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Page 1: Marc Prensky marc@games2train.com  TIE April 25, 2006 Sioux Falls SD © 2006 Marc Prensky

Marc Prensky

[email protected]

TIEApril 25, 2006Sioux Falls SD

© 2006 Marc Prensky© 2006 Marc Prensky

Page 2: Marc Prensky marc@games2train.com  TIE April 25, 2006 Sioux Falls SD © 2006 Marc Prensky

© 2006 Marc Prensky

Page 3: Marc Prensky marc@games2train.com  TIE April 25, 2006 Sioux Falls SD © 2006 Marc Prensky

© 2005 Marc Prensky

Education Credentials

• Master of Arts in Teaching (Yale)

• MBA (Harvard)

• Taught High School Math (5 yrs)

• Ran a Street Academy

• Taught Elementary School French

• Taught College Music

• Still Tutor Math

Page 4: Marc Prensky marc@games2train.com  TIE April 25, 2006 Sioux Falls SD © 2006 Marc Prensky

© 2006 Marc Prensky© 2006 Marc Prensky

Sky Takemura-Sora Prenskyb. April 26, 2005

Page 5: Marc Prensky marc@games2train.com  TIE April 25, 2006 Sioux Falls SD © 2006 Marc Prensky

in a game environmentSerious training

© 2003 Marc Prensky© 2005 Marc Prensky

Page 6: Marc Prensky marc@games2train.com  TIE April 25, 2006 Sioux Falls SD © 2006 Marc Prensky

© 2005 Marc Prensky

Business

Recent Projects

• Chemistry Game (MeCHeM)• FL, LA Virtual Schools Courses• Algebra Game (The Algebots)• Physics Game (Space Junk)• Cell Phone Game (Elemental)• Reading Teacher Game

Higher Ed

• Insurance Game• Pharmaceutical Game• Cell Phone Game

Military

• Stability Operations: Winning the Peace• The Battle of the Brains

K-12

• Financial Literacy• Dinner Party with History

Page 7: Marc Prensky marc@games2train.com  TIE April 25, 2006 Sioux Falls SD © 2006 Marc Prensky

© 2005 Marc Prensky

Recent Projects

• Chemistry Game (MeCHeM)• FL, LA Virtual Schools Courses• Physics Game (Space Junk)• Periodic Table Cell Phone Game (EleMental)• Algebra Game (The Algebots)• Reading Teacher Game

K-12

Page 8: Marc Prensky marc@games2train.com  TIE April 25, 2006 Sioux Falls SD © 2006 Marc Prensky

© 2003 Marc Prensky© 2005 Marc Prensky

Page 9: Marc Prensky marc@games2train.com  TIE April 25, 2006 Sioux Falls SD © 2006 Marc Prensky

My New Book:

© 2006 Marc Prensky

Page 10: Marc Prensky marc@games2train.com  TIE April 25, 2006 Sioux Falls SD © 2006 Marc Prensky

© 2006 Marc Prensky

Page 11: Marc Prensky marc@games2train.com  TIE April 25, 2006 Sioux Falls SD © 2006 Marc Prensky

Helping Our Students

Learn and Succeed

© 2005 Marc Prensky

Page 12: Marc Prensky marc@games2train.com  TIE April 25, 2006 Sioux Falls SD © 2006 Marc Prensky

in a

21st century

world…

© 2005 Marc Prensky

Page 13: Marc Prensky marc@games2train.com  TIE April 25, 2006 Sioux Falls SD © 2006 Marc Prensky

…BEFORE the end

of the

21st century!

© 2005 Marc Prensky

Page 14: Marc Prensky marc@games2train.com  TIE April 25, 2006 Sioux Falls SD © 2006 Marc Prensky

© 2005 Marc Prensky

What if we don’t?

Page 15: Marc Prensky marc@games2train.com  TIE April 25, 2006 Sioux Falls SD © 2006 Marc Prensky

© 2005 Marc Prensky

Page 16: Marc Prensky marc@games2train.com  TIE April 25, 2006 Sioux Falls SD © 2006 Marc Prensky

Five Keys to

Helping Kids Learn

© 2005 Marc Prensky

Page 17: Marc Prensky marc@games2train.com  TIE April 25, 2006 Sioux Falls SD © 2006 Marc Prensky

© 2006 Marc Prensky

Understanding

Page 18: Marc Prensky marc@games2train.com  TIE April 25, 2006 Sioux Falls SD © 2006 Marc Prensky

© 2006 Marc Prensky

Generating

Page 19: Marc Prensky marc@games2train.com  TIE April 25, 2006 Sioux Falls SD © 2006 Marc Prensky

© 2006 Marc Prensky

Dealing with

Page 20: Marc Prensky marc@games2train.com  TIE April 25, 2006 Sioux Falls SD © 2006 Marc Prensky

© 2006 Marc Prensky

our

^

Page 21: Marc Prensky marc@games2train.com  TIE April 25, 2006 Sioux Falls SD © 2006 Marc Prensky

© 2006 Marc Prensky

Achieving Mutual

Page 22: Marc Prensky marc@games2train.com  TIE April 25, 2006 Sioux Falls SD © 2006 Marc Prensky

I’ll be going at

(slides will be available)

© 2006 Marc Prensky

Page 23: Marc Prensky marc@games2train.com  TIE April 25, 2006 Sioux Falls SD © 2006 Marc Prensky

1.The world is changing

Why educatorsare having problems:

© 2003 Marc Prensky© 2005 Marc Prensky

Page 24: Marc Prensky marc@games2train.com  TIE April 25, 2006 Sioux Falls SD © 2006 Marc Prensky
Page 25: Marc Prensky marc@games2train.com  TIE April 25, 2006 Sioux Falls SD © 2006 Marc Prensky

What percent of theworld’s population is

under 25?

© 2005 Marc Prensky

Question 1

Page 26: Marc Prensky marc@games2train.com  TIE April 25, 2006 Sioux Falls SD © 2006 Marc Prensky

© 2005 Marc Prensky

A 20 percent

B 30 percent

C 40 percent

D 50 percent

Percentage Under Age 25?

Page 27: Marc Prensky marc@games2train.com  TIE April 25, 2006 Sioux Falls SD © 2006 Marc Prensky

% Under 25?

50%© 2005 Marc Prensky

Page 28: Marc Prensky marc@games2train.com  TIE April 25, 2006 Sioux Falls SD © 2006 Marc Prensky

What percentage of our teachersare under 25?

© 2005 Marc Prensky

Question 2

Page 29: Marc Prensky marc@games2train.com  TIE April 25, 2006 Sioux Falls SD © 2006 Marc Prensky

What percentage of people in this room

are under 25?

© 2005 Marc Prensky

Question 3

Page 30: Marc Prensky marc@games2train.com  TIE April 25, 2006 Sioux Falls SD © 2006 Marc Prensky

© 2006 Marc Prensky

UnderstandingTheme #1

Page 31: Marc Prensky marc@games2train.com  TIE April 25, 2006 Sioux Falls SD © 2006 Marc Prensky

1.The world is changing

2. Students are changing

Why educatorsare having problems:

© 2003 Marc Prensky© 2005 Marc Prensky

Page 32: Marc Prensky marc@games2train.com  TIE April 25, 2006 Sioux Falls SD © 2006 Marc Prensky

Today’s younger learners are NOT the ones our

systems (and teachers)were designed and trained

to teach!

© 2003 Marc Prensky© 2005 Marc Prensky

Page 33: Marc Prensky marc@games2train.com  TIE April 25, 2006 Sioux Falls SD © 2006 Marc Prensky

© 2005 Marc Prensky

Today’s Students are

different

Page 34: Marc Prensky marc@games2train.com  TIE April 25, 2006 Sioux Falls SD © 2006 Marc Prensky

• 5-10,000 hours Video Games• 250,000 emails and IMs• 10,000 hours on cell phones• 20,000 hours TV (incl. MTV)• 500,000 commercials

• < 5,000 hours book reading

© 2005 Marc Prensky

Why?

Page 35: Marc Prensky marc@games2train.com  TIE April 25, 2006 Sioux Falls SD © 2006 Marc Prensky

• 2 billion ring tones per year

• 2 billion songs per month

• 6 billion text messages per day

© 2005 Marc Prensky

Page 36: Marc Prensky marc@games2train.com  TIE April 25, 2006 Sioux Falls SD © 2006 Marc Prensky

“Brains like ours alter profoundly to fit the

technologies and practices that surround them.”

-Andy Clark

Director, Cognitive Sciences Program. Indiana University

© 2005 Marc Prensky

Page 37: Marc Prensky marc@games2train.com  TIE April 25, 2006 Sioux Falls SD © 2006 Marc Prensky

Conventional Speed

Step-by-Step

Linear Processing

Text First

Work-Oriented

Stand-Alone

© 2005 Marc Prensky

Page 38: Marc Prensky marc@games2train.com  TIE April 25, 2006 Sioux Falls SD © 2006 Marc Prensky

“Students are not just using technology differently today, but are approaching their life

and their daily activities differently because of the

technology.”

--Net Day “Speak-up Day” Summary

© 2005 Marc Prensky

Page 39: Marc Prensky marc@games2train.com  TIE April 25, 2006 Sioux Falls SD © 2006 Marc Prensky

The e-Life

Communicating IM, chat

Sharing Blogs, MySpace

Buying & Selling ebay, papers

Exchanging P2P

Creating sites, avatars, mods

Meeting 3D chat rooms, dating

Collectingmp3, video, sensor data

Searching Info, connections, people

Analyzing SETI, drug molecules

Reporting Moblogs, photos

Programming Open systems, mods search

SocializingLearning social behavior, influence

Growing UpExploring, transgressing

Coordinating Projects, workgroups, MMORPGs

Evaluating Reputation systems–Epinions, Amazon, Slashdot

Gaming Solo, 1-on-1, small & large groups

LearningAbout stuff that interests them

EvolvingPeripheral, emergent behaviors

© 2005 Marc PrenskyREFERENCE

Page 40: Marc Prensky marc@games2train.com  TIE April 25, 2006 Sioux Falls SD © 2006 Marc Prensky

The e-Life

Communicating IM, chat

Sharing Blogs, MySpace

Buying & Selling ebay, papers

Exchanging P2P

Creating sites, avatars, mods

Meeting 3D chat rooms, dating

Collectingmp3, video, sensor data

Searching Info, connections, people

Analyzing SETI, drug molecules

Reporting Moblogs, photos

Programming Open systems, mods search

SocializingLearning social behavior, influence

Growing UpExploring, transgressing

Coordinating Projects, workgroups, MMORPGs

Evaluating Reputation systems–Epinions, Amazon, Slashdot

Gaming Solo, 1-on-1, small & large groups

LearningAbout stuff that interests them

EvolvingPeripheral, emergent behaviors

© 2005 Marc Prensky

Page 41: Marc Prensky marc@games2train.com  TIE April 25, 2006 Sioux Falls SD © 2006 Marc Prensky

“ [ Technologies are] re-writing the

rules of adolescence.”

-- a mother

© 2005 Marc Prensky

Page 42: Marc Prensky marc@games2train.com  TIE April 25, 2006 Sioux Falls SD © 2006 Marc Prensky

© 2006 Marc Prensky

Page 43: Marc Prensky marc@games2train.com  TIE April 25, 2006 Sioux Falls SD © 2006 Marc Prensky

• Printing out our e-mails• Needing a printed copy for editing• Not Going to the Internet First for info• Using Email rather than IM• Thinking “Real Life” happens only off-line • Thinking learning means WORK

We have a

“Digital Immigrant Accent”

© 2005 Marc Prensky

Page 44: Marc Prensky marc@games2train.com  TIE April 25, 2006 Sioux Falls SD © 2006 Marc Prensky

© 2006 Marc Prensky

GeneratingTheme #2

Page 45: Marc Prensky marc@games2train.com  TIE April 25, 2006 Sioux Falls SD © 2006 Marc Prensky

Engagement(= motivation, passion)

© 2005 Marc Prensky

Page 46: Marc Prensky marc@games2train.com  TIE April 25, 2006 Sioux Falls SD © 2006 Marc Prensky

“Without motivation there is no learning”

– James Paul Gee

© 2005 Marc Prensky

Page 47: Marc Prensky marc@games2train.com  TIE April 25, 2006 Sioux Falls SD © 2006 Marc Prensky

“If a learner is motivated, there’s no stopping him”

– Will Wright

© 2005 Marc Prensky

Page 48: Marc Prensky marc@games2train.com  TIE April 25, 2006 Sioux Falls SD © 2006 Marc Prensky

“Learningcomes from

passion,not discipline”

– Nicholas Negroponte

Page 49: Marc Prensky marc@games2train.com  TIE April 25, 2006 Sioux Falls SD © 2006 Marc Prensky

1.The world is changing

2. Students are changing

3. Engagement is changing

Why educatorsare having problems:

© 2003 Marc Prensky© 2005 Marc Prensky

Page 50: Marc Prensky marc@games2train.com  TIE April 25, 2006 Sioux Falls SD © 2006 Marc Prensky

“Learning Takes Work”

© 2005 Marc Prensky

Agree?Disagree?

Page 51: Marc Prensky marc@games2train.com  TIE April 25, 2006 Sioux Falls SD © 2006 Marc Prensky

Yes, Learning takesEffort, but

© 2005 Marc Prensky

Page 52: Marc Prensky marc@games2train.com  TIE April 25, 2006 Sioux Falls SD © 2006 Marc Prensky

Effort for learning can

FEEL LIKE WORK

Effort for learning can

FEEL LIKE PLAY

OR

© 2005 Marc Prensky

Page 53: Marc Prensky marc@games2train.com  TIE April 25, 2006 Sioux Falls SD © 2006 Marc Prensky

Learning feels like play when you have

ENGAGEMENT =

Motivation, passion

© 2005 Marc Prensky

Page 54: Marc Prensky marc@games2train.com  TIE April 25, 2006 Sioux Falls SD © 2006 Marc Prensky

Today’s kids

UNDERSTANDENGAGEMENT

© 2005 Marc Prensky

Page 55: Marc Prensky marc@games2train.com  TIE April 25, 2006 Sioux Falls SD © 2006 Marc Prensky

When I was a kid

IT WAS BORING

© 2005 Marc Prensky

Page 56: Marc Prensky marc@games2train.com  TIE April 25, 2006 Sioux Falls SD © 2006 Marc Prensky

Where did you go?Where did you go?

““OUT”OUT”

What did you do?What did you do?

““NOTHING”NOTHING”

Where did you go?Where did you go?

““OUT”OUT”

What did you do?What did you do?

““NOTHING”NOTHING”

In my youth, this book was famous:

© 2005 Marc Prensky

Page 57: Marc Prensky marc@games2train.com  TIE April 25, 2006 Sioux Falls SD © 2006 Marc Prensky

Today’s kids

GO ONLINE

© 2005 Marc Prensky

Page 58: Marc Prensky marc@games2train.com  TIE April 25, 2006 Sioux Falls SD © 2006 Marc Prensky

“I could have nothing to do and I can always find

something on the Internet.”

– A High School Student

© 2005 Marc Prensky

Page 59: Marc Prensky marc@games2train.com  TIE April 25, 2006 Sioux Falls SD © 2006 Marc Prensky

“On the Internet you can play games, you can check your mail, you can talk to your

friends, you can buy things, and you can look up things

that you really like.” – A High School Student

© 2005 Marc Prensky

Yahoo Born to be

Wired Conference

Page 60: Marc Prensky marc@games2train.com  TIE April 25, 2006 Sioux Falls SD © 2006 Marc Prensky

The e-Life

Communicating email, IM, chat

Sharing Blogs, webcams

Buying & Selling ebay, papers

Exchanging music, movies, humor

Creating sites, avatars, mods

Meeting 3D chat rooms, dating

Collectingmp3, video, sensor data

Searching Info, connections, people

Analyzing SETI, drug molecules

Reporting Moblogs, photos

Programming Open systems, mods search

SocializingLearning social behavior, influence

Growing UpExploring, transgressing

Coordinating Projects, workgroups, MMORPGs

Evaluating Reputation systems–Epinions, Amazon, Slashdot

Gaming Solo, 1-on-1, small & large groups

LearningAbout stuff that interests them

EvolvingPeripheral, emergent behaviors

© 2005 Marc PrenskyREFERENCE

Page 61: Marc Prensky marc@games2train.com  TIE April 25, 2006 Sioux Falls SD © 2006 Marc Prensky

Today’s kids

KNOW WHAT ENGAGEMENT FEELS LIKE

© 2005 Marc Prensky

Page 62: Marc Prensky marc@games2train.com  TIE April 25, 2006 Sioux Falls SD © 2006 Marc Prensky

They want to Feel engaged all the time

© 2005 Marc Prensky

Page 63: Marc Prensky marc@games2train.com  TIE April 25, 2006 Sioux Falls SD © 2006 Marc Prensky

Especially

When they arelearning!

© 2006 Marc Prensky

Page 64: Marc Prensky marc@games2train.com  TIE April 25, 2006 Sioux Falls SD © 2006 Marc Prensky

© 2006 Marc Prensky

But much of our educationis

SO BORING…

Page 65: Marc Prensky marc@games2train.com  TIE April 25, 2006 Sioux Falls SD © 2006 Marc Prensky

© 2006 Marc Prensky

…that it feels like we’re putting depressants

in their food!

Page 66: Marc Prensky marc@games2train.com  TIE April 25, 2006 Sioux Falls SD © 2006 Marc Prensky

© 2006 Marc Prensky

even

WITHtechnology!

Page 67: Marc Prensky marc@games2train.com  TIE April 25, 2006 Sioux Falls SD © 2006 Marc Prensky

“Whenever I go to school I have to ‘power down’”

– a high school student

© 2003 Marc Prensky© 2005 Marc Prensky

Page 68: Marc Prensky marc@games2train.com  TIE April 25, 2006 Sioux Falls SD © 2006 Marc Prensky

“You do have to slow down when you’re talking to

teachers.”

– a Liverpool student

© 2003 Marc Prensky© 2005 Marc Prensky

Page 69: Marc Prensky marc@games2train.com  TIE April 25, 2006 Sioux Falls SD © 2006 Marc Prensky

For today’s students to learn,

ENGAGEMENTIs

MORE IMPORTANT than Content

© 2006 Marc Prensky

Page 70: Marc Prensky marc@games2train.com  TIE April 25, 2006 Sioux Falls SD © 2006 Marc Prensky

© 2006 Marc Prensky

Why?

Page 71: Marc Prensky marc@games2train.com  TIE April 25, 2006 Sioux Falls SD © 2006 Marc Prensky

Will Change!

© 2006 Marc Prensky

Content

Page 72: Marc Prensky marc@games2train.com  TIE April 25, 2006 Sioux Falls SD © 2006 Marc Prensky

ENGAGEMENTWILL!

© 2006 Marc Prensky

Content won’t helpstudents continue to learn

throughout their lives, but

Page 73: Marc Prensky marc@games2train.com  TIE April 25, 2006 Sioux Falls SD © 2006 Marc Prensky

© 2006 Marc Prensky

Outside of formal learning…

Page 74: Marc Prensky marc@games2train.com  TIE April 25, 2006 Sioux Falls SD © 2006 Marc Prensky

© 2006 Marc Prensky

Today’s Students are

Empowered

Page 75: Marc Prensky marc@games2train.com  TIE April 25, 2006 Sioux Falls SD © 2006 Marc Prensky

“They want to put their own mark on

the site.”

– Deborah Schwartz, MOMA

© 2006 Marc Prensky

Page 76: Marc Prensky marc@games2train.com  TIE April 25, 2006 Sioux Falls SD © 2006 Marc Prensky

“What people put into the Internet is much more

important to them than what they take out of it.”

– Tim Berners-Lee

© 2006 Marc Prensky

Page 77: Marc Prensky marc@games2train.com  TIE April 25, 2006 Sioux Falls SD © 2006 Marc Prensky

© 2006 Marc Prensky

Today’s Students have

Tools

Page 78: Marc Prensky marc@games2train.com  TIE April 25, 2006 Sioux Falls SD © 2006 Marc Prensky

What’s different about the new technology is that it is

programmable.

– Alan Kay

© 2006 Marc Prensky

Page 79: Marc Prensky marc@games2train.com  TIE April 25, 2006 Sioux Falls SD © 2006 Marc Prensky

© 2006 Marc Prensky

Today’s Students Embrace Complexity

Page 80: Marc Prensky marc@games2train.com  TIE April 25, 2006 Sioux Falls SD © 2006 Marc Prensky

“[They are] living in dataspace, begging to

handle more simultaneous data streams than their parents ever imagined.”

-- Beck and Wade: Got Game

© 2006 Marc Prensky

Page 81: Marc Prensky marc@games2train.com  TIE April 25, 2006 Sioux Falls SD © 2006 Marc Prensky

© 2006 Marc Prensky

Today’s Students are

Hands-On

Page 82: Marc Prensky marc@games2train.com  TIE April 25, 2006 Sioux Falls SD © 2006 Marc Prensky

“Players are producing as much as they are

consuming – perhaps more.”

– JC Herz

© 2006 Marc Prensky

Page 83: Marc Prensky marc@games2train.com  TIE April 25, 2006 Sioux Falls SD © 2006 Marc Prensky

© 2006 Marc Prensky

Today’s Students want things to be

Fun

Page 84: Marc Prensky marc@games2train.com  TIE April 25, 2006 Sioux Falls SD © 2006 Marc Prensky

“Fun is the act of mastering a

problemmentally.”

-- Rafe Kotter: A Theory of Fun

© 2006 Marc Prensky

Page 85: Marc Prensky marc@games2train.com  TIE April 25, 2006 Sioux Falls SD © 2006 Marc Prensky

Today’s students are NOT

“ADD”but rather

“EOE”

© 2006 Marc Prensky

Page 86: Marc Prensky marc@games2train.com  TIE April 25, 2006 Sioux Falls SD © 2006 Marc Prensky

“ENGAGE MEor

ENRAGE ME”

© 2006 Marc Prensky

Page 87: Marc Prensky marc@games2train.com  TIE April 25, 2006 Sioux Falls SD © 2006 Marc Prensky

© 2006 Marc Prensky© 2006 Marc Prensky

Page 88: Marc Prensky marc@games2train.com  TIE April 25, 2006 Sioux Falls SD © 2006 Marc Prensky

© 2006 Marc Prensky

Theme #3

Understandingand Dealing With

Page 89: Marc Prensky marc@games2train.com  TIE April 25, 2006 Sioux Falls SD © 2006 Marc Prensky

“Email is forold people”

– A student

© 2006 Marc Prensky

Page 90: Marc Prensky marc@games2train.com  TIE April 25, 2006 Sioux Falls SD © 2006 Marc Prensky

© 2006 Marc Prensky

Email IM

iPod vPod

mp3 wma

GameBoy DS, PSP

Tool switching is already close to instantaneous

Page 91: Marc Prensky marc@games2train.com  TIE April 25, 2006 Sioux Falls SD © 2006 Marc Prensky

CH

AN

GE

TIME

Our Lives

We are here

© 2006 Marc Prensky

Discontinuity:Digital Technology

Page 92: Marc Prensky marc@games2train.com  TIE April 25, 2006 Sioux Falls SD © 2006 Marc Prensky

CH

AN

GE

TIME

Our Students’ Lives

© 2006 Marc Prensky

Page 93: Marc Prensky marc@games2train.com  TIE April 25, 2006 Sioux Falls SD © 2006 Marc Prensky

© 2005 Marc Prensky

The change that is THREATENING

to teachers…

…isEMPOWERING

to students!

Page 94: Marc Prensky marc@games2train.com  TIE April 25, 2006 Sioux Falls SD © 2006 Marc Prensky

My New Book:

© 2006 Marc Prensky

Page 95: Marc Prensky marc@games2train.com  TIE April 25, 2006 Sioux Falls SD © 2006 Marc Prensky

© 2006 Marc Prensky

Page 96: Marc Prensky marc@games2train.com  TIE April 25, 2006 Sioux Falls SD © 2006 Marc Prensky

© 2006 Marc Prensky

IT power is doubling every year

Page 97: Marc Prensky marc@games2train.com  TIE April 25, 2006 Sioux Falls SD © 2006 Marc Prensky

© 2006 Marc Prensky© 2006 Marc Prensky

Sky Takemura-Sora Prenskyb. April 26, 2005

Page 98: Marc Prensky marc@games2train.com  TIE April 25, 2006 Sioux Falls SD © 2006 Marc Prensky

© 2006 Marc Prensky

In 2036,

How much more powerful will IT be

than it is today?

Question 4

Page 99: Marc Prensky marc@games2train.com  TIE April 25, 2006 Sioux Falls SD © 2006 Marc Prensky

© 2005 Marc Prensky

A one million times

B ten million times

C one hundred million times

D one billion times

How many times more powerful will IT be?

Page 100: Marc Prensky marc@games2train.com  TIE April 25, 2006 Sioux Falls SD © 2006 Marc Prensky

© 2006 Marc Prensky

Sky will be working with technology that is

1 billion times

more powerful than today!

Page 101: Marc Prensky marc@games2train.com  TIE April 25, 2006 Sioux Falls SD © 2006 Marc Prensky

© 2006 Marc Prensky

230

= 1,073,741,824

Page 102: Marc Prensky marc@games2train.com  TIE April 25, 2006 Sioux Falls SD © 2006 Marc Prensky

© 2006 Marc Prensky

What Does That Mean

?????????

Page 103: Marc Prensky marc@games2train.com  TIE April 25, 2006 Sioux Falls SD © 2006 Marc Prensky

“Nothing ever wears out”

– A teacher

© 2006 Marc Prensky

Page 104: Marc Prensky marc@games2train.com  TIE April 25, 2006 Sioux Falls SD © 2006 Marc Prensky

© 2006 Marc Prensky

Solving problemswith the tools we have

Pre - 21st Century

Inventing new toolsto solve problems

21st Century+

Page 105: Marc Prensky marc@games2train.com  TIE April 25, 2006 Sioux Falls SD © 2006 Marc Prensky

© 2006 Marc Prensky

Whenwill all this

changeEND!??

Page 106: Marc Prensky marc@games2train.com  TIE April 25, 2006 Sioux Falls SD © 2006 Marc Prensky

© 2006 Marc Prensky

IT WON’T !!!

Page 107: Marc Prensky marc@games2train.com  TIE April 25, 2006 Sioux Falls SD © 2006 Marc Prensky

© 2006 Marc Prensky

There’s no Destination!

(Only the fast train)

Page 108: Marc Prensky marc@games2train.com  TIE April 25, 2006 Sioux Falls SD © 2006 Marc Prensky

© 2006 Marc Prensky

No One In education

gets this yet

Page 109: Marc Prensky marc@games2train.com  TIE April 25, 2006 Sioux Falls SD © 2006 Marc Prensky

© 2006 Marc Prensky

Except, of course…

Page 110: Marc Prensky marc@games2train.com  TIE April 25, 2006 Sioux Falls SD © 2006 Marc Prensky

© 2006 Marc Prensky

Page 111: Marc Prensky marc@games2train.com  TIE April 25, 2006 Sioux Falls SD © 2006 Marc Prensky

© 2006 Marc Prensky

…their technology changes monthly!

e.g. PHONES: text, cameras, videos, motion sensors, diodes

Page 112: Marc Prensky marc@games2train.com  TIE April 25, 2006 Sioux Falls SD © 2006 Marc Prensky

© 2006 Marc Prensky

From now on,Tools Will COME FAST…

• Blogs• Wikis• Wikipedia• Podcasting• Polling Devices• Speed Enhancers• Cell Phones• Games

…and GO FAST• Clickers

Page 113: Marc Prensky marc@games2train.com  TIE April 25, 2006 Sioux Falls SD © 2006 Marc Prensky

© 2006 Marc Prensky

In fact, too fast to master!

Page 114: Marc Prensky marc@games2train.com  TIE April 25, 2006 Sioux Falls SD © 2006 Marc Prensky

© 2006 Marc Prensky

Today’s teachersneed to know

Page 115: Marc Prensky marc@games2train.com  TIE April 25, 2006 Sioux Falls SD © 2006 Marc Prensky

© 2006 Marc Prensky

How to Teach Tools We Can’t Fully Master!

Page 116: Marc Prensky marc@games2train.com  TIE April 25, 2006 Sioux Falls SD © 2006 Marc Prensky

© 2006 Marc Prensky

It’s important that teachers

DON’T WASTE TIMELearning to Use New Tools,

Page 117: Marc Prensky marc@games2train.com  TIE April 25, 2006 Sioux Falls SD © 2006 Marc Prensky

© 2006 Marc Prensky

Because…

Page 118: Marc Prensky marc@games2train.com  TIE April 25, 2006 Sioux Falls SD © 2006 Marc Prensky

© 2006 Marc Prensky

The kids can do that! (and they want to)

Page 119: Marc Prensky marc@games2train.com  TIE April 25, 2006 Sioux Falls SD © 2006 Marc Prensky

“Don’t try to keep up with the technology

-- you can’t”

– A 14 year old girl

© 2006 Marc Prensky

Page 120: Marc Prensky marc@games2train.com  TIE April 25, 2006 Sioux Falls SD © 2006 Marc Prensky

© 2006 Marc Prensky

Teachers Need to:

Page 121: Marc Prensky marc@games2train.com  TIE April 25, 2006 Sioux Falls SD © 2006 Marc Prensky

© 2006 Marc Prensky

LearnABOUT

New Technologies

Page 122: Marc Prensky marc@games2train.com  TIE April 25, 2006 Sioux Falls SD © 2006 Marc Prensky

© 2006 Marc Prensky

SO THEY CANHELP KIDS EVALUATE

THEM

Page 123: Marc Prensky marc@games2train.com  TIE April 25, 2006 Sioux Falls SD © 2006 Marc Prensky

© 2006 Marc Prensky

AND SO THEY CANTEACH

ABOUT THEM

Page 124: Marc Prensky marc@games2train.com  TIE April 25, 2006 Sioux Falls SD © 2006 Marc Prensky

• Email• Search• IM• Blogs• Wikis• Wikipedia• Podcasting• Polling Devices

© 2006 Marc Prensky

Recent New Tools

• P2P• Games• Networking• Augmented Reality• Texting• Cameras• GPS• Speed Enhancers

Page 125: Marc Prensky marc@games2train.com  TIE April 25, 2006 Sioux Falls SD © 2006 Marc Prensky

• Search vs. Research• Fair Use vs. Plagiarism

Evaluate Teach

Phone-basedcameras

• Pictures vs. Words• Appropriate vs. In- appropriate• Truth vs. Manipulation

• Oral vs. Written Communication

Designa WikipediaEntry for…

Take and PhotoshopTo bestIllustrate…

Make aPodcastAbout…Podcasts

Wikipedia

© 2006 Marc Prensky

IM • Informal vs. Formal Language

Design aClass usingonly IM

Assign

• Communication• Journalism• Use of MM• Creativity

• Communication• Journalism• Use of MM• Creativity

• Usefulness• Breadth• Depth• Originality

• Communication• Originality• Artistry• Technique

How Teachers Should Use New Tools

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© 2006 Marc Prensky

Theme #4

our

^

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© 2006 Marc Prensky

Many Teachers are doing

Great Things!

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© 2006 Marc Prensky

and yet…

Page 129: Marc Prensky marc@games2train.com  TIE April 25, 2006 Sioux Falls SD © 2006 Marc Prensky

© 2006 Marc Prensky

from being used by onlyOne Teacher,

In One Classroom

So MuchGOES TO WASTE

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© 2006 Marc Prensky

If we could justcapture, access and re-use

work already done,

we would beHALFWAY THERE

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How?

© 2006 Marc Prensky

Page 132: Marc Prensky marc@games2train.com  TIE April 25, 2006 Sioux Falls SD © 2006 Marc Prensky

Use the most powerful technology tool

in the world

© 2006 Marc Prensky

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GGooooglglee!!

© 2006 Marc Prensky

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© 2006 Marc Prensky

Put it on the Web !!!

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Do all teachers havean easy way to put on the Web

an HTML page, a Video, a Wiki and a Blog?

If not,make it happen now!

© 2006 Marc Prensky

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© 2006 Marc Prensky

Theme #5

Create Mutual

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© 2006 Marc Prensky

Page 138: Marc Prensky marc@games2train.com  TIE April 25, 2006 Sioux Falls SD © 2006 Marc Prensky

“Your sales pitch reminds us

of silicon snake oil. Sorting data

without context fuels ignorance.”

– an “educator”

© 2003 Marc Prensky© 2006 Marc Prensky

Page 139: Marc Prensky marc@games2train.com  TIE April 25, 2006 Sioux Falls SD © 2006 Marc Prensky

© 2006 Marc Prensky

DISRESPECTS•Me•New Ideas•Students

Page 140: Marc Prensky marc@games2train.com  TIE April 25, 2006 Sioux Falls SD © 2006 Marc Prensky

“Disrespectingeach other

is the root of our problem”

– Marc Prensky

© 2006 Marc Prensky

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© 2006 Marc Prensky

EducatorsDISRESPECT

kids

Page 142: Marc Prensky marc@games2train.com  TIE April 25, 2006 Sioux Falls SD © 2006 Marc Prensky

“Your games are a waste of your time money and brain

cells.”

– A parent

© 2006 Marc Prensky

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© 2006 Marc Prensky

ParentsDISRESPECTEducators

Page 144: Marc Prensky marc@games2train.com  TIE April 25, 2006 Sioux Falls SD © 2006 Marc Prensky

“The cookies on my daughter’s computer know more about her interests than her teachers do.”

– Henry Kelly, President, FAS

© 2006 Marc Prensky

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© 2006 Marc Prensky

And in turn…

Page 146: Marc Prensky marc@games2train.com  TIE April 25, 2006 Sioux Falls SD © 2006 Marc Prensky

© 2006 Marc Prensky

KidsDISRESPECTEducators

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© 2006 Marc Prensky

If technologyis the new literacy

Page 148: Marc Prensky marc@games2train.com  TIE April 25, 2006 Sioux Falls SD © 2006 Marc Prensky

© 2006 Marc Prensky

Most teachers are

ILLITERATE

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© 2006 Marc Prensky© 2006 Marc Prensky

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They Have To KnowTeachers Respect Them!

© 2006 Marc Prensky

To Get students to Listen…

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© 2006 Marc Prensky

So…

Page 152: Marc Prensky marc@games2train.com  TIE April 25, 2006 Sioux Falls SD © 2006 Marc Prensky

© 2006 Marc Prensky

How Do We GetRESPECT

For each other?

Page 153: Marc Prensky marc@games2train.com  TIE April 25, 2006 Sioux Falls SD © 2006 Marc Prensky

© 2006 Marc Prensky

We Are All LearnersWe Are All Teachers

1. Foster this Message:.

Page 154: Marc Prensky marc@games2train.com  TIE April 25, 2006 Sioux Falls SD © 2006 Marc Prensky

© 2005 Marc Prensky

2. Act Respectfully

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© 2005 Marc Prensky

(especially about games)

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If you only listenedto the Press…

© 2005 Marc Prensky

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…you might thinkComputer and Video games…

© 2005 Marc Prensky

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… were the worstthings in the world

for kids.

© 2005 Marc Prensky

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But the TRUTHIs that

© 2005 Marc Prensky

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Games produce LEARNINGWITH

ENGAGEMENT

© 2005 Marc Prensky

Page 161: Marc Prensky marc@games2train.com  TIE April 25, 2006 Sioux Falls SD © 2006 Marc Prensky

“I love getting level-ups – knowing I’m getting better. I started at level one and now

I’m on 40. Now I can do more things. I can keep going and

it’s really fun.”– Tyler, Age 10

© 2005 Marc Prensky

Page 162: Marc Prensky marc@games2train.com  TIE April 25, 2006 Sioux Falls SD © 2006 Marc Prensky

Kids play gamesNOT because they are games,

but because they’re themost engaging intellectual

thing they have

© 2005 Marc Prensky

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Learningis the real reason

they play!(Shhh!)

© 2005 Marc Prensky

Page 164: Marc Prensky marc@games2train.com  TIE April 25, 2006 Sioux Falls SD © 2006 Marc Prensky

is a big part of the learning process

© 2005 Marc Prensky

and theGame System

Officialsites

IM/chat

Mags

games

Fan sites

Blogs

Reviews

Page 165: Marc Prensky marc@games2train.com  TIE April 25, 2006 Sioux Falls SD © 2006 Marc Prensky

© 2005 Marc Prensky

“Complex”8-100 hoursNOT TRIVIAL

Today’s Games:Complexity Matters

“Mini”5 min-2hours

TRIVIAL

Or, at best,One-Noted

Complex Games take the same amount of time as a course (30-

100 hours)

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Dark Age of Camelot

Page 167: Marc Prensky marc@games2train.com  TIE April 25, 2006 Sioux Falls SD © 2006 Marc Prensky

To cooperate, collaborate & work in teams,i.e. to work effectively with others

To make effective decisions under stress

To take prudent risks in pursuit of objectives

To make ethical and moral decisions

To employ scientific deduction

To quickly master & apply new skills and information

To think laterally and strategically

To persist and solve difficult problems

To understand and deal with foreignenvironments and cultures

To manage business and people

© 2006 Marc Prensky

What Kids Learn from Gamescomplex

Page 168: Marc Prensky marc@games2train.com  TIE April 25, 2006 Sioux Falls SD © 2006 Marc Prensky
Page 169: Marc Prensky marc@games2train.com  TIE April 25, 2006 Sioux Falls SD © 2006 Marc Prensky

“Gamers have amassed thousands of hours of rapidly

analyzing new situations, interacting with characters they don’t really know, and solving

problems quickly and independently.”-- Beck and Wade, Got Game

© 2005 Marc Prensky

Page 170: Marc Prensky marc@games2train.com  TIE April 25, 2006 Sioux Falls SD © 2006 Marc Prensky

© 2003 Marc Prensky© 2005 Marc Prensky

• Don’t be Afraid to Fail – Take risks to get rewards

• Winning Matters

• Work in Teams

• Take Responsibility

• Add Value•

Gamer AttitudesBeck and Wade: Got Game

• Be a Hero

• Immerse Yourself in Data

• Make the Tough Calls

• Take different perspectives

• Make Things Better

Page 171: Marc Prensky marc@games2train.com  TIE April 25, 2006 Sioux Falls SD © 2006 Marc Prensky

• Who plays a game that relates to what we are discussing?

• Can you think of an exampleof this in your games?

• How would we design a game about this?

© 2006 Marc Prensky

Respecting Games:

Page 172: Marc Prensky marc@games2train.com  TIE April 25, 2006 Sioux Falls SD © 2006 Marc Prensky

• Search vs. Research• Fair Use vs. Plagiarism

Evaluate Teach

Phone-basedcameras

• Pictures vs. Words• Appropriate vs. In- appropriate• Truth vs. Manipulation

• Oral vs. Written Communication

Designa WikipediaEntry for…

Take and PhotoshopTo bestIllustrate…

Make aPodcastAbout…Podcasts

Wikipedia

© 2006 Marc Prensky

IM • Informal vs. Formal Language

Design aClass usingonly IM

Assign

• Communication• Journalism• Use of MM• Creativity

• Communication• Journalism• Use of MM• Creativity

• Usefulness• Breadth• Depth• Originality

• Communication• Originality• Artistry• Technique

Respecting Tools

Page 173: Marc Prensky marc@games2train.com  TIE April 25, 2006 Sioux Falls SD © 2006 Marc Prensky

© 2005 Marc Prensky

Use Complex Games’

Design Principlesto create

engaging instruction

Respecting Games:

Page 174: Marc Prensky marc@games2train.com  TIE April 25, 2006 Sioux Falls SD © 2006 Marc Prensky

Seven Key Things To Take From Complex Game Design:

1. Focus on keeping players engaged every second

2. Limit Frills & Eye Candy, Go For Gameplay, i.e

3. Create goals important to the player (Be a Hero)

4. Add continuous, important decisions w/feedback

5. Employ “Leveling up” (to encourage practice)

6. Adapt continually to each individual on-the-fly

7. Forget theory -- try and iterate!

© 2005 Marc Prensky

Page 175: Marc Prensky marc@games2train.com  TIE April 25, 2006 Sioux Falls SD © 2006 Marc Prensky

• Engagement

CurriculumDesign

GameDesign

Decisions • Frequent and important

• Gameplay

• Content

• Relatively Rare

• PresentationMode

Focus

© 2005 Marc Prensky

ENGAGEMENT

Page 176: Marc Prensky marc@games2train.com  TIE April 25, 2006 Sioux Falls SD © 2006 Marc Prensky

“Whenever you add an

instructional designer, they

suck the fun out” – A Game Designer

© 2005 Marc Prensky

Respecting Kids

Page 177: Marc Prensky marc@games2train.com  TIE April 25, 2006 Sioux Falls SD © 2006 Marc Prensky

“DON’T suck the fun out”

– The Kids

© 2005 Marc Prensky

Respecting Kids

Page 178: Marc Prensky marc@games2train.com  TIE April 25, 2006 Sioux Falls SD © 2006 Marc Prensky

Final Example

© 2005 Marc Prensky

Page 179: Marc Prensky marc@games2train.com  TIE April 25, 2006 Sioux Falls SD © 2006 Marc Prensky

… in their pocket!

Almost EVERY student already has a powerful computer…

© 2005 Marc Prensky

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We should beUSING them!

© 2005 Marc Prensky

Page 181: Marc Prensky marc@games2train.com  TIE April 25, 2006 Sioux Falls SD © 2006 Marc Prensky

Mobile Phones Are

Powerful ComputersInexpensive Always in their pocketOptimized for CommunicationFull of Useful Add-ons e.g. Cameras, GPS, internet

Easy to download toAttachable to External input/output

© 2005 Marc Prensky

Missing? Imagination!

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Skills.Languages.

Poetry. Literature.

Public Speaking. Writing.

Storytelling. History.

We Can Use Mobile Phones for Learning:

© 2003 Marc Prensky© 2005 Marc Prensky

Surveys. Polls.

Match-ups. Testing.

Communication. Memory aids.

Blogging.

…and evenassessment

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Bottom Line:What Can I Do?

© 2006 Marc Prensky

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(Just Kidding)

© 2006 Marc Prensky

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Make aREAL effort to

© 2006 Marc Prensky

Page 186: Marc Prensky marc@games2train.com  TIE April 25, 2006 Sioux Falls SD © 2006 Marc Prensky

© 2006 Marc Prensky

Understand

Page 187: Marc Prensky marc@games2train.com  TIE April 25, 2006 Sioux Falls SD © 2006 Marc Prensky

The e-Life

Communicating email, IM, chat

Sharing Blogs, webcams

Buying & Selling ebay, papers

Exchanging music, movies, humor

Creating sites, avatars, mods

Meeting 3D chat rooms, dating

Collectingmp3, video, sensor data

Searching Info, connections, people

Analyzing SETI, drug molecules

Reporting Moblogs, photos

Programming Open systems, mods search

SocializingLearning social behavior, influence

Growing UpExploring, transgressing

Coordinating Projects, workgroups, MMORPGs

Evaluating Reputation systems–Epinions, Amazon, Slashdot

Gaming Solo, 1-on-1, small & large groups

LearningAbout stuff that interests them

EvolvingPeripheral, emergent behaviors

© 2005 Marc Prensky

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Make aREAL effort to

© 2006 Marc Prensky

Page 189: Marc Prensky marc@games2train.com  TIE April 25, 2006 Sioux Falls SD © 2006 Marc Prensky

© 2006 Marc Prensky

Generate

Page 190: Marc Prensky marc@games2train.com  TIE April 25, 2006 Sioux Falls SD © 2006 Marc Prensky

ENGAGEMENTIs

MORE IMPORTANT than Content

© 2006 Marc Prensky

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Make aREAL effort to

© 2006 Marc Prensky

Page 192: Marc Prensky marc@games2train.com  TIE April 25, 2006 Sioux Falls SD © 2006 Marc Prensky

© 2006 Marc Prensky

Deal with

Page 193: Marc Prensky marc@games2train.com  TIE April 25, 2006 Sioux Falls SD © 2006 Marc Prensky

• Email• Search• IM• Blogs• Wikis• Wikipedia• Podcasting• Polling Devices

Use The New Tools…

• P2P• Games• Networking• Augmented Reality• Texting• Cameras• GPS• Speed Enhancers

Page 194: Marc Prensky marc@games2train.com  TIE April 25, 2006 Sioux Falls SD © 2006 Marc Prensky

• Search vs. Research• Fair Use vs. Plagiarism

Evaluate Teach

Phone-basedcameras

• Pictures vs. Words• Appropriate vs. In- appropriate• Truth vs. Manipulation

• Oral vs. Written Communication

Designa WikipediaEntry for…

Take and PhotoshopTo bestIllustrate…

Make aPodcastAbout…Podcasts

Wikipedia

© 2006 Marc Prensky

IM • Informal vs. Formal Language

Design aClass usingonly IM

Assign

• Communication• Journalism• Use of MM• Creativity

• Communication• Journalism• Use of MM• Creativity

• Usefulness• Breadth• Depth• Originality

• Communication• Originality• Artistry• Technique

…In the RIGHT way

Page 195: Marc Prensky marc@games2train.com  TIE April 25, 2006 Sioux Falls SD © 2006 Marc Prensky

© 2006 Marc Prensky

Page 196: Marc Prensky marc@games2train.com  TIE April 25, 2006 Sioux Falls SD © 2006 Marc Prensky

© 2006 Marc Prensky

Put it on the Web!

Page 197: Marc Prensky marc@games2train.com  TIE April 25, 2006 Sioux Falls SD © 2006 Marc Prensky

© 2006 Marc Prensky

Achieving Mutual

Page 198: Marc Prensky marc@games2train.com  TIE April 25, 2006 Sioux Falls SD © 2006 Marc Prensky

© 2006 Marc Prensky

We Are All LearnersWe Are All Teachers

Foster the Message:

Page 199: Marc Prensky marc@games2train.com  TIE April 25, 2006 Sioux Falls SD © 2006 Marc Prensky

© 2006 Marc Prensky

How do I do all that in this era

of

Page 200: Marc Prensky marc@games2train.com  TIE April 25, 2006 Sioux Falls SD © 2006 Marc Prensky

© 2006 Marc Prensky

Standards and Assessments?

Page 201: Marc Prensky marc@games2train.com  TIE April 25, 2006 Sioux Falls SD © 2006 Marc Prensky

YOU DON’T!!

© 2006 Marc Prensky

Page 202: Marc Prensky marc@games2train.com  TIE April 25, 2006 Sioux Falls SD © 2006 Marc Prensky

You let the kidsdo it!

© 2006 Marc Prensky

Page 203: Marc Prensky marc@games2train.com  TIE April 25, 2006 Sioux Falls SD © 2006 Marc Prensky

The Prensky Challenge

• We will give students a fabulous future curriculum (nanotech, genetics, protomics, robotics, bioethics, etc.) in the second half of the year

• IFF The kids complete the entire year’s standard curriculum in the first half, AND

• Everybody passes the standard tests (i.e. the faster students bring the slower ones along.)

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© 2006 Marc Prensky

And finally…

Page 205: Marc Prensky marc@games2train.com  TIE April 25, 2006 Sioux Falls SD © 2006 Marc Prensky

© 2006 Marc Prensky

Make sure thatevery day

Page 206: Marc Prensky marc@games2train.com  TIE April 25, 2006 Sioux Falls SD © 2006 Marc Prensky

“Hard Question”

© 2006 Marc Prensky

You ask yourself the

Page 207: Marc Prensky marc@games2train.com  TIE April 25, 2006 Sioux Falls SD © 2006 Marc Prensky

“Would my studentsbe here

If they didn’t haveto be?”

© 2006 Marc Prensky

Page 208: Marc Prensky marc@games2train.com  TIE April 25, 2006 Sioux Falls SD © 2006 Marc Prensky

I.e. Are My Students

Engaged?...

© 2006 Marc Prensky

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Or are they

Enraged?

© 2006 Marc Prensky

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© 2006 Marc Prensky© 2006 Marc Prensky

Page 211: Marc Prensky marc@games2train.com  TIE April 25, 2006 Sioux Falls SD © 2006 Marc Prensky

WE CAN ENGAGE

OUR STUDENTS…

© 2006 Marc Prensky

Page 212: Marc Prensky marc@games2train.com  TIE April 25, 2006 Sioux Falls SD © 2006 Marc Prensky

andHELP THEM

LEARN!

© 2006 Marc Prensky

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No one says it’sEASY,

© 2006 Marc Prensky

Page 214: Marc Prensky marc@games2train.com  TIE April 25, 2006 Sioux Falls SD © 2006 Marc Prensky

But that’s why they’llThank Us

When we succeed

© 2006 Marc Prensky

Page 215: Marc Prensky marc@games2train.com  TIE April 25, 2006 Sioux Falls SD © 2006 Marc Prensky

andWe’ll Be Happier

too!

© 2006 Marc Prensky

Page 216: Marc Prensky marc@games2train.com  TIE April 25, 2006 Sioux Falls SD © 2006 Marc Prensky

They’re our students

© 2006 Marc Prensky

Page 217: Marc Prensky marc@games2train.com  TIE April 25, 2006 Sioux Falls SD © 2006 Marc Prensky

We owe them the best!

© 2006 Marc Prensky

Page 218: Marc Prensky marc@games2train.com  TIE April 25, 2006 Sioux Falls SD © 2006 Marc Prensky

so…

© 2006 Marc Prensky

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© 2006 Marc Prensky

Page 220: Marc Prensky marc@games2train.com  TIE April 25, 2006 Sioux Falls SD © 2006 Marc Prensky

Thank You!

Page 221: Marc Prensky marc@games2train.com  TIE April 25, 2006 Sioux Falls SD © 2006 Marc Prensky

email:

[email protected]

web sites:

www.marcprensky.com

www.socialimpactgames.com

www.gamesparentsteachers.com

www.games2train.com

© 2003 Marc Prensky© 2006 Marc Prensky

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