design thinking for social innovation at ie

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Social Innovation at IE Design Thinking

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How might we provide drinkable water to low income rural communities? How might we provide premature baby incubation solutions for the Base of the Pyramid? How might we create a process and culture which enables innovaiton to be at the core of our organization, be it from a social enteprise, a responsible business or a cross collaboration with unlikely allies? We need to re-imagine, re-invent and re-design the way that we do business, the way in which we create and deliver value. Design is too important to be left to designers alone. During this workshop, you will learn the key concepts of Design Thinking with a focus on social innovation, experimenting with collective creativity, and practicing with key tools to apply in future social challenges. Design thinking you can learn at a workshop; it takes a lifetime to master it.

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Page 1: Design Thinking for Social Innovation at IE

Social Innovation at IE

Design Thinking

Page 2: Design Thinking for Social Innovation at IE
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Design  Thinking  for  Social  Innova4on  

1.  Introduction

2. Design Challenge & Empathy. Tool 1: Empathy maps

3. Define. Tool 2: Personas

4.  Ideate. Tool 3: Diverge (brainstorming) & converge (selection)

5. Wrap-Up

Empathy   Define   Ideate   Prototype   Test  

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How  might  we  provide  drinkable  water  to  low  income  rural  communi4es?  

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How  might  we  provide  non-­‐financial  services  to  our  microfinance  users?    

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How  might  we  provide  premature  baby  incuba4on  solu4ons  to  the  BoP?            

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o Higher Price - transportation

Beyond anecdotes…

Credit: Flickr user MeanestIndian (used under CC license)

Base of the Pyramid as a Market

Item Dharavi Warden Road Premium

Credit (annual interest) 600 – 1,000% 12 – 18% 53X

Water (per cubic meter) $1.12 $0,03 37

Phone call (minute) $0.04 - $0.05 $0.025 1.8

Diarrhea medication $20.00 $2.00 10

Rice (per kg) $0.28 $0.24 1.2

Source, Prahalad, CK, The Fortune at the Bottom of the Pyramid (p.36)

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Base  of  the  Pyramid  as  a  Market  

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Theore4cal  Pareto  Efficiency  Fron4er  

(Given  technology,  c.p.)  

Income  at  the  

Top  of  the  Pyramid  

Inefficient  Equilibrium  curve    Due  to  Market  Failure  

Income  at  the  

BoMom  of  the  Pyramid  

0  

New  Efficiency  Fron4er    Technological  Improvement  

NGO  

Social  enterprise  addressing  

Market  Failure  

Social  enterprise  promo4ng  

Technological  improvement  

Social  Entrepreneurs  pushing  the  fron4er  

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Income  at  the  

Top  of  the  Pyramid  

Income  at  the  

BoMom  of  the  Pyramid  

0  

Redistribu4on  of  Value  (NGO)  

Crea4on  of  Value  (Enterprise)  

Social  Entrepreneurs  pushing  the  fron4er  

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The  path  we’re  about  to  walk  

Blurry beginning Traditional design process

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The  path  we’re  about  to  walk  

Explore

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What  are  we  going  to  need  to  walk  this  path?  

•  Different  Processes          That  incorporate  both  users  and  crea4ve  tools  and  skills  

•  Different  Tools          Observa4ons,  mind  maps,  personas      

•  Different  Skills          Divergence,  judgment  delays,  Convergence  

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Customer  Driven  Innova4on  

• Mul4disciplinary  Teams  

•  Dedicated  Spaces  • Finite  Timeframes  

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Design  Thinking  Process  

Empathy  

Define  

Ideate  Prototype  

Test  

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Converge  vs.  Diverge  

Focus  

Flare  

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Converge  vs.  Diverge  

Focus  

Flare  

Empathy   Define   Ideate   Prototype   Test  

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Human Values (Desirability)

Business (Viability)

Technology (Feasibility)

The  three  lenses  of  human  centered  design  

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Evolu4onary   Revolu4onary  

Incremental   Evolu4onary  

New  Offerings  

Exis4ng  Offerings  

Exis4ng  Users  

New  Users  

Not  all  innova4ons  change  the  world  

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Evolu4onary   Revolu4onary  

Incremental   Evolu4onary  

New  Offerings  

Exis4ng  Offerings  

Exis4ng  Users  

New  Users  

Not  all  innova4ons  change  the  world  

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What  next?  

1.  Introduction

2. Design Challenge & Empathy. Tool 1: Empathy maps

3. Define. Tool 2: Personas

4.  Ideate. Tool 3: Diverge (brainstorming) & converge (selection)

5. Wrap-Up

Empathy   Define   Ideate   Prototype   Test  

Focus  

Flare  

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Iden4fy  a  Design  Challenge  

       Start  the  design  challenge  with  an  ac4on  verb  such  as  “Create”,  “Define”,  “Adapt”,  etc.  Or  phrase  the  challenge  as  a  ques4on  star4ng  with:  “How  can...?”  

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Iden4fy  a  Design  Challenge  

•  How  might  we  empower  youth  to  become  cri4cal  thinkers  and  designers  of  their  own  future?    

•  How  might  we  inspire  young  people  to  cul4vate  their  crea4ve  confidence?  

•  How  might  we  increase  social  impact  while  enhancing  our  value  proposi4on?  

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Iden4fy  a  Design  Challenge  

•  Recognize  exis4ng  knowledge  • Iden4fy  people  to  speak  with  • Who  is  your  end  user?  

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     Empathy  is  when  you  feel  what  the  other  person  is  feeling.  When  you  can  mirror  their  expressions,  their  opinions,  their  hopes.  

What  is  empathy?  

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How  designers  approach  empathy?  

• Without  judgment  

• With  a  beginner’s  eyes  

•  Curious  •  Op4mis4c  

•  Respec_ul    

Expose.  Observe.  Engage  

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Let’s  Prac4ce  

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Let’s  Prac4ce  a  bit  more  

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Understand  the  WHOLE  experience  

Use  Empathy  Maps  

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Empathy:  Ac4ve  listening  Interviews/Story  telling  

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How  might  we  design  the  ideal  wallet?  

The  challenge  for  this  exercise  

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Interviewing  with  Empathy  

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Quotes  &  defining  words   Thoughts  &  Beliefs  

Ac4ons  &  Behaviors   Feelings  &  Emo4ons  

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Empathy:  Debrief  

What is the most relevant learning you gained from the empathy exercise?

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What  next?  

1.  Introduction

2. Design Challenge & Empathy. Tool 1: Empathy maps

3. Define. Tool 2: Personas

4.  Ideate. Tool 3: Diverge (brainstorming) & converge (selection)

5. Wrap-Up

Empathy   Define   Ideate   Prototype   Test  

Focus  Flare  

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Reframe  the  point  of  view  

•  A  unique,  concise  reframing  of  the  problem  that  is  grounded  in  user  needs  &  insights  

•  Understand  the  experience  •  Iden4fy  user,  reveal  the  needs,  ar4culate  insights    

• Reframe  the  problem  into  a  new  point  of  view  

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Why  should  I  define  a  user?  

Because  usually  something  that  tries  to  work  for  everyone  doesn´t  works  very  well  for  anyone.    

Because  if  you  don´t  know  who  you  are  designing  for,  you  won’t  know  what  characteris4cs  are  fundamentally  necessary  and  what  are  merely  a  secondary  benefit.    

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Focus  on  the  user,  his/her  needs  and  insights.  

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What  user  will  you  design  for?  

Things  you  need  to  write  to  create  a  persona  

•  Name  

•  Age  

•  Gender  

•  Marital  Status  

•  Kids  

•  Hobbies  

•  Draw  their  face  

•  Work/Study  

•  Likes/Dislikes  

•  Service  context  

•  Quotes  

•  Personality  traits  

•  Goals  

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User/  Persona:  An  example  

       Typical  user  of  our  supermarket  

Name:    Emma    

Last  Name:     Peterson

Age:     75

Profession:     Stay home mom Marital  Status:  Widow Children:     2 daughters, 1 son and 5 grand children Hobbies:     …  

Personality  traits:  …  Product/Service  context:     …  Goals  in  life:     …  

       

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Focus  on  the  user,  his/her  needs  and  the  insights  

User   Need   Insight  

Why?  

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Let’s  see  an  example.  Meet  Ms.  Peterson  …  

“Ms.  Emma  Peterson”  is  being  interviewed  by  a  designer  trying  to  gather  informa4on  to  design  a  beMer  customer  experience  for  a  supermarket.    

Designer:  Ms.  Peterson,  could  you  tell    me  a  liMle  bit  about  yourself?  

Ms.  Peterson:  My  name  is  Emma  Peterson,  I’m  75  years  old,  I  was  married  for  35  years  but  my  husband  passed  away  two  years  ago.  I  have  three  children    who  are  grown  ups  now  and  I  have  5  grand  children.  

Designer:  What  do  you  come  to  this  supermarket  for?  

Ms.  Peterson:  I  come  to  buy  food  and  cleaning  products.    

User/Persona  

Need  

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Let’s  see  an  example.  Meet  Ms.  Peterson…  

Designer:  Could  you  describe  the  last  4me  you  came?  

Ms.  Peterson:  Sure.  It  was  just  yesterday.  I  woke  up  in  the  morning  and  I  realized  that  although  I  had  a  lot  of  food  in  the  fridge  I  didn’t  have  freshly  baked  bread  which  I  buy  daily.  I  came  down  from  my  home,  which  is  right  around  the  corner  from  here,  got  my  bread  and  returned  home.  

Designer:  Why  don’t  you  buy  frozen  bread  that  you  can  bake  at  home?  Wouldn’t  that  be  more  convenient?  

Ms  Peterson:  I  guess  so…  But  then  I’d  have  nothing  to  do  in  the  mornings.  Coming  to  the  supermarket  is  a  reason  to  go  out,  get  some  fresh  air.    

Insight  

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Challenge   User/Persona  

Need  (verb,  acKon)  

Superficial  reason   Insight  

How  might  we  increase  customer  loyalty  to  a  supermarket?  

A  75  year  old  widow  with  2  daughters,  1  son  and  5  grandchildren  

Needs  to  buy  food  and  cleaning  products  

To  have  freshly  baked  bread  every  day  

Because  she  doesn’t  have  much  to  do  and  she  enjoys  having  one  reason  to  go  out  from  her  house  every  single  day  

To  keep  her  family  well  fed  when  they  come  to  visit  her  

Because  she  wants  to  feel  that  she  is  s4ll  important  to  her  family.    

To  get  first  hand  informa4on  from  the  shop  assistant  about  the  products  

??????  

Insights  for  Ms.  Peterson  

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Iden4fy  areas  of  opportunity  

How  might  we…  Build  a  customer  experience  that  will  make  Ms.  Peterson  feel  that  she  is  s4ll  ac4ve?  

Build  a  customer  experience  that  will  make  Ms.  Peterson  feel  that  she  is  s4ll  important  to  her  family  …?  

Build  a  customer  experience  that  will  …?  

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What  next?  

1.  Introduction

2. Design Challenge & Empathy. Tool 1: Empathy maps

3. Define. Tool 2: Personas

4.  Ideate. Tool 3: Diverge (brainstorming) & converge (selection)

5. Wrap-Up

Empathy   Define   Ideate   Prototype   Test  

Focus  Flare  

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Idea4on  Goals  

• Making  sense  of  data  

•  Iden4fying  paMerns  •  Defining  opportuni4es  • Crea4ng  solu4ons  

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7  Brainstorming  Principles  

•  Defer  Judgment  •  Encourage  wild  ideas  

• Build  on  the  ideas  of  others  •  Stay  focused  on  topic  

• Be  visual  •  One  conversa4on  at  a  4me  

•  Go  for  quan4ty  

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Stay focused and go for Quantity!

Idea4on:  Brainstorming  exercise  1  

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Vote  using  selec4on  criteria  

“Most likely to succeed”! Place two votes on the ideas that you think most effectively address the challenge"

“Most likely to delight”! Place two votes on the ideas that would delight customers the most"

“Most breakthrough/Innovative”!

Place two votes on the ideas that are most innovative"

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What  next?  

1.  Introduction

2. Design Challenge & Empathy. Tool 1: Empathy maps

3. Define. Tool 2: Personas

4.  Ideate. Tool 3: Diverge (brainstorming) & converge (selection)

5. Wrap-Up

Empathy   Define   Ideate   Prototype   Test  

Focus  Flare  

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Fail  early  &  omen  

$ Cost of an error

Project timeline Launch

Prototype, fail and learn early and cheap

Too late to fail

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A  prototype  will  make  your  ideas  real  

What does it look like?

How does it work?

How does it feel like?

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Prototype  Forms  

• Models  

•  Storyboards  •  Role-­‐Play  •  Diagrams  /  Mindmaps    

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A  few  examples  Prototype Finished Product/Service

Elmo’s iPhone Application

Kitchen

Nurses at Keiser Permanente Hospitals

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It’s  never  easy  You  might  need  many  pilots,  tests  and  itera4ons  before  you  come  

up  with  the  product  that  fascinates  your  costumers.    

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Where  can  you  learn  more?  

•  IE  Business  School  •  IDEO.com  

•  dschool.stanford.edu  •  rotmandesignworks.ca  

•  The  Hub  •  The  art  of  innova4on,  Tom  Kelley  •  Change  by  design,  Tim  Brown  

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Iden4fy  a  Design  Challenge  

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Iden4fy  a  Design  Challenge  

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Iden4fy  a  Design  Challenge  

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“The most interesting part I see in competition is that it gives people a feeling that they are valued and have

meaning, that they are as capable, as gifted and as talented as anybody else…”

Paul Kagame, President of Rwanda

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THANK YOU! Social Innovation at IE

[email protected]