interaction design practice # 1 : ui design and prototyping

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1 Interaction Design Practice #1: UI Design and Prototyping Dr. 莊莊莊

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Interaction Design Practice # 1 : UI Design and Prototyping. Dr. 莊雅量. 1. 本週課程大綱. Design Process Usability Test Paper Prototype Testing Make UI with Photoshop and Illustrator. Generating New Experiences : Requires Two Fundamental Phases. Learning about People C urrent E xperiences - PowerPoint PPT Presentation

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Page 1: Interaction Design Practice # 1 : UI Design and Prototyping

1

Interaction Design

Practice #1: UI Design and Prototyping

Dr. 莊雅量

Page 2: Interaction Design Practice # 1 : UI Design and Prototyping

本週課程大綱

• Design Process• Usability Test• Paper Prototype Testing• Make UI with Photoshop and

Illustrator

Page 3: Interaction Design Practice # 1 : UI Design and Prototyping

Generating New Experiences: Requires Two Fundamental Phases

Learning about People

Current Experiences

User ResearchEthnographyAnthropology

Statistics

Designing New

Experiences

Design(Graphics, products,

services, interactions)

Participatory DesignBusinessMarketing

3

Source: Maschi, S. (2012)。 The experience economy. In 2012丹麥服務創新研修行前補充講義。台北市:中國生產力中心。

New Concept

s

Time

Page 4: Interaction Design Practice # 1 : UI Design and Prototyping

Dieter Rams’ 10 principles for

good designhttps://www.vitsoe.com/us/about/good-design

1. Good design is innovative2. Makes a product useful3. Aesthetic4. Makes a product understandable5. Unobtrusive6. Honest7. Long-lasting8. Thorough down to the last detail9. Environmentally-friendly10.As little design as possible

Page 5: Interaction Design Practice # 1 : UI Design and Prototyping

General Design Process

Kristof, R., & Satran, A. (1995). Interactivity by design: Creating & communicating with new media. San Jose, CA: Adobe.

Page 6: Interaction Design Practice # 1 : UI Design and Prototyping

Usability (使用性 ) and User Model

The design model and the user's model (based on Norman 1986, p.46).

Page 7: Interaction Design Practice # 1 : UI Design and Prototyping

Usability Test

• Brief Demonstrationhttps://www.youtube.com/watch?v=BrVnBdW6_rE

• Case—Amberlight: https://www.youtube.com/watch?v=XX78WZbzWcQ

• Bookstore Website (process)https://www.youtube.com/watch?v=QckIzHC99Xc

• Usability Testing of Fruithttps://www.youtube.com/watch?v=3Qg80qTfzgU

• Website for Kids (with paper prototype)https://www.youtube.com/watch?v=9wQkLthhHKA

Page 8: Interaction Design Practice # 1 : UI Design and Prototyping

Generating New Experiences: Requires Two Fundamental Phases

Learning about People

Current Experiences

User ResearchEthnographyAnthropology

Statistics

Designing New

Experiences

Design(Graphics, products,

services, interactions)

Participatory DesignBusinessMarketing

8

Source: Maschi, S. (2012)。 The experience economy. In 2012丹麥服務創新研修行前補充講義。台北市:中國生產力中心。

New Concept

s

Time

Page 9: Interaction Design Practice # 1 : UI Design and Prototyping

What & Who

• 你要幫人們解決什麼樣的問題 ?滿足什麼樣的需求 ?

• 生活的改善、文明的進步都是在把問題化解,使一切順適而已。如果這樣看設計,設計就是出點子,在我們人生中隨處都需要動腦筋,因此人人都需要有設計的頭腦,只是我們把用在物品的設計上的這份頭腦當成設計的典型,把它的過程加以分析,作為模式來傳播推廣。

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Page 10: Interaction Design Practice # 1 : UI Design and Prototyping

運用 5W1H, 界定你將設計的產品

• Who: 主要顧客、次要顧客、相關協助人員 ?

• What: 你要幫顧客解決的什麼問題 ?• How: 如何解決 ?• Why: 為何顧客會願意採用你的設計 ?你可以帶給他們什麼樣的價值 ?

• When: 顧客何時會使用 ?• Where: 顧客會怎麼使用你的設計 ?會不會分享給她的朋友 ? 10

Page 11: Interaction Design Practice # 1 : UI Design and Prototyping

How

1. Tools:• Things you need, but do not want to spend time

on.• For these type of products a positive emotional

engagement is an asset – probably for high-end products -, and negative experiences should be avoided.

2. For Leisure Time:• Their task is to generate experiences, often

positive in nature, but not necessarily so: some elements in movies or art deliberately evoke negative emotions.

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(3) 產品或服務的屬性,可大概分為下列兩類

Source: P. 7 in Westerink, J., Ouwerkerk, M., Overbeek, J. M. T., & Pasveer, W. F. (Eds.) (2008). Probing experience: From assessment of user emotions and behaviour to development of products. Dordrecht, the Netherlands: Springer.

Page 12: Interaction Design Practice # 1 : UI Design and Prototyping

Design Process

1. Software Architecture -> Function Tree and the Main pageshttp://developer.android.com/design/patterns/app-structure.html

2. Design the layout of each page3. Create the elements within the

pages4. Make the interactions in the pages

and between the pages

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• Conduct usability test to verify the designs whenever you want to discuss with the users

Page 13: Interaction Design Practice # 1 : UI Design and Prototyping

An example as demonstration

http://cutx.catchpo.tw/blog/ 13

Page 14: Interaction Design Practice # 1 : UI Design and Prototyping

Design Process

1. Software Architecture -> Function Tree and the Main pageshttp://developer.android.com/design/patterns/app-structure.html

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Page 15: Interaction Design Practice # 1 : UI Design and Prototyping

Design Process

2. Design the layout of the main pages

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Page 16: Interaction Design Practice # 1 : UI Design and Prototyping

Design Process

3. Create the elements within the pages

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Page 17: Interaction Design Practice # 1 : UI Design and Prototyping

Design Process

4. Make the interactions in the pages and between the pages

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Page 18: Interaction Design Practice # 1 : UI Design and Prototyping

Design Process

4. Make the interactions in the pages and between the pages

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Page 19: Interaction Design Practice # 1 : UI Design and Prototyping

Design Process

5. Evaluate the design with your target users

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① Prototyping on Paperhttps://popapp.in/

② Axurehttp://www.axure.com/Try my demo with your devices:http://share.axure.com/LY74PR

Page 20: Interaction Design Practice # 1 : UI Design and Prototyping

Design Process

1. Software Architecture -> Function Tree and the Main pageshttp://developer.android.com/design/patterns/app-structure.html

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Page 21: Interaction Design Practice # 1 : UI Design and Prototyping

UI Design Principles

• Metrics and Gridshttp://developer.android.com/design/style/metrics-grids.html

• Typography: http://developer.android.com/design/style/typography.html

• Icons http://developer.android.com/design/style/iconography.html

• Gestureshttp://developer.android.com/design/patterns/gestures.html

• Navigation http://developer.android.com/design/patterns/navigation.html

• Conventions related to the platformhttp://developer.android.com/design/patterns/pure-android.html