augmented reality - possibilities for libraries

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Augmented Reality Possibilities For Libraries

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Presentation on possible uses for libraries of augmented reality applications.

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  • 1. Augmented RealityPossibilitiesFor Libraries

2. What is Augmented Reality?AR allows the user to see the real world, with virtual objects superimposed upon or composited with the real world. (Azuma, 1997)Azumas Three Characteristics of AR: Combines real and virtual Interactive in real time Registered in 3D 3. The History of AR 1968: Sutherland createsfirst AR interface 1997: The TouringMachine 2001: The Real-World Wide Web Browser 4. Current Applications First Mobile AR Web Browser Maps, Lists, or Camera View Wiki Worlds Wiki Drive 5. Current Applications Mix of Social and Informative Thousands of Layers Available Tweeps Around 6. Current Applications Social and Entertainment Uses Built-in Image Recognition Junaio Glue 7. Current Applications Most Interesting Current App for Libraries Happenings, Anywheres,& Super Anywheres Like Junaio with More Flexibility 8. AR Markers and QR CodesAR Markers QR Codes Simple, Assignable Standardized SymbolsLocators Representing Text 9. Suggestions For LibrariesKelly Tenkley: AR Markers on Books and Shelves Connect to Shelfari, LibraryThing, etc. AR Literary Book Tour 10. Suggestions For LibrariesJulie Strange: A customer holds her device up to the shelf ofbooks shes looking at and it tells her that thelibrary has databases on her subject and thaton tuesday there is a guest lecture program shemight be interested in. Or perhaps that thenext in the series is due in the library nextmonth and she can reserve it now! 11. Current ExampleSmartLibrary Developed by Oulu University Library in Finland Map-Based Guidance System Displays Persons Location in Relation to Item 12. Further Tools and IdeasARToolKit For Developers Vast Range of Uses Other Possibilities: Cataloging Shelf Check Various Tasks 13. ReferencesAzuma, R. T. (1997). A survey of augmented reality. Presence: Teleoperators & VirtualEnvironments, 6(4), 355-385.Caudell, T.P., & Mizell, D. W., (1992). Augmented Reality: An application of heads-up display technology to manual manufacturing processes. Proceedings of 1992 IEEE Hawaii International Conference on Systems Sciences, pp. 659-669.Feiner, S., MacIntyre, B., Hllerer T., & Webster, A.(1997). A touring machine: Prototyping 3D mobile augmented reality systems for exploring the urban environment. Proceedings of First IEEE International Symposium on Wearable Computers (ISWC 97), pp 7481.Kooper, R., & MacIntyre, B. (2003). Browsing the Real-World Wide Web: Maintaining Awareness of Virtual Information in an AR Information Space. International Journal of Human-Computer Interaction, 16(3), 425-446.Strange, J. (2010, January 26). (geolocation + augmented reality + QR codes) libraries. Retrieved from http://strangelibrarian.org/2010/01/geolocation-augmented-reality-qr-codes-libraries/Sutherland, I., (1968). A head-mounted three dimensional display. Proceedings of Fall Joint Computer Conference, 757-764.Tenkley, K. (2010, September 9). The augmented reality library. Retrieved from http://ilearntechnology.com/?p=3035 14. Check It Out!