N TC
C
S
M D
W
A
F
T N TCC
S
M D
W
A F
VS PRO
VS TWINS
241
OKIE BLAST
T N TC CS
M D
W
A F
Strong TackleAlign: 4 TechKey: Guard feel TackleResp: Drive Inside
NoseAlign: 0 TechKey: Guard Feel CenterResp: Basic Read
Weak TackleAlign: 4 TechKey: Guard feel TackleResp: Drive Inside
DimeAlign: 30 TechKey: TriangleResp: Basic Read
SamAlign: 7 TechKey: TriangleResp: Fire
WillAlign: 7 TechKey: TriangleResp: Fire
MikeAlign: 30 TechKey: TriangleResp: Basic Read
COVERAGES: 0 Spy Strong, 0 (Hash), Mac SafetyNOTE: Can call with: 1) Nose To/Away 2) Double Eagle 3) Double Buzzard (Tough)NOTE: “Okie Echo”: Both DT”s play base 5 tech’s and both OLB’s are Upfield Reads (Blast for OLB’s)NOTE: Can also run out of White Front
242
OKIE RAZOR TO
T N TC
C
S
M D
W
A F
Strong TackleAlign: 4 TechKey: TackleResp: Drive Strong
NoseAlign: 0 TechKey: Guard Feel CenterResp: Drive Weak
Weak TackleAlign: 4 TechKey: TackleResp: Drive Weak
DimeAlign: 30 TechKey: BallResp: Blitz Opposite A Gap
SamAlign: 7 Tech-TE; Ghost-SEKey: TriangleResp: Basic Read
WillAlign: 7 Tech-TE; Ghost-SEKey: TriangleResp: Basic Read
MikeAlign: 30 TechKey: BallResp: Blitz B Gap
COVERAGES: Mac, 40 Spy Hole, 20 Spy check 80NOTE: Can also run out of the White FrontNOTE: Can Call: OK Razor To (Strong or Free) – Anchor or Free will be in the blitz and will hit daylight. The coverage will be “Denver Will Nutter”
243
OKIE RAZOR AWAY
T N TC
C
S
M D
W
A F
Strong TackleAlign: 4 TechKey: TackleResp: Drive Strong
NoseAlign: 0 TechKey: Guard Feel CenterResp: Drive Strong
Weak TackleAlign: 4 TechKey: TackleResp: Drive Weak
DimeAlign: 30 TechKey: BallResp: Blitz B Gap
SamAlign: 7 Tech-TE; Ghost-SEKey: TriangleResp: Basic Read
WillAlign: 7 Tech-TE; Ghost-SEKey: TriangleResp: Basic Read
MikeAlign: 30 TechKey: BallResp: Blitz Opposite A Gap
COVERAGES: Mac, 40 Spy Hole, 20 Spy check 80NOTE: Can also run out of the White FrontNOTE: Can Call: OK Razor Away (Strong or Free) – Anchor or Free will be in the blitz and will hit daylight. The coverage will be “Denver Will Nutter”
244
OKIE RAZOR TO CROSS
T N TC
C
S
M D
W
A F
Strong TackleAlign: 4 TechKey: TackleResp: Drive Strong
NoseAlign: 0 TechKey: Guard Feel CenterResp: Drive Weak
Weak TackleAlign: 4 TechKey: TackleResp: Drive Weak
DimeAlign: 30 TechKey: BallResp: Blitz Opposite B Gap (Before Mike)
SamAlign: 7 Tech-TE; Ghost-SEKey: TriangleResp: Basic Read
WillAlign: 7 Tech-TE; Ghost-SEKey: TriangleResp: Basic Read
MikeAlign: 30 TechKey: BallResp: Blitz A Gap (After Dime)
COVERAGES: Mac, 40 Spy Hole, 20 Spy check 80NOTE: Can also run out of the White FrontNOTE: Can also call “Okie Razor Away Cross” or “Okie Razor Maroon Cross”
245
OKIE SCISSORS TO
T N TC
C
S
M D
W
A F
Strong TackleAlign: 4 TechKey: Guard Feel TackleResp: Drive Weak
NoseAlign: 0 TechKey: Guard Feel CenterResp: Drive Weak
Weak TackleAlign: 4 TechKey: TackleResp: Drive Weak
DimeAlign: 30 TechKey: BallResp: Blitz Opposite A Gap
SamAlign: 7 Tech-TE; Ghost-SEKey: TriangleResp: Basic Read
WillAlign: 7 Tech-TE; Ghost-SEKey: TriangleResp: Basic Read
MikeAlign: 30 TechKey: BallResp: Blitz C Gap (Contain)
COVERAGES: Mac, 40 Spy Hole, 20 Spy check 80NOTE: Can also run out of the White FrontNOTE: Can Call: OK Scissors To (Strong or Free) – Anchor or Free will be in the blitz and will hit daylight. The coverage will be “Denver Will Nutter”
246
OKIE SCISSORS AWAY
T N TC
C
S
M D
W
A F
Strong TackleAlign: 4 TechKey: TackleResp: Drive Strong
NoseAlign: 0 TechKey: Guard Feel CenterResp: Drive Strong
Weak TackleAlign: 4 TechKey: Guard Feel TackleResp: Drive Strong
DimeAlign: 30 TechKey: BallResp: Blitz C Gap (Contain)
SamAlign: 7 Tech-TE; Ghost-SEKey: TriangleResp: Basic Read
WillAlign: 7 Tech-TE; Ghost-SEKey: TriangleResp: Basic Read
MikeAlign: 30 TechKey: BallResp: Blitz Opposite A Gap
COVERAGES: Mac, 40 Spy Hole, 20 Spy check 80NOTE: Can also run out of the White FrontNOTE: Can Call: OK Scissors Away (Strong or Free) – Anchor or Free will be in the blitz and will hit daylight. The coverage will be “Denver Will Nutter”
247
OKIE DOUBLE EAGLE OUT GO
T N TCC
S
M D
W
A F
Strong TackleAlign: 3 TechKey: GuardResp: Slant to 4i Tech
NoseAlign: 0 TechKey: CenterResp: Basic Read
Weak TackleAlign: 3 TechKey: GuardResp: Slant to 4i Tech
DimeAlign: 30 TechKey: BallResp: Blitz A Gap
SamAlign: 7 Tech / GhostKey: TriangleResp: Basic Read
WillAlign: 7 Tech / GhostKey: TriangleResp: Basic Read
MikeAlign: 30 TechKey: BallResp: Blitz A Gap
COVERAGES: Mac, 40 Spy Hole, 70 Spy HoleNOTE: Can also run out of White FrontNOTE: Can Call: OK Go (Strong or Free) – Anchor or Free will be in the blitz and will hit daylight. The coverage will be “Denver Will Nutter”
248
PHILLY OUT BLITZ
T N TCC
S
M D
W
A F
Strong TackleAlign: 4i TechKey: TackleResp: Slant to 5 Tech
NoseAlign: 0 TechKey: CenterResp: Basic Read
Weak TackleAlign: 4i TechKey: TackleResp: Slant to 5 Tech
DimeAlign: 30 TechKey: BallResp: Blitz B Gap
SamAlign: 7 Tech / GhostKey: TriangleResp: Basic Read
WillAlign: 7 Tech / GhostKey: TriangleResp: Basic Read
MikeAlign: 30 TechKey: BallResp: Blitz B Gap
COVERAGES: Mac, 40 Spy Hole, 70 Spy HoleNOTE: Can also run out of White FrontNOTE: Can Call: OK Blitz (Strong or Free) – Anchor or Free will be in the blitz and will hit daylight. The coverage will be “Denver Will Nutter”
249
OKIE JAM TO
T N TCC
S
M D
WA
F
Strong TackleAlign: 4 TechKey: TackleResp: Slant to 4i Tech
NoseAlign: 0 TechKey: CenterResp: Basic Read
Weak TackleAlign: 4 TechKey: TackleResp: Slant to 4i Tech
DimeAlign: 30 TechKey: TriangleResp: Read stunt Blitz Opp A Gap
SamAlign: 7 TechKey: TriangleResp: Up field Read
WillAlign: 7 TechKey: TriangleResp: Up field read
MikeAlign: 30 TechKey: TriangleResp: Basic Read
AnchorAlign: NormalKey: BallResp: Fire (Pitch vs. Option) Me/You call DE
COVERAGES: Mac BackerNOTE: Check Mac Safety vs One BackNOTE: Can also run out of White Front
250
OKIE WAX IN
T N TC CS
M D
W
AF
Strong TackleAlign: 4 TechKey: Guard feel TackleResp: Drive Inside
NoseAlign: 0 TechKey: CenterResp: Basic Read
Weak TackleAlign: 4 TechKey: Guard feel TackleResp: Drive Inside
DimeAlign: 30 TechKey: TriangleResp: Basic Read
SamAlign: 7 Tech - GhostKey: TriangleResp: Basic Read
WillAlign: 7 Tech - WalkKey: BallResp: Fire
MikeAlign: 30 TechKey: TriangleResp: Basic Read
COVERAGES: Denver Dime, Mac LB’erNOTE: Can also run out of the White Front
AnchorAlign: NormalKey: BallResp: Fire
251
OKIE WAX OUT
T N TC
C
S
M DW
AF
Strong TackleAlign: 4 TechKey: TackleResp: Drive Outside
NoseAlign: 0 TechKey: CenterResp: Basic Read
Weak TackleAlign: 4 TechKey: TackleResp: Drive Outside
DimeAlign: 30 TechKey: TriangleResp: Basic Read
SamAlign: 7 Tech - GhostKey: TriangleResp: Basic Read
WillAlign: 7 Tech - WalkKey: BallResp: Blitz B Gap
MikeAlign: 30 TechKey: TriangleResp: Basic Read
COVERAGES: Denver Dime, Mac LB’erNOTE: Can also run out of the White Front
AnchorAlign: NormalKey: BallResp: Blitz B Gap
252
OKIE GO (or any 2 ILB blitz) STRONG
T N TC CS
M DW
AF
Strong TackleAlign: 5 TechKey: TackleResp: Basic Read
NoseAlign: 0 TechKey: CenterResp: Basic Read
Weak TackleAlign: 5 TechKey: TackleResp: Basic Read
DimeAlign: 30 TechKey: Ball FlowResp: Blitz A Gap
SamAlign: 7 Tech - GhostKey: TriangleResp: Basic Read
WillAlign: 7 Tech - WalkKey: TriangleResp: Basic Read
MikeAlign: 30 TechKey: Ball FlowResp: Blitz A Gap
COVERAGES: Denver Will NutterNOTE: Can Also Call: Blitz, Razor To/Away, Scissors To/Away STRONG Can also run out of the White Front
AnchorAlign: NormalKey: BallResp: Blitz to Daylight – No Defined Gap
BLITZ TODAYLIGHT
253
OKIE GO (or any 2 ILB blitz) FREE
T N TC CS
M DW
A F
Strong TackleAlign: 5 TechKey: TackleResp: Basic Read
NoseAlign: 0 TechKey: CenterResp: Basic Read
Weak TackleAlign: 5 TechKey: TackleResp: Basic Read
DimeAlign: 30 TechKey: Ball FlowResp: Blitz A Gap
SamAlign: 7 Tech - GhostKey: TriangleResp: Basic Read
WillAlign: 7 Tech - WalkKey: TriangleResp: Basic Read
MikeAlign: 30 TechKey: Ball FlowResp: Blitz A Gap
COVERAGES: Denver Will NutterNOTE: Can Also Call: Blitz, Razor To/Away, Scissors To/Away FREE Can also run out of the White Front
FreeAlign: NormalKey: BallResp: Blitz to Daylight – No Defined Gap
BLITZ TODAYLIGHT
254
OKIE FRED
T N TC CS
M DW
A F
Strong TackleAlign: 4 TechKey: TackleResp: Drive Outside
NoseAlign: 0 TechKey: Guard feel CenterResp: Drive Strong
Weak TackleAlign: 4 TechKey: TackleResp: Drive Outside
DimeAlign: 30 TechKey: Ball FlowResp: Blitz B Gap
SamAlign: 7 Tech - GhostKey: TriangleResp: Basic Read
WillAlign: 7 Tech - WalkKey: TriangleResp: Basic Read
MikeAlign: 30 TechKey: TriangleResp: Basic Read
COVERAGES: Denver WillNOTE: Can also run out of the White Front
FreeAlign: NormalKey: BallResp: Blitz Weak A Gap
255
OKIE MUFF
T N TC CS
M DW
A F
Strong TackleAlign: 4 TechKey: TackleResp: Drive Outside
NoseAlign: 0 TechKey: Guard feel CenterResp: Drive Weak
Weak TackleAlign: 4 TechKey: TackleResp: Drive Outside
DimeAlign: 30 TechKey: TriangleResp: Basic Read
SamAlign: 7 Tech - GhostKey: TriangleResp: Basic Read
WillAlign: 7 Tech - WalkKey: TriangleResp: Basic Read
MikeAlign: 30 TechKey: Ball FlowResp: Blitz B Gap
COVERAGES: Denver WillNOTE: Can also run out of the White Front
FreeAlign: NormalKey: BallResp: Blitz Strong A Gap
256
OKIE CRASH AWAY
T N TC CS
M D
W
A F
Strong TackleAlign: 4 TechKey: TackleResp: Drive Strong
NoseAlign: 0 TechKey: Guard Feel CenterResp: Drive Strong
Weak TackleAlign: 4 TechKey: Guard feel TackleResp: Drive Strong
DimeAlign: 30 TechKey: Ball FlowResp: Blitz A-Gap
SamAlign: 7 Tech - GhostKey: TriangleResp: Basic Read
WillAlign: 7 Tech - WalkKey: TriangleResp: Basic Read
MikeAlign: 30 TechKey: TriangleResp: Basic Read
COVERAGES: 40 Spy ReplaceNOTE: Can also run out of the White Front
Weak CornerAlign: CreepKey: BallResp: Fire
257
T N T
C C
S
MD W
A F
Strong TackleAlign: 4 TechKey: TackleResp: Drive Strong
NoseAlign: 0 TechKey: CenterResp: Thug (Nut)
Weak TackleAlign: 4 TechKey: Guard feel TackleResp: Drive Strong
DimeAlign: TuffKey: Ball FlowResp: Oscar Blitz Opp A Gap (after Mike)
SamAlign: 7 TechKey: TriangleResp: Basic Read
WillAlign: 7 TechKey: TriangleResp: Basic read
MikeAlign: 30 TechKey: Ball FlowResp: Oscar Blitz Opp A Gap
Weak CornerAlign: NormalKey: End Man LOSResp: Contain Blitz
COVERAGES: 40 Spy Replace NutterNOTE: Can also run out of White Front
OKIE COBRA (Dime Tuff)
258
OKIE EAGLE MAROON COUGAR MAROON
T N TCCS M D W
AF
Weak TackleAlign: 3 TechKey: GuardResp: Nat w/ Nose
NoseAlign: 0 TechKey: GuardResp: Nat to Gee/Haw Call
Strong TackleAlign: 5 TechKey: TackleResp: Basic Read
DimeAlign: Tuff on OTKey: Ball FlowResp: Blitz B Gap
SamAlign: 7 Tech- WalkKey: TriangleResp: Basic Read
WillAlign: 7 Tech – Ghost - WalkKey: BallResp: Fire
MikeAlign: 30 TechKey: GuardResp: Basic Read
COVERAGES: Mac Safety, 47 Spy FlexNOTE: Can also run out of White Front
“Gee – Gee”
259
WHITE DELTA
T N T
CC
NM
D P
A F
Strong TackleAlign: 4 TechKey: Guard feel TackleResp: Drive Weak
NoseAlign: 0 TechKey: CenterResp: Basic Read
Weak TackleAlign: 4 TechKey: Guard feel TackleResp: Drive Strong
DimeAlign: Walk on #3Key: BallResp: Contain Blitz
NickelAlign: WalkKey: TriangleResp: Basic Read
PennyAlign: WalkKey: BallResp: Contain Blitz
MikeAlign: 30 TechKey: Ball FlowResp: Blitz Opposite A-Gap
COVERAGES: Mac NickelNOTE: Will run vs 3x2 Empty; Vs 4x1 Empty, go to Trips check
260
BULLDOG BLITZ
261
BULLDOG BLITZ PACKAGE
I. Blitzes
1. Bulldog Call In Echo2. Bulldog Out Skid3. Bulldog Smack4. Bulldog Wack5. Bulldog Scissors Away6. Bulldog Razor To / Away7. Bulldog Stud8. Bulldog Worm9. Bulldog Warrior10. Bulldog Wax (In / Out)11. Bulldog Fred12. Bulldog Muff13. Bulldog Go or Blitz w/ Strong or Free14. Bulldog Mash15. Bulldog Cobra16. Bulldog Crank
II. Zone Coverage Guidelines
Players Blitzing CoverageSam & Dime 7 Spy StrongSam & Mike 7 Spy StrongWill & Dime 4 Spy FreeWill & Mike 4 Spy FreeMike & Dime 70 Spy SamMike, Dime & 1 Safety Denver Will NutterAnchor & Will Denver DimeFree & Mike or Dime Denver WillAnchor, Sam & Mike Wisky NutterAnchor, Weak Corner & Mike Waco TwinkieWeak Corner, Mike & Dime 40 Spy Replace Nutter
262
BULLDOG IN ECHO
T N TC CS
M DWA
F
Strong TackleAlign: 4 TechKey: Guard Feel TackleResp: Drive Inside
NoseAlign: 0 TechKey: CenterResp: Thug
Weak TackleAlign: 4 TechKey: Guard Feel TackleResp: Drive Inside
DimeAlign: B GapKey: Ball FlowResp: Blitz C/D Gap
AnchorAlign: Base BulldogKey: End Man LOSResp: Basic Read
SamAlign: Base BulldogKey: End Man LOSResp: Blitz C/D Gap
WillAlign: Base BulldogKey: End Man LOSResp: Basic Read
MikeAlign: 10 TechKey: CenterResp: Basic Read
COVERAGES: 7 Spy Strong
263
BULLDOG OUT SKID
T N TC CSM D
WA
F
Strong TackleAlign: 4 TechKey: TackleResp: Drive Outside
NoseAlign: 0 TechKey: CenterResp: Thug
Weak TackleAlign: 4 TechKey: TackleResp: Drive Outside
DimeAlign: B GapKey: Ball FlowResp: Blitz B Gap
AnchorAlign: Base BulldogKey: End Man LOSResp: Basic Read
SamAlign: Base BulldogKey: End Man LOSResp: Blitz B Gap
WillAlign: Base BulldogKey: End Man LOSResp: Basic Read
MikeAlign: 10 TechKey: CenterResp: Basic Read
COVERAGES: 7 Spy Strong
264
BULLDOG SMACK
T N TC CS
M DWA
F
Strong TackleAlign: 4 TechKey: Guard feel TackleResp: Loop to A Gap
NoseAlign: 0 TechKey: Guard feel CenterResp: Drive Weak
Weak TackleAlign: 4 TechKey: TackleResp: Drive Weak
DimeAlign: B GapKey: GuardResp: Basic Read
AnchorAlign: Base BulldogKey: End Man LOSResp: Basic Read
SamAlign: Base BulldogKey: End Man LOSResp: Blitz D Gap
WillAlign: Base BulldogKey: End Man LOSResp: Basic Read
MikeAlign: 10 TechKey: Ball FlowResp: Blitz B/C Gap (Downhilll – Tight to DT)
COVERAGES: 7 Spy Strong
265
BULLDOG WACK
T N TC CS
M DWA
F
Strong TackleAlign: 4 TechKey: TackleResp: Drive Strong
NoseAlign: 0 TechKey: Guard feel CenterResp: Drive Strong
Weak TackleAlign: 4 TechKey: Guard feel TackleResp: Loop to A Gap
DimeAlign: B GapKey: Ball FlowResp: Blitz B/C Gap (Downhill – Tight to DT)
AnchorAlign: Base BulldogKey: End Man LOSResp: Basic Read
SamAlign: Base BulldogKey: End Man LOSResp: Basic Read
WillAlign: Base BulldogKey: End Man LOSResp: Blitz D Gap
MikeAlign: 10 TechKey: CenterResp: Basic Read
COVERAGES: 4 Spy Free
266
BULLDOG SCISSORS AWAY
T N TC CS
M DWA
F
Strong TackleAlign: 4 TechKey: TackleResp: Drive Strong
NoseAlign: 0 TechKey: Guard feel CenterResp: Drive Strong
Weak TackleAlign: 4 TechKey: Guard feel TackleResp: Drive Strong
DimeAlign: B GapKey: Ball FlowResp: Blitz C Gap (Contain)
AnchorAlign: Base BulldogKey: End Man LOSResp: Basic Read
SamAlign: Base BulldogKey: End Man LOSResp: Basic Read
WillAlign: Base BulldogKey: End Man LOSResp: Basic Read
MikeAlign: 10 TechKey: Ball FlowResp: Blitz Opposite A Gap
COVERAGES: 40 Spy Hole, 70 Spy Hole, 70 Spy SamNOTE: Can Call: BD Scissors Away (Strong or Free) – Anchor or Free will be in the blitz and will hit daylight. The coverage will be “Denver Will Nutter”
267
BULLDOG RAZOR TO
T N TC CSM D
WA
F
Strong TackleAlign: 4 TechKey: TackleResp: Drive Outside
NoseAlign: 0 TechKey: Guard feel CenterResp: Drive Weak
Weak TackleAlign: 4 TechKey: TackleResp: Drive Outside
DimeAlign: B GapKey: Ball FlowResp: Blitz Opposite A Gap
AnchorAlign: Base BulldogKey: End Man LOSResp: Basic Read
SamAlign: Base BulldogKey: End Man LOSResp: Basic Read
WillAlign: Base BulldogKey: End Man LOSResp: Basic Read
MikeAlign: 10 TechKey: Ball FlowResp: Blitz B Gap
COVERAGES: 40 Spy Hole, 70 Spy Hole, 70 Spy SamNOTE: Can Call: BD Razor To (Strong or Free) – Anchor or Free will be in the blitz and will hit daylight. The coverage will be “Denver Will Nutter”
268
BULLDOG RAZOR AWAY
T N TC CS
M DWA
F
Strong TackleAlign: 4 TechKey: TackleResp: Drive Outside
NoseAlign: 0 TechKey: Guard feel CenterResp: Drive Strong
Weak TackleAlign: 4 TechKey: TackleResp: Drive Outside
DimeAlign: B GapKey: Ball FlowResp: Blitz B Gap
AnchorAlign: Base BulldogKey: End Man LOSResp: Basic Read
SamAlign: Base BulldogKey: End Man LOSResp: Basic Read
WillAlign: Base BulldogKey: End Man LOSResp: Basic Read
MikeAlign: 10 TechKey: Ball FlowResp: Blitz Opposite A Gap
COVERAGES: 40 Spy Hole, 70 Spy Hole, 70 Spy SamNOTE: Can Call: BD Razor Away (Strong or Free) – Anchor or Free will be in the blitz and will hit daylight. The coverage will be “Denver Will Nutter”
269
BULLDOG STUD
T N TC CS
M DWA
F
Strong TackleAlign: 4 TechKey: Guard feel TackleResp: Drive Weak
NoseAlign: 0 TechKey: Guard feel CenterResp: Drive Weak
Weak TackleAlign: 4 TechKey: TackleResp: Drive Weak
DimeAlign: B GapKey: Ball FlowResp: Blitz Opposite A Gap
AnchorAlign: Base BulldogKey: End Man LOSResp: Basic Read
SamAlign: Base BulldogKey: End Man LOSResp: Blitz C/D Gap
WillAlign: Base BulldogKey: End Man LOSResp: Basic Read
MikeAlign: 10 TechKey: CenterResp: Basic Read
COVERAGES: 7 Spy Strong
270
BULLDOG WORM
T N TC CSM D
WA
F
Strong TackleAlign: 4 TechKey: TackleResp: Drive Strong
NoseAlign: 0 TechKey: Guard feel CenterResp: Drive Strong
Weak TackleAlign: 4 TechKey: Guard feel TackleResp: Drive Strong
DimeAlign: B GapKey: GuardResp: Basic Read
AnchorAlign: Base BulldogKey: End Man LOSResp: Basic Read
SamAlign: Base BulldogKey: End Man LOSResp: Basic Read
WillAlign: Base BulldogKey: End Man LOSResp: Blitz C/D Gap
MikeAlign: 10 TechKey: Ball FlowResp: Blitz Opposite A Gap
COVERAGES: 4 Spy Free
271
BULLDOG WARRIOR
T N TC CSM D
WA
F
Strong TackleAlign: 4 TechKey: TackleResp: Drive Strong
NoseAlign: 0 TechKey: Guard feel CenterResp: Drive Strong
Weak TackleAlign: 4 TechKey: Guard feel TackleResp: Drive Strong
DimeAlign: B GapKey: Ball FlowResp: Blitz C/D Gap
AnchorAlign: Base BulldogKey: End Man LOSResp: Basic Read
SamAlign: Base BulldogKey: End Man LOSResp: Basic Read
WillAlign: Base BulldogKey: End Man LOSResp: Blitz A Gap
MikeAlign: 10 TechKey: CenterResp: Basic Read
COVERAGES: 4 Spy Free
272
BULLDOG WAX IN
T N TC CS
M DWA
F
Strong TackleAlign: 4 TechKey: Guard feel TackleResp: Drive Inside
NoseAlign: 0 TechKey: CenterResp: Thug
Weak TackleAlign: 4 TechKey: Guard feel TackleResp: Drive Inside
DimeAlign: B GapKey: GuardResp: Basic Read
AnchorAlign: Base BulldogKey: End Man LOSResp: Blitz C/D Gap
SamAlign: Base BulldogKey: End Man LOSResp: Basic Read
WillAlign: Base BulldogKey: End Man LOSResp: Blitz C/D Gap
MikeAlign: 10 TechKey: CenterResp: Basic Read
COVERAGES: Denver Dime
273
BULLDOG WAX OUT
T N TC CSM D
WA
F
Strong TackleAlign: 4 TechKey: TackleResp: Drive Outside
NoseAlign: 0 TechKey: CenterResp: Thug
Weak TackleAlign: 4 TechKey: TackleResp: Drive Outside
DimeAlign: B GapKey: GuardResp: Basic Read
AnchorAlign: Base BulldogKey: End Man LOSResp: Blitz B Gap
SamAlign: Base BulldogKey: End Man LOSResp: Basic Read
WillAlign: Base BulldogKey: End Man LOSResp: Blitz B Gap
MikeAlign: 10 TechKey: CenterResp: Basic Read
COVERAGES: Denver Dime
274
BULLDOG FRED
T N TC CS
M DWA
F
Strong TackleAlign: 4 TechKey: TackleResp: Drive Outside
NoseAlign: 0 TechKey: Guard feel CenterResp: Drive Strong
Weak TackleAlign: 4 TechKey: TackleResp: Drive Outside
DimeAlign: B GapKey: Ball FlowResp: Blitz B Gap
AnchorAlign: Base BulldogKey: End Man LOSResp: Basic Read
SamAlign: Base BulldogKey: End Man LOSResp: Basic Read
WillAlign: Base BulldogKey: End Man LOSResp: Basic Read
MikeAlign: 10 TechKey: CenterResp: Basic Read
COVERAGES: Denver Will
FreeAlign: BaseKey: Uncovered OLResp: Blitz Weak A Gap
275
BULLDOG MUFF
T N TC CS
M DWA
F
Strong TackleAlign: 4 TechKey: TackleResp: Drive Outside
NoseAlign: 0 TechKey: Guard feel CenterResp: Drive Weak
Weak TackleAlign: 4 TechKey: TackleResp: Drive Outside
DimeAlign: B GapKey: GuardResp: Basic Read
AnchorAlign: Base BulldogKey: End Man LOSResp: Basic Read
SamAlign: Base BulldogKey: End Man LOSResp: Basic Read
WillAlign: Base BulldogKey: End Man LOSResp: Basic Read
MikeAlign: 10 TechKey: Ball FlowResp: Blitz B Gap
COVERAGES: Denver Will
FreeAlign: BaseKey: Uncovered OLResp: Blitz Strong A Gap
276
BULLDOG OUT GO (Strong or Free)
T N TC CS
M DWA
F
Strong TackleAlign: 4 TechKey: TackleResp: Drive Outside
NoseAlign: 0 TechKey: CenterResp: Thug (Nut)
Weak TackleAlign: 4 TechKey: TackleResp: Drive Outside
DimeAlign: B GapKey: Ball FlowResp: Blitz A Gap
AnchorAlign: Base BulldogKey: End Man LOSResp: If “Strong”: Blitz – Hit Daylight If “Free”: Basic Read (Coverage)
SamAlign: Base BulldogKey: End Man LOSResp: Basic Read
WillAlign: Base BulldogKey: End Man LOSResp: Basic Read
MikeAlign: 10 TechKey: Ball FlowResp: Blitz A Gap
COVERAGES: Denver Will Nutter
FreeAlign: BaseKey: Uncovered OLResp: If “Strong”: Basic Read (Coverage) If “Free”: Blitz – Hit Daylight
BLITZ TODAYLIGHT
BULLDOG OUT GO STRONG
277
BULLDOG OUT BLITZ (Strong or Free)
T N TC CS
M DWA
F
Strong TackleAlign: 4 TechKey: TackleResp: Drive Outside
NoseAlign: 0 TechKey: CenterResp: Thug (Nut)
Weak TackleAlign: 4 TechKey: TackleResp: Drive Outside
DimeAlign: B GapKey: Ball FlowResp: Blitz B Gap
AnchorAlign: Base BulldogKey: End Man LOSResp: If “Strong”: Blitz – Hit Daylight If “Free”: Basic Read (Coverage)
SamAlign: Base BulldogKey: End Man LOSResp: Basic Read
WillAlign: Base BulldogKey: End Man LOSResp: Basic Read
MikeAlign: 10 TechKey: Ball FlowResp: Blitz B Gap
COVERAGES: Denver Will Nutter
FreeAlign: BaseKey: Uncovered OLResp: If “Strong”: Basic Read (Coverage) If “Free”: Blitz – Hit Daylight
BLITZ TODAYLIGHT
BULLDOG OUT BLITZ FREE
278
BULLDOG MASH
T N TC CS
M DWA
F
Strong TackleAlign: 4 TechKey: Guard feel TackleResp: Loop to A Gap
NoseAlign: 0 TechKey: CenterResp: Thug (Nut)
Weak TackleAlign: 4 TechKey: TackleResp: Drive Weak
DimeAlign: B GapKey: GuardResp: Basic Read
AnchorAlign: Base BulldogKey: End Man LOSResp: Blitz C/D Gap
SamAlign: Base BulldogKey: End Man LOSResp: Blitz B Gap
WillAlign: Base BulldogKey: End Man LOSResp: Basic Read
MikeAlign: 10 TechKey: Ball FlowResp: Blitz Opposite A Gap
COVERAGES: Wisky Nutter
279
BULLDOG COBRA (Dime Tuff)
T N TC CS
M
D
WA
F
Strong TackleAlign: 4 TechKey: TackleResp: Drive Strong
NoseAlign: 0 TechKey: CenterResp: Thug (Nut)
Weak TackleAlign: 4 TechKey: Guard feel TackleResp: Drive Strong
DimeAlign: TuffKey: Ball FlowResp: Blitz Opposite A Gap (After Mike)
AnchorAlign: Base BulldogKey: End Man LOSResp: Basic Read
SamAlign: Base BulldogKey: End Man LOSResp: Basic Read
WillAlign: Base BulldogKey: End Man LOSResp: Basic Read
MikeAlign: 10 TechKey: Ball FlowResp: Blitz Opposite A Gap
COVERAGES: 40 Spy Replace Nutter
Weak CornerAlign: BaseKey: End Man LOSResp: Blitz C/D Gap
280
BULLDOG CRANK (Strong or Free)
T N TC CS
M DWA
F
Strong TackleAlign: 4 TechKey: TackleResp: Drive Strong
NoseAlign: 0 TechKey: Guard feel CenterResp: Drive Strong
Weak TackleAlign: 4 TechKey: TackleResp: Thug (Twinkie)
DimeAlign: B GapKey: GuardResp: Basic Read
AnchorAlign: Base BulldogKey: End Man LOSResp: If “Strong”: Blitz Strong B Gap If “Free”: Basic Read (Coverage)SamAlign: Base BulldogKey: End Man LOSResp: Basic Read
WillAlign: Base BulldogKey: End Man LOSResp: Basic Read
MikeAlign: 10 TechKey: Ball FlowResp: Blitz Opposite A Gap
COVERAGES: Waco TwinkieNOTE: “Strong” or “Free” tells which Safety is blitzing the Strong B Gap. Other Safety is in coverage.
Weak CornerAlign: BaseKey: End Man LOSResp: Blitz C/D Gap
BULLDOG CRANK STRONG
FreeAlign: BaseKey: End Man LOSResp: If “Strong”: Basic Read (Coverage) If “Free”: Blitz Strong B Gap
281
EVEN & PROBLITZ
282
Even & Pro Blitz Package
1. Even Fire
2. Even Gut
3. Even Blast
4. Even Blast Dime Gut
5. Even Double Eagle Blitz’s
6. Even Delta
7. Even Wack
8. Even Bullet
Note: Can run Blitz from Black and/or show Look as well.
PRO BLITZ PACKAGE
1. Pro Fire
2. Pro Gut
3. Pro Dime Fire (Dime To/Away Fire)
4. Pro Dime Gut (Dime To/Away Gut)
5. Pro Nickel Fire
6. Pro Nickel Gut
7. Pro Tough Sting
8. Pro Delta
9. Pro Nickel Wack
10. Pro Bullet
EVEN BLITZ PACKAGE
283
EVEN FIRE
T N TC CE
M
D Q
A F
EndAlign: 7 TechKey: BallResp: Fire D Gap (Contain)
Strong Tackle & NoseAlign: 3 Tech to TE Side 2 Tech to SE SideKey: Guard/CenterResp: Basic Read **Sticky in Middle**
Weak TackleAlign: 5 TechKey: Ball-TackleResp: Slant- B Gap Pass Rush
QuickAlign: Normal Even RulesKey: BallResp: Fire D Gap (Contain)
MikeAlign: Normal Even Rules Key: Center to Backfield FlowResp: Basic Read
DimeAlign: Normal Even RulesKey: Near Guard Resp: Fire C Gap-If OT Fans Cross his Face
COVERAGES: Mac CoveragesNOTE: Dime/Quick LB must communicate Me-You call to determine contain pass rush and Option responsibilities
Can Call: 1. Even Fire MS 2. Even Dime Fire 4 Spy Flex, 10-6, MS 3. Even Double Eagle Fire MS
284
EVEN GUT
T N TC CE
M
D Q
A F
EndAlign: 7 TechKey: BallResp: Fire D Gap (Contain)
Strong Tackle & NoseAlign: 3 Tech to TE Side 2i Tech to SE SideKey: Guard/CenterResp: Basic Read **Sticky in Middle**
Weak TackleAlign: 5 TechKey: Ball-TackleResp: Basic Read- Contain Pass rush vs. Pass
QuickAlign: Normal Even RulesKey: Near GuardResp: Step at OT, Rush Over Guard
MikeAlign: Normal Even Rules Key: Center to BackfieldResp: Basic Read
DimeAlign: Normal Even RulesKey: Ball Resp: Step at OT, Rush Over Guard
COVERAGES: Mac Safety
Can Call: 1. Even Gut 2 MS 2. Even Gut 2 MS
285
EVEN BLAST
T N TC CE
M
D Q
A F
EndAlign: 7 TechKey: BallResp: Up Field Read
Strong Tackle & NoseAlign: 3 Tech to TE Side 2i Tech to SE SideKey: Guard/CenterResp: Basic Read
Weak TackleAlign: 5 TechKey: TackleResp: Slant to 4i Tech, Basic Read Slant
QuickAlign: Normal Even RulesKey: BallResp: Up Field Read
MikeAlign: Normal Even Rules Key: Center to BackfieldResp: Basic Read
DimeAlign: Normal Even RulesKey: Near Guard Resp: Basic Read
COVERAGES: Mac Dagger Free, 4 Spy Free/4 Spy Strong, 6-10
Can Call: Even Blast MDB, 6-10, 4 Spy Free / 4 Spy
286
EVEN BLAST DIME GUT
T N TC CE
M
D Q
A F
EndAlign: Normal Black RulesKey: TriangleResp: Basic Read
Strong Tackle & NoseAlign: 3 Tech to TE Side 2i Tech to SE SideKey: GuardResp: 3 Tech Drive to 2i Tech 2i Tech Basic Read
Weak TackleAlign: Normal Black RulesKey: TackleResp: Basic Read
QuickAlign: Normal Even RulesKey: BallResp: Up Field Read
MikeAlign: Normal Even Rules Key: Center to BackfieldResp: Basic Read
DimeAlign: Normal Even RulesKey: Near Guard Resp: Basic Read
COVERAGES: Mac Safety
Can Call: Even Blast Gut MS
287
EVEN DOUBLE EAGLE BLITZES
T N TC CE
M
D Q
A F
Even Double Eagle Blitzes:
1. Fire Mac Safety2. Dime Gut Mac Safety3. Blast Mac Dagger Free4. Nose To/Away Mike Go 10, MS
288
EVEN DELTA
T N TC CE
M
D
Q
A F
EndAlign: 7 TechKey: BallResp: Fire D Gap
Strong Tackle & NoseAlign: 3 Tech to TE Side 2i Tech to SE SideKey: Guard/CenterResp: Basic Read
Weak TackleAlign: 5 TechKey: BallResp: Fire C Gap, Contain
QuickAlign: Normal Even RulesKey: TriangleResp: Basic Read, TB Man to Man
MikeAlign: Normal Even Rules Key: BallResp: Blitz Over Center vs. Run Play Basic Read
DimeAlign: Normal Even RulesKey: Ball Resp: Fire B Gap
COVERAGES: Mac Safety, 4 Spy StrongNOTE: Dime & End must communicate Me-You call to Determine Contain Pass Rush & Option responsibilities.
289
EVEN WACK
T N TC CE
M
D Q
A F
EndAlign: 7 TechKey: BallResp: Fire, Contain
Strong Tackle & NoseAlign: 3 Tech to TE Side 2i Tech to SE SideKey: Guard/CenterResp: Basic Read
Weak TackleAlign: 5 TechKey: BallResp: Fire B/C Gap
QuickAlign: Normal Even RulesKey: TriangleResp: Fire B/C Gap
MikeAlign: Normal Even Rules Key: BallResp: Blitz Over Center vs. Run Play Basic Read
DimeAlign: Normal Even RulesKey: Near Guard to Backfield Resp: Basic Read, Mac Rules
COVERAGES: Mac Safety, Mac Dagger Free, 0 Spy FreeNOTE: Quick LB & Weak DT Must Communicate Me-You call to Determine Contain Pass Rush Responsibilities.
290
EVEN BULLET
T N TC C
E
M
D Q
A F
EndAlign: 7 TechKey: BallResp: Fire D Gap, Contain
Strong Tackle & NoseAlign: 3 Tech to TE Side 2i Tech to SE SideKey: Guard/CenterResp: Basic Read, Know Mike is Blitzing Over Center
Weak TackleAlign: 5 TechKey: BallResp: Fire B/C Gap
QuickAlign: Normal Even RulesKey: TBResp: TB Releases Your Side Play M/M if not- Blitz
MikeAlign: Normal Even Rules Key: BallResp: Blitz Over Center vs. Run Play Basic Read
DimeAlign: Normal Even RulesKey: TBResp: TB Releases Your Side Play M/M if not- Blitz
COVERAGES: Mac SafetyNOTE: Quick & Weak DT Must Communicate Me-You call to Determine Contain Pass Rush Responsibilities.
291
BLUE BLITZ
292
BLUE BLITZ PACKAGE
I. Blitzes
1. Blue Skunk2. Blue Axe3. Blue Cross Axe4. Blue Wizzer5. Blue Sting
II. Zone Coverage Guidelines
Players Blitzing CoverageNickel & Dime 0 Spy TwinkieMike & Dime 4 Spy TorchDime & Free 4 Spy Penny
293
BLUE SKUNK
E T TC
CN M D
P
A F
NickelAlign: Hip vs. TE; Walk vs. SE Key: TriangleResp: Fire
Strong EndAlign: Loose 7 Tech vs. TE; 5 Tech vs. SEKey: TackleResp: C Gap Rush
Strong TackleAlign: 3 Tech to TE Side; 2i to SE SideKey: Center Feel GuardResp: A Gap Rush
DimeAlign: 30 TechKey: TriangleResp: Basic Read
Weak EndAlign: Loose 7 Tech vs TE; 5 Tech vs. SEKey: Triangle Resp: Basic Read
MikeAlign: 30 Tech or SkateKey: TriangleResp: Blitz B Gap
Weak TackleAlign: 3 Tech to TE Side; 2i to SE SideKey: Center feel GuardResp: B Gap Rush
COVERAGES: 0 Spy Twinkie, Mac Safety
294
BLUE AXE
N E PC CE
M D
F
N
A
Strong EndAlign: Loose 7 Tech vs. TE; 5 Tech vs. SEKey: TriangleResp: Basic Read
Strong TackleAlign: 3 Tech-TE; 2 Tech-SEKey: GuardResp: B Gap Rush
Weak TackleAlign: 3 Tech-TE; 2 Tech-SEKey: GuardResp: B Gap Rush
Weak EndAlign: Loose 7 Tech vs. TE; 5 Tech vs. SEKey: TriangleResp: Basic Read
NickelAlign: Strong Side Hip or WalkKey: TriangleResp: Basic Read
DimeAlign: 30 TechKey: BallResp: Blitz A Gap
MikeAlign: 30 Tech Key: BallResp: Blitz A Gap
COVERAGES: 4 Spy Torch, Mac
295
BLUE CROSS AXE
N E PC CE
M D
F
N
A
Strong EndAlign: Loose 7 Tech vs. TE; 5 Tech vs. SEKey: TriangleResp: Basic Read
Strong TackleAlign: 3 Tech-TE; 2 Tech-SEKey: GuardResp: B Gap Rush
Weak TackleAlign: 3 Tech-TE; 2 Tech-SEKey: GuardResp: B Gap Rush
Weak EndAlign: Loose 7 Tech vs. TE; 5 Tech vs. SEKey: TriangleResp: Basic Rush
NickelAlign: Strong Side Hip or WalkKey: TriangleResp: Basic Read
DimeAlign: 30 TechKey: BallResp: Blitz Opposite A Gap
MikeAlign: 30 TechKey: BallResp: Blitz Opposite A Gap
COVERAGES: 4 Spy Torch, Mac
296
BLUE WIZZER
N E PC
CE
M D
F
N
A
Strong EndAlign: Loose 7 Tech vs. TE; 5 Tech vs. SEKey: TriangleResp: Basic Read
Strong TackleAlign: 3 Tech-TE; 2 Tech-SEKey: GuardResp: B Gap Rush
Weak TackleAlign: 3 Tech-TE; 2 Tech-SEKey: Center feel GuardResp: Opposite A Gap Rush
Weak EndAlign: Loose 7 Tech vs. TE; 5 Tech vs. SEKey: TriangleResp: Basic Read; May come under OT vs. DBP
NickelAlign: Strong Side Hip or WalkKey: TriangleResp: Basic Read
DimeAlign: 30 Tech or SkateKey: BallResp: Read Blitz C Gap; Contain vs. DBP
MikeAlign: 30 Tech or SkateKey: BallResp: Blitz Opposite A Gap
COVERAGES: 4 Spy Torch, MacNOTE: Wizzer is a “Read Blitz” for the Dime. Versus run/SOP away, Dime will play base rules.
297
BLUE BLITZ
N E PC
CE
M D
F
N
A
Strong EndAlign: Loose 7 Tech vs. TE; 5 Tech vs. SEKey: TriangleResp: Basic Read
Strong TackleAlign: 3 Tech-TE; 2 Tech-SEKey: Center feel GuardResp: A Gap Rush
Weak TackleAlign: 3 Tech-TE; 2 Tech-SEKey: Center feel GuardResp: A Gap Rush
Weak EndAlign: Loose 7 Tech vs. TE; 5 Tech vs. SEKey: TriangleResp: Basic Read
NickelAlign: Strong Side Hip or WalkKey: TriangleResp: Basic Read
DimeAlign: 30 Tech or SkateKey: BallResp: Blitz B Gap
MikeAlign: 30 Tech or SkateKey: BallResp: Blitz B Gap
COVERAGES: 4 Spy Torch, Mac
298
BLUE TWIST AWAY BLITZ CHOICE
N E PC
CE
M D
F
N
A
Strong EndAlign: Loose 7 Tech vs. TE; 5 Tech vs. SEKey: TriangleResp: Basic Read
Strong TackleAlign: 3 Tech-TE; 2 Tech-SEKey: GuardResp: Twist Away (2nd)
Weak TackleAlign: 3 Tech-TE; 2 Tech-SEKey: Center feel GuardResp: Twist Away (1st)
Weak EndAlign: Loose 7 Tech vs. TE; 5 Tech vs. SEKey: TriangleResp: Basic Read
NickelAlign: Strong Side Hip or WalkKey: TriangleResp: Basic Read
DimeAlign: 30 Tech or SkateKey: Triangle or BallResp: Basic Read or Blitz B Gap
MikeAlign: 30 Tech or SkateKey: Triangle or BallResp: Basic Read or Blitz B Gap
COVERAGES: 4 Spy FreeNOTE: We will choice which ILB is blitzing by Gameplan.
299
BLUE PONY
N E PC
CE
M D
F
N
A
Strong EndAlign: Loose 7 Tech vs. TE; 5 Tech vs. SEKey: TriangleResp: Basic Read
Strong TackleAlign: 3 Tech-TE; 2 Tech-SEKey: Center feel GuardResp: Opposite A Gap Rush
Weak TackleAlign: 3 Tech-TE; 2 Tech-SEKey: Center feel GuardResp: Basic Read (Twinkie)
Weak EndAlign: Loose 7 Tech vs. TE; 5 Tech vs. SEKey: TriangleResp: Basic Read
NickelAlign: Strong Side Hip or WalkKey: TriangleResp: Basic Read
DimeAlign: 30 Tech or SkateKey: TriangleResp: Basic Read
MikeAlign: 30 Tech or SkateKey: BallResp: Blitz B Gap
COVERAGES: Denver Dime TwinkieNOTE: Versus 2x1 or 2x2 Sets, the Anchor will blitz the Strong A Gap (Strong); Versus 3x1 Sets, the Free will blitz the Strong A Gap (Free).
“STRONG”
AnchorAlign: BaseKey: End Man on LOS / Uncovered OLResp: 2x1 or 2x2: Blitz Strong A Gap 3x1: Basic Read (Coverage)
FreeAlign: BaseKey: End Man on LOS / Uncovered OLResp: 2x1 or 2x2: Basic Read (Coverage) 3x1: Blitz Strong A Gap
300
BLUE STING vs TENS
N E PC
CE
M D
F
N
A
Strong EndAlign: Loose 7 Tech vs. TE; 5 Tech vs. SEKey: TriangleResp: Basic Read
Strong TackleAlign: 3 Tech-TE; 2 Tech-SEKey: GuardResp: B Gap Rush
Weak TackleAlign: 3 Tech-TE; 2 Tech-SEKey: Center Feel GuardResp: A Gap Rush
Weak EndAlign: Loose 7 Tech vs. TE; 5 Tech vs. SEKey: TriangleResp: Delayed Cheat Drop
NickelAlign: Strong Side Hip or WalkKey: TriangleResp: Basic Read
DimeAlign: 30 Tech or SkateKey: BallResp: Blitz C Gap (Contain)
MikeAlign: 30 Tech or SkateKey: TriangleResp: Basic Read
COVERAGES: 4 Spy PennyNOTE: Penny & Dime “Swap” vs. extended #2 receiver weak
Free SafetyKey: BallResp: Blitz B Gap
301
BLUE STING vs QUEENS (extended #2 weak)
N E P
C C
E
M D
F
N
A
Strong EndAlign: Loose 7 Tech vs. TE; 5 Tech vs. SEKey: TriangleResp: Basic Read
Strong TackleAlign: 3 Tech-TE; 2 Tech-SEKey: GuardResp: B Gap Rush
Weak TackleAlign: 3 Tech-TE; 2 Tech-SEKey: Center Feel GuardResp: A Gap Rush
Weak EndAlign: Loose 7 Tech vs. TE; 5 Tech vs. SEKey: TriangleResp: Basic Read
NickelAlign: Strong Side Hip or WalkKey: TriangleResp: Basic Read
DimeAlign: 30 Tech or SkateKey: TriangleResp: Basic Read
MikeAlign: 30 Tech or SkateKey: TriangleResp: Basic Read
COVERAGES: 4 Spy PennyNOTE: Penny & Dime “Swap” vs. extended #2 receiver weak
Free SafetyKey: BallResp: Blitz B Gap
“Swap”
302
BRONCOBLITZ
303
BRONCO BLITZ PACKAGE
I. Blitzes
1. Bronco Axe2. Bronco Cross Axe3. Bronco Echo4. Bronco Spear5. Bronco Will Gut
II. Zone Coverage Guidelines
Players Blitzing CoverageMike & Dime 7 Spy TwinkieWill 0 Spy Strong
304
BRONCO AXE
T N TC CS
M D
F
WA
SamAlign: 7 Tech-TE; Ghost-SEKey: TriangleResp: Basic Read
Strong TackleAlign: 3 Tech-TE; 2 Tech-SEKey: GuardResp: B Gap Rush
NoseAlign: 3 Tech-TE; 2 Tech-SEKey: GuardResp: B Gap Rush
Weak TackleAlign: 6i Tech-TE; 5 Tech-SEKey: TE or TackleResp: Basic Read
DimeAlign: 30 TechKey: BallResp: Blitz A Gap
MikeAlign: 30 Tech Key: BallResp: Blitz A Gap
COVERAGES: Mac Coverages, 7 Spy Twinkie
WillAlign: Hip-TE; Walk-SEKey: TriangleResp: Basic Read
305
BRONCO CROSS AXE
T N TC CS
M D
F
WA
SamAlign: 7 Tech-TE; Ghost-SEKey: TriangleResp: Basic Read
Strong TackleAlign: 3 Tech-TE; 2 Tech-SEKey: GuardResp: B Gap Rush
NoseAlign: 3 Tech-TE; 2 Tech-SEKey: GuardResp: B Gap Rush
Weak TackleAlign: 6i Tech-TE; 5 Tech-SEKey: TE or TackleResp: Basic Read
DimeAlign: 30 TechKey: BallResp: Blitz Opposite A Gap
MikeAlign: 30 Tech Key: BallResp: Blitz Opposite A Gap
COVERAGES: Mac Coverages, 7 Spy Twinkie
WillAlign: Hip-TE; Walk-SEKey: TriangleResp: Basic Read
306
BRONCO ECHO
T N TC CS
M D
F
WA
SamAlign: 7 Tech-TE; Ghost-SEKey: TriangleResp: Basic Read
Strong TackleAlign: 3 Tech-TE; 2 Tech-SEKey: GuardResp: Basic Read
NoseAlign: 3 Tech-TE; 2 Tech-SEKey: GuardResp: Basic Read
Weak TackleAlign: 6i Tech-TE; 5 Tech-SEKey: TE or TackleResp: B Gap Rush
DimeAlign: 30 TechKey: TriangleResp: Basic Read
MikeAlign: 30 Tech Key: TriangleResp: Basic Read
COVERAGES: Mac Coverages, 0 Spy StrongNOTE: Will & Dime “Swap” the blitz vs. an extended #2 receiver weak
WillAlign: Hip-TE; Walk-SEKey: TriangleResp: Blitz C-D Gap
307
BRONCO SPEAR
T N TC CS
M D
F
WA
SamAlign: 7 Tech-TE; Ghost-SEKey: TriangleResp: Basic Read
Strong TackleAlign: 3 Tech-TE; 2 Tech-SEKey: GuardResp: Basic Read
NoseAlign: 3 Tech-TE; 2 Tech-SEKey: GuardResp: Basic Read
Weak TackleAlign: 6i Tech-TE; 5 Tech-SEKey: TE or TackleResp: Basic Read
DimeAlign: 30 TechKey: TriangleResp: Basic Read
MikeAlign: 30 Tech Key: TriangleResp: Basic Read
COVERAGES: Mac Coverages, 0 Spy StrongNOTE: Will & Dime “Swap” the blitz vs. an extended #2 receiver weak
WillAlign: Hip-TE; Walk-SEKey: TriangleResp: Blitz B Gap
308
BRONCO WILL GUT
T N TC CS
M D
F
WA
SamAlign: 7 Tech-TE; Ghost-SEKey: TriangleResp: Basic Read
Strong TackleAlign: 3 Tech-TE; 2 Tech-SEKey: GuardResp: Basic Read
NoseAlign: 3 Tech-TE; 2 Tech-SEKey: GuardResp: B Gap Rush
Weak TackleAlign: 6i Tech-TE; 5 Tech-SEKey: TE or TackleResp: Basic Read
DimeAlign: 30 TechKey: TriangleResp: Basic Read
MikeAlign: 30 Tech Key: TriangleResp: Basic Read
COVERAGES: Mac Coverages, 0 Spy StrongNOTE: Will & Dime “Swap” the blitz vs. an extended #2 receiver weak
WillAlign: Hip-TE; Walk-SEKey: TriangleResp: Blitz A Gap
309
GOAL LINEDEFENSE
310
GOAL LINE PACKAGE
When the offense has normal personnel in the game we may employ regular field defenses. When situations and tendencies dictate otherwise, we will employ various goal linedefenses.
Fronts Complimentary Alignments & Moves
1. Panther 1. Panther Cut
2. Bone 2. Panther Angle/Slant
3. Claw 3. Panther Line Otto
4. Anchor 4. Bone Double Eagle
5. Bone Philly
6. Bone Angle/Slant
Coverages
5. Zoro
2. Man
311
PANTHER
T N NC A
SM D
TC
W
ALIGNMENTS
Nose’s: 2 Technique; Move closer to 1 Technique as the ball gets closer to the Goal Line.
Tackles: 5 Technique
OLB’s: 7 Technique; Move Closer to a Head Up as the ball gets closer to the Goal Line
LB’S: B Gap; Move closer to a 30 Technique as the ball gets closer to the Goal Line.
Anchor: Align to the TE Side. Vs. two TE’S align strong. Align in a support (Hip) position. Versus TE/Wing: Align on LOS, Outside shade of Wing. Versus no TE Align Strong.
CB’S: Versus two TE’S, TE to your side: Support position (Hip). Versus TE/Wing: Align on LOS, Outside shade of Wing. Versus two WR’S, WR to your side: Inside eye by 0-3 yards from the man.
Motion: 1. Versus change of strength motion the CB will Adjust. 2. Versus backfield motion: LB to the Sam and/or DE away from the Sam may adjust depending on the width of # 3 Strong/ #2 Weak.
Secondary: There can never be 3 secondary players to one side. If you are the only secondary player on your side, you must stay. Never run across.
4 Quicks: 1. OLB away from the Anchor may Skate depending on width of # 2 Weak.
Trips: 1. Anchor will align off TE (Weak vs. two TE’S, Strong versus no TE’S).
2. LB to Anchor side and OLB away from Anchor may Skate depending on the Width of # 3.
312
GOAL LINE KEYS & RESPONSIBILITIES
Due to the urgency of the ball’s position, each player must be more cognizant of the ball (snap).We cannot surrender the line of scrimmage.
Nose’s: Guard-Center Anchor and CB’S: Vs. TE: TE-Ball-BacksTackles: Tackle Feel TE Vs. WR: Man to BallOLB’s: TriangleLB’S: Triangle
RESPONSIBILITIES
1. The first priority is to eliminate the run. The structure of the defense is to force the pass. Due to reduced field space and maximum pressure, the pass should be defended with equal intensity.
2. Down Linemen: Charge hard up field through the shade or man you are aligned on.
Nose’s: Control Guard and A Gap. You cannot be collapsed inside by the guard. Get Up Field!
Tackles: You cannot be turned out or reached by the Tackle. Get Up Field!
OLB’s: You are the contain players. You will press vs. all pass actions. You will play QB vs.option unless you get a “support” call from the Sam or CB. On all plays away from you,you are responsible for bootleg.
LB’S: React to the ball flow, do not honor counter fakes. On ball away you are a cutbackplayer. Play Natural X vs. Option: Dive-QB-Pitch. Tackle High!
Anchor: Play pass threat and play outside in on run plays. Run play away you are a cutbackplayer. Must make a “support” call to DE when aligned in a support ( Hip) positionoff the TE.
CB’S: Always play pass threat unless run shows immediately. Play all runs outside in. Youare the last run defender on all plays outside of the TE- Make the Play! Play what yousee. Must make a “Support” call to DE when aligned in a support (Hip) position off the TE.
KEYS
313
BONE
TD
NCC
SM D
TA
W
ALIGNMENTS
Nose: Head Up on Center Dime: Strong C Gap
Strong Tackle: B Gap Mike: Head Up on Center
Weak Tackle: B Gap Dime: Weak C Gap
Sam: 7 Technique Anchor: Same as Goal Line
Will: 7 Technique CB’S: Same as Goal Line
Motion-4 Quicks-Trips: Same rules as Goal Line except vs. Motion weak. The Dime will Skate. All Linebackers will skate vs. any motion or four quicks weak.
KEYS
Nose: Center Dime: Triangle
Strong Tackle: Tackle Mike: Center to Backfield Flow
Weak Tackle: Tackle Dime: Triangle
Sam: TE Anchor: Same as Goal Line
Will: TE CB’S: Same as Goal Line
RESPONSIBILITIES
Option responsibilities: DT’S, Nose and Mike- Dive, LB and Dime-QB, OLB’S, Anchor
and CB’S-play same rules as Goal Line.
Nose: Penetrate hard and drive the Center backwards.
DT’S: Penetrate hard through the B Gap.
Mike & Dime: C Gap Players, Flow To-Hit everything outside in, Flow Away-cutback.
OLB’S, Anchor, & CB’S: Same as Goal Line.
314
CLAW
T NNC
CSM D
TA W
ALIGNMENTS
Anytime the ball gets to the 1 yard line or inside, we automatically go to claw. Claw is acomplimentary alignment to Stud. The LB’s will kick the front weak.
Nose: Head Up on Center
Strong DT & Weak Nose: Head Up on Guard
Sam & Weak DT: 5 Technique
Anchor & Will: 7 Technique (3 point Stance)
Mike & Dime: Head Up Guards
CB’S: Vs. TE: On LOS, Vs. WR: Same as Goal Line/Stud
KEYSAll down players will key the man they are aligned on. LB’s and CB’s will use regular Goal Line/Stud Keys.
RESPONSIBILITIES
Sam, Both DT’S & Weak Nose: Slant to the knee of the next offensive player alignedinside you-Penetrate.
Anchor, Will, LB’s & Strong Nose: Same as Goal Line/Stud.
CB’s: Contain-Play first threat
315
CAT
T TN
A
TS
M D
T
A
W
CAT: Goal Line personnel where a LB/DT may substitute for a DB.
1. Used vs. Bone Flank personnel
2. Align with Nose Head Up on Center and 3,5 and 7 Techniques on either side. LB’sare in 30 Techniques. Anchors are in support positions.
3. Can also call Goal Line Cat- alignment with Sam used as an Adjuster over Center and slightly behind the LB’s. The Adjuster will play ball flow.
4. Call with Plug – Both LB’s plug B Gap on snap NOW!
5. Call with Force – Adjuster will align on the predetermined side and smoke off the corner.
316
COVERAGE RULES
A. Coverage Calls
1. Mac: Will designate Man to Man coverage.2. Zoro: Will designate Zone coverage.
B. Motion Rules
1. Play the coverage called in the huddle.2. Look to combo and bump in Mac Coverage.3. When in doubt: Check to Zoro.
C. Mac Coverage
1. Anchor and CB’s: # 1’s and # 2 Strong Man to Man in Goal Line or Bone.2. LB’s: Goal Line – Mac Rules: Near Back or Combo Remaining Back. Bone – Dime and LB: Mac Rules: Near back or combo remaining back. MLB is free3. Will: Goal Line – vs. 4 Quicks or motion weak, # 2 or # 3 weak.
D. Combo
1. Anytime two pass defenders are aligned so that their respective receivers may cause a pick: Play “Combo” or inside – outside.
# 1
# 2
MA
CC
M
# 3
# 2
# 1
E. Zoro Coverage
1. Mike: Hook2. Dime: Curl3. Anchor: Curl4. CB’s: Flat
C CABD
FlatCurl Hook
CurlFlat
317
PANTHER
SLANT GO
PINCH BULLETS
S T N T E W
CDMC A
S T N T E W
CDMC A
S T N T E W
CDMC A
S T N T E W
CDM
C
A
318
PANTHER continuedFlank I Wing Flank Bone
Jacks/Tens Ace
S T N N T W
CDM
C
A
S T N N T W
CDMC
A
WTN NTSCDMC A
S T N N T W C
M DC
A
Twins I
STN NTW
CMDC A
Pro I
S T N N T W
CDMC A
SN N TTW
CD MC A
S T N N T W
CDMC
A
JokerKings
319
PANTHER continued
Spread I Ace Trips
Queens Trips Empty
S T N N T W
CDMC A
S T N N T W
CDMC A
S NNT T W
CDMC AS T N T E
W C
DMCA
Ace Double Wing
S TN NT W C
DM
C
A
Queens
S T N N T WCDMC A
320
SHORT YARDAGE DEFENSE
321
SHORT YARDAGE DEFENSES
1. Hawk – (Hawk Solid Sit)
2. Charger
3. Philly Nose To/Away
4. Okie Pinch
5. Okie Nose Tight Raven Tight
6. Okie In
7. Okie Cover Tight
8. Double Eagle (Less than 1 Yard)
9. Bone
10. Bronco Away Pinch
11. Okie Angle Maroon Raven Maroon – Mac Safety
12. Philly Nose Maroon
322
HAWK
T N T
CC
S
M D
W
A
F
Strong TackleAlign: 3 TechKey: GuardResp: Basic Read
NoseAlign: 0 TechKey: CenterResp: Basic Read
Weak TackleAlign: 4i TechKey: Guard Feel TackleResp: Basic Read
DimeAlign: 50 TechKey: TriangleResp: Basic Read
SamAlign: 7 Tech-TE; Loose 5 Tech-SEKey: TriangleResp: Basic Read
WillAlign: 7 Tech-TE; Ghost-SEKey: TriangleResp: Basic Read
MikeAlign: 30 Tech Key: TriangleResp: Basic Read
ASSIGNMENTS
COVERAGES: Zeros or Mac Coverages
[Eagle To / Raven Away]
323
CHARGER vs PRO
T N TC CS
M D
WA
F
Strong Tackle
Align: 3 TechKey: GuardResp: Penetrate
Nose
Align: 0 TechKey: Guard Feel CenterResp: Drive Weak
Weak Tackle
Align: 4i TechKey: TackleResp: Penetrate
Dime
Align: 50 TechKey: TriangleResp:
Sam
Align: TE-7 Tech; SE-GhostKey: BallResp: Fire
Will
Align: TE-7 Tech; SE-GhostKey: BallResp: Press
Mike
Align: 30 TechKey: Triangle Resp:
COVERAGES: Mac Backer
NOTE: Versus 1-Back: Check to Mac Safety – Anchor gives Sam “YOU” call.
ASSIGNMENTS
324
CHARGER vs TWINS
N T W
C C
S
M
T
DA
F
Strong Tackle
Align: 3 TechKey: Center Feel GuardResp: Rush A Gap
Nose
Align: 0 Tech Key: Guard Feel CenterResp: Drive Weak
Weak Tackle
Align: 4i TechKey: TackleResp: Penetrate
Mike
Align: 30 TechKey: TriangleResp:
Sam
Align: TE-7 Tech; SE-GhostKey: Ball Resp: Fire
Will
Align: TE-7 Tech; SE-GhostKey: BallResp: Press
Dime
Align: 50 TechKey: TriangleResp:
ASSIGNMENTS
COVERAGES: Mac Backer
NOTE: Versus 1-Back: Check to Mac Safety – Anchor gives Sam “YOU” call.
325
D-LINEGAMES
326
Twist: Two inside rushers “X”. Order depending on To/Away call. Call side goes second (looper). Used in Black, Beast, Pro, or Blue fronts.
E T T E
T N T S
Blue Front
Tex: Tackle – End/OLB “X”. Defensive tackle goes first and has contain rush. DE takes two steps up field (Read Step) then behind DT. Used in Okie, Black, Beast, Pro, Red and Blue fronts.
Texas: Tex on both sides.
Okie
W
Exit: Tackle – End/OLB “X”. DE/OLB goes hard inside now. DT goes behind DE/OLB, contain rush. Used in Okie, Black, Beast, Pro, Red and Blue fronts.
Evac: Exit on both sides.
T N T SW
D-LINE GAMES
Eagle
327
Coast: Used in the Blue and Purple Fronts. Tackles and End execute the stunt. DT’s go first, the End loops behind. Can also use in the Pro front.
E T T E
“Contain”
D-LINE GAMES continued
Tan: Tackle – Nose “X”. DT goes first and Nose loops behind. Used in the Okie and Blue fronts.
T N T
“Okie Eagle Away Tan”
Nat: Nose – Tackle “X”. Nose goes first and DT loops behind. Used in the Okie and Blue fronts.
T N T
“Okie Eagle Away Nat”
328
MISCELLANEOUSOption Rules
Tight End Trade RulesUnbalancedPunt Safe
Muddle HuddleGarbage
Pass Protections
329
OPTION RULESI. OKIE
OLB: PitchOLB in Mac Coverage: PitchOLB in Eagle/Buzzard comp alignments:
To Eagle/Buzzard side: QB**Anytime DT is in a 3 Technique, OLB plays QB.
Secondary support willbe responsible for pitch**
II. EVEN/BLACKDime, Weak DT, Secondary: QBOLB’s PitchMac Coverage: Dime, Will, DE: Pitch (When contain pass rusher)
III. BRONCOOLB on LOS: QBOLB off LOS: Pitch
IV. PROOLB: Pitch
V. REDDE: Pitch
VI. WHITENickel and Penny: Pitch
VII. BLUEDE: QB
VIII. GOAL LINEOLB: QB (unless ‘Support’ call from DB – DE will then have pitch)
IX. ADJUSTMENTSCLIMB: Used in Black/Even: Dime and Quick play pitchSIT: OLB’s sit and play QBSMOKE: OLB’s smoke QB nowRAIDER: Jam stunt versus flowBOUNTY: OLB inside pass rush – QB versus option. LB contain pass rushROLL: OLB on dive, LB plays QB, (use with Drive, In, Philly)SPIKE: Anchor smokes QB now (DT and OLB play base rules)COBRA: CB smokes (DT and OLB play base rules)
330
TE TRADE RULES
I. Okie Front
A. The Anchor will adjust versus TE Trade. The OLB’s may have to adjust their alignments.
1. The Anchor and Free Safety may Banjo.2. Appropriate coverage check must be made if needed.3. The Anchor does not adjust his alignment with the TE when the ball is on the hash.
A Anchor can run across or may Banjo with Free Safety F
II. Black Front
A. In Black or Beast, the front only needs to adjust their alignments.
B. In Black or Even, the Anchor and Dime will adjust versus TE trade. The front will re-kick and adjust their alignments.
1. The Anchor and Free Safety may Banjo.2. Appropriate coverage check must be made.3. The Anchor does not adjust his alignment with the TE when the ball is on the hash.
Black or Even
E D T N T Q
MA
Anchor can run across or may Banjo with Free Safety
Q T N
M
T D E
F
331
III. Pro Front
A. The Anchor will adjust versus TE Trade. The front will adjust their alignments as will theDime and Nickel.
1. The Dime will adjust his alignment to a Loose as will the Nickel. The Nickel will adjust his alignment to Head Up the TE.2. The Anchor and Free Safety may Banjo.3. Appropriate coverage check must be made.
E D T N T
NMA
Anchor can run across or may Banjo with Free Safety
E T
M
T E
FND
IV. Goal Line
A. Goal Line and Bone: The Anchor will adjust versus TE Trade.
TE TRADE RULES continued
332
UNBALANCED
We will adjust our fronts when we get an unbalanced formation. OLB’s and CB’s must recognize andcall “Unbalanced.”
I. Okie Rules
A. The coverage will check to 10.
B. All stunts are off.
C. Any unbalanced formation into the sideline is an automatic “Special” call for the Anchor.
D. When there is a three man surface: We will Angle.
1. LB’s must make a “Gee/Haw” call.2. Both DT’s and the Nose will Angle.
TW N T S
D MC
F
A C
E.G.: Unbalanced Gee – Gee, Check 10
E. When there is a four man surface: We will bump.
1. LB’s must make a “Bump Right/Left” call.2. The entire front bumps over one man.
TW N T S
D MC
F
AC
E.G.: Unbalanced Bump Right, Check 10
333
F. When there is a five man surface we will Bump and Angle.
1. LB’s must make a “Bump Right/Left” and “Gee/Haw” call.2. The entire front bumps and both DT’s and Nose Angle.
TW N T S
D MC
F
A
C
E.G.: Unbalanced Bump Right Gee – Gee, Check 10
T
Q
N T E
DMC
F
AC
E.G.: Unbalanced Kick left, Check 10
II. Black and Even Rules
A. Check to Black front. The Dime goes to the 3-4-5 man side.
B. The coverage will check to Cover 10.
C. All stunts are off.
D. Any unbalanced formation into the sideline is an automatic “Special” call for the Anchor.
E. The LB’s must give a “Kick Right/Left” call.
F. When there is a three man surface: normal Black front alignment.
UNBALANCED continued
334
G. When there is a four man surface normal Black front alignment with a bump.
TQ N T E
DMC
F
A C
E.G.: Unbalanced Kick Left, Bump Right
TW N T
SD MC
F
AC
E.G.: Unbalanced Kick Right, Check 10
II. Bronco Rules
A. Check to Bronco To.
B. The coverage will check to Cover 10.
C. All stunts are off.
D. Any unbalanced formation into the sideline is an automatic “Special” call for the Anchor.
E. The LB’s must give a “Kick Right/Left” call.
F. When there is a three man surface: Bronco To alignment.
UNBALANCED continued
335
H. When there is a four or five man surface: Bronco To alignment with a Bump.
1. DE away from Bump stays in a 5 Tech.
TW N T S
D MC
F
A C
E.G.: Unbalanced Kick Right, Check 10
IV. Pro, Blue Red and White Fronts
A. Play huddle call. When is doubt, check to appropriate zone coverage.
1. Pro: Cover 42. Blue: Cover 43. Red: Cover 54. White: Cover 40
V. Coverage Checks
A. Trips: Cover 10
B. Unbalanced into Boundary: Check Special – Cover 10
1. DE to field, drop and play Back vs. wheel route if the TE is to the field.
VI. Short Yardage
A. 3 Man Surface: Stay and Play call.
B. 4 Man Surface: Bump and Play call.
UNBALANCED continued
336
PUNT SAFE
According to field position and obvious fake situations, we will use Punt Safe. If the ball is kicked, wewill employ a holdup return.
ASSIGNMENTS
Sam & Will: Make sure the punter kicks the ball on time. After the ball is kicked, you are responsible for blocking the safeties. You have pitch in option. *If there are two eligible receivers to your side: You have # 2 Man to Man. Give an “Off” call to the DT.
DT’s: Align on OT in a 4 technique. Block and control OT, do not let him release. See through the OT into the backfield, watching for a fake. *If DE gives you an “Off” call: Move to a 5 technique and push up field for contain. Make sure the ball is kicked.
Nose & Dime: Align head up on up back or in 2 technique if no up back. Block and control up back (Guard if no up back): Do not let him release. See through him into the backfield. If there is an up back, you will play him Man to Man if he releases on the snap.
Mike: Align head up on the center. Play the Personal Protector Man to Man. Once the ball is kicked: Block the Center and do not let him release up field. You will always remain over the Center. Watch for run fakes.
CB’s: Play # 1 Man to Man. Make sure you know how many yards are needed for a first down. Align accordingly off # 1. If the ball is kicked, block and widen # 1. Versus option, you will play QB once pass threat to # 1 is eliminated.
Anchor: Align over the Center at 6-7 yards. You will adjust with any type of motion. If the ball is kicked, block the most dangerous man. You will play QB vs. option. If there is a Pro/Twins look to one or both sides: Drop back and play ½ field help on top. If Trips: Play # 2 strong Man to Man. If ball is kicked, block the most dangerous man.
Free Safety: Align deep to field catch the punt, never align deeper than our own 10 yard line. If there is a Pro/Twins look to one or both sides: Drop and play ½ field help on top. If Trips: Play Free Safety.
NOTE: Anytime the offense shifts to an offensive formation:
Okie Personnel: Check to Okie Mac Safety
Nickel Personnel: Check to White 4
337
PUNT SAFE - OKIE PERSONNEL
T N T
C C
W
M
D S
A
F
W T T
C
N
M
D S
A
F
C
# 1 M/M # 1 M/M
“OFF”# 2 M/M
# 1 M/M# 1 M/M
“OFF”# 2 M/M
338
PUNT SAFE - NICKEL PERSONNEL
E T E
C C
D
M
T N
A
F
D E E
C
T
M
T N
A
F
C
# 1 M/M # 1 M/M
# 1 M/M# 1 M/M
“OFF”# 2 M/M
“OFF”# 2 M/M
339
PUNT SAFE RETURN
T N T
C C
W
M
D S
A
F
All defenders must insure the ball is kicked. Once the ball is kicked, we will run an automatic wall Return.The return will always be run to the right.
OLB’s & DT’s: Defenders making sure the ball is kicked: Press the punter and make sure the ball is kicked. Once the ball is kicked, get back to end of wall and look to block safeties.
Right DT: Man inside defender pressing punter: Peel to the right and locate the punter. Get back and set the wall 10 yards outside the return man and 5 yards up field. Block the first man that shows, pinning man to inside.
Left DT, Nose, Help form wall. Align 5 yards from man you are following then block first man that shows,Dime & Mike: pinning man to inside. LB will be the last man in the wall.
Anchor: Block the most dangerous man to the return man.
CB’s: Block sprinter, most dangerous man, contain man. Try to kick him out by sealing him to outside.
Return Man: Catch the Ball!! Only return if you clearly have room. Get positive yards but realize wall is being set to the right.
NO PENALTIES – IF IT IS CLOSE, LET HIM GO – WE NEEN FIELD POSITION
340
MUDDLE HUDDLE
T N T
CC
WMD S
A
F
Some of our opponents may employ a Muddle Huddle Formation in Field Goal and/or PAT situations.We will align to prevent the possibility of a fake.
Nose & DT’s: DT’s will align one man in from OLB’s. Nose will align off of DT’s. All three will play basic read off the man they are aligned on. Weak DT must contain the football to his side.
Linebackers: Bracket the ball. LB’s are responsible for the QB. Pressure the ball under control. Vs. option: QB
OLB’s: Sam will align on second man in on LOS. Will will align on TE or # 2 vs. a Twins/Slot formation. Weak DE is responsible for # 2 Man to Man. (Will may play TE Man to Man if # 2 is in backfield. Communicate with CB!)
Anchor & Will adjust to coincide with potential receivers. Be aware of Center’sFree Safety: number: Is he eligible? Anchor: # 2 strong. Free: # 3. Be ready to Combo. Vs. option: Pitch
Corners: Align on # 1 and play him Man to Man. Weak CB may play # 2 in back field and let DE play TE: Communicate!
341
GARBAGE RULES
T N T
C C
OLB
M D
OLB
A
F
When the offense has less than 2 offensive linemen on one side of the center or are grouped and splitaway from the ball: We will consider this a Garbage Formation.
A. When we recognize the formation, we will check to our Garbage defense.
1. The Anchor will align on the left side.2. We will check and play Cover 3.
B. Alignment Rules
1. Anchor & Right OLB: Align on the widest man on the LOS and off the LOS in an adjustedposition. Recognize potential receivers: Defend Curl to Flat Zone.
2. Left OLB & Right DT: Count from the sideline and align on the second man on the LOS.Contain rush.
3. Left DT & Nose: Bracket the football unless center is EMLOS.
4. Linebackers: Bracket the ball. Your alignment will depend on the width of the backs. Defend hook to Curl Zones.
5. Cornerbacks: Align on # 1 receiver in a loose Cover 3 position. Play 1/3.
6. Free Safety: Align in a loose Cover 3 position, balance the field based upon eligible receivers. Play middle 1/3.
342
PASS PROTECTIONSA. Max: 1. Primarily a 3 step protection.
2. Gap protection for Offensive Line: Take step and block first man in gap. Backs block off corners.
B. Slide: 1. Both backs block the same way.2. Offensive line slides to Rush DE with backside guard and center combo on the front side LB to Drop DE.3. Vs. Black/Beast from center will slide to call. Offensive Line blocks big on big. Remaining back checks MLB to OLB.
Vs. Okie Vs. Black
S T N TWM D
E T T E
D M Q
C. Cup 1. Backs block opposite.2. Offensive Line slides to Rush DE with backside Guard and center combo on backside LB and Mike vs. Okie. Remaining back checks front side LB to Drop End.3. Vs. Black/Beast front, center slides to call. Offensive Line blocks big on big. Remaining back checks MLB to OLB.
S T N TWM D
E T T E
D M Q
Vs. Okie Vs. Black
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