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    Projectile Motion

    Plot Scaling

    100

    25

    Delay = 0.1

    45

    30

    0.05

    8000

    0

    1.191.54E-05

    9.8

    0.1

    80.0 90.0 100.0

    Prepared by G.W. O'Leary and R.J. Ribando

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    Computed Data

    Computed Variables Computed Resu

    Rhobar 0.00014875 Time Position

    Amass 1.00007438 X Y

    Bgrav 9.79854225 (sec) (m) (m)

    Ccoef 0.00223125 0.00 0.0000 0.0000

    0.10 2.1178 2.0689

    0.20 4.2287 4.03320.30 6.3329 5.8935

    0.40 8.4307 7.6502

    0.50 10.5221 9.3037

    0.60 12.6074 10.8546

    0.70 14.6867 12.3032

    0.80 16.7602 13.6500

    0.90 18.8281 14.8952

    1.00 20.8905 16.0393

    1.10 22.9475 17.0825

    1.20 24.9993 18.0253

    1.30 27.0460 18.8678

    1.40 29.0876 19.61041.50 31.1244 20.2534

    1.60 33.1564 20.7970

    1.70 35.1836 21.2414

    1.80 37.2062 21.5870

    1.90 39.2242 21.8339

    2.00 41.2376 21.9824

    2.10 43.2465 22.0327

    2.20 45.2509 21.9850

    2.30 47.2509 21.8396

    2.40 49.2463 21.5966

    2.50 51.2373 21.2563

    2.60 53.2238 20.8188

    2.70 55.2058 20.2846

    2.80 57.1832 19.6536

    2.90 59.1560 18.9263

    3.00 61.1241 18.1029

    3.10 63.0875 17.1835

    3.20 65.0462 16.1685

    3.30 67.0000 15.0582

    3.40 68.9488 13.8529

    3.50 70.8926 12.5528

    3.60 72.8313 11.1583

    3.70 74.7648 9.6697

    3.80 76.6930 8.0873

    3.90 78.6158 6.41154.00 80.5330 4.6427

    4.10 82.4446 2.7813

    4.20 84.3504 0.8277

    4.30 86.2504 -1.2178

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    Computed Data

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    Computed Data

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    Computed Data

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    Computed Data

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    Computed Data

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    Computed Data

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    Computed Data

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    Computed Data

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    Computed Data

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    Computed Data

    lts

    Velocity

    Horizontal Vertical

    (m/s) (m/s)

    21.2132 21.2132

    21.1433 20.1651

    21.0754 19.122121.0094 18.0840

    20.9454 17.0506

    20.8832 16.0217

    20.8227 14.9969

    20.7639 13.9762

    20.7068 12.9592

    20.6511 11.9459

    20.5968 10.9360

    20.5439 9.9294

    20.4922 8.9259

    20.4416 7.9253

    20.3922 6.927520.3436 5.9324

    20.2959 4.9398

    20.2490 3.9498

    20.2027 2.9621

    20.1569 1.9767

    20.1116 0.9936

    20.0665 0.0126

    20.0217 -0.9661

    19.9770 -1.9426

    19.9322 -2.9169

    19.8874 -3.8890

    19.8423 -4.8589

    19.7969 -5.8264

    19.7511 -6.7916

    19.7048 -7.7543

    19.6580 -8.7145

    19.6105 -9.6720

    19.5623 -10.6268

    19.5133 -11.5788

    19.4635 -12.5277

    19.4128 -13.4736

    19.3611 -14.4162

    19.3085 -15.3555

    19.2548 -16.2912

    19.2001 -17.223319.1443 -18.1516

    19.0874 -19.0760

    19.0294 -19.9963

    18.9702 -20.9124

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    Computed Data

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    Computed Data

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    Computed Data

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    Computed Data

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    Computed Data

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    Computed Data

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    Computed Data

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    Computed Data

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    Computed Data

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    Sample Data for Alternative Projectiles

    Type Mass Diameter Volume Density

    (kg) (m) (m^3) (kg/m^3)

    Beach Ball 0.0960 0.3800 0.0287309 3.341

    Nerf Ball 0.0125 0.1050 0.0006061 20.623

    Kickball 0.5630 0.2700 0.0103060 54.628

    Ping Pong Ball 0.0023 0.0400 0.0000335 68.636

    Soccer Ball 0.4370 0.2200 0.0055753 78.382

    Basketball 0.5950 0.2400 0.0072382 82.202

    Tennis Ball 0.0560 0.0650 0.0001438 389.448

    Softball 0.1840 0.0950 0.0004489 409.872

    Baseball 0.1440 0.0700 0.0001796 801.807

    Water Balloon 0.5230 0.1000 0.0005236 998.856

    Golf Ball 0.0460 0.0440 0.0000446 1031.338

    Shotput 6.8100 0.1176 0.0008514 7999.030

    All diameters and masses are approximate.

    Most of these are not exactly smooth spheres, and some are deformable.

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    Disclaimer

    This collection of worksheets was developed for the

    Session on Projectile Motion and Computer Modeling,

    presented at the 1997 Summer Institute of the

    Southeastern Consortium for Minorities in Engineering, Inc.

    held at the University of Virginia June 15 - June 26, 1997.

    It is based on Program 1.4 in An Introduction to Computational

    Fluid Dynamics by Chuen-Yen Chow, Wiley (1979)

    R.J.Ribando, 310 MEC, Univ. of Virginia, June 1997

    Copyright 1997, All rights reserved.

    This program may be distributed freely for instructional purposes

    only providing that:

    (1) The file be distributed in its entirety including disclaimer

    and copyright notices.

    (2) No part of it may be incorporated into any commercial product.

    DISCLAIMER

    The author shall not be responsible for losses of any kind

    resulting from the use of the program or of any documentation

    and can in no way provide compensation for any losses sustained

    including but not limited to any obligation, liability, right,

    or remedy for tort nor any business expense, machine downtime

    or damages caused to the user by any deficiency, defect or

    error in the program or in any such documentation or any

    malfunction of the program or for any incidental or consequential

    losses, damages or costs, however caused.

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    Tech Details (1)

    Some Technical Details (1)

    If we are willing to ignore the effect of drag on the projectile, t

    of a simple, spherical projectile simplify greatly - to the point thaqt we

    solve them. But a computer or even a graphing calculator does provide

    the solution.

    For those cases involving uniform acceleration (which it will

    air drag is neglected), the distance traveled is simply the average veloci

    s ance = e oc y x meaverage

    The average velocity is given by:

    average initial

    The acceleration is the change in velocity over the elapsed time (and is

    cce era on = e oc y e ocfinal -

    Solve this for the final velocity:

    e oc y e oc y cce er final initial=

    Combining the first, second and fourth equations:

    Distance = Velocity x Timeinitial +

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    Tech Details (1)

    he equations that govern the flight

    ont even need a computer to

    a convenient means of visualizing

    e shown later is appropriate when

    ty times the elapsed time:

    final

    assumed uniform here):

    y meinitial

    a on x me

    1

    2Acceleration x Time2

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    Tech Details (2)

    Some Technical Details (2)

    In order to determine the trajectory of our idealized spherical

    Second Law:

    F m a=

    that is, the force is equal to the mass times the acceleration. Well incl

    that is, the weight, but will ignore air drag for now. Forces and velociti

    is, they have both magnitude and direction. (The state trooper is intere

    magnitude of your velocity, but if you are trying to get somewhere in p

    ell resolve forces (and accelerations and velocities) into components

    (vertical) directions and apply Newtons 2nd

    law separately to each.

    Since we have ignored air drag, there are no forces in the x (h

    horizontal acceleration is identically 0.0. That means the horizontal ve

    equal to the initial value Uinitial . The horizontal position is then given

    x meinitial initial= +

    In the y (vertical) direction, we consider only the force due to

    F ma mgy y= = - ,

    that is, the acceleration in the vertical direction is equal to -g (9.8 m/s2

    the English system. With this uniform acceleration, the vertical veloci

    initial= - .

    Finally the vertical position is given by:

    Y Y V x Time1

    2g Time

    initial initial

    2= + -

    The initial velocity components specified in these equations can be fou

    initia initia initia

    initia initia initia

    The equations for X and Y are easily input to a graphing calculator in t

    trajectory can be visualized as a function of time, launch velocity (Velo

    (Angleinitial).

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    Tech Details (2)

    projectile, well apply Newtons

    de the force due to gravity here,

    es are both vector quantities, that

    sted in your speed, which is the

    rticular, your velocity is key.)

    in the x (horizontal) and y

    rizontal direction), thus the

    locity (U) will be constant and

    by:

    ravity:

    in the metric system, 32.2 ft/s2

    in

    ty (V) is then given by:

    d from simple trigonometry:

    his parametric form so that the

    cityinitial) and launch angle

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    Tech Details (3)

    Some Technical Details (3)

    The model of projectile motion developed on the previous she

    implementation on a graphing calculator, has some obvious problems.

    consequence, we found that contrary to intuition, the horizontal velocit

    never decreases. Furthermore, the vertical velocity just keeps getting

    downward) with time; that is, it never reaches a terminal velocity. To

    include the force due to the drag of the air on the spherical projectile.

    will be more important for a light sphere, e.g., a beach ball, and less so

    put.

    The air drag model and the solution algorithm implemented i

    explained inAn Introduction to Computational Fluid Dynamics by C.Y

    few highlights are presented here. First of all, this is a 2-D model onl

    allowed. The drag force depends on the velocity of the projectile relati

    to have only a horizontal component and acts opposite to the relative wi

    drag coefficient of asmooth sphere are used. This function Cdrag imp

    The accelerations in the x and y directions at each point in time are co

    and FYoverM, respectively. Unfortunately with the extra terms invol

    governing equations cant be solved directly (they are a set of two non-l

    equations). So we use a numerical technique calledRunge-Kutta integimplemented in the subroutine Kutta. All the heavy-duty calculation

    FyoverM and the subroutine Kutta) were all implemented behind-the-s

    pplications and are automatically invoked when the user hits the Com

    In addition to the main sheet, which includes boxes for user in

    graphically, another sheet reports the computed x and y positions and t

    velocity components as a function of time. Another sheet gives some a

    common spherical projectiles which the user may want to test.

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    Tech Details (3)

    et, while convenient for

    Air drag was ignored and as a

    y stays at its initial value and

    ore and more negative (heading

    rectify this problem we must

    Our experience tells us that drag

    for heavy projectiles like a shot

    this spreadsheet are fully

    . Chow, (Wiley, 1979). Only a

    - no hooks, slices or curveballs

    ve to the wind, which is assumed

    nd. Experimental data for the

    lements curve fits for this data.

    puted in the functions FXoverM

    ing the air drag, the two

    inear, ordinary differential

    ration which has been(the functions Cdrag, FxoverM,

    enes in Visual Basic for

    pute/Plot button on the main sheet.

    put and shows the trajectory

    e horizontal (u) and vertical (v)

    proximate data for various