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  • 7/31/2019 Mission CH16 SavingNinaHoi En

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    AT-43 GAMING AIDS

    THE CHRONICLES OF THE WORLD OF RACKHAM

    Crushing Blok

    AT-43 Tactics is a tactical game for four to seven

    players set in the universe ofAT-43. One of the play-ers is the game leader. The others play a member ofthe Crushing Blok unit each and work together toget through the missions of Saving Nina Ho. Thecomplete rules ofAT-43 Tactics are available in CryHavoc Vol. 15. Unless stated otherwise, all thoserules apply to the missions of this issue.

    Although Saving Nina Ho uses the same rules asBehind Enemy Lines, this is a completely distinctadventure. Shooting Stars characters cannot partici-pate in these missions and the Crushing Bloks startthe missions with no experience bonuses.

    THE ADVENTURES OF THE CRUSHING BLOK

    The Crushing Blok unit is a dragonov kommando unitspecializing in urban warfare. CERB 4 headquartersuse these mavericks as irregulars: the Crushing Bloksare unleashed in the corridors of Damocles with thesole order to kill as many enemies as possible. Whenthey run out of ammunition they return to base, handin their report and return to their hunt.

    Despite their legendary cool in combat and fightingexperience, the Crushing Bloks have been severelytested in their missions on Damocles. They have seen

    the Therians terrifying machines at work and witnessedthe technological madness that reigns in the lower lev-els of the factory world. But it will take a lot more thanthat to discourage these heroes. Fully dedicated to theRed Blok, the Crushing Bloks keep on fighting!

    A few hours ago, the Crushing Bloks were con-tacted by a unit of spetsnatz kommandos who havesaved an Avan journalist, Nina Ho, and they needyour help. The Crushing Bloks must rendezvous withthe unit and escort the young woman to CERB 4:as an accredited journalist, she has visited the Bat-tleaxe, the White Stars flagship orbiting aroundDamocles. The information she holds is crucial forMarshal Zhukov. It is imperative that she be returnedto the KKR F 78 Sterp I Molot!

    RUSTIC AND EFFECTIVE EQUIPMENT!

    This is the equipment the Crushing Bloks may find

    during their missions. It is slightly different from theShooting Stars equipment, because the Red Blokmade its own technological choices.

    Ammo crate: The player canuses this equipment to reload allthe ammo boxes of one weapon.

    Combat drugs: A charactermay use this equipment to injectdrugs either to himself or to anally he is in contact with. Theeffects of these drugs last till theend of the mission. The benefi-

    ciary may spend an Endurance point before resolv-ing a close combat damage test. The Penetration ofhis combat knife is then equ al to 7.

    Explosive charge: When usingthis equipment, the chara ctermay lay an explosive. The playerplaces the Explosive Chargemarker in contact with the min-

    AT-43 Tactics :

    Saving Nina HoPublished in Cry HavocVol. 15,AT-43 Tactics: Behind Enemy Lines brought you the adventures of a unit of

    steel troopers, the Shooting Stars. This new adventure, Saving Nina Ho, allows around six players to

    play the role of a famous Red Blok unit, the Crushing Bloks! Lost somewhere at Level -1 of Damocles,

    the revolutionaries must protect Nina Ho, the Ava Dailyreporter.

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    AT-43 TACTICS

    iature. In any of the following rounds, the charactermay use this equipment again to trigger the explo-sive, regardless of distance. A damage test ( 5)is resolved rolling one die for each fighter within 5cm. Each success inflicts one Damage point.

    Medpack: The player can usethis equipment to restore oneEndurance point to his character

    or to an ally in contact.

    Smoke grenades : As long as hecarries this equipment, the char-acter can throw a smoke grenadeinstead of a normal grenade. Theblast creates a smoke cloud, rep-resented by anyAT-43card. Until

    the end of the round all shots going through thiscloud allow their target a cover test. Using a smokegrenade costs one grenade ammo.

    THE HO CASE

    Nina Ho is editorial writer for a famous newspa-per: theAva Daily. Born in a U.N. colony, she bearsthe heavy stigma of having been a collectivist activ-ist. More details on Ninas past are available in CryHavoc Vol. 14.

    TOP SECRET!THE FOLLOWING INFORMATION IS FOR

    THE GAME LEADERS EYES ONLY!

    When the fighting intensified on Damocles, JoanCasey, the newspapers famous reporter, suddenlydisappeared in the lower levels of the factory word.

    The chief editor, Hugh Etherington II, sent Nina afterher. Thanks to Etheringtons contacts, Ho was takenon board the Battleaxe. She did her best to under-stand what was going on in the factory world, but themilitary kept hindering her research work. She thendecided to go down to the surface embedded in aunit of steel troopers.

    Amidst the chaos, Nina followed her unit throughthe tu nnels of Level -1 and obser ved a mechanic fix-ing an EMI grid connection node . She persuaded theelite soldiers to speak to her and found out how theTherian network functioned. But trapped in the mili-tary nightmare that Damocles had become, Nina lostany hope of finding Joan. Skirmishes were increas-ingly frequent. During a particularly violent ambush,the journal ist was separated from her escor t.

    Lost, the young woman managed to connect to theEMI grid, looking to find her way out. She came intocontact with Babel by mistake. The young womanscase intrigued the artificial entity: this was its firstencounter with a human who was not a soldier.The young woman and the computer conscience

    conversed in an attempt to reach a mutual under-standing. They discussed subjects as diverse as theessence of humanity, Ava, the Therians, emotionsand the concept of happiness. Without really under-standing who she was talking to, Nina was fascinatedby Babels intelligence and open mind. She starteddreaming of seeing these types of individuals lead-ing humanity, instead of the corrupt governmentsshe had opposed all her life.

    Unfortunately, Therians loyal to the consensusdiscovered Nina and tried to kill her. The journal-ist escaped and came face to face with a Red Blokspetsnatz kommando unit. The revolutionaries didntknow who she was, but enemies of their enemies aretheir friends. They eliminated the Therians and theyoung woman then explained who she was.

    The leader of the spetsnatz kommandos suggestedshe join the Red Blok: it was the price to pay if shewanted to get away from Damocles. Nina didnt men-tion Babel, as some of her captors believed she was aspy for CentCom. She didnt want to give them anyreason to believe she was also an ally of the Therians.

    The leader thought he should get Ho back to theCERB 4 HQ. He called for reinforcements over theradio and started off towards the surface. The Crush-ing Blok unit answered the call.

    In the meantime, Babel used Damocles surveil-lance systems to follow Nina. She felt strangelyin tune with this creature/human. She wanted tomake a deal with it: if Nina agreed to fuse with it,Babel would have better control over the physicalworld. By fusing with human intelligence, it wouldalso be able to reach a new st age of consciousness.So Babel hacked into one of Atis-Astartes sparebodies, as well as a few combat troop systems.The body is intended to receive Babel/Ninas fusedconscience.

    The Therian troops must find the journalist andbring her back. Babel sends them off after the revo-lutionaries. In the meantime, the White Stars haveintercepted communications between the spets-natz kommandos who found Nina and the CrushingBloks. They are heading towards the rendezvousbetween these two units to save Nina.

    OPERATION DAMOCLES:FINDING NINA HO

    Each mission may be played independently, butits a lot more fun to play them in order using theexperience rules.At the beginning of each mission the game leadersets out the NPC miniatures. He reads the intro-

    duction text to the players. Each player thenplaces the miniature representing his characteron the battlefield in accordance with the missioninstructions. The first turn can begin!

    Equipment required:Cry Havoc vol. 15 Door, Therian Node andNanodisturbance cards (available in CryHavoc Vol. 15) Accessory Box: Expansion Set 2 Tape measure (available in the AccessoryBox: Expansion Set 1)

    Reversible Gaming TilesAT-43 Attachment Box: Dragonov kommandos Unit Box: Assault golems Unit Box: Star troopers Hero Box: Atis-Astarte

    Or, if you have the Initiation Set: OperationDamocles: Cry Havoc vol. 15 Reversible Gaming Tiles AT-43 Attachment Box: Dragonov kommandos Unit Box: Assault golems Unit Box: Star troopers Hero Box: Atis-Astarte

    TOP SECRET :Important! The missions must only be read bythe game le ade r!Each mission briefing indicates whichinformation the game leader must disclose tothe pla yers and when .During the game the game leader is the solejudge of any dispute. However, he playswithout a screen and his characters aresubject to normal rules: when he is playing hisminiatures the game leader is a player just likethe othe rs ( or almost) !

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    AT-43 GAMING AIDS

    THE CHRONICLES OF THE WORLD OF RACKHAM

    While youre approaching the rendezvous, the lieu-tenants radio crackles.

    Its alright. Nina is safely with us on the other sideof this door. But the White Stars are approaching. Ourreports indicate that explosives are stored in the area.Find them and form a defensive perimeter around thedoor. When youre done, come back to meet us. Bythen, well have found a route through the morphos

    conduits. Good luck, lieutenant!

    SITUATION REPORT

    This mission takes place at Level -1 of Damocles.The spetsnatz kommando unit escorting Nina is on theother side of the armored door. The door isnt locked,but the Crushing Bloks dont have time to chat withNina; they have to mine the area immediately!

    DEPLOYMENT

    At the beginning of the round the game leader dis-tributes the following tokens inside the containers,without letting the other players know what they are:

    Ammo crate x 3; Explosive charge x 4; Medpack x 3;We recommend you do not place more than two

    explosive charges in the same container.The game leader does not deploy any fighters.

    The White Stars will enter the game by one of theaccesses indicated. The Crushing Bloks are deployedin contact with the door.

    Mission - 1 : Blocus !

    LGENDE

    Accs U.N.A.

    Container

    Muret

    Emplacement/ Charge explosive

    Porte (CH17)

    Mission 1: Blockade!

    CACHETTEDE NINA HO

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    AT-43 TACTICS

    OBJECTIVES

    The Crushing Bloks must cover Ninas escape! Tosucceed in this mission, they must:

    Retrieve at least three explosive charges;

    Place an explosive charge at each strategic loca-tion (see the map);

    Prevent the White Stars from reaching the door

    MINIATURES

    For this mission the game leader has an unlimitednumber of star troopers. They are led by a com-mander at HQ who has the following features:

    Authority : 2 LP : 5At the end of each round the game leader receives

    reinforcements: four star troopers each armed withan assault rifle and a combat knife. He places them ingroups of two at the accesses of his choice amongstthose indicated on the map. These s tar troo pers willenter the game at the beginning of the next round.

    The game leader can use LP to increase the num-ber of reinforcements.

    1 additional star trooper, armed with an assaultrifle and a combat knife: 1 LP;

    1 additional star trooper armed with a VolcanoMG: 2 LP.

    These reinforcements enter the game at the begin-ning of the next round, as above.

    The number of star troopers in the game mustremain lower than or equal to the number of Crush-ing Bloks.

    INSTRUCTIONS

    The star troopers arent here to eliminate the Crush-ing Bloks; they want to get Nina Ho back. They there-fore try to get to the door as soon as possible, whilefiring on the closest Crushing Bloks to protect them-selves. If a star trooper starts his activation in contactwith the door, he uses his action to open it. The mis-sion is a failure, as Nina is saved by the White Stars.

    However, the star troopers arent stupid. As soonas an explosive charge has been placed on one of thepoints indicated on the map, no White Star will movewithin 5 cm of it. They bypass these locations to reachthe door as fast as possible.

    If the Crushing Bloks succeed in this mission, thegame leader reads the following text to the players:

    When the third charge is in place, the lieutenant con-firms the missions success over the radio. No answercomes from the other side of the door.

    In combat order, you secure and open the door. Youfind the lacerated bodies of your comrades in the small

    room. An entire section of the wall has disappeared.Nanomachines swarm around the edges of the entrypoint. The opening is wide enough for you to slip inside.Your revolutionary blood is boiling: you must seekrevenge for your friends and save Nina Ho!

    During this description, the game leader is invitedto place the Nanodisturbance card on the wall atthe edge of the game board to add the shock of thecards to the weight of the words!

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    AT-43 GAMING AIDS

    THE CHRONICLES OF THE WORLD OF RACKHAM

    You advance rapidly down the corridors of Damo-cles in pursuit of Nina Hos kidnappers. You soonstart to hear the familiar clicking noise of Theriangolems. Youre gaining ground! Then, just when youthink youre catching up, the clicking accelerates andseems to be moving fur ther away. The chase has justbegun...

    Even before the lieutenant signals you to hurry up,

    you bravely enter a new sector of the fac tory world...

    SITUATION REPORT

    Nina Ho has been captured by Babels servants.The assault golems are taking the young woman intothe depths of Damocles. Other combat systems havebeen ordered interfere to slow down the pursuers.

    In the meantime, the White Stars have successfullycleared the mines in the defensive perimeter built bythe Crushing Bloks. They are a lso running in pursuitof the Therians!

    DEPLOYMENT

    At the beginning of the game the game leader doesnot place any terrain elements. He informs the playersthat the terrain elements will only placed once a charac-ter can see them (see below). The game leader does notdeploy any fighters. The Therians and the White Starswill enter the game by one of the accesses indicated.

    The Crushing Bloks are not deployed either. Theywill enter the game through the access indicatedwhen they are activated for the first time.

    The game leader distributes the following tokensinside the containers, without letting the other play-ers know what they are:

    Ammo crate x 2; Combat drugs x 1; Medpack x 2; Smoke grenades x 2;

    OBJECTIVES

    The Crushing Block cannot allow the Theriansto lose them! To succeed in this mission they mustreach the access hatch located on the lower left tileof the map.

    The game leader must not tell the players whichaccess the Therians used to escape. He must sim-ply tell them they need to find the right accesshatch. During the mission, each time a CrushingBlok comes in contact with an access hatch thegame leader indicates whether or not it is the rightone. As soon as a Crushing Blok finds the rightaccess hatch, the mission is over: the CrushingBloks have won!

    MINIATURES

    For this mission the game leader has an unlimitednumber of assault golems and a star trooper unit.

    The assault golems are controlled by the EMI gridvia an expert system with the following characteris-tics:

    Authority : 2 LP : 2At the end of each round the game leader receives

    reinforcements: two assault golems each armed witha nucleus rifle and reaper blades. He places them ingroups of two either on the access indicated on themap or on any access hatch (also indicated on the

    map). These assault golems will enter the game atthe beginning of the nex t round.

    The game leader can use LP to increase the num-ber of reinforcements:

    1 1 assault golem armed with a nucleus rifle andreaper blades: 0.5 LP;

    1 assault golem armed with a nucleus gun: 1 LP.These reinforcements enter the game at the begin-

    ning of the next round, as above.If all the nanogenerators have been destroyed the

    cost of each assault golem is doubled.The number of storm golems in the game must remain

    lower than or equal to the number of Crushing Bloks.

    The star troopers are accompanied by a captainwith the following characteristics:

    Authority : 4 LP : 7The captain is represented by the leader miniature.

    The rest of the unit consists in six star troopers eacharmed with an assault rifle and a combat knife and astar trooper armed with a Volcano MG. They all forma single unit. They enter the game on the sixth roundthrough the same access as the Crushing Bloks.

    Mission - 1 : Blocus !

    LGENDE

    Accs CRUSHING BLOK

    Accs Therians

    Muret

    Double muret

    Nanognrateur

    Trappe d accs

    Container

    Mission 2: Crush orbe Crushed

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    AT-43 TACTICS

    INSTRUCTIONS

    In the sector used as battlefield for this mission,the ceiling is too low for containers to be climbed;they are therefore impassable. The same applies tothe small walls when theyre piled on top of eachother. A movement cannot end on an access hatch.

    As soon as a Crushing Blok can see the loca-

    tion of a terrain element, the game leader placesit on the battlefield. The players therefore discoverthe real appearance of this sector as their charac tersmake progress through the zone.

    However, even if they are not visible, these terrainelements are present from the moment the missionbegins. When the game leader moves his miniatures,he must ensure he doesnt place them on the locationof a terrain element that has not been deployed.

    To protect the secrecy of the location of theseobstacles, we recommend the game leader only letsthe Therians enter through the accesses that are theclosest to the Crushing Bloks or through accessesthat are not beyond non-deployed obstacles.

    The star troopers dont have as many problems asthe Crushing Bloks. Thanks to their advanced sen-sors, they can see the revolutionary soldiers at adistance. They move towards them via the shortestpath. When they reach them, they fire!

    SPECIAL WEAPONSAND UNITS

    When a special weapons bearer (nucleus gun

    or Volcano MG) is included in a unit, he must

    respect the cohesion rules but can fire at a

    different target than the rest of his unit. Each

    special weapons bearer may choose a separate

    target.

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    AT-43 GAMING AIDS

    THE CHRONICLES OF THE WORLD OF RACKHAM

    You trudge for seemingly endless minutes throughthe conduits of Damocles. This time, you know whichpath to take: its straight ahead! You finally enter anew sector of the factory world. Something is differenthere: no trace of fighting, no dead bodies, no soundof combat... just a soft electrical purr. You step for-ward carefully, trying to locate the origin of the sound.Suddenly, youre face to face with a unit of assault

    golems!

    SITUATION REPORT

    The Crushing Bloks have reached Babels (tem-porary) hiding place. The electronic consciousnesshas convinced Nina Ho to connect to a node to fusewith her and download this new consciousness intoone of Atis-Astartes spare bodies: Atis/Babel.

    The presence of the Avans and the fighting ragingacross Damocles have interrupted the fusion. Babelno longer controls this sector and the process isstalled. The assault golems controlled by the arti-ficial intelligence fire on sight and Atis/Babels self-defense system has been activated. On top of allthat, the White Stars have picked up the reporterstrail. The time for the final fight has come!

    DEPLOYMENT

    At the beginning of the game the game leader deploysthe assault golems as indicated on the map. He distrib-utes the following tokens inside the containers, withoutletting the other players know what they are:

    Ammo crate x 2; Combat drugs x 1; Explosive charge x 2; Medpack x 1.The Crushing Bloks are not deployed. They will

    enter the game through the indicated access whenthey are activated for the first time.

    OBJECTIVES

    The Crushing Bloks must save Nina!To succeed in this mission, they must: Connect to the node to find out what is going on; Configure the two nanogenerators to complete

    the fusion of Nina and Babel.

    MINIATURES

    For this mission the game leader controls a unit ofassault golems, Atis/Babel, represented by the min-iature of Atis-Astarte, and a unit of star troopers.

    The assault golems and Atis/Babel are controlledby the EMI grid via an expert system with the fol-lowing characteristics:

    Authority : 2 LP : 2At the end of each turn, the game leader may use

    LP to receive reinforcements: 1 assault golem armed with a nucleus rifle and

    reaper blades: 1 LP 1 assault golem armed with a nucleus gun: 2 LPThese reinforcements enter the game at the

    beginning of the next round through any accesshatch indicated on the map.

    LGENDE

    Accs CRUSHING BLOK

    Accs U.N.A.

    Muret

    Container

    Trappe d accs

    Assault golem

    Assault golem avec nucleus gun

    Nanognrateur

    Therian node (CH17)

    Atis/Babel Nanoperturbation

    Mission 3:

    Long Live the Evolution!

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    AT-43 TACTICS

    The number of assault golems in the game mustremain lower than or equal to the number of Crush-ing Bloks.

    The star troopers are accompanied by a captainwith the following characteristcs:

    Authority : 4 LP : 7The captain is represented by the leader miniatu re.

    The rest of the unit is composed of six star troop-ers each armed with an assault rifle and a combatknife and a star trooper armed with a Volcano MG.They all form a single unit. They enter the game atthe beginning of the sixt h round through the accessindicated on the map.

    INSTRUCTIONS

    At the beginning of this mission the game leadermust not inform the players of their exact objec-tive. Once they have defea ted the assault golems,the Crushi ng B loks will need to explore the secto r

    to unders tand what is going on on their own.

    As soon as a Crushing Blok sees the Therian nodeor the nanodisturbance card, the game leader tellshim that the electronic purr comes from that area.

    If a Crushing Blok sees the entire Therian nodecard or finds itself in contact with it, he discoversNina Ho lying on top, as if on an operating table,connected to strange machines. If the electronicwarfare specialist comes into contact with the The-rian node, he can use his action to attempt an Intru-sion (6). If he succeeds the game leader reads thefollowing text to him:

    You decipher the Therian computer protocolsas best you can. The content of Nina Hos brain isbeing visibly downloaded onto the node. But a mal-function h as inter rup ted this t rans fer and the exper tsyst em is running ineffic iently. Unplugging Howould cause her immediate death. In your opinion,the only solution is to resume the process, using twonanogenerators to complete the transfer. It is theonly way to free Nina.

    The electronic war specialist can then use hisaction when he is in contact with a nanogeneratorto perform an Intrusion test (5). If he su cceeds thenanogenerator is reconfigured. Once both nano-generators have been reconfigured the mission isa success!

    If a Red Blok or U.N.. fighter enters the tile thatcontains the Therian node, Atis/Babel enters thegame; the game leader places its miniature on thenanodisturbance. He can activate Atis/Babel asusual in the next round.

    Atis/Babel is on auto-pilot and obeys a simpleself-defense algorithm: when the game leaderactivates Atis/Babel, it must perform the followingactions, in this order of priority:

    Atis/Babel moves towards the last fighter whotried to damage the Ther ian node and, if p ossible,

    engages him in close combat combat; Atis/Babel moves towards the last fighter whoinflicted the most Damage points since his lastactivation and, if possible, engages him close com-bat combat;

    Atis/Babel moves towards the closest visiblefighter and, if possible, engages him in close com-bat;

    Atis/Babel moves towards the fighter closest tothe Ther ian node and, if possible, enga ges him inclose combat;

    While obeying this algorithm, Atis/Babel is alwaysplaced to engage as many non-Therian fighters as pos-sible.

    Atis/Babel is surrounded by a nanodisturbance, aside effect of Babel tak ing control and the malfunc-tions that ensued. This gives Atis/Babel with theNanowisp and Angel of Death abilities.

    This nanodisturbance also allows her to regener-ate almost any kind of damage: if Atis/Babel hasonly one Endurance point remaining she performsno action and does not move during her next acti-vation. Instead, she recovers all her Endurancepoints. If Atis/Babel loses all her Endurance pointsher miniature is removed from the battlefield, butnot her card. Upon her next activation, Atis/Babelcomes back into play with one Endurance point; herminiature is once again placed on the card.

    Atis/Babel only has Atis body and not its mem-ory. She therefore does not have the ability to tele-port!

    For their part, the star troope rs are there to securethe area and save Nina. Thank s to their adva ncedsensors, they have located the node and are mov-ing straight towards it. Every round, they will fire atthe closest enemy. If they are clever enoug h, the

    Crushing Bloks can maneuver the star troopers sothat they face Atis/Babel !

    If the Crushing Bloks succeed in this mission thegame leader reads the following text:

    Suddenly, the lights in the complex go out. Whenthey come back on, the Therian is standing before

    you. Relieved of the nanodis turbance, she floats a f ewcentimeters above the ground. All around you lie thesmoking bodies of White Stars and the other Theri-ans.

    Im Nina Ho and Babel. Im the Alpha andOmega. The One and the All. The microcosmos andthe macrocosmos. I am not your enemy.

    The Therians face changes for an instant and shiftsto Nina Hos it freezes again, showing no expres-sion.

    During my existence as a creature/human, I always

    sought to guide humanity towards a bet ter and fairersociety. My ne w form will g ive me that power.

    The Therian raises her arms. All the nanomachinesin the sector reactivate, obeying her mental com-mands.

    Im Babel. I shall withdraw to meditate aboutpeace, reason and justice. If you tr y to follow me, youwill be killed.

    With a flick of the wrist, Babel opens a door in awall.

    This hallway will lead you back to your kind. Tellthem what you have seen. Prepare for my return andfor the better ment of the galaxy.

    Babel then disappears in a nanotechnological fog...

    The Crushing Bloks return to the CERB 4 HQ andmake their report. Despite the failure of their mis-sion, they are not punished. Thanks to them, theRed Blok now understands what is going on in thedepths of Damocles and is now one step ahead ofthe U.N.A.

    Long live the Revolution!

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