casual game development guidebook (lite version for japan)

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Guidelines on making a successful casual game Focusing on Japan http : //www . activegamingmedia . com/

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For a more detailed and in-depth version, please contact us at: [email protected] Visit our website to see the types of products and services we provide: http://www.activegamingmedia.com/en/ For any inquires or questions regarding our products and services, please contact us at: [email protected] Osaka Main Branch Okazaki Building 2F, 1-12-6 Utsubo Honmachi, Nishi-ku, Osaka, Japan 550-0004 Tel: 06-6147-9401 Fax: 06-6147-9402 Tokyo Business Ofaice Clover Nishishinjuku Bldg 2F. 3-23-4 Yoyogi, Shibuya-ku, Tokyo, Japan 151-0053 Tel: 03-6276-3075 Fax: 03-6276-3076

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Page 1: Casual game Development Guidebook (lite version for Japan)

Guidelines on making a successful casual game

Focusing on Japan

http://www.activegamingmedia.com/

Page 2: Casual game Development Guidebook (lite version for Japan)

What is a “casual game”?

  A  category  of  social  games  apart  from  strategy  SLG,  MMORPG,  card  games,  simulation  games,  etc.    

Examples:      Puzzle  games      Hidden  object  games    “Spot  the  difference”  games    Classic  games  (mahjong,  chess,  etc.)  

  Etc.  

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Puzzle  and  Dragons

Page 3: Casual game Development Guidebook (lite version for Japan)

Distribution of APRUxMAU by genre

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Casual  games  have  a  high  MAU  (monthly  active  users)  but  a  low  ARPU  (average  revenue  per  user)  compared  to  other  games.  

Page 4: Casual game Development Guidebook (lite version for Japan)

To raise the ARPU, +α elements are necessary

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Page 5: Casual game Development Guidebook (lite version for Japan)

Casual game and +α elements Casual  game  elements   +α  elements  

A)  Learning  elements  • Simple  tutorial  • Simple  plot  • Simple  game  rules  

H)  Progression  elements    • Assets    • New  quests/missions    • Special  collections  

B)  Operational  elements  • Ease  of  control  • Clear  instructions

I)  Rewarding  elements  • Game  coins,  cards,  etc.  • Gacha    • Daily  play  bonus

C)  Irritating  elements  • Time  limits  

J)  Social  elements  • Friend  chat/comment-­‐related  features  • Discussion  board/circles  

D)  Refreshing  elements  • Chain  reactions  (e.g.:  level-­‐up,  combos)

K)  Strategic  elements  • Optimization  of  decks  and  stages  

E)  Unexpected  elements    • Raid  bosses  

L)  Growth  elements  • The  development  of  avatars

F)  Competitive  elements  • PvP  • Rankings  

M)  Random  elements  • Gacha  • Random  reward  items  

G)  Tactical  elements  • Special  reward  items  

N)  Limited  elements  • Events P.5

Page 6: Casual game Development Guidebook (lite version for Japan)

Steps for making your game successful and increasing its KPI

  Step  1:  Can  you  catch  players’  attention?   Step  2:  Can  you  maintain  the  short-­‐term  RR  (retention  rate)?  

  Step  3:  Can  you  maintain  the  long-­‐term  RR  and  the  level  of  ARPU  over  time?  

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Page 7: Casual game Development Guidebook (lite version for Japan)

Elements required for each step

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Step  1  Launch  ~  First  

play  

Step  2  Short-­‐term  RR

Step  3  Long-­‐term  RR  &  ARPU

A.  Learning  element  

B.  Operational  element  

C.  Irritating  element  

D.  Refreshing  element  

E.  Unexpected  element    

F.  Competitive  element  

G.  Progression  element    

H.  Rewarding  element    

I.  Social  element

J.  Tactical  element    

K.  Strategic  element  

L.  Growth  element  

M.  Random  element  

N.  Limited  element  

Monetization  

Page 8: Casual game Development Guidebook (lite version for Japan)

Monetization However,  it  is  also  important  to  monetize  the  game  

cleverly  throughout  each  step!  1)  Timing  

2)  In-­‐game  store    Make  it  easy  for  players  to  make  purchases      Bonuses    Packages  

3)  Pricing  

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Page 9: Casual game Development Guidebook (lite version for Japan)

How to create your games

Step  1:  Research  (Gathering  users’  opinions)  Step  2:  Linking  the  comments    Step  3:  Considering  the  types  of  games    

         realected  from  these  comments  Step  4:  Application  of  the  above  casual  game  

         and  +α  elements  

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Page 10: Casual game Development Guidebook (lite version for Japan)

Thank you! For  a  more  detailed  and  in-­‐depth  version,  please  contact  us  at:    [email protected]  

Visit  our  website  to  see  the  types  of  products  and  services  we  provide:  http://www.activegamingmedia.com/en/  

For  any  inquires  or  questions  regarding  our  products  and  services,  please  contact    us  at:    [email protected]  

 Osaka  Main  Branch    Okazaki  Building  2F,  1-­‐12-­‐6  Utsubo  Honmachi,  Nishi-­‐ku,  Osaka,  Japan  550-­‐0004    Tel:  06-­‐6147-­‐9401 Fax:  06-­‐6147-­‐9402    

Tokyo  Business  Ofaice    Clover  Nishishinjuku  Bldg  2F.  3-­‐23-­‐4  Yoyogi,  Shibuya-­‐ku,  Tokyo,  Japan  151-­‐0053    Tel:  03-­‐6276-­‐3075  Fax:  03-­‐6276-­‐3076  

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