join top 17 th march
DESCRIPTION
Information.TRANSCRIPT
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Optimal Gaming Community
OGC Joint OP
7:00 EST
Friday 13th March
Mission Theme and Or Concept: To be determined
60+ Dynamic Mission Operations
Mission Design by Whiskey Storm Core
Teamspeak Server Hosted by 166th Air Cavalry
Units Involved: Optimal Gaming Community - 64.154.38.226:9717 (Motorised)
Whiskey Storm Core - 198.27.111.250:10082 (Frontline Infantry)
166th Cavalry - 66.150.121.138 (Mechanised)
9th Cavalry - 9thCav.enjinvoice.com (Air)
Possible Additions
48th Mech - 199.167.19.50:9311
Bravo Company - 192.99.32.63:9988
General Information OGC will be tasked with a motorised infantry role using mounted (50 cal) humvees for transport
from the RHS mod. Basic infantry fireteam formations, layouts and equipment will be used, any
extra equipment we may need such as engineers can be provided by other units using radio
command networks. Fire support will be on standby through the 166th, mostly armed helicopters,
possibly mortars and an A-10 for special fire missions.
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Modpack:
EVERYONE NEEDS TO DOWNLOAD THE DIRECT FILE FROM THE LNIK BELOW. IF ANYBODY DECIDES
TO USE ANOTHER APPLICATION AND SHOWS UP TO THE OP WITH MODS THAT DIFFER FROM THOSE
IN THE PACK YOU WILL NOT BE ALLOWED TO JOIN THE SERVER. THE MISSION FILE HAS BEEN MADE
WITH THE BELOW PACK THEREFORE USE THAT.
http://www.mediafire.com/download/mkzkelwbqu6q8zh/@Joint_Operation_Modification_Package
.7z
CBA
Taskforce Radio
Shacktac Hud
All RHS Mods
AGM
*Stamina is being addressed in the mission files
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Communications
Command Freq 30
Ground Units OGC Ground Unit Freq 40
WSC 1: 48.8
WSC 2: 48.9
116TH: Unknown
9TH CALVARY: 200
CALL SIGNS GROUND TEAM WSC: Whiskey 1 and 2
166th: Noble
9thCalvary: Hammer
OGC: Bull
Air Support Channels Command 30
9th CALVARY - 200
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OGC Private Section
Were running skeleton crews in the vehicles for now incase we dont have enough people to fill
them, which means the first 3 roles need to be filled first.
Primary Basic Vehicle Planning Vehicle 1 Fireteam Alpha
1. Squad Lead - OptimusManatee
2. Driver - Null
3. Gunner - Null
4. Passenger / Navigation Null
5. Passenger - Null
Vehicle 2 Fireteam Bravo
6. Fireteam Lead - Null
7. Driver - Null
8. Gunner - Null
9. Passenger / Navigation Huff2994
10. Passenger Null
Vehicle 3 Fireteam Charlie
11. Fireteam Lead - Null
12. Driver - Null
13. Gunner - Null
14. Passenger / Navigation Huff2994
15. Passenger Null
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General Guidelines for Loadouts
Each loadout is listed in priority from the top, for example, Fireteam Lead is need to be filled first for
alpha, then AT and so on...
Fireteam Alpha
Fireteam Lead - Rifle M203, 2 Radios, Various Smoke Grenades, Laser Designator
AT AR Styled Rifle, AT Launcher, Multiple Rockets (x3)
Medic Light AR Styled Rifle, Revised AGM Medical Equipment, Minimal Gear
Ammo Carrier - AR Styled Rifle, Few White Smoke Grenades, Reserve Ammo for AT
Rifleman - AR Styled Rifle, Few White Smoke Grenades, Possible AT4
Fireteam Bravo
Fireteam Lead Light Machine Gun, Various Smoke Grenades, Laser Designator
Medic Light AR Styled Rifle, Revised AGM Medical Equipment, Minimal Gear
Engineer AR Styled Rifle, Toolkit
Auto-rifleman - LMG, Long Range Capability Scopes
Rifleman - AR Styled Rifle, Few White Smoke Grenades, Possible AT4
Fireteam Charlie
Fireteam Lead - Rifle M203, Various Smoke Grenades, Laser Designator
Auto-rifleman - LMG, Long Range Capability Scopes
DM Long Ranged Rifle, Multiple Scopes, Sub-Machine Gun Sidearm, Backup Weapon in Vehicle if Possible
Rifleman - AR Styled Rifle, Few White Smoke Grenades, Possible AT4
AA AR Styled Rifle, AA Launcher, Multiple Rockets (x3)
* Carry silencer in their kit but not on their weapon
*NVG are a must have
*Basic medical supplies
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CONTACT OPTIMUSMANATEE FOR ROLES AND ANY OTHER QUESTION YOU MAY HAVE