kindley, r.w.(2002). scenario-based e-learning: a step beyond traditional e- learning. asdt online...

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Kindley , R.W.(2002). Scenario-based e-learning: A step beyond traditional e-learning. ASDT online magazine Learning- Circuits,3(5),from: http://www.learningcircuits.com/2002/may2002/kindley.html 1 Scenario-Based E-Learning: A Step Beyond Traditional E- Learning 指指指指Chen, Ming-puu Tsai, Yu-ting 指指指指2007/03/17

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Page 1: Kindley, R.W.(2002). Scenario-based e-learning: A step beyond traditional e- learning. ASDT online magazine Learning-Circuits,3(5),from:

Kindley , R.W.(2002). Scenario-based e-learning: A step beyond traditional e-learning. ASDT online magazine Learning-Circuits,3(5),from: http://www.learningcircuits.com/2002/may2002/kindley.html

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Scenario-Based E-Learning: A Step Beyond Traditional E-Learning

指導教授: Chen, Ming-puu學 生: Tsai, Yu-ting 報告日期: 2007/03/17

Page 2: Kindley, R.W.(2002). Scenario-based e-learning: A step beyond traditional e- learning. ASDT online magazine Learning-Circuits,3(5),from:

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Scenario-based learning moves developers and learners off that plateau.

scenario-based learning is learning that occurs in a context, situation, or social framework.

Scenario-based learning is similar to the experiential model of learning.

→ how people learn

Introduction

Page 3: Kindley, R.W.(2002). Scenario-based e-learning: A step beyond traditional e- learning. ASDT online magazine Learning-Circuits,3(5),from:

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Learning occurs because we immerse ourselves in a situation in which we're forced to perform.

We get feedback from our environment and adjust our behavior.

We do this automatically and with such frequency in a compressed timeframe that we hardly notice we're going through a learning process.

Introduction

Page 4: Kindley, R.W.(2002). Scenario-based e-learning: A step beyond traditional e- learning. ASDT online magazine Learning-Circuits,3(5),from:

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High-level design considerations required before building scenario-based learning are…

an open learning philosophy encompassing blended learning, with strong connections to other organizational development activities

a performance improvement imperative behind

the training function

rewards and reinforcements that ensure the transfer of training.

Developing scenario-based e-learning

Page 5: Kindley, R.W.(2002). Scenario-based e-learning: A step beyond traditional e- learning. ASDT online magazine Learning-Circuits,3(5),from:

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A comparison of traditional and scenario-based learning approaches

CharacteristicsTraditional Approach(Linear/Systematic)

Scenario-Based Approach(Iterative/Intuitive)

Scope Deductive Inductive

Learning objectives

based on judgments about knowledge and skills required

based on use of device or interaction

Nature of learning and structure of

learning experience

Hierarchical, linear, rule-based ‧branching points ‧instructor control ‧examples/contrived context ‧few paths ‧low data availability ‧grading ‧right and wrong answers ‧scoring

Systemic, non-linear with multiple feedback, evaluative ‧decision points ‧learner control ‧realistic context ‧controlled and multiple paths ‧high data availability ‧advice and guidance ‧problematic solutions ‧performance feedback

Page 6: Kindley, R.W.(2002). Scenario-based e-learning: A step beyond traditional e- learning. ASDT online magazine Learning-Circuits,3(5),from:

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A comparison of traditional and scenario-based learning approaches

CharacteristicsTraditional Approach(Linear/Systematic)

Scenario-Based Approach(Iterative/Intuitive)

Learning styles Can be multiple, but usually less kinesthetic

Usually highly visual and highly kinesthetic

Design process Systematic prototyping Action research

Subject types best suited to

Relatively simple, well-known, and well-structured topics often with high knowledge requirementsKnowledge-focused

Complex topics with high interaction or practice requirementsPerformance-focused

Page 7: Kindley, R.W.(2002). Scenario-based e-learning: A step beyond traditional e- learning. ASDT online magazine Learning-Circuits,3(5),from:

Direct participants to address three general areas: content, style, and media.

Content : ask participants to

share experiences about the subject event

describe desirable outcomes

create indicators of successful outcomes…

Style : Through iteration, establish a set of paths and data needs.(a process)

Media : assure the best motivation for the learner.

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Design scenarios using appropriate interactive discovery techniques

Page 8: Kindley, R.W.(2002). Scenario-based e-learning: A step beyond traditional e- learning. ASDT online magazine Learning-Circuits,3(5),from:

You can use simple animated GIF’s, Macromedia Flash, digital video, and so forth.

The important thing is to follow the storyboard and to be creative about the display of information.

A goal is to have the learner step into the situation and perceive correct responses as behaviors, which will best help him or her achieve the desired outcomes.

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Begin the alpha design and programming of the scenario

Page 9: Kindley, R.W.(2002). Scenario-based e-learning: A step beyond traditional e- learning. ASDT online magazine Learning-Circuits,3(5),from:

Outcome measures and performance behaviors will constitute the evaluative criteria for assessing performance in the scenario.

A panel of human assessors can process a tremendous amount of data through simple observation, allowing an individual to make a large number of possible decisions and to take paths with scarcely a second notice by the panel.

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Test learner performance in the scenario by assessing behaviors

Page 10: Kindley, R.W.(2002). Scenario-based e-learning: A step beyond traditional e- learning. ASDT online magazine Learning-Circuits,3(5),from:

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Simple Scenario Example

A Simple Scenario Expressed in Normal Form

Page 11: Kindley, R.W.(2002). Scenario-based e-learning: A step beyond traditional e- learning. ASDT online magazine Learning-Circuits,3(5),from:

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Simple Scenario Example

Page 12: Kindley, R.W.(2002). Scenario-based e-learning: A step beyond traditional e- learning. ASDT online magazine Learning-Circuits,3(5),from:

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Simple Scenario Example

Page 13: Kindley, R.W.(2002). Scenario-based e-learning: A step beyond traditional e- learning. ASDT online magazine Learning-Circuits,3(5),from:

Obtain open-ended qualitative data from the learner about the experience and review the data with the stakeholder-designers.

Revisions shouldn't needlessly complicate the scenario or the technology needed to employ it.

Before any revision, affirm the original purpose statement and the categorization of learning elements.

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Review, obtain learner feedback, and revise.

Page 14: Kindley, R.W.(2002). Scenario-based e-learning: A step beyond traditional e- learning. ASDT online magazine Learning-Circuits,3(5),from:

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Scenario-based e-learning (SBeL) is situated in a real context and is based on the idea.

SBeL accords with a performance improvement and behavior change philosophy of the learning function.

All e-learning solutions should employ both traditional and scenario-based e-learning.

Use interactive discovery techniques with stakeholder-designers to establish the purpose and outcomes of scenarios, create the scenarios and appropriate strategies and performance behaviors, and develop learner evaluation criteria.

The main points

Page 15: Kindley, R.W.(2002). Scenario-based e-learning: A step beyond traditional e- learning. ASDT online magazine Learning-Circuits,3(5),from:

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Scenarios are most effective when illustrated with advanced interactive media and when they have a game-like appearance.

Scenario-based learning occurs by following success and failure paths through a realistic situation. Typically, these paths must be limited to stress the main learning objective. Otherwise the scenario can become too complex and unwieldy.

Open-ended qualitative learner feedback is key to successful scenario revision, but revisions shouldn't further complicate the scenario unless highly justified.

The main points