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Mastering Autodesk Inventor® 2009 and Autodesk® Inventor LT 2009
Curtis Waguespack Loren Jahraus, P.E.
Sean Dotson, P.E. Dennis Jeffrey
Bill Bogan Shekar Subrahmanyam
Andrew Faix Bob Van der Donck
Seth Hindman
® WILEY
Wiley Publishing, Inc.
Contents
Introduction xxiii
Chapter i • Inventor Design Philosophy i
Moving from the AutoCAD Environment 1 Using the Inventor Graphical Interface 3
Tool and Browser Panels 5 Pulldown Menus 7 The Model Browser 8
Learning the File Types in Inventor 10 Using DWG Files in Inventor 11 Creating DWG Files from Inventor Drawings 12 Moving from AutoCAD to Inventor 12
Building a 3D Virtual Prototype 13 What Is a Virtual Prototype? 14
Understanding Parametric Design 15 Understanding Functional Design 16 Understanding Solids vs. Surface Modeling 18 Best Practices in Autodesk Inventor 20
Creating a Data Management Structure 21 Selecting the Proper Project File Type for Your Designs 21 Developing an Efficient and Stable Part-Modeling Workflow 22 Developing Assembly Structure for Maximum Efficiency 22 Establishing Standards for Documentation 23 Digital Communication 24
The Bottom Line 24
Chapter 2 • Data and Projects 27
Creating a Data Structure 27 Setting Up the Ideal Directory Structure 27 Preparing Parts for Reuse and Revision 32 Exploring Project File Types 33
Creating the Project File 34 Creating a Single-User Project 36 Working in Collaborative Environments 43 Creating a Multiuser Project 44
The Bottom Line 47
Chapter 3 • Sketch Techniques 49
Application Options and Settings for Parts and Sketches 49 Creating a New Part File from a Template 53
Preserving Design Intent 55 Creating a Basic 2D Sketch 56
Exploring the 2D Sketch Commands 57 Using Sketch Object Modifiers 59 Setting Sketch Constraints and Dimensions 60 Adding Dimensions to Sketches 64 Anchoring the Sketch 66
Using Construction Geometry 71 Creating Sketches from Auto CAD Geometry 75 Creating and Using 3D Sketches 78
Creating a 3D Spline 78 Using the 3D Coordinate Triad and Precise Redefine Functions 79
The Bottom Line 84
Chapter 4 • Basic Modeling Techniques 87
Exploring Application Options and Settings for Part Modeling 87 Specifying Global Settings 87 Specifying Document-Specific Settings 88
Creating Basic Part Features 93 Simplifying Your Sketches 94 Creating a Part Using the Same Workflow 95 Creating the Second Feature 98 Creating a Placed Chamfer Feature 99 Creating a Sketch-Based Hole Feature 100 Mirroring Features 102 Creating a Placed Hole Feature 103 Creating a Rectangular Hole Pattern 104 Creating a Second Extruded Cut and Associated Lip 106
Modifying Existing Part Features 109 Creating and Using Work Features I l l
Work Plane Tangent to Cylinder 112 Sketching on a Work Plane 114 Creating Text in a Sketch 114 Embossing Text 116
The Bottom Line 117
Chapter 5 • Advanced Modeling Techniques 119
Complex Sweeps and Lofts 119 Creating and Using Sweeps 119 Sweep Type Options 121 Loft Features 124
Turned Parts and Threads 128 Revolved Cylindrical Parts 129 Extruded Cylindrical Parts 130 Creating Threaded Features 130
Cast and Plastic Parts 132
CONTENTS i XV
Derived Part Creation 132 Part Tolerances 134 Setting Global File Tolerances 135 Overriding Current Tolerances 136 Parameters and iProperties 136 Part Parameters 137
Assembly Parameters 139 Part Analysis 139
Construction Environment 140 Working with Base Solids 144
Activating the Solids-Editing Environment 145 Troubleshooting Failures 146 The Bottom Line 147
Chapter 6 • Sheet Metal 149
Getting to Know the Features 149 Starting with a Base 149 Creating Flanges 150 Adding, Removing, or Deforming Material 152
Using Sheet Metal Templates and Rules 155 What Are Sheet Metal Rules? 156 Unfolding Your Part 158 Working with Styles and Templates 161
Authoring and Reusing Punches 161 Punches and iFeatures 161 Creating Successful Punches 162 Alternate Representations 163 Placing Your Punch 163
Leveraging the Flat Pattern 165 Flat Pattern Edit Features 165 What's Stored Inside? 166 Manufacturing Your Flat Pattern 167
Sheet Metal iPart Factories 167 Consuming Sheet Metal Rules 167 Folded and Flat Members 168
Modeling with Non-Sheet-Metal Features 169 Selecting Problematic Features 169 Surface-Based Workflows 170
Working with Imported Parts 170 Setting Yourself Up for Success 170
Annotating Your Sheet Metal Design 171 Creating a View of Your Sheet Metal Design 171 Bend, Punch, and Flat Pattern Annotations 172
Harvesting Legacy Sheet Metal Templates 175 Parameter Indirection 176 The Hidden Tools of Harvesting 176
Style Library Manager 178 The Bottom Line 178
Chapter 7 • Part and Feature Reuse 181
Working with iParts 181 Creating and Modifying iParts 182 Using iParts in Designs 187
Working with iFeatures 188 Creating iFeatures 188 Creating Punch Features 190
Reusing Existing Geometry 193 Copying Features 193 Cloning 194 Copying Sketches 195
Introducing Content Center 197 Configuring Content Center 197 Using Content Center 198 Customizing Content Center 201
The Bottom Line 205
Chapter 8 • Assembly Design Workflows 207
Understanding Subassemblies 207 The Power of Subassemblies 207 Flexibility 209
Top-Down Design 210 Developing an Efficient Assembly Workflow 210
Adaptivity 213 3D Constraints 216
How Constraints Work 216 Degrees of Freedom 217 Types of 3D Constraints 217 Motion Constraints 220 Transitional Constraints 220 Driving Constraints 221 Redundant Constraints and Constraint Failures 222 Contact Solver 223
Assembly Features 223 Managing the Bill of Materials 225
Parts-Level BOM Control 225 Assembly-Level BOM Control 225
Assembly Reuse and Configurations 232 Copying Designs 232
Representations 234 View Representations 235 Positional Representations 235 Level of Detail Representations 238
CONTENTS : XV11
iAssemblies 239 The Bottom Line 243
Chapter 9 • Large Assembly Strategies 245
Selecting a Workstation 245 Physical Memory vs. Virtual Memory 245 64-bit Systems vs. 32-bit Systems 246 Hardware 246
Working with Performance Settings 248 Working with Drawing Settings 248 Working with Model Display Settings 250
Working with General Settings 251 Working with System Settings 253
Large Assembly Best Practices 254 Working with the Model 254 Reducing Assembly Constraints 255 Opening the Model 259 Working with Large Assembly Drawings 260
Managing Assembly Detail 262 Level Of Detail Strategies 263 Substitution Level Of Details 264 Subassembly Level of Details 265
Simplifying Parts 267 Removing or Suppressing Unneeded Features 267 Working with Colors 268
The Bottom Line 268
Chapter 10 • Weldment Design 269
Exploring Weldment Design Methodologies 270 Modeling Preparations 272 Cosmetic Welds 274 Creating Weld Beads 278 Creating Fillet Welds 278
Creating Intermittent Fillet Welds 281 Creating Groove Welds 282 Performing Machining Operations 285 Exploring Weld Properties and Combinations 286
Weld Properties 286 Replication 286 Groove and Fillet Weld Combinations 287 Split Technique 287
Using the Weld Symbol 290 Bead Property Report and Mass Properties 291 Drawing Documentation 292
Weldment Design Stages 294 End Fill 296
Drawing Weld Symbol 297 Caterpillar 297
Bill of Materials and Parts List 298 The Bottom Line 301
Chapter n • Functional Design 303 Geometric Modeling vs. Functional Design 304
Design Requirements 304 Design Accelerators General Introduction 305
Design Accelerators Input 305 Design Accelerators Output 306 Design Generators and Content Center 310 Prerequisites for This Chapter 310
Bolted Connections 311 Calculators 316
Weld Calculator 316 Generators 320
Gear Generator 320 Key Connections 325 Shaft Generator 328 Cam Generator 335 Spring Generator 339
The Bottom Line 343
Chapter 12 • Documentation 345
Working in the Presentation Environment 345 Creating a Basic Explosion 345
Using the Drawing Manager 348 Creating Templates and Styles 349 Creating Drawing Views and Annotations 359
The Bottom Line 388
Chapter 13 • Inventor Tools Overview 391
AEC Exchange 391 AutoLimits 392
Creating AutoLimits 394 Editing AutoLimits 394
Design Assistant 395 Using the Find Files Command 397 Using the Where Used Command 398 Renaming and Performing Other Operations on Files 399 Using Pack and Go 400
Drawing Resource Transfer Wizard 402 Style Tools 405
Using the Style Library Manager 405 Using the Style Management Wizard 406
CONTENTS XIX
Supplier Content Center 408 Task Scheduler 409
Creating a Task for Migrating Files 410 Performing Sequential Tasks 412 Performing Custom Tasks 413 Tweaking Multiprocess Settings 413
iProperties 414 Copying iProperties to Drawings 415 Creating Expressions with iProperties 416 Working with the DA and iProperties 417 Creating Design Property Reports 418
Measure Tool 418 Using Measurement Helpers 418 Measuring in Assemblies 419
The CIP and CER 420 Participating in the CIP 420 Participating in CER 420
Miscellaneous Tools 421 Using the Autodesk Multi-Sheet Plot 421 Using the Add-in Manager 421 Using the Project Editor 422
The Bottom Line 422
Chapter 14 • Exchanging Data with Other Systems 425
Importing and Exporting Geometry 425 DWG 426 Mechanical Desktop DWG 429 STEP and 1GES 430 SAT 433
Using Inventor File Translators 434 Pro/ENGINEER 434 Unigraphics and Parasolids 435 Solidworks 436 IDF Board Files 437 Placing Components from Other CAD Systems 437
Working with Imported Data 438 Working in the Construction Environment 438 Editing Imported Data 442
Viewing DWF Markup 443 Using Feature Recognition 447 The Bottom Line 452
Chapter 15 • Frame Generator 455
Accessing the Frame Generator Panel Bar 455 Exploring the Frame Generator File Structure 456 Exploring the Anatomy of a Frame Member 456
Inserting Frame Members 458 Specifying a Structural Shape 458 Changing the Orientation 458 Selecting Placement Geometry 460 Aligning Frame Members 464
Adding End Treatments 466 Miter 466 Trim to Frame Member 469 Trim and Extend to Face 469 Notch Frame Members 469 Lengthen-Shorten Frame Member 471
Maintaining Frames 471 Remove End Treatments 472 Frame Member Information 472 Refresh 472
Performing Analysis 472 Model Tab . . 472 Beam Calculation Tab 474 Beam Graphs 477 Column Calculator 478 HTML Results 478
Publishing Frame Members 478 Authoring a Part 479 Publishing a Part 482
The Bottom Line 482
Chapter 16 • Inventor Studio 485 Exploring the Inventor Studio Environment 485 Creating and Managing Studio Styles 486
Surface Styles Dialog Box 487 Lighting Styles Dialog Box 493 Scene Styles Dialog Box 500 Composing and Rendering Images 503
Animating with Studio 508 Using Animation Commands 509 Using Video Producer 517 Rendering Video or Animations 520
The Bottom Line 521
Appendix A • The Bottom Line 523
Chapter 1: Inventor Design Philosophy 523 Chapter 2: Data and Projects 524 Chapter 3: Sketch Techniques 527 Chapter 4: Basic Modeling Techniques 528 Chapter 5: Advanced Modeling Techniques 529 Chapter 6: Sheet Metal 530
CONTENTS : XXI
Chapter 7: Part and Feature Reuse 533 Chapter 8: Assembly Design Workflows 534 Chapter 9: Large Assembly Strategies 535 Chapter 10: Weldment Design 536 Chapter 11: Functional Design 538 Chapter 12: Documentation 539 Chapter 13: Inventor Tools Overview 540 Chapter 14: Exchanging Data With Other Systems 541 Chapter 15: Frame Generator 543 Chapter 16: Inventor Studio 544
Index 549