cs380: introduction to computer graphics introduction to...

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2/27/18 1 Min H. Kim (KAIST) Foundations of 3D Computer Graphics, S. Gortler, MIT Press, 2012 CS380: Introduction to Computer Graphics Introduction to OpenGLSL Min H. Kim KAIST School of Computing Min H. Kim (KAIST) Foundations of 3D Computer Graphics, S. Gortler, MIT Press, 2012 Welcome [CS380] Introduction to Computer Graphics Professor: Min H. Kim (김민혁) ([email protected]) (Lecture) Tuesday and Thursday, 13:00—14:15AM, Rm. 113, N-1 (Lab) Monday and Thursday 19:00–22:00, Rm. 317, N-1 Course website: http://vclab.kaist.ac.kr/cs380/ 2

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Page 1: CS380: Introduction to Computer Graphics Introduction to ...vclab.kaist.ac.kr/cs380/slide01-hello2d.pdf · 2/27/18 1 Min H. Kim (KAIST) Foundations of 3D Computer Graphics, S. Gortler,

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Min H. Kim (KAIST) Foundations of 3D Computer Graphics, S. Gortler, MIT Press, 2012

CS380: Introduction to Computer GraphicsIntroduction to OpenGLSL

Min H. KimKAIST School of Computing

Min H. Kim (KAIST) Foundations of 3D Computer Graphics, S. Gortler, MIT Press, 2012

Welcome• [CS380] Introduction to Computer Graphics

• Professor: Min H. Kim (김민혁)([email protected])

• (Lecture) Tuesday and Thursday, 13:00—14:15AM, Rm. 113, N-1

• (Lab) Monday and Thursday 19:00–22:00, Rm. 317, N-1

• Course website: http://vclab.kaist.ac.kr/cs380/2

Page 2: CS380: Introduction to Computer Graphics Introduction to ...vclab.kaist.ac.kr/cs380/slide01-hello2d.pdf · 2/27/18 1 Min H. Kim (KAIST) Foundations of 3D Computer Graphics, S. Gortler,

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Min H. Kim (KAIST) Foundations of 3D Computer Graphics, S. Gortler, MIT Press, 2012

About Instructor• Min Hyuk Kim (김민혁)

– PhD in Computer Science (UCL 2010)– Associate Professor at KAIST School of Computing– Postdoc Researcher at Yale University– ACM SIGGRAPH Asia Technical Paper Committee 2017, 2018– Eurographics Technical Paper Committee 2017– Associate Editor of ACM Trans. Graphics (TOG) 2014--2017– Associate Editor of ACM Trans. Applied Perception (TAP) 2016--Present– Associate Editor of Elsevier Computers & Graphics (CAG) 2016--Present– Microsoft New Faculty Award 2013– Naver Young Faculty Fellowship 2015– Best Paper Awards (ACCV 2014, VAST 2012)

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Min H. Kim (KAIST) Foundations of 3D Computer Graphics, S. Gortler, MIT Press, 2012

Textbook• Textbook: Steven J. Gortler

(2012) Foundations of 3D Computer Graphics, MIT Press (available from the KAIST library)

• Harvard CS textbook for Graphics

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Min H. Kim (KAIST) Foundations of 3D Computer Graphics, S. Gortler, MIT Press, 2012

Example

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Min H. Kim (KAIST) Foundations of 3D Computer Graphics, S. Gortler, MIT Press, 2012

Notification• There are no official course prerequisites. • [Warning] However, we assume in CS380 – programming experience in C (or C++):

not teaching basic programming skills, C/C++ language, Visual Studio, Compiler, etc.

– Note that we only support the Windows environment in the lab!!!

– a good knowledge of linear algebra:not teaching general mathematics

– an exposure to calculus and image processing:not teaching computer vision

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Min H. Kim (KAIST) Foundations of 3D Computer Graphics, S. Gortler, MIT Press, 2012

Teaching Assistants• Sukjun Jeon– VCLAB, ex. 7864– [email protected]

• Giljoo Nam– VCLAB, ex. 7864– [email protected]

• Hyunho Ha– VCLAB, ex. 7864– [email protected]

• Hyeonjoong Jang– VCLAB, ex. 7864– [email protected]

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Min H. Kim (KAIST) Foundations of 3D Computer Graphics, S. Gortler, MIT Press, 2012

ResourcesUseful website Address

Textbook website

LightHouse3D.com

freeGLUT

OpenGL GLEW

OpenGL Shade Language

GLFW (advanced one)

GTK+

Wolfram MathWorld

http://www.3dgraphicsfoundations.com/

http://www.lighthouse3d.com/

http://www.transmissionzero.co.uk/software/freeglut-devel/

http://glew.sourceforge.net/

http://www.opengl.org/documentation/glsl/

http://www.glfw.org/

http://www.gtk.org/

http://mathworld.wolfram.com/

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Min H. Kim (KAIST) Foundations of 3D Computer Graphics, S. Gortler, MIT Press, 2012

What is Computer Graphics?

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© 2014 Chris Jones, The Passenger

http

://te

chcr

unch

.com

/201

4/10

/01/

this-

is-cg

/

Min H. Kim (KAIST) Foundations of 3D Computer Graphics, S. Gortler, MIT Press, 2012

What is Computer Graphics?• The study of algorithms and systems

for generating images with computers

• History

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Photographyand

Television

Computergraphics

rendering

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Min H. Kim (KAIST) Foundations of 3D Computer Graphics, S. Gortler, MIT Press, 2012

What is Computer Graphics?

11Rendering

Material modelGeometry Light

Virtual photography

Min H. Kim (KAIST) Foundations of 3D Computer Graphics, S. Gortler, MIT Press, 2012

What is Computer Graphics?

12Rendering

Material modelGeometry Light

3D scanning,3D modeling

Color, Texturing,

BRDFs

Color, spectrum

Global illumination

Virtual photography

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Min H. Kim (KAIST) Foundations of 3D Computer Graphics, S. Gortler, MIT Press, 2012

What is Computer Graphics?

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Meyer, Rushmeier, Cohen, Torrance and

Greenberg, ACM TOG, 1986

Min H. Kim (KAIST) Foundations of 3D Computer Graphics, S. Gortler, MIT Press, 2012

What is Computer Graphics?• Imaging = capturing 2D images• Modeling = creating 3D objects• Rendering = generating 2D images from 3D models• Animation = simulating changes over time

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Min H. Kim (KAIST) Foundations of 3D Computer Graphics, S. Gortler, MIT Press, 2012

Research in Computer Graphics

Image User: How will the image be perceived?

Image Creator: What controls are available?

Min H. Kim (KAIST) Foundations of 3D Computer Graphics, S. Gortler, MIT Press, 2012

Research in Computer Graphics

• 2D imaging– Digital imaging/filtering– Color transformations– Display technology– Compositing and layering

• 2D drawing– Sketching, illustration– User interface

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Min H. Kim (KAIST) Foundations of 3D Computer Graphics, S. Gortler, MIT Press, 2012

Research in Computer Graphics

• 3D modeling– Scanning 3D shapes

– 2D texture mapping

– Polygons, curved surfaces

– Procedural modeling

2D texture

Virtual 3D character

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Min H. Kim (KAIST) Foundations of 3D Computer Graphics, S. Gortler, MIT Press, 2012

Research in Computer Graphics

• 3D rendering– 2D views of 3D geometry

– Projection and perspective

– Removing hidden surfaces

– Lighting simulation

4 rays per pixel 1024 rays per pixel

Tracingray

transport

3D

2D

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Min H. Kim (KAIST) Foundations of 3D Computer Graphics, S. Gortler, MIT Press, 2012

• User Interaction

– 2D graphical user interfaces

– 3D modeling interfaces

– Virtual reality

Research in Computer Graphics

NASA19

Min H. Kim (KAIST) Foundations of 3D Computer Graphics, S. Gortler, MIT Press, 2012

• Animation– Physical simulation

– Key-frame animation

Research in Computer Graphics

nVidia

D. Enright

Prabath Gunawardane

Allowing artistscomplete controlsover animation

Water

Hair

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Min H. Kim (KAIST) Foundations of 3D Computer Graphics, S. Gortler, MIT Press, 2012

Applications in Computer Graphics

Movies

Games

Computer-Aided Design Computer-Aided

Analysis

Information Visualization

Cultural Heritage

Medical Imaging

Simulation Training

User Interface

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Min H. Kim (KAIST) Foundations of 3D Computer Graphics, S. Gortler, MIT Press, 2012

Historical Perspective • A short history of graphics:

– 1950: MIT Whirlwind (CRT)– 1955: Sage, Radar with CRT and light pen– 1958: Willy Higinbotham “Tennis for Two”– 1960: MIT “Spacewar” on DEC PDP-1– 1963: Ivan Sutherland‘s “Sketchpad” (CAD)– 1969: ACM SIGGRAPH founded– 1968: Tektronix storage tube ($5-10,000)– 1968: Evans & Sutherland (flight simulators) founded – 1968: Douglas Engelbart: computer mouse– 1970: Xerox: GUI– 1971: Gourand shading– 1974: Z-buffer– 1975: Phong shading model– 1976: First animations rendered– 1979: Eurographics founded– 1980: Whitted: Ray tracing

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Min H. Kim (KAIST) Foundations of 3D Computer Graphics, S. Gortler, MIT Press, 2012

Historical Perspective • A short history of graphics (Cont.):

– 1981: Apollo Workstation, IBM PC– 1982: Silicon Graphics (SGI) founded– 1984: X Window System– 1984: First Silicon Graphics Workstations (IRIS GL)– Until mid/end of 1990s: Dominance of SGI in the high end

• HW: Reality Engine, InfiniteReality, RealityMonster, ...• SW: OpenGL, OpenInventor, Performer, DigitalMediaLibs, ...

– End of 1990s:Low- to mid range taken over by “PCs” (Nvidia, ATI, ...)• HW: Fast development cycles, Graphics-on-a-chip,...• SW: Direct3D & OpenGL, computergames

– 1995: First feature film “Toy Story”– Today

• Programmable graphics hardware, Cg, Cuda• Realtime Ray Tracing

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Min H. Kim (KAIST) Foundations of 3D Computer Graphics, S. Gortler, MIT Press, 2012

State-of-the-art Graphics

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Min H. Kim (KAIST) Foundations of 3D Computer Graphics, S. Gortler, MIT Press, 2012

State-of-the-art Graphics

Detroit: Become Human, Sony25

Min H. Kim (KAIST) Foundations of 3D Computer Graphics, S. Gortler, MIT Press, 2012

What We Are Doing Underneath

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Min H. Kim (KAIST) Foundations of 3D Computer Graphics, S. Gortler, MIT Press, 2012

What We Are Doing Underneath

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Min H. Kim (KAIST) Foundations of 3D Computer Graphics, S. Gortler, MIT Press, 2012

What we are going to do in this course• Taking both lectures and lab courses (either lab A or B will

be assigned to you by the TA today)– Checking attendances for both lectures and labs

• Programming homework every week! (you will do your homework in the lab courses)

• Quiz at the beginning of every lecture!

• Midterm and final term examinations (all about math in graphics, not open-book, no memory test!)

• Let’s have fun! J

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Min H. Kim (KAIST) Foundations of 3D Computer Graphics, S. Gortler, MIT Press, 2012

Grading

• Class participation: 10%

• Midterm/final exam: 50% (25% each)

• Programming assignments (about ten HWs): 30%

• Class quizzes: 10%

• An assignment after its original due date will be

degraded from the marked credit, e.g., A à B.

• Plagiarism will not be tolerated (plagiarism

detection software will be used.)

• No grade for copied codes is given!

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