gapt vr & orchestra

Post on 17-Feb-2017

8 Views

Category:

Education

2 Downloads

Preview:

Click to see full reader

TRANSCRIPT

VR & Orchestra

Dr Vanessa Camilleri

The business of VR• capped $1.1 billion in the first 2 months of

2016

• Samsung Gear VR and Google cardboard affordable for home viewers

• Facebook owned Oculus Rift, Sony Playstation VR & HTC Vive soon accessible

VR & Music

• Dwindling numbers in classical music audience is creating the need for a reinvention and a re-presentation;

• This suggests more inventive engagement strategies

What is required of you:

• a VR app that provides an interactive visual experience

• a 360-visual of the Malta Philarmonic Orchestra with evidence of experimentation with 3D sound

• work in progress video of the development of the app

• group report

vanessa.camilleri@um.edu.mt

Thank you

top related