learning design: the international standard for call?
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Learning Design: The International Standard for CALL?. Don Hinkelman University of Melbourne, School of Languages 札幌学院大学人文学英語英米文学科 , 2006.06.04. Outline. Problem: Why are standards needed? Issues: What kind of standard is best? Depending on Theoretical Stance - PowerPoint PPT PresentationTRANSCRIPT
Learning Design: The International Standard for
CALL?
Don HinkelmanUniversity of Melbourne, School of
Languages
札幌学院大学人文学英語英米文学科 , 2006.06.04
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Outline
1. Problem: Why are standards needed?2. Issues: What kind of standard is best? Depending on Theoretical Stance Depending on Methodological Approach Depending on Technological Trends Depends on Development Ideology
3. Study: Does Learning Design fit CALL? Case Study of an Open-source LMS
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Part 1: Problem
1. Process: Software does not move from one site to another. Need to re-program. How do we interchange software and activities (process)?
2. Content: Content does not move easily from site to site. How do we interchange content?
Not: “what is a single pattern for all CALL software?
But: “how do we ensure interoperability(portability)?
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Common StandardsCurrently Used by CALL
Teachers .html .xml .jpg .ppt .doc .xls .php
Yet all are single file standards. To exchange a full learning scenario involves a complexity of multiple files, multiple activities, multiple people & venues
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Interoperability Standards
for Macro-level FilesNeeds to include: Whole courses in an LMS Units of Learning (UOL)
fixed sequences of activities flexible sequences of activities
Single activities [a.k.a. learning objects]
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Interoperability Standards
for Macro-level FilesSome Teacher Authoring Requirements: Granularity: ability to break down whole course into parts
Composition: ability to combine parts into a course
Editable, Arrangable: reorder, reedit, sequence
Sequencing Multiple Paths Multiple Groups & Roles
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IMS-Learning Design
An international standardSCORMIEEEIMS
Only standard devoted to collaborative learning
Inclusive of solitary, and fixed sequence learning scenarios, blended learning
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IMS-Learning Design
Technical Specifications XML “wrapper” standard nomenclature for describing activities and process
can be pre-specified, or post-harvested
intended for all learning scenarios, commercial or proprietary, blended or non-blended
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Part 2: Issues
1. Problem: Why are standards needed?2. Issues: What kind of standard is best? Depends on Theoretical Stance Depends on Methodological Approach Depends on Technological Trends Depends on Development Ideology
3. Study: Does Learning Design fit CALL? Case Study of an Open-source LMS
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a. Theoretical Stance
What is your core stance on learning?
Learning is solitary Learning is collaborative
Let us look at some theories of second language learning
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Theories of Second Language
Learning Second Language Instruction (SLI)
Second Language Acquisition (SLA)
Second Language Socialisation (SLS)
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Theory of SLI ごしどう
Second Language Instruction (SLI) 第二言語指導
Based on linguisticsA second language is learned best by learning the grammatical rules and vocabulary of the language.
It is instructed in school classrooms or on self-study materials.
Researchers analyze the language by dividing it into smaller bits (reductionism).
Teaching is by putting these small pieces in a logical order. Sentences, words and phrases are focused on.
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Model of SLIGrammar Progression
Vocabulary Progression
PresentTense
PastTense
PresentPerfectTense
And so on
BasicWords
IntermediateWords
AdvancedWords
And so on
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Theory of SLA しゅうとく
Second Language Acquisition (SLA) 第二言語習得
Theory from psychologyA second language is learned best by following the natural pattern of developing a language in the brain
It is “acquired”, not instructed, in both the real world and through classroom study or self-study.
Researchers analyze the stages that learners pick up a language (interlanguage).
Researchers look at mental processes. Teaching is by paying attention to the natural order of acquisition. Students should focus on good learning strategies, not the structure & meaning of a language. Communicative discourse is more important than sentence structure.
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Model of SLA
Information processing metaphor
Inputs Processing Output
Books
Teaching
Media
StudentEssays
Speeches
Test Answers
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Theory of SLS
しゃかいか
Second Language Socialisation (SLS) 第二言語の社会化
Influenced by sociology/anthropology/ecologyA second language is learned best by joining a community that uses that language for specific purposes.
It happens through purposeful projects and tasks inside that community.
Researchers analyze the language acts and how veterans teach apprentices to do those jobs.
Teaching is by designing and facilitating a community that is full of real-life projects for students to do.
PPAARR
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Model of SLSEcological/Environmental metaphor
Kramsch (2002), Van Lier (2001, 2005)
T=Teacher
NS=Novice
VS=Veteran Student
OV=Outside Veteran
SS=Sister School
OB/OG=Alumni
NSNS
NS
NS
NS NS
Learning Community
NSNS
NS
NSNS
NS NSNS
NS
TVS
TVS
VS
VS
OB
NS NS
OV
SS
OV
SSSS
SSSS
SS
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Learning is solitary
Standards which fit this model of reality
SCORM 1.3 IMS-SS
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Learning is collaborative
Standards which fit this model of reality
None
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Learning is collaborative &
solitaryStandards which fit this model of reality
IMS-LDEvolved from EML (Educational Modeling Language) of Open University NL
Incorporates solitary and collaborative learning in sequences of activities
Incorporates face-to-face and online learning (blended scenarios)
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b. Methodological Approach
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Key Concepts
Technology: electronic, architectural, paper forms, portfolios, media, web interfaces and other non-human actors in the learning process
“materialist semiotic view”Design: continuous planning, redesign, improvisations, and refinements of pedagogy“translation/transformation view”
Blended: hybrid forms of human/technology/curriculum/methods/spaces
“actor-network view”
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Core Conceptual ChangeCALL as a package
Client-based Proprietary code Licensed content Single-user learning
CALL as an environment Web-based Swappable scripts Shared content Collaborative learning
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Trends of Blended Learning
Theoretical Changes instruction >> acquisition >> socialisation
Methodological Changes drill training >> project-based learning
Technical Changes laboratories >> wireless rooms CD software >> web software
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c. Technological Trends
web based software (not standalone) modules and scripts (not packages) teacher-based design (not professional specialists)
drag-and-drop interfaces (Flash, Red5) reconfigurable sequences (de/reconstruction)
rewriting/reformatting of authored content reuse of learner content granularization of roles and permissions
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d. Development Ideology
Choices for teachers and developers
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Part 3: Study
1. Problem: Why are standards needed?2. Issues: What kind of standard is best?
Depending on Theoretical Stance Depending on Methodological Approach Depending on Technological Trends Depends on Development Ideology
3. Study: Does Learning Design fit CALL?
Case Study of an Open-source LMS
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Learning Design Study Group
moodle.orgRenamed to Technology and Pedagogy Study Group
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Key Text
Learning Design
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Key Text
"Learning Design: A Handbook on Modelling and Delivering Networked Education and Training"
Edited by Rob Koper and Colin Tattersall
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What is Learning Design?
Learning Design (LD) is an international standard for modeling flexible sequences of educational activities. It applies not only to online network-based teaching but also classroom-based or blended learning as well.
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Why use LD for CALL?
IMS-LD is perhaps the only standard now proposed that allows for collaborative, socio-constructivist-oriented learning in a variety of formats.
Yet, it is a “Proposed” standard in that little software actually uses it.
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Studying Learning Design
A working group at moodle.org community held a collaborative study course to analyze LD and its potential for integration with Moodle during the spring and summer of 2005. That group produced a paper which was published in August 2005.
Journal: Journal of Interactive Media in Education
Title: Practical and Pedagogical Issues for Teacher Adoption of IMS Learning Design Standards in Moodle LMS
Authors: A. Berggren, D. Burgos, J. M. Fontana, D. Hinkelman, V. Hung, A. Hursh, G. Tielemans
Available at: http://jime.open.ac.uk/2005/02/
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Research Team Anders Breggren
IKT-Pedagogen E-learning Consultancy, Sweden Daniel Burgos
UNFOLD Project, Open University, Netherlands Josep Fontana
Faculty of Translation, Universitat Pompeu Fabr, Spain
Don Hinkelman (Facilitator, Editor) Horwood Language Centre, University of Melbourne, Australia
Vu Hung Ministry of Education and Training, Vietnam
Tony Husch Dept. of Educ. Psych., University of Illinois, USA
Ger Tielemans Stedelijk Lyceum, Twente University, Netherlands
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Case Study Conclusions LD does not have flexible authoring engines
LD is not an environment (not LMS) LD exchanges learning sequences from LMS to LMS
LD can take snapshots of a learning process at various points in time. Can record the cumulative process.
LD is not necessary for teachers to understand. Simply, it is a requirement for any LMS--open source or proprietary.
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Core Issue
Does IMS-Learning Design handle “bricolage” design?
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Conclusion: Does LD fit CALL?
No: if your conditions are as follows Theory of learning: solitary, SLI, SLA Method of learning: content dissemination Technological base: broadcast/delivery mode
Development ideology: proprietary, private licensing
Better Standards:IMS-Simple Sequencing, SCORM 1.2, 1.3
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Conclusion: Does LD fit CALL?
Yes: if your conditions are as follows Theory of learning: solitary & collaborative, SLS
Method of learning: project-based learning multiple learning paths collaborative, group
learning Technological base: networked, blended learning
Development ideology: open source, public licensing
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FutureLD-compliant project-based language learning module to an open-source learning management system
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Refined Problem
How and when do teachers use technology? …use the internet?
Why do they choose some technology and not others? What factors?
How do they blend face-to-face technologies and online technologies?
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What is a purpose?
Not practice for later “real-life” Learning happens through doing something with real purpose, that secondarily uses a second language (not native language).
Some examples: holding a conference (in a foreign language) producing a magazine (in a foreign language) hosting a visitor (in a foreign language) going on a study tour (in a foreign language) doing a fashion show (in a foreign language) planting trees with a sister school (in a foreign…)
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What is a community?
A group with a purpose Veterans/Permanent members (veterans)
TeachersOlder studentsAlumni (OB, OG)Non-school community members
Apprentices/Transitory members (apprentices)
Beginning students
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Part II: Trend of Blended
Learning Theoretical Changes
instruction >> acquisition >> socialisation
Methodological Changes drill training >> project-based learning
Technical Changes laboratories >> wireless rooms CD software >> web software
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What is a project?
A project is: a job that needs to be done.a classroom task that is related to a larger group effort
Some examples at SGU:Korean exchange programs (hosting, visiting, organising)
Email exchange programs Teaching practice, counseling practiceBunkyodai Shogakko/Melbourne Primary School exchangeHomestay introduction letters (before going abroad)Interviewing foreigners/international students in Sapporo
Powerpoint presentation forumsMini-Drama Happyokai
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History of Approaches and Foci
in Second Language Pedagogy Pre-1970s 1970s-1990s Post-1990s
Philosophical Perspective Reductionism Constructivism Connectionism
Dominant Theory Structural Cognitive Sociocultural
Dominant Metaphor Instruction Acquisition Socialisation
Research Unit of Analysis Sentence Discourse Actions, Effects
Role of Learner Imitator Processor Apprentice
Pedagogical Goals Accuracy & Fluency Skill & Strategy Participation & Use
Pedagogical Technique Error-correction Consciousness-raising Project-creation
Pedagogic Assessment Proficiency Competency Fulfillment
Pedagogic Success Native Production Global Proficiency Local Accomplishment
Design World Drill Task Environment/Community
Design Models Fixed, Rule-based Linear, Input-Output Ecological, Semiotic
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Part II: Trend of Blended
Learning Theoretical Changes
instruction >> acquisition >> socialisation Methodological Changes
drill training >> project-based learning
Technical Changes Software: client software >> web software
Hardware: laboratories >> wireless rooms
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Web Software: Towards Community Connectionism
Three Types of Web Software Static
Example: HTML text/image page Communicative process: computer to students
Dynamic/Interactive Example: Buttons, Paths, Quiz Communicative process: between computer/student
Networked (Shared Database) Example: Community portal Communicative process: student to student
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Community Portals
Open SourceAllows cross-university collaborationAllows customisationAllows creative module buildingCan integrate *all* language learning software
Low costNot “Moodle”, but…
Cross-platform, open-source, language-learning community-building, class-administrative space
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Kanda University of International StudiesBlended Learning Classrooms
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Wireless Campus
What is our situation?Two CALL rooms til nowExpansion from 2 >> 35 CALL rooms
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SGU Wireless Campus Former CALL Rooms (before 2005.4.1)
Current CALL Rooms (after 2005.4.1)
第1 CALL室 A-202
第2 CALL室 A-201
A-301 A-302 A-303 A-304 A-305
A-306 A-307 A-308 A-309 A-310
A-311 A-312 A-313 A-314 A-315
A-316 A-317 A-318 A-201 A-202
B-201 B-202 C-201 C-202 C-203
C-204 C-205 C-206 C-301 C-302
C-303 C-304 C-305 C-306 C-307
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On November 16th, Kofi Annan announced the $100 laptop for all children campaign. Hundreds of millions of wireless laptops will be built for children all across the world. National governments will provide these learning tools for $100 per child or less.
One Laptop Per Child (NGO) http://laptop.media.mit.edu/
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Research Design
Research Paradigm Data Collection Data Analysis Site Selection Positionality Validity
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Research Paradigms
post-positivist, qualitative viewconstructivist, ecological learning
perspectivemultiple paradigms
both intersubjectivity and interobjectivity
critical and pragmatic stance
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Research Paradigms
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Research Design
Data CollectionAction ResearchAutoethnography
Data AnalysisActor Network Theory
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Site Selection Criteria
EFL in university settingLocation irrelevent, or less immaterial to framework being studied
Sites chosen for convenience and active use of blended learning
Locations: Three universities in JapanGeneral English, Shakai Joho, at SGUKanda University of International StudiesKyoto Sangyo University
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Research Design I
Units of Analysis:
Themes of Interobjectivity
Roles/actions of all actors
Boundaries/responsibilities, negotiation spaces
Size of actors
Micro (self, teacher, task, course, classroom) and,
Macro (curriculum, faculty, campus, environment)
Units of Analysis:
Themes of Intersubjectivity
Community of practice
Decisions and justifications of stakeholders
Group aims and interests
Conflicts, challenges, emergencies
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Research Design IISite Comparison—Cycles, Methodology, Participants, Data Collection, Data Analysis
Site Cycles Methodology Participants Data Collection Methods
Data Analysis Methods
Home/office
1970-2010
40 yearscontinual
Autoethnography
Researcher diary, blog critical incidentsinnovationskey issues
SGU
Cycle 1
2005-2006
2semestersonsite
Nested Case Study-three classes-single LMS mod
Research teamStudentsSoftware engineers
teacher diariesobservationinterviewmaterials/interface
Role, task, time, venue analysis.Movements and boundaries
SGU
Cycle 2
2006-2007
2semestersonsite
Nested Case Study-three classes-single LMS mod
Research teamStudentsSoftware engineers
teacher diariesobservationinterviewmaterials/interface
Same
KU
Cycle 1
2005-2006
1week+onsite
Dept. Case Study-Engl. curriculum, -multiple teachers
Research teamAdministratorsTeachers, students
observationinterviewmaterials/interface
Role, task, time, venue analysis.Movements and boundaries
KU
Cycle 2
2006-2007
1week+onsite
Dept. Case Study-Engl. curriculum, -multiple teachers
Research teamAdministratorsTeachers, students
observationinterviewmaterials/interface
Same
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Research Design III:Positionality
Site ParticipantsPositionality
Level
Positionality
Description
Home/office Researcher 1 Insider alone
SGU-1 classroom
Research team
Students
Software team
2 Insider team
SGU-2 classroom
Research team
Students
Software team
2 Insider team
KU-1 campus
Research team
Administrators
Teachers, students
5
Outsider working with insiders
KU-2 campus
Research team
Administrators
Teachers, students
5
Outsider working with insiders
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Research Design IV:Validity
Type of Validity Site Questions of Validity Importance
Outcome Validity KU Does the research identify a problem and does the agreed upon action move to resolve it?
5%
SGU Can a low level English class benefit from blended learning? Low cost/student satisfaction/learning?
Process Validity KU-SGU
Does the cycle lead to further problem identification? Does triangulation work well?
15%
Catalytic Validity KU-SGU
Is the research recognized across the department, and to other departments, causing further change?
30%
Democratic Validity KU-SGU
Are silenced actors given voice in the process?
Are teachers and students empowered?
Are technophobic teachers/students represented?
20%
Dialogic Validity KU-SGU
Is the research accepted for publication, in-house, nationally, internationally?
Does the research create a dialogue amongst researchers, practitioners? How? What degree?
30%
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Conclusions (preliminary)
Teaching Theory is moving to… X SLI/SLA Second Language Instruction/Acquisition
O SLS - Second Language Socialisation primary focus, blended with SLI & SLA
Teaching Methods are moving to… X from drill & practice learning O to project & community-based learning focu, blended with drill, skill, and cognitive learning
Teaching Technology is moving to… X from language laboratories, CD software O to wireless hardware, web-based software, community servers blended with face-to-face technogies
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Conclusions (preliminary)
Second Language Pedagogy is moving to…
X Face-to-face learning (lectures, pair conversation)
X Online learning (e-learning, laboratories) O Blended learning (simultaneous online/face-to-face)
Blended Learning対面学習とオンライン学習の統合
Action removes the doubt that theory cannot solve.
Sun Tzu