intro to priests

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Intro to Priests

Inevitable Betrayal

Priests

• MANA is the most important attribute

What affects Mana?

• Intelligence: – Determines the AMOUNT of mana – Increased spell power (increases average heal)– Increases critical strike (Doubles you heal amount)

• Spirit:– Determines how fast you REGENERATE mana• In combat & out of combat

What happens when mana runs out?

• Dungeon/ Raid Group usually dies

In combat regeneration

• Use wand to attack and conserve mana– Not very effect attack

• Mindbender (Talent at lvl 45) – Summon a shadow fiend to attack target– Each fiend attack gives priest up to 5% of total

mana back– % back increases with character level

Suggested Talents

• Level 15: Dominate Mind– Takes control of an enemy player or NPC

• Level 30: Angelic Feather– Allows you to place up to 3 feathers that increase

movement by 60% for 4 seconds

• Level 45: Mindbender– Gives reliable Mana regeneration cooldown

Suggested Talents

• Level 60: Desperate Prayer– Instance cast, self-heal for 30% of max health

• Level 75: Power Infusion– Increases casting by 20% and reduces mana cost of

spells by 20% for 20 secs

• Level 90: Cascade– Chain heal that bounces from target to target ;

bounces up to 3 times

Types of Healing

• Just like in DPS

– Single Target Healing• Most efficient spell for healing a single person • AKA: Tank heals

– Area of Effect (AOE) Healing• Most efficient spell for healing group • AKA: Raid Heals

Specialization Basics

•Holy – Healing•Discipline – Healing•Shadow - DPS

Holy

• Best for Raid healing (10 to 25 man)

• Chakras – learned at lvl 56– Chastise – increase damage done– Sanctuary – increase AOE healing– Serenity – increase single target healing

Holy

• Stat Priority

• Lvl 1 to 79– Focus on Intellect & Spirit

• Lvl 80+– Focus on Intellect & Spirit– Start looking for: Haste, Crit, then Mastery

Discipline (Disc)

• Focuses on

– Damage Absorption and Mitigation• Aims at avoiding damage and smoothing out incoming

damage

• Strategic use of shields to reduce need for healing

• Can tank heal or raid heal

Discipline (Disc)

• Stat Priority

• Lvl 1 to 79– Focus on Intellect & Spirit

• Lvl 80+– Focus on Intellect & Spirit– Start looking for: Crit, Mastery, then Haste

Discipline (Disc)

• Crit v. Mastery

– Focus on Crit• Atonement Healing

– Focus on Mastery • Increase basic Healing

Discipline (Disc)

• Atonement– Allows you to heal players by attacking enemy with

Smite, Holy Fire, and Penance

– Lowes Health player within 40 yards of target is healed equal to the amount of damage the priest did

– Each Smite, Holy Fire, and Penance places a stack of Evangelism on the enemy

Discipline (Disc)

• Evangelism– Want to keep as many stacks on the target as you

can

– Use Archangel to consume the stacks and gain up to 25% healing increase• Use Archangel when lots of damage is occurring

Shadow

• DPS only

• Maintain Shadow form

• Weak heals and shields, but can help heal in a pinch; but kicks you out of shadow form, so lower dps

Shadow

• Stat Priority

• Lvl 1 to 79:– Intellect & Hit/Spirit (to 15% hit)

• Lvl 80+: – Intellect, Hit / Spirit (to 15% hit) – Haste (to 24.97%), Crit, then Mastery

Useful Spells

• Power Word: Fortitude (Fort) – Always cast on yourself/group– Increases Stamina by 10%

• Hymn of Hope– Group wide Mana Regen

• Fear Ward– Grants one person immunity to a fear attack

Useful Spells

• Purify– Will remove all Magic and Disease effects on friendly

target

• Dispel– Will remove one beneficial Magic effect from an

enemy

• Silence– Interrupt the target’s spell casting for 45 secs

Useful Spells

• Mass Dispel– Remove one harmful magical effect from every

friendly player and one beneficial magical effect from every enemy within 15yards of the caster.

– Capped at 10 friendly and 10 enemy dispels

– Can also remove effects in raids that are normally not dispellable

Useful Spells

• Psychic Scream– AOE Fear up to 8 enemies

• Shackle “Undead”– Allows you to crowd control undead enemies – Does not work on Forsaken

• Fade– Will reduce priest’s threat to all enemies

Useful Spells

• Leap of Faith– Pulls a friendly target to you – Good for getting that certain DPS out of the fire

• Levitate– Reduces damage from falling and allows walking

on water

Useful Spells

• Vampiric Embrace– Heals you and your allies for 50% of the damage

you deal for 15 seconds.

– Shadow spec only spell

Questions?

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