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02016 CMC-Global (ICMCI) AP Hub Working Meeting, Beijing

Leveraging Your CMC

Design Thinking

-- Another Silver Bullet?

CMC Global Part Vice Chair & AP Hub Chair (2005 to 2011)

Partner, LSL Consulting Pte Ltd, Singapore

Liew Shin Liat 刘圣烈, CMC Singapore

24 June 2016

CEC.CEDA Beijing

1

Recap AP Management Consulting Forum: Uplift service innovation capability, enhance quality and efficiency

• Internet+ consulting: 8s platform, innovation, boosting

manufacturing, internet+ into traditional enterprises

• Geographical cooperation: Asia to share and contribute,

SMEs, cultural gap / challenge after meeting, Korean

experience / e-learning

• CMC certificate presentation

• Consulting & training: government support, CEC.CEDA

• 2016 most reliable consulting companies / man of the year

• Enterprises: talent building, consulting innovation model,

intelligence+ wisdom+ finance, external perspective &

innovation, internet finance

• To reflect and do: Leverage on untapped potential

(enterprises, consultants, trainers); Link East-West; Link

consulting+ education+ finance with Internet / platform1

2

Recap ICMCI AP Hub meeting:

• CEC: 5 Lows / 2 Highs

• AP Hub: information/recharge, new knowledge, AP family

• CMC Global: Reach (consultants), stronger hubs,

governance / board, volunteer / IMCs, financing, various

products and services

• AP Hub experience: learning/teaching – Break-through

strategy design, to act, projects/products available

• Consulting opportunities and update: China, Taiwan,

Japan, Korea, Singapore

2

3

Entrepreneurship & Innovation

大众创业,万众创新

Mass entrepreneurship,

Public Innovation

3

4

Simple definition of Innovation

• Innovation

• A new idea, device, or method

• The act or process of introducing new

ideas, devices, or methods

5

Innovation comprises 3 key elements

6

Design Thinking

• Design Thinking is a

creative method to

unpack and reframe

complex problems in

order to generate

innovative focused

solutions

• It is not an exact science because it

relies also on the unique capabilities

each of us have as human beings

• It applies a designer’s sensibility and

methods to problem-solving

• It begins with skills designers have

learnt over many decades, in their

quest to match human needs with

available technical resources within

the practical constraints of business

77

Design is a

sensual activity

and process to

convey a plan,

idea, product,

service, policy

and system

Except nature,

everything is

design

The essentials in life are all linked to design

88

Singapore Khoo Teck

Huat Hospital – long term

nursing care

Design in healthcare

9

Application of Design Thinking

• Country competitive master-plan: Singapore Design 2025

• Ministry of Manpower: process improvement of work permit

application

• Food & Beverage Industry: improvement of user experience

• Schools: training in Design Thinking

• Banking: User Interphase, User Experience Design etc

• Ministry of Health: 1) Review of Eldercare and long—term financing;

2) Improvement of medical bills presentation

• Architect and Construction: Design Thinking prior to building design

• Inland Revenue Authority of Singapore (IRAS): Improve user

experience of SMEs in paying tax

10

Quotable quotes

• Above all… good design must primarily serve people

— (Thomas J. Watson, Jr., IBM President, CEO and

Chairman 1952–71)

• I design for real people. I think of our customers all

the time. (Giorgio Armani)

• You cannot defend your design without knowing what

you're designing for / Great artists need great clients

(I. M. Pei)

• Change by Design (Tim Brown,IDEO Founder)

• "Businesspeople need to become designers. (Roger

Martin, Dean of Rotman School of Management,

Toronto)

10

12

Design Thinking Consultants / Educators

• IDEO

• Fjord (Accenture)

• Lunar (McKinsey)

• Aqua Media

(Deloitte)

• IBM (in house

design thinking

model)

• Veryday

• Frog

• Gensler

• d-School

(Stanford)

• Rotman (Toronto)

• Experientia (Italy)

13

Design Thinking: 5 Stages

1.

Understand

Clients’ Deep

Needs

2. Define

Issue and

Design

Challenge

3. Ideate

Design

Concepts

4. Produce

Prototype

5. Test

Expand Focus Expand Focus

Separate : Expand & Focus

14

• Conduct design research to understand what happens

during a particular experience and how people feel

about it.

• Build empathy with users & stakeholders

• Visual synthesis and analysis of your findings as an

Experience Journey

• Unpack the complexity of issues and make sense of

them as a framework of people, places and processes

over time

Stage 1 -- Understand Clients’ Deep Needs

17

Empathy

18

Interview

A interview B,B interview A

19

Define design need – what does this girl need

20

Define

Use verb

21

Define

If Henry Ford ask: what do you need?

A faster horse

Any color, as long as it is black

22

Interview

A interview B,B interview A

Deep needs

2727

If you ask what users need

80-year old patient

Can。。。。。。With bread

cutter

2828

• People don’t do what they say they do

• People don’t do what we think they do

• People don’t do what they think they do

Do we know what exactly users do?

29

• Personas

• Define issues and design brief

• User experience journey

Stage 2 – Define Issue and Design Challenge

30

Personas

Extreme users

Perspectives / views

Design brief

31

Personas

• Personas are research-

based fictional characters

that consolidate and

personify your

knowledge of different

stakeholders.

• What do you know about

him?

• What does he expect

from you?

32

33

Personas

1.Height

2.Weight

3.Arm Length

4.Body Length

5.Shoulder

6.Bust

7.Waist

8.Hip

9.Leg length

33

3535

Extreme Users

36

Examples of persona

•A busy business woman

•A grandpa who do not know internet

•A super-fan of hospital

•Smart strong lady

•Retired residence committee chairperson

•An elderly pregnant women with second

child-birth

•A shivering youth from distant province

•A young lady away from parents

36

37

Examples of personas

37

Isolated Elderly

Unstoppable worker

Helpless volunteer

Slow living retiree

Engaged Elderly

Active Old Aged

38

Persons

Certain nutrition is very important for the health and

growth of girl

39

Personas

For a 16-year old Indian girl who has been transferred from another

school, the risk of human relationship is more important

than the health r

Design brief:

Eat healthily while making friends

40

Design brief

Write down your design brief

A,B

41

• Deep drive – brain-storming

• Sketching / visual

• Storyboard

• Stakeholder workshop

Stage 3 – Ideate Design Concepts

43

Brain-storming

43

4444

Brain-storming

45

Brain-storming

To have good ideas,

generate more ideas

46

• 3D prototype, service prototype, interactive prototype

• Low resolution / high resolution prototype

Stage 4 – Produce Prototype

47

How many of you would say you are creative?

48

Creative Confidence

49

Draw

A Baby

50

Draw

A Fish

51

Draw

A Consultant

52

Draw

Following me …

53

Draw the person on your left …

54

55

Andy Lau by Liew Shin Liat

5656

5757

58

Stage 5 -- Test

• Iterative testing with shareholders.

•Understand what works and what can be

improved.

•Quickly filter out ideas that are less valuable,

and focus on those that make most sense.

59

Test

Feedback

60

童年的记忆:看医生,打疫苗,拔牙,披头士迷

我 (1964,12 岁)

62

Next steps

• Reflect on the learning

• Siler bullet?

• Cultural issues

• Explore design thinking opportunities (e.g.,

healthcare, infrastructure, banking & finance)

• Share ideas/resource and win consulting

projects

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